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CityBuildi
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119ad22280 |
3 changed files with 262 additions and 1 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -136,3 +136,4 @@ android/release/
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android/assets/mods/
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android/assets/SaveFiles/
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android/assets/GameSettingsOld.json
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android/assets/CityBuildingSavefile.json
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253
core/src/com/unciv/CityBuildingScreen.kt
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253
core/src/com/unciv/CityBuildingScreen.kt
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@ -0,0 +1,253 @@
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package com.unciv
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.Group
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import com.badlogic.gdx.scenes.scene2d.ui.Button
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import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.utils.Align
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import com.badlogic.gdx.utils.Array
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import com.badlogic.gdx.utils.Json
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import com.unciv.ui.utils.*
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import java.util.HashMap
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class TestTile {
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@Transient
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var building = Building.nothing
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set(value) {
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field = value
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buildingName=value.name
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}
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private var buildingName = "Nothing"
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fun setTransients(){
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building = Building.allBuildings.first { it.name==buildingName }
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}
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}
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class Resources() : HashMap<String, Int>() {
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constructor(vararg pairs: Pair<String, Int>) : this() {
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putAll(pairs)
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}
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override fun get(key: String): Int {
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if (containsKey(key)) return super.get(key)!!
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return 0
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}
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fun add(string: String, amount: Int) {
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this[string] = get(string) + amount
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}
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fun add(resources: Resources){
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for(entry in resources)
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add(entry.key, entry.value)
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}
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fun remove(resources: Resources){
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for(entry in resources)
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add(entry.key, -entry.value)
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}
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override fun toString():String {
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return entries.filter { it.value!=0 }.joinToString { it.key + ": " + it.value }
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}
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}
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class Building(var name:String,var color:Color, var imageLocation:String, var production:Resources, val rank:Int=0) {
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companion object {
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val nothing = Building("Nothing", Color.WHITE,"",Resources())
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var allBuildings = listOf(
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Building("Wheat Farm", Color.GREEN, "ResourceIcons/Wheat",
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Resources("Population" to -1, "Wheat" to 3, "Population" to -1)),
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Building("Small House", Color.GREEN, "BuildingIcons/Longhouse",
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Resources("Wheat" to -1, "Population" to 2)),
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Building("Woodsman's Hut", Color.BROWN, "BuildingIcons/Workshop",
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Resources("Population" to -1, "Wood" to 1)),
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Building("Iron Mine", Color.GRAY, "ResourceIcons/Stone",
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Resources("Population" to -1, "Iron Ore" to 1)),
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Building("Charcoal Burner", Color.DARK_GRAY, "ResourceIcons/Coal",
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Resources("Population" to -1, "Coal" to 1, "Wood" to -1)),
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Building("Iron Smelter", Color.GRAY, "ResourceIcons/Iron",
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Resources("Population" to -1, "Iron Ore" to -1, "Coal" to -1, "Iron" to 1)),
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Building("Tool Workshop", Color.GRAY, "BuildingIcons/Forge",
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Resources("Population" to -1, "Iron" to -1, "Tools" to 2)),
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Building("Lumber Mill", Color.BROWN, "BuildingIcons/Workshop",
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Resources("Population" to -1, "Wood" to 3, "Tools" to -1),1),
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Building.nothing
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)
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}
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}
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// Arrays in LibGDX json parsing are yukky
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class CityBuildingMap() :ArrayList<ArrayList<TestTile>>(){
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fun getArrayOfArrays(): Array<Array<TestTile>> {
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val aOa = Array<Array<TestTile>>()
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for(row in this){
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val newRow = Array<TestTile>()
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for(item in row) newRow.add(item)
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aOa.add(newRow)
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}
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return aOa
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}
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constructor(aOa:Array<Array<TestTile>>) : this() {
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for(row in aOa){
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val newRow = ArrayList<TestTile>()
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for(item in row) {
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item.setTransients()
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newRow.add(item)
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}
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add(newRow)
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}
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}
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}
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class CityBuildingGameInfo(){
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var map=com.badlogic.gdx.utils.Array<Array<TestTile>>()
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constructor(map:CityBuildingMap):this(){
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this.map = map.getArrayOfArrays()
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}
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}
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class CityBuildingScreen: CameraStageBaseScreen() {
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var tiles = CityBuildingMap()
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val saveFileLocation = Gdx.files.local("CityBuildingSavefile.json")
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fun save(){
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saveFileLocation.writeString(Json().apply { ignoreUnknownFields = true }
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.prettyPrint(CityBuildingGameInfo(tiles)),false)
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}
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fun load(){
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val savedFile = JsonParser().getFromJson(CityBuildingGameInfo::class.java,saveFileLocation)
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tiles = CityBuildingMap(savedFile.map)
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}
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fun getResources(): Resources {
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val resources = Resources()
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for (tile in tiles.flatten())
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resources.add(tile.building.production)
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return resources
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}
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val tileTable = Table().apply { defaults().pad(5f) }
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val label = "".toLabel()
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val tileActionTable = Table()
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var selectedTile: TestTile? = null
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init {
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if(saveFileLocation.exists()) load()
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else initializeGame()
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update()
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tileTable.centerY(stage)
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tileTable.setX(stage.width-10,Align.right)
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stage.addActor(tileTable)
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label.setPosition(10f, stage.height - 10, Align.topLeft)
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stage.addActor(label)
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tileActionTable.defaults().pad(5f)
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tileActionTable.background = ImageGetter.getBackground(ImageGetter.getBlue())
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stage.addActor(tileActionTable)
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}
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private fun initializeGame() {
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for (i in 1..5) {
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val row = ArrayList<TestTile>()
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for (tile in 1..5)
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row.add(TestTile())
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tiles.add(row)
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}
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tiles[0][0].building = Building.allBuildings.first { it.name == "Wheat Farm" }
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tiles[0][1].building = Building.allBuildings.first { it.name == "Small House" }
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}
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private fun update() {
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updateTileTable()
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label.setText(getResources().toString())
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updateTileActionTable()
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}
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private fun updateTileTable() {
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tileTable.clear()
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for (row in tiles) {
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for (tile in row) {
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val tileGroup = Group()
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val groupSize = 100f
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tileGroup.setSize(groupSize, groupSize)
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val building = tile.building
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val tileImage = ImageGetter.getDot(building.color)
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tileImage.setSize(groupSize, groupSize)
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tileGroup.addActor(tileImage)
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if(building.imageLocation!="") {
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val buildingImage = ImageGetter.getImage(building.imageLocation)
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buildingImage.setSize(groupSize,groupSize)
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tileGroup.addActor(buildingImage)
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}
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if(building.rank>0) {
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val rankTable = Table().apply { defaults().pad(3f) }
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for (i in 1..building.rank)
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rankTable.add(ImageGetter.getImage("OtherIcons/Star").apply { color = Color.GOLD }).size(10f)
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rankTable.pack()
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rankTable.centerX(tileGroup)
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tileGroup.addActor(rankTable)
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}
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if (selectedTile == tile) {
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val redCircle = ImageGetter.getCircle().apply { color = Color.RED }
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redCircle.setSize(groupSize / 3, groupSize / 3)
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redCircle.setPosition(0f, groupSize, Align.topLeft)
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tileGroup.addActor(redCircle)
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}
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tileGroup.onClick {
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selectedTile = tile
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update()
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}
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tileTable.add(tileGroup)
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}
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tileTable.row()
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}
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tileTable.pack()
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}
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private fun updateTileActionTable() {
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tileActionTable.clear()
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val currentTile = selectedTile
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if (currentTile != null) {
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val labelText = currentTile.building.name + "\n" + currentTile.building.production.toString()
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tileActionTable.add(labelText.toLabel()).row()
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val currentResources = getResources()
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val buttons = ArrayList<Button>()
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for (building in Building.allBuildings) {
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if (building == currentTile.building) continue
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val resourcesWithBuildingSwitch = Resources()
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resourcesWithBuildingSwitch.add(currentResources)
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resourcesWithBuildingSwitch.remove(currentTile.building.production)
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resourcesWithBuildingSwitch.add(building.production)
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var text = "Make " + building.name
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if (building != Building.nothing) text += "\n" + building.production.toString()
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val buildBuildingButton = Button(skin)
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buildBuildingButton.add(ImageGetter.getImage(building.imageLocation).surroundWithCircle(30f))
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.padRight(5f)
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buildBuildingButton.add(text.toLabel())
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//TextButton(text, skin)
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if (resourcesWithBuildingSwitch.values.any { it < 0 })
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buildBuildingButton.disable()
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buildBuildingButton.onClick {
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currentTile.building = building
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save()
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update()
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}
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buttons.add(buildBuildingButton)
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}
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val buttonTable = Table().apply { defaults().pad(5f) }
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val tileButtonScroll = ScrollPane(buttonTable)
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for(button in buttons.sortedByDescending { it.isEnabled })
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buttonTable.add(button).row()
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tileActionTable.add(tileButtonScroll).maxHeight(stage.height/2)
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tileActionTable.pack()
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tileActionTable.setPosition(10f, 10f)
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}
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}
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}
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@ -102,7 +102,12 @@ class UncivGame(
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}
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}
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fun autoLoadGame() {
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if(true){
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return setScreen(CityBuildingScreen())
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}
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// IMHO better test for fresh installs than Autosave.exists()
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// e.g. should someone delete the settings file only or kill the language picker screen
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if (settings.isFreshlyCreated) {
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@ -210,4 +215,6 @@ class LoadingScreen:CameraStageBaseScreen() {
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Actions.rotateBy(360f, 0.5f)))
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stage.addActor(happinessImage)
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}
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}
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}
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