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Author SHA1 Message Date
Yair Morgenstern
119ad22280 Citybuilding test 2020-04-13 18:29:19 +03:00
3 changed files with 262 additions and 1 deletions

1
.gitignore vendored
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@ -136,3 +136,4 @@ android/release/
android/assets/mods/
android/assets/SaveFiles/
android/assets/GameSettingsOld.json
android/assets/CityBuildingSavefile.json

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@ -0,0 +1,253 @@
package com.unciv
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.scenes.scene2d.Group
import com.badlogic.gdx.scenes.scene2d.ui.Button
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.utils.Align
import com.badlogic.gdx.utils.Array
import com.badlogic.gdx.utils.Json
import com.unciv.ui.utils.*
import java.util.HashMap
class TestTile {
@Transient
var building = Building.nothing
set(value) {
field = value
buildingName=value.name
}
private var buildingName = "Nothing"
fun setTransients(){
building = Building.allBuildings.first { it.name==buildingName }
}
}
class Resources() : HashMap<String, Int>() {
constructor(vararg pairs: Pair<String, Int>) : this() {
putAll(pairs)
}
override fun get(key: String): Int {
if (containsKey(key)) return super.get(key)!!
return 0
}
fun add(string: String, amount: Int) {
this[string] = get(string) + amount
}
fun add(resources: Resources){
for(entry in resources)
add(entry.key, entry.value)
}
fun remove(resources: Resources){
for(entry in resources)
add(entry.key, -entry.value)
}
override fun toString():String {
return entries.filter { it.value!=0 }.joinToString { it.key + ": " + it.value }
}
}
class Building(var name:String,var color:Color, var imageLocation:String, var production:Resources, val rank:Int=0) {
companion object {
val nothing = Building("Nothing", Color.WHITE,"",Resources())
var allBuildings = listOf(
Building("Wheat Farm", Color.GREEN, "ResourceIcons/Wheat",
Resources("Population" to -1, "Wheat" to 3, "Population" to -1)),
Building("Small House", Color.GREEN, "BuildingIcons/Longhouse",
Resources("Wheat" to -1, "Population" to 2)),
Building("Woodsman's Hut", Color.BROWN, "BuildingIcons/Workshop",
Resources("Population" to -1, "Wood" to 1)),
Building("Iron Mine", Color.GRAY, "ResourceIcons/Stone",
Resources("Population" to -1, "Iron Ore" to 1)),
Building("Charcoal Burner", Color.DARK_GRAY, "ResourceIcons/Coal",
Resources("Population" to -1, "Coal" to 1, "Wood" to -1)),
Building("Iron Smelter", Color.GRAY, "ResourceIcons/Iron",
Resources("Population" to -1, "Iron Ore" to -1, "Coal" to -1, "Iron" to 1)),
Building("Tool Workshop", Color.GRAY, "BuildingIcons/Forge",
Resources("Population" to -1, "Iron" to -1, "Tools" to 2)),
Building("Lumber Mill", Color.BROWN, "BuildingIcons/Workshop",
Resources("Population" to -1, "Wood" to 3, "Tools" to -1),1),
Building.nothing
)
}
}
// Arrays in LibGDX json parsing are yukky
class CityBuildingMap() :ArrayList<ArrayList<TestTile>>(){
fun getArrayOfArrays(): Array<Array<TestTile>> {
val aOa = Array<Array<TestTile>>()
for(row in this){
val newRow = Array<TestTile>()
for(item in row) newRow.add(item)
aOa.add(newRow)
}
return aOa
}
constructor(aOa:Array<Array<TestTile>>) : this() {
for(row in aOa){
val newRow = ArrayList<TestTile>()
for(item in row) {
item.setTransients()
newRow.add(item)
}
add(newRow)
}
}
}
class CityBuildingGameInfo(){
var map=com.badlogic.gdx.utils.Array<Array<TestTile>>()
constructor(map:CityBuildingMap):this(){
this.map = map.getArrayOfArrays()
}
}
class CityBuildingScreen: CameraStageBaseScreen() {
var tiles = CityBuildingMap()
val saveFileLocation = Gdx.files.local("CityBuildingSavefile.json")
fun save(){
saveFileLocation.writeString(Json().apply { ignoreUnknownFields = true }
.prettyPrint(CityBuildingGameInfo(tiles)),false)
}
fun load(){
val savedFile = JsonParser().getFromJson(CityBuildingGameInfo::class.java,saveFileLocation)
tiles = CityBuildingMap(savedFile.map)
}
fun getResources(): Resources {
val resources = Resources()
for (tile in tiles.flatten())
resources.add(tile.building.production)
return resources
}
val tileTable = Table().apply { defaults().pad(5f) }
val label = "".toLabel()
val tileActionTable = Table()
var selectedTile: TestTile? = null
init {
if(saveFileLocation.exists()) load()
else initializeGame()
update()
tileTable.centerY(stage)
tileTable.setX(stage.width-10,Align.right)
stage.addActor(tileTable)
label.setPosition(10f, stage.height - 10, Align.topLeft)
stage.addActor(label)
tileActionTable.defaults().pad(5f)
tileActionTable.background = ImageGetter.getBackground(ImageGetter.getBlue())
stage.addActor(tileActionTable)
}
private fun initializeGame() {
for (i in 1..5) {
val row = ArrayList<TestTile>()
for (tile in 1..5)
row.add(TestTile())
tiles.add(row)
}
tiles[0][0].building = Building.allBuildings.first { it.name == "Wheat Farm" }
tiles[0][1].building = Building.allBuildings.first { it.name == "Small House" }
}
private fun update() {
updateTileTable()
label.setText(getResources().toString())
updateTileActionTable()
}
private fun updateTileTable() {
tileTable.clear()
for (row in tiles) {
for (tile in row) {
val tileGroup = Group()
val groupSize = 100f
tileGroup.setSize(groupSize, groupSize)
val building = tile.building
val tileImage = ImageGetter.getDot(building.color)
tileImage.setSize(groupSize, groupSize)
tileGroup.addActor(tileImage)
if(building.imageLocation!="") {
val buildingImage = ImageGetter.getImage(building.imageLocation)
buildingImage.setSize(groupSize,groupSize)
tileGroup.addActor(buildingImage)
}
if(building.rank>0) {
val rankTable = Table().apply { defaults().pad(3f) }
for (i in 1..building.rank)
rankTable.add(ImageGetter.getImage("OtherIcons/Star").apply { color = Color.GOLD }).size(10f)
rankTable.pack()
rankTable.centerX(tileGroup)
tileGroup.addActor(rankTable)
}
if (selectedTile == tile) {
val redCircle = ImageGetter.getCircle().apply { color = Color.RED }
redCircle.setSize(groupSize / 3, groupSize / 3)
redCircle.setPosition(0f, groupSize, Align.topLeft)
tileGroup.addActor(redCircle)
}
tileGroup.onClick {
selectedTile = tile
update()
}
tileTable.add(tileGroup)
}
tileTable.row()
}
tileTable.pack()
}
private fun updateTileActionTable() {
tileActionTable.clear()
val currentTile = selectedTile
if (currentTile != null) {
val labelText = currentTile.building.name + "\n" + currentTile.building.production.toString()
tileActionTable.add(labelText.toLabel()).row()
val currentResources = getResources()
val buttons = ArrayList<Button>()
for (building in Building.allBuildings) {
if (building == currentTile.building) continue
val resourcesWithBuildingSwitch = Resources()
resourcesWithBuildingSwitch.add(currentResources)
resourcesWithBuildingSwitch.remove(currentTile.building.production)
resourcesWithBuildingSwitch.add(building.production)
var text = "Make " + building.name
if (building != Building.nothing) text += "\n" + building.production.toString()
val buildBuildingButton = Button(skin)
buildBuildingButton.add(ImageGetter.getImage(building.imageLocation).surroundWithCircle(30f))
.padRight(5f)
buildBuildingButton.add(text.toLabel())
//TextButton(text, skin)
if (resourcesWithBuildingSwitch.values.any { it < 0 })
buildBuildingButton.disable()
buildBuildingButton.onClick {
currentTile.building = building
save()
update()
}
buttons.add(buildBuildingButton)
}
val buttonTable = Table().apply { defaults().pad(5f) }
val tileButtonScroll = ScrollPane(buttonTable)
for(button in buttons.sortedByDescending { it.isEnabled })
buttonTable.add(button).row()
tileActionTable.add(tileButtonScroll).maxHeight(stage.height/2)
tileActionTable.pack()
tileActionTable.setPosition(10f, 10f)
}
}
}

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@ -102,7 +102,12 @@ class UncivGame(
}
}
fun autoLoadGame() {
if(true){
return setScreen(CityBuildingScreen())
}
// IMHO better test for fresh installs than Autosave.exists()
// e.g. should someone delete the settings file only or kill the language picker screen
if (settings.isFreshlyCreated) {
@ -211,3 +216,5 @@ class LoadingScreen:CameraStageBaseScreen() {
stage.addActor(happinessImage)
}
}