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3 commits

Author SHA1 Message Date
Yair Morgenstern
ffccb75860 Unit can move around the map 2020-02-03 15:57:09 +02:00
Yair Morgenstern
51c3126a9a Now displaying 1 unit on the map 2020-02-02 18:52:52 +02:00
Yair Morgenstern
7183e089db Initial totem! 2020-02-02 15:58:55 +02:00
441 changed files with 63189 additions and 138784 deletions

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@ -2,7 +2,7 @@
name: Feature request name: Feature request
about: Suggest an idea for this project about: Suggest an idea for this project
title: '' title: ''
labels: 'feature' labels: 'add new feature'
assignees: '' assignees: ''
--- ---

14
.gitignore vendored
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@ -68,7 +68,6 @@ com_crashlytics_export_strings.xml
/html/build/ /html/build/
/ios/build/ /ios/build/
/ios-moe/build/ /ios-moe/build/
/buildSrc/build
/nbbuild/ /nbbuild/
/android/nbbuild/ /android/nbbuild/
@ -102,6 +101,13 @@ nb-configuration.xml
/local.properties /local.properties
.gradle/ .gradle/
gradle-app.setting gradle-app.setting
/build/
/android/build/
/core/build/
/desktop/build/
/html/build/
/ios/build/
/ios-moe/build/
## OS Specific ## OS Specific
.DS_Store .DS_Store
@ -117,6 +123,7 @@ Thumbs.db
!/ios-moe/xcode/*.xcodeproj/xcshareddata !/ios-moe/xcode/*.xcodeproj/xcshareddata
!/ios-moe/xcode/*.xcodeproj/project.pbxproj !/ios-moe/xcode/*.xcodeproj/project.pbxproj
/ios-moe/xcode/native/ /ios-moe/xcode/native/
gradle.properties
SaveFiles/ SaveFiles/
android/android-release.apk android/android-release.apk
android/assets/GameSettings.json android/assets/GameSettings.json
@ -133,8 +140,3 @@ desktop/packr/
desktop/packrCache/ desktop/packrCache/
deploy/ deploy/
android/release/ android/release/
android/assets/mods/
android/assets/SaveFiles/
android/assets/GameSettingsOld.json
android/assets/scenarios/

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@ -27,21 +27,13 @@ script:
- ./gradlew check - ./gradlew check
- ./gradlew tests:test - ./gradlew tests:test
- if [ -n "$TRAVIS_TAG" ]; then - if [ -n "$TRAVIS_TAG" ]; then
wget -O jdk-windows-64.zip https://github.com/ojdkbuild/ojdkbuild/releases/download/java-1.8.0-openjdk-1.8.0.232-1.b09/java-1.8.0-openjdk-1.8.0.232-1.b09.ojdkbuild.windows.x86_64.zip > /dev/null; wget -O jdk-windows.zip https://github.com/ojdkbuild/ojdkbuild/releases/download/java-1.8.0-openjdk-1.8.0.232-1.b09/java-1.8.0-openjdk-1.8.0.232-1.b09.ojdkbuild.windows.x86_64.zip;
wget -O jdk-windows-32.zip https://github.com/ojdkbuild/ojdkbuild/releases/download/java-1.8.0-openjdk-1.8.0.252-2.b09-x86/java-1.8.0-openjdk-1.8.0.252-2.b09.ojdkbuild.windows.x86.zip > /dev/null;
wget -O butler.zip https://broth.itch.ovh/butler/linux-amd64/LATEST/archive/default > /dev/null;
unzip butler.zip;
chmod +x butler;
./butler -V;
./gradlew desktop:packrWindows32; ./gradlew desktop:packrWindows32;
./butler push deploy/Unciv-Windows32.zip yairm210/unciv:Windows32 --userversion $TRAVIS_TAG;
./gradlew desktop:packrWindows64; ./gradlew desktop:packrWindows64;
./butler push deploy/Unciv-Windows64.zip yairm210/unciv:Windows64 --userversion $TRAVIS_TAG;
./gradlew desktop:packrLinux32; ./gradlew desktop:packrLinux32;
./butler push deploy/Unciv-Linux32.zip yairm210/unciv:Linux32 --userversion $TRAVIS_TAG;
./gradlew desktop:packrLinux64; ./gradlew desktop:packrLinux64;
./butler push deploy/Unciv-Linux64.zip yairm210/unciv:Linux64 --userversion $TRAVIS_TAG;
./gradlew desktop:zipLinuxFilesForJar; ./gradlew desktop:zipLinuxFilesForJar;
./gradlew android:assembleRelease;
fi fi
deploy: deploy:
@ -57,6 +49,7 @@ deploy:
- deploy/Unciv-Windows32.zip - deploy/Unciv-Windows32.zip
- deploy/Unciv-Windows64.zip - deploy/Unciv-Windows64.zip
- deploy/linuxFilesForJar.zip - deploy/linuxFilesForJar.zip
- android/build/outputs/apk/release/Unciv-release-unsigned.apk
on: on:
repo: yairm210/Unciv repo: yairm210/Unciv
tags: true tags: true

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@ -1,16 +1,18 @@
# Unciv - Civ V for Android (+Desktop) # Unciv - Civ V for Android (+Desktop)
![](/extraImages/GithubPreviewImage.png) ![](https://lh3.googleusercontent.com/l8fuQ2DnNjoD9pFnHLsli1xt8OClfr6O9GSBJJ9w7IIb2VHOyxqKZ9lNZXtMqOabCfyI=w1920-h867-rw)
[![Google Play](https://img.shields.io/static/v1?label=Google&message=Play&color=607D8B&logo=google-play)](https://play.google.com/store/apps/details?id=com.unciv.app)
[![Google Play](https://img.shields.io/badge/Google-Play-black.svg)](https://play.google.com/store/apps/details?id=com.unciv.app)
[![F-Droid](https://img.shields.io/f-droid/v/com.unciv.app)](https://f-droid.org/en/packages/com.unciv.app/) [![F-Droid](https://img.shields.io/f-droid/v/com.unciv.app)](https://f-droid.org/en/packages/com.unciv.app/)
[![itch.io](https://img.shields.io/static/v1?label=itch.io&message=Unciv&color=607D8B&logo=itch.io)](https://yairm210.itch.io/unciv)
[![Travis CI w/ Logo](https://img.shields.io/travis/yairm210/UnCiv/master.svg?logo=travis)](https://travis-ci.org/yairm210/UnCiv) [![Travis CI w/ Logo](https://img.shields.io/travis/yairm210/UnCiv/master.svg?logo=travis)](https://travis-ci.org/yairm210/UnCiv)
[![Discord Chat](https://img.shields.io/discord/586194543280390151.svg)](https://discord.gg/bjrB4Xw) [![Discord Chat](https://img.shields.io/discord/586194543280390151.svg)](https://discord.gg/bjrB4Xw)
[![LibGDX](https://img.shields.io/badge/libgdx-1.9.10-red.svg)](https://libgdx.badlogicgames.com/) [![LibGDX](https://img.shields.io/badge/libgdx-1.9.10-red.svg)](https://libgdx.badlogicgames.com/)
[![Kotlin](https://img.shields.io/badge/kotlin-1.3.710-0095D5.svg?logo=kotlin)](http://kotlinlang.org/) [![Kotlin](https://img.shields.io/badge/kotlin-1.3.50-orange.svg)](http://kotlinlang.org/)
# What is this? # What is this?
@ -25,7 +27,11 @@ Is this order:
* Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means: * Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means:
* UI+UX improvements (suggestions welcome!) * UI+UX improvements (suggestions welcome!)
* Better automation, AI etc. in-game * Better automation, AI etc. in-game
* Development and distribution cycle - Done! (tests, f-droid/Google Play/itch.io deployment) * Development and distribution cycle
* Automated tests - done!
* Automated F-droid and Google Play version deployment - done!
* Standalone Desktop executables - done!
* Maybe Itch.io?
* Missing features from Vanilla - Natural wonders (done!), city-state quests, missing civs etc. * Missing features from Vanilla - Natural wonders (done!), city-state quests, missing civs etc.
* G&K mechanics - religion, faith etc. * G&K mechanics - religion, faith etc.
* BNW mechanics - trade routes etc. * BNW mechanics - trade routes etc.
@ -34,16 +40,17 @@ Is this order:
## How can I help? ## How can I help?
Programmers start [here!](https://github.com/yairm210/Unciv/wiki/Getting-Started) If you're a programmer, get started at [here!](https://github.com/yairm210/Unciv/wiki/Getting-Started)
Translators start [here!](https://github.com/yairm210/Unciv/wiki/Translating) If you want to help with the translation, get started [here!](https://github.com/yairm210/Unciv/wiki/Translating)
Modders start [here!](https://github.com/yairm210/Unciv/wiki/Mods)
You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version! You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!
If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out! If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!
If you REALLY want to donate for some reason, I have a Patreon page [here!](https://www.patreon.com/yairm210)
If you want to mod, see [here!](https://github.com/yairm210/Unciv/wiki/Mods)
# FAQ # FAQ
@ -59,17 +66,15 @@ If not, then the feature won't be added until we've finished all the features fr
THE most common request, hands down. Everyone wants their favorite Civ in the game, I get that. But there are so many other things to work on - automations, AI, UI, graphics, bugs, and of course other features from the original game that are currently missing. Eventually we'll have them all, but the key word is "eventually". THE most common request, hands down. Everyone wants their favorite Civ in the game, I get that. But there are so many other things to work on - automations, AI, UI, graphics, bugs, and of course other features from the original game that are currently missing. Eventually we'll have them all, but the key word is "eventually".
In the meantime, you can [mod it yourself!](https://github.com/yairm210/Unciv/wiki/Mods)
## Will you implement Civ VI? ## Will you implement Civ VI?
Considering how long it took to get this far, no. Maybe, once we've finished with all of Civ V. But considering how long it took to get this far, Civ VII may be out by then.
## Is there a desktop version? ## Is there a desktop version?
Yes! Windows and Linux versions are available at [itch.io](https://yairm210.itch.io/unciv), and if you're using the Itch app, your game will stay up-to-date - and we release pretty frequently so that's an issue ;) There are standalone zip files for each operating system in [Releases](https://github.com/yairm210/UnCiv/releases) which contain everything needed for Unciv to run
If you have Java 8, and are familiar with the command line, there are (considerably smaller) JARs in [Releases](https://github.com/yairm210/UnCiv/releases) which you can run with `java -jar Unciv.jar`. This is also (currently) the only way to run the game on MacOS. If you have Java 8, and are familiar with the command line, there are (considerably smaller) JARs in [Releases](https://github.com/yairm210/UnCiv/releases) which you can run with `java -jar Unciv.jar`
Be aware that the game will generate files inside the folder where the Jar is located! Be aware that the game will generate files inside the folder where the Jar is located!
@ -89,29 +94,11 @@ Building: `./gradlew desktop:dist`
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` first. *This is a one-time procedure.* If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` first. *This is a one-time procedure.*
If you get an error that Android SDK folder wasn't found, firstly install it by doing in terminal:
`sudo apt update && sudo apt install android-sdk` (Debian, Ubuntu, Mint etc.)
After that you should put its folder to the file `local.properties` by adding this line:
`sdk.dir = /path/to/android/sdk` which can be `/usr/lib/android-sdk` or something other.
If during the first launch it throws an error that the JDK version is wrong try [this JDK installation](https://www.azul.com/downloads/zulu-community/?package=jdk).
Gradle may take up to several minutes to download files. Be patient. Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Unciv.jar After building, the output .JAR file should be in /desktop/build/libs/Unciv.jar
For actual development, you'll probably need to download Android Studio and build it yourself - see Contributing :) For actual development, you'll probably need to download Android Studio and build it yourself - see Contributing :)
## How about IOS?
I'm not planning on it.
It means paying money to Apple, yet another release path,
and since I don't have an IOS device it means I can't test it properly.
## How can I learn to play? Where's the wiki? ## How can I learn to play? Where's the wiki?
All the tutorial information is available in-game at menu > civilopedia > tutorials All the tutorial information is available in-game at menu > civilopedia > tutorials
@ -122,23 +109,5 @@ Since this is a Civ V clone, you can search Google for how to play Civ V and the
Alternatively, you could [join us on Discord](https://discord.gg/bjrB4Xw) and ask there =D Alternatively, you could [join us on Discord](https://discord.gg/bjrB4Xw) and ask there =D
## Aren't you basically making a Civ V clone? Is that even legal?
This is a subject that I've heard a lot of hearsay on but no solid sources of law.
From what I gather, it is illegal:
- To use the Civilization name
- To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)
- To use any assets from the original game (images, sound etc) - they belong to Firaxis
From what I understand, intellectual property rights apply to names, characters and settings. They do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs
If anyone has any real legal sources, or can shed some light on the limits of what is and is not allowed, I'd be happy to hear!
## Disclosure
Multiplayer takes advantage of Dropbox, which is *non-free software*, for syncing purposes.
Single player does not use this feature.
# [Credits and 3rd parties](docs/Credits.md) # [Credits and 3rd parties](docs/Credits.md)

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.unciv.app" > package="com.unciv.app" >
<uses-sdk/> <uses-sdk/>
@ -15,17 +14,15 @@
android:theme="@style/GdxTheme" > android:theme="@style/GdxTheme" >
<activity <activity
android:name="com.unciv.app.AndroidLauncher" android:name="com.unciv.app.AndroidLauncher"
android:launchMode="singleTask" android:label="@string/app_name"
android:label="@string/app_name"
android:screenOrientation="userLandscape" android:screenOrientation="userLandscape"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize" android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
tools:ignore="LockedOrientationActivity">
<intent-filter> <intent-filter>
<action android:name="android.intent.action.MAIN" /> <action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.LAUNCHER" />
</intent-filter> </intent-filter>
</activity> </activity>
<receiver android:name=".CopyToClipboardReceiver" android:exported="false" />
</application> </application>
</manifest> </manifest>

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