Compare commits
1 commit
master
...
CityBuildi
Author | SHA1 | Date | |
---|---|---|---|
|
119ad22280 |
3 changed files with 262 additions and 1 deletions
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -136,3 +136,4 @@ android/release/
|
|||
android/assets/mods/
|
||||
android/assets/SaveFiles/
|
||||
android/assets/GameSettingsOld.json
|
||||
android/assets/CityBuildingSavefile.json
|
||||
|
|
253
core/src/com/unciv/CityBuildingScreen.kt
Normal file
253
core/src/com/unciv/CityBuildingScreen.kt
Normal file
|
@ -0,0 +1,253 @@
|
|||
package com.unciv
|
||||
|
||||
import com.badlogic.gdx.Gdx
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.scenes.scene2d.Group
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Button
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Table
|
||||
import com.badlogic.gdx.utils.Align
|
||||
import com.badlogic.gdx.utils.Array
|
||||
import com.badlogic.gdx.utils.Json
|
||||
import com.unciv.ui.utils.*
|
||||
import java.util.HashMap
|
||||
|
||||
|
||||
class TestTile {
|
||||
@Transient
|
||||
var building = Building.nothing
|
||||
set(value) {
|
||||
field = value
|
||||
buildingName=value.name
|
||||
}
|
||||
|
||||
private var buildingName = "Nothing"
|
||||
fun setTransients(){
|
||||
building = Building.allBuildings.first { it.name==buildingName }
|
||||
}
|
||||
}
|
||||
|
||||
class Resources() : HashMap<String, Int>() {
|
||||
constructor(vararg pairs: Pair<String, Int>) : this() {
|
||||
putAll(pairs)
|
||||
}
|
||||
|
||||
override fun get(key: String): Int {
|
||||
if (containsKey(key)) return super.get(key)!!
|
||||
return 0
|
||||
}
|
||||
|
||||
fun add(string: String, amount: Int) {
|
||||
this[string] = get(string) + amount
|
||||
}
|
||||
|
||||
fun add(resources: Resources){
|
||||
for(entry in resources)
|
||||
add(entry.key, entry.value)
|
||||
}
|
||||
fun remove(resources: Resources){
|
||||
for(entry in resources)
|
||||
add(entry.key, -entry.value)
|
||||
}
|
||||
|
||||
override fun toString():String {
|
||||
return entries.filter { it.value!=0 }.joinToString { it.key + ": " + it.value }
|
||||
}
|
||||
}
|
||||
|
||||
class Building(var name:String,var color:Color, var imageLocation:String, var production:Resources, val rank:Int=0) {
|
||||
companion object {
|
||||
val nothing = Building("Nothing", Color.WHITE,"",Resources())
|
||||
var allBuildings = listOf(
|
||||
Building("Wheat Farm", Color.GREEN, "ResourceIcons/Wheat",
|
||||
Resources("Population" to -1, "Wheat" to 3, "Population" to -1)),
|
||||
Building("Small House", Color.GREEN, "BuildingIcons/Longhouse",
|
||||
Resources("Wheat" to -1, "Population" to 2)),
|
||||
Building("Woodsman's Hut", Color.BROWN, "BuildingIcons/Workshop",
|
||||
Resources("Population" to -1, "Wood" to 1)),
|
||||
Building("Iron Mine", Color.GRAY, "ResourceIcons/Stone",
|
||||
Resources("Population" to -1, "Iron Ore" to 1)),
|
||||
Building("Charcoal Burner", Color.DARK_GRAY, "ResourceIcons/Coal",
|
||||
Resources("Population" to -1, "Coal" to 1, "Wood" to -1)),
|
||||
Building("Iron Smelter", Color.GRAY, "ResourceIcons/Iron",
|
||||
Resources("Population" to -1, "Iron Ore" to -1, "Coal" to -1, "Iron" to 1)),
|
||||
Building("Tool Workshop", Color.GRAY, "BuildingIcons/Forge",
|
||||
Resources("Population" to -1, "Iron" to -1, "Tools" to 2)),
|
||||
Building("Lumber Mill", Color.BROWN, "BuildingIcons/Workshop",
|
||||
Resources("Population" to -1, "Wood" to 3, "Tools" to -1),1),
|
||||
Building.nothing
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// Arrays in LibGDX json parsing are yukky
|
||||
class CityBuildingMap() :ArrayList<ArrayList<TestTile>>(){
|
||||
fun getArrayOfArrays(): Array<Array<TestTile>> {
|
||||
val aOa = Array<Array<TestTile>>()
|
||||
for(row in this){
|
||||
val newRow = Array<TestTile>()
|
||||
for(item in row) newRow.add(item)
|
||||
aOa.add(newRow)
|
||||
}
|
||||
return aOa
|
||||
}
|
||||
|
||||
constructor(aOa:Array<Array<TestTile>>) : this() {
|
||||
for(row in aOa){
|
||||
val newRow = ArrayList<TestTile>()
|
||||
for(item in row) {
|
||||
item.setTransients()
|
||||
newRow.add(item)
|
||||
}
|
||||
add(newRow)
|
||||
}
|
||||
}
|
||||
}
|
||||
class CityBuildingGameInfo(){
|
||||
var map=com.badlogic.gdx.utils.Array<Array<TestTile>>()
|
||||
constructor(map:CityBuildingMap):this(){
|
||||
this.map = map.getArrayOfArrays()
|
||||
}
|
||||
}
|
||||
class CityBuildingScreen: CameraStageBaseScreen() {
|
||||
var tiles = CityBuildingMap()
|
||||
|
||||
val saveFileLocation = Gdx.files.local("CityBuildingSavefile.json")
|
||||
fun save(){
|
||||
saveFileLocation.writeString(Json().apply { ignoreUnknownFields = true }
|
||||
.prettyPrint(CityBuildingGameInfo(tiles)),false)
|
||||
}
|
||||
fun load(){
|
||||
val savedFile = JsonParser().getFromJson(CityBuildingGameInfo::class.java,saveFileLocation)
|
||||
tiles = CityBuildingMap(savedFile.map)
|
||||
}
|
||||
|
||||
fun getResources(): Resources {
|
||||
val resources = Resources()
|
||||
for (tile in tiles.flatten())
|
||||
resources.add(tile.building.production)
|
||||
return resources
|
||||
}
|
||||
|
||||
val tileTable = Table().apply { defaults().pad(5f) }
|
||||
val label = "".toLabel()
|
||||
val tileActionTable = Table()
|
||||
var selectedTile: TestTile? = null
|
||||
|
||||
init {
|
||||
if(saveFileLocation.exists()) load()
|
||||
else initializeGame()
|
||||
|
||||
update()
|
||||
tileTable.centerY(stage)
|
||||
tileTable.setX(stage.width-10,Align.right)
|
||||
stage.addActor(tileTable)
|
||||
label.setPosition(10f, stage.height - 10, Align.topLeft)
|
||||
stage.addActor(label)
|
||||
tileActionTable.defaults().pad(5f)
|
||||
tileActionTable.background = ImageGetter.getBackground(ImageGetter.getBlue())
|
||||
stage.addActor(tileActionTable)
|
||||
}
|
||||
|
||||
private fun initializeGame() {
|
||||
for (i in 1..5) {
|
||||
val row = ArrayList<TestTile>()
|
||||
for (tile in 1..5)
|
||||
row.add(TestTile())
|
||||
tiles.add(row)
|
||||
}
|
||||
tiles[0][0].building = Building.allBuildings.first { it.name == "Wheat Farm" }
|
||||
tiles[0][1].building = Building.allBuildings.first { it.name == "Small House" }
|
||||
}
|
||||
|
||||
private fun update() {
|
||||
updateTileTable()
|
||||
|
||||
label.setText(getResources().toString())
|
||||
|
||||
updateTileActionTable()
|
||||
}
|
||||
|
||||
private fun updateTileTable() {
|
||||
tileTable.clear()
|
||||
for (row in tiles) {
|
||||
for (tile in row) {
|
||||
val tileGroup = Group()
|
||||
val groupSize = 100f
|
||||
tileGroup.setSize(groupSize, groupSize)
|
||||
val building = tile.building
|
||||
val tileImage = ImageGetter.getDot(building.color)
|
||||
tileImage.setSize(groupSize, groupSize)
|
||||
tileGroup.addActor(tileImage)
|
||||
if(building.imageLocation!="") {
|
||||
val buildingImage = ImageGetter.getImage(building.imageLocation)
|
||||
buildingImage.setSize(groupSize,groupSize)
|
||||
tileGroup.addActor(buildingImage)
|
||||
}
|
||||
if(building.rank>0) {
|
||||
val rankTable = Table().apply { defaults().pad(3f) }
|
||||
for (i in 1..building.rank)
|
||||
rankTable.add(ImageGetter.getImage("OtherIcons/Star").apply { color = Color.GOLD }).size(10f)
|
||||
rankTable.pack()
|
||||
rankTable.centerX(tileGroup)
|
||||
tileGroup.addActor(rankTable)
|
||||
}
|
||||
if (selectedTile == tile) {
|
||||
val redCircle = ImageGetter.getCircle().apply { color = Color.RED }
|
||||
redCircle.setSize(groupSize / 3, groupSize / 3)
|
||||
redCircle.setPosition(0f, groupSize, Align.topLeft)
|
||||
tileGroup.addActor(redCircle)
|
||||
}
|
||||
tileGroup.onClick {
|
||||
selectedTile = tile
|
||||
update()
|
||||
}
|
||||
tileTable.add(tileGroup)
|
||||
}
|
||||
tileTable.row()
|
||||
}
|
||||
tileTable.pack()
|
||||
}
|
||||
|
||||
private fun updateTileActionTable() {
|
||||
tileActionTable.clear()
|
||||
val currentTile = selectedTile
|
||||
if (currentTile != null) {
|
||||
val labelText = currentTile.building.name + "\n" + currentTile.building.production.toString()
|
||||
tileActionTable.add(labelText.toLabel()).row()
|
||||
val currentResources = getResources()
|
||||
val buttons = ArrayList<Button>()
|
||||
for (building in Building.allBuildings) {
|
||||
if (building == currentTile.building) continue
|
||||
|
||||
val resourcesWithBuildingSwitch = Resources()
|
||||
resourcesWithBuildingSwitch.add(currentResources)
|
||||
resourcesWithBuildingSwitch.remove(currentTile.building.production)
|
||||
resourcesWithBuildingSwitch.add(building.production)
|
||||
|
||||
var text = "Make " + building.name
|
||||
if (building != Building.nothing) text += "\n" + building.production.toString()
|
||||
val buildBuildingButton = Button(skin)
|
||||
buildBuildingButton.add(ImageGetter.getImage(building.imageLocation).surroundWithCircle(30f))
|
||||
.padRight(5f)
|
||||
buildBuildingButton.add(text.toLabel())
|
||||
//TextButton(text, skin)
|
||||
if (resourcesWithBuildingSwitch.values.any { it < 0 })
|
||||
buildBuildingButton.disable()
|
||||
buildBuildingButton.onClick {
|
||||
currentTile.building = building
|
||||
save()
|
||||
update()
|
||||
}
|
||||
buttons.add(buildBuildingButton)
|
||||
}
|
||||
val buttonTable = Table().apply { defaults().pad(5f) }
|
||||
val tileButtonScroll = ScrollPane(buttonTable)
|
||||
for(button in buttons.sortedByDescending { it.isEnabled })
|
||||
buttonTable.add(button).row()
|
||||
tileActionTable.add(tileButtonScroll).maxHeight(stage.height/2)
|
||||
tileActionTable.pack()
|
||||
tileActionTable.setPosition(10f, 10f)
|
||||
}
|
||||
}
|
||||
}
|
|
@ -102,7 +102,12 @@ class UncivGame(
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
fun autoLoadGame() {
|
||||
|
||||
if(true){
|
||||
return setScreen(CityBuildingScreen())
|
||||
}
|
||||
// IMHO better test for fresh installs than Autosave.exists()
|
||||
// e.g. should someone delete the settings file only or kill the language picker screen
|
||||
if (settings.isFreshlyCreated) {
|
||||
|
@ -211,3 +216,5 @@ class LoadingScreen:CameraStageBaseScreen() {
|
|||
stage.addActor(happinessImage)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue