[ { "name": "Farm", "terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Flood plains"], "food": 1, "turnsToBuild": 7, "techRequired": "Agriculture", "improvingTech": "Fertilizer", "improvingTechStats": {"food": 1} }, { "name": "Lumber mill", "terrainsCanBeBuiltOn": ["Forest"], "production": 1, "turnsToBuild": 7, "techRequired": "Construction", "improvingTech": "Steam Power", "improvingTechStats": {"production": 1} }, { "name": "Mine", "terrainsCanBeBuiltOn": ["Hill"], "production": 1, "turnsToBuild": 7, "techRequired": "Mining", "improvingTech": "Chemistry", "improvingTechStats": {"production": 1} }, { "name": "Trading post", "terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"], "gold": 1, "turnsToBuild": 7, "techRequired": "Guilds", "improvingTech": "Economics", "improvingTechStats": {"gold": 1} }, // Resource-specific { "name": "Camp", "resourceTerrainAllow": ["Forest"], "turnsToBuild": 7, "techRequired": "Trapping", "improvingTech": "Economics", "improvingTechStats": {"gold": 1} }, { "name": "Oil well", "turnsToBuild": 9, "techRequired": "Biology" }, { "name": "Pasture", "turnsToBuild": 8, "techRequired": "Animal Husbandry", "improvingTech": "Fertilizer", "improvingTechStats": {"food": 1} }, { "name": "Plantation", "turnsToBuild": 6, "gold": 1, "techRequired": "Calendar", "improvingTech": "Fertilizer", "improvingTechStats": {"food": 1} }, { "name": "Quarry", "turnsToBuild": 8, "techRequired": "Masonry", "improvingTech": "Chemistry", "improvingTechStats": {"production": 1} }, { "name": "Fishing Boats", "terrainsCanBeBuiltOn": ["Coast"], "food": 1, "techRequired": "Sailing", "improvingTech": "Compass", "improvingTechStats": {"gold": 1} }, // Military improvement { "name": "Fort", "terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Snow"], "turnsToBuild": 6, "techRequired": "Engineering", "uniques": ["Gives a defensive bonus of [50]%", "Can be built outside your borders"] }, // Transportation { "name": "Road", "turnsToBuild": 4, "techRequired": "The Wheel", "uniques": ["Can be built outside your borders"] }, { "name": "Railroad", "turnsToBuild": 4, "techRequired": "Railroad", "uniques": ["Can be built outside your borders"] }, // Removals { "name": "Remove Forest", "turnsToBuild": 4, "terrainsCanBeBuiltOn": ["Forest"], "techRequired": "Mining" "uniques": ["Can be built outside your borders"] }, { "name": "Remove Jungle", "turnsToBuild": 7, "terrainsCanBeBuiltOn": ["Jungle"], "techRequired": "Bronze Working" "uniques": ["Can be built outside your borders"] }, { "name": "Remove Fallout", "turnsToBuild": 8, "terrainsCanBeBuiltOn": ["Fallout"], "techRequired": "Atomic Theory" "uniques": ["Can be built outside your borders"] }, { "name": "Remove Marsh", "turnsToBuild": 6, "terrainsCanBeBuiltOn": ["Marsh"], "techRequired": "Bronze Working" "uniques": ["Can be built outside your borders"] }, // These are unique and have unique in-game checks related to them { "name": "Remove Road", "turnsToBuild": 2, "uniques": ["Can be built outside your borders"] }, { "name": "Remove Railroad", "turnsToBuild": 2, "uniques": ["Can be built outside your borders"] }, { "name": "Cancel improvement order", }, // Great Person improvements { "name": "Academy", "science": 8, "uniques": ["Great Improvement"], "improvingTech": "Scientific Theory", "improvingTechStats": {"science": 2} }, { "name": "Landmark", "culture": 6, "uniques": ["Great Improvement"], }, { "name": "Manufactory", "production": 4, "improvingTech": "Chemistry", "uniques": ["Great Improvement"], "improvingTechStats": {"production": 1} }, { "name": "Customs house", "gold": 4, "improvingTech": "Economics", "uniques": ["Great Improvement"], "improvingTechStats": {"gold": 1} }, { "name": "Citadel", "uniques": ["Gives a defensive bonus of [100]%", "Deal 30 damage to adjacent enemy units", "Great Improvement"] }, //Civilization unique improvements { "name": "Moai", "uniqueTo": "Polynesia", "culture": 1, "turnsToBuild": 4, "uniques": ["[+1 Culture] for each adjacent [Moai]", "Can only be built on Coastal tiles"], "techRequired": "Construction", "improvingTech": "Flight", "improvingTechStats": {"gold": 1} }, { "name": "Terrace farm", "uniqueTo": "Inca", "terrainsCanBeBuiltOn": ["Hill"], "food": 1, "turnsToBuild": 7, "uniques": ["[+1 Food] for each adjacent [Mountain]", "Cannot be built on bonus resource"], "techRequired": "Construction", "improvingTech": "Fertilizer", "improvingTechStats": {"food":1} }, { "name": "Ancient ruins" }, { "name": "City ruins" }, { "name": "Barbarian encampment" } ]