[ // Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/ /* Ancient Era */ { "name": "Worker", "unitType": "Civilian", "movement": 2, "hurryCostModifier": 20, "uniques": ["Can build improvements on tiles"], "cost": 70 }, { "name": "Settler", "unitType": "Civilian", "movement": 2, "cost": 106, "uniques": ["Founds a new city"], "hurryCostModifier": 20 }, { "name": "Scout", "unitType": "Scout", "movement": 2, "strength": 5, "cost": 25, "uniques": ["Ignores terrain cost"], "attackSound": "nonmetalhit" }, { "name": "Warrior", "unitType": "Melee", "movement": 2, "strength": 8, "cost": 40, "hurryCostModifier": 20, "obsoleteTech": "Metal Casting", "upgradesTo": "Swordsman", "attackSound": "nonmetalhit" }, { "name": "Maori Warrior", "unitType": "Melee", "uniqueTo": "Polynesia", "replaces": "Warrior", "movement": 2, "strength": 8, "cost": 40, "hurryCostModifier": 20, "obsoleteTech": "Metal Casting", "promotions": ["Haka War Dance"], "upgradesTo": "Swordsman", "attackSound": "nonmetalhit" }, /* { "name": "Jaguar", "unitType": "Melee", "uniqueTo": "Aztec", "replaces": "Warrior", "movement": 2, "strength": 8, "cost": 40, "hurryCostModifier": 20, "obsoleteTech": "Metal Casting", "uniques": ["+33% combat bonus in Forest/Jungle","Woodsmah","Heals 25 damage if it kills an Unit"], "upgradesTo": "Swordsman", "attackSound": "nonmetalhit" //Aztec unique unit, moves faster and fights better in Forest and Jungle. He also heals 25 if he kills an enemy. }, */ { "name": "Brute", "unitType": "Melee", "uniqueTo": "Barbarians", "replaces": "Warrior", "movement": 2, "strength": 8, "cost": 20, "obsoleteTech": "Metal Casting", "upgradesTo": "Swordsman", "attackSound": "nonmetalhit" }, { "name": "Archer", "unitType": "Ranged", "movement": 2, "strength": 5, "rangedStrength": 7, "cost": 40, "hurryCostModifier": 20, "requiredTech": "Archery", "obsoleteTech": "Machinery", "upgradesTo": "Crossbowman", "attackSound": "arrow" }, { "name": "Bowman", "unitType": "Ranged", "movement": 2, "strength": 7, "rangedStrength": 9, "cost": 40, "hurryCostModifier": 20, "requiredTech": "Archery", "obsoleteTech": "Machinery", "replaces": "Archer", "uniqueTo": "Babylon", "upgradesTo": "Crossbowman", "attackSound": "arrow" }, /* { "name": "Slinger", "unitType": "Ranged", "replaces": "Archer", "uniqueTo": "Inca", "movement": 2, "strength": 4, "rangedStrength": 7, "cost": 40, "hurryCostModifier": 20, "requiredTech": "Archery", "obsoleteTech": "Machinery", "uniques": ["May withdraw before melee"], "upgradesTo": "Crossbowman", "attackSound": "arrow" //Incan unique unit }, */ { "name": "Work Boats", "unitType": "WaterCivilian", "movement": 4, "cost": 30, "requiredTech": "Sailing", "uniques": ["Cannot enter ocean tiles until Astronomy","May create improvements on water resources"], "hurryCostModifier": 20 }, { "name": "Trireme", "unitType": "WaterMelee", "movement": 4, "strength": 10, "cost": 45, "requiredTech": "Sailing", "uniques": ["Cannot enter ocean tiles"] "upgradesTo": "Caravel", "obsoleteTech": "Astronomy", "hurryCostModifier": 20, "attackSound": "nonmetalhit" }, /* { "name": "Galley", "unitType": "WaterMelee", "uniqueTo": "Barbarian", "movement": 3, "strength": 7, "cost": 40, "uniques": ["Cannot enter ocean tiles"] "upgradesTo": "Trireme", "hurryCostModifier": 20, "attackSound": "nonmetalhit" //Barbarian unique naval unit, weaker and slower than Trireme. }, */ { "name": "Chariot Archer", "unitType": "Ranged", "movement": 4, "strength": 6, "rangedStrength": 10, "cost": 56, "requiredTech": "The Wheel", "requiredResource": "Horses", "upgradesTo": "Knight", "obsoleteTech": "Chivalry", "uniques": ["No defensive terrain bonus","Rough terrain penalty"], "hurryCostModifier": 20, "attackSound": "arrow" }, { "name": "War Chariot", "unitType": "Ranged", "uniqueTo": "Egypt", "replaces": "Chariot Archer", "movement": 5, "strength": 6, "rangedStrength": 10, "cost": 56, "requiredTech": "The Wheel", "upgradesTo": "Knight", "obsoleteTech": "Chivalry", "uniques": ["No defensive terrain bonus","Rough terrain penalty"], "hurryCostModifier": 20, "attackSound": "arrow" }, { "name": "War Elephant", "unitType": "Ranged", "uniqueTo": "India", "replaces": "Chariot Archer", "movement": 3, "strength": 9, "rangedStrength": 11, "cost": 70, "requiredTech": "The Wheel", "upgradesTo": "Knight", "obsoleteTech": "Chivalry", "uniques": ["No defensive terrain bonus"], "hurryCostModifier": 20, "attackSound": "horse" }, { "name": "Spearman", "unitType": "Melee", "movement": 2, "strength": 11, "cost": 56, "requiredTech": "Bronze Working", "obsoleteTech": "Civil Service", "upgradesTo": "Pikeman", "uniques": ["Bonus vs Mounted 50%"], "hurryCostModifier": 20, "attackSound": "metalhit" }, { "name": "Hoplite", "replaces": "Spearman", "uniqueTo": "Greece", "unitType": "Melee", "movement": 2, "strength": 13, "cost": 56, "requiredTech": "Bronze Working", "obsoleteTech": "Civil Service", "upgradesTo": "Pikeman", "uniques": ["Bonus vs Mounted 50%"], "hurryCostModifier": 20, "attackSound": "metalhit" }, { "name": "Persian Immortal", "replaces": "Spearman", "uniqueTo": "Persia", "unitType": "Melee", "movement": 2, "strength": 12, "cost": 56, "requiredTech": "Bronze Working", "obsoleteTech": "Civil Service", "upgradesTo": "Pikeman", "uniques": ["Bonus vs Mounted 50%","+10 HP when healing"], "hurryCostModifier": 20, "attackSound": "metalhit" }, /* Classical Era */ { "name": "Catapult", "unitType": "Siege", "movement": 2, "strength": 7, "rangedStrength": 8, "cost": 75, "requiredTech": "Mathematics", "obsoleteTech": "Physics", "upgradesTo": "Trebuchet", "uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"], "hurryCostModifier": 20, "attackSound": "throw" }, { "name": "Ballista", "unitType": "Siege", "replaces": "Catapult", "uniqueTo": "Rome", "movement": 2, "strength": 8, "rangedStrength": 10, "cost": 75, "requiredTech": "Mathematics", "obsoleteTech": "Physics", "upgradesTo": "Trebuchet", "uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"], "hurryCostModifier": 20, "attackSound": "throw" }, /* { "name": "Composite Bowman", "unitType": "Ranged", "movement": 2, "strength": 7, "rangedStrength": 11, "cost": 75, "hurryCostModifier": 20, "requiredTech": "Construction", "obsoleteTech": "Machinery", "upgradesTo": "Crossbowman", "attackSound": "arrow" }, */ { "name": "Swordsman", "unitType": "Melee", "movement": 2, "strength": 14, "cost": 75, "requiredTech": "Iron Working", "upgradesTo": "Longswordsman", "obsoleteTech": "Steel", "requiredResource": "Iron", "hurryCostModifier": 20, "attackSound": "metalhit" }, { "name": "Legion", "unitType": "Melee", "uniqueTo": "Rome", "replaces": "Swordsman", "movement": 2, "strength": 17, "cost": 75, "requiredTech": "Iron Working", "upgradesTo": "Longswordsman", "obsoleteTech": "Steel", "requiredResource": "Iron", "uniques": ["Can construct roads"], "hurryCostModifier": 20, "attackSound": "metalhit" }, { "name": "Mohawk Warrior", "unitType": "Melee", "uniqueTo": "Iroquois", "replaces": "Swordsman", "movement": 2, "strength": 14, "cost": 75, "requiredTech": "Iron Working", "upgradesTo": "Longswordsman", "obsoleteTech": "Gunpowder", "hurryCostModifier": 20, "uniques": ["+33% combat bonus in Forest/Jungle"], "attackSound": "metalhit" }, { "name": "Horseman", "unitType": "Mounted", "movement": 4, "strength": 12, "cost": 75, "requiredTech": "Horseback Riding", "requiredResource": "Horses", "upgradesTo": "Knight", "obsoleteTech": "Metallurgy", "uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ], "hurryCostModifier": 20, "attackSound": "horse" }, { "name": "Companion Cavalry", "unitType": "Mounted", "uniqueTo": "Greece", "replaces": "Horseman", "movement": 5, "strength": 14, "cost": 75, "requiredTech": "Horseback Riding", "upgradesTo": "Knight", "obsoleteTech": "Metallurgy", "requiredResource": "Horses", "uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ], "hurryCostModifier": 20, "attackSound": "horse" }, // Medieval Era { "name": "Crossbowman", "unitType": "Ranged", "movement": 2, "strength": 13, "rangedStrength": 18, "cost": 120, "requiredTech": "Machinery", "upgradesTo": "Gatling Gun", "obsoleteTech": "Industrialization", "hurryCostModifier": 20, "attackSound": "arrow" }, { "name": "Chu-Ko-Nu", "unitType": "Ranged", "uniqueTo": "China", "movement": 2, "strength": 13, "rangedStrength": 14, "replaces": "Crossbowman", "cost": 120, "requiredTech": "Machinery", "upgradesTo": "Gatling Gun", "obsoleteTech": "Industrialization", "promotions": ["Logistics"], "hurryCostModifier": 20, "attackSound": "arrow" }, { "name": "Longbowman", "unitType": "Ranged", "range": 2, "movement": 2, "strength": 13, "rangedStrength": 18, "replaces": "Crossbowman", "uniqueTo": "England", "cost": 120, "requiredTech": "Machinery", "upgradesTo": "Gatling Gun", "obsoleteTech": "Industrialization", "promotions": ["Extended Range"], "hurryCostModifier": 20, "attackSound": "arrow" }, { "name": "Trebuchet", "unitType": "Siege", "movement": 2, "strength": 12, "rangedStrength": 14, "cost": 120, "requiredTech": "Physics", "obsoleteTech": "Chemistry", "upgradesTo": "Cannon", "uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"], "hurryCostModifier": 20, "attackSound": "throw" }, { "name": "Hwach'a", "unitType": "Siege", "replaces": "Trebuchet", "uniqueTo": "Korea", "movement": 2, "strength": 11, "rangedStrength": 26, "cost": 120, "requiredTech": "Physics", "obsoleteTech": "Chemistry", "upgradesTo": "Cannon", "uniques": ["No defensive terrain bonus","Must set up to ranged attack"], "hurryCostModifier": 20, "attackSound": "throw" }, { "name": "Longswordsman", "unitType": "Melee", "movement": 2, "strength": 21, "cost": 120, "requiredTech": "Steel", "upgradesTo": "Musketman", "obsoleteTech": "Gunpowder", "requiredResource": "Iron", "hurryCostModifier": 20, "attackSound": "metalhit" }, { "name": "Samurai", "replaces": "Longswordsman", "uniqueTo": "Japan", "unitType": "Melee", "movement": 2, "strength": 21, "cost": 120, "requiredTech": "Steel", "upgradesTo": "Musketman", "obsoleteTech": "Gunpowder", "requiredResource": "Iron", "uniques": ["Combat very likely to create Great Generals"], "promotions": ["Shock I"], "hurryCostModifier": 20, "attackSound": "metalhit" //Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely) }, /* { "name": "Berserker", "replaces": "Longswordsman", "uniqueTo": "Denmark", "unitType": "Melee", "movement": 3, "strength": 21, "cost": 120, "requiredTech": "Steel", "upgradesTo": "Musketman", "obsoleteTech": "Metallurgy", "requiredResource": "Iron", "uniques": ["Amphibious"] "promotions": ["Shock I"] "hurryCostModifier": 20, "attackSound": "metalhit" //Danish unique unit. Can attack from the sea without any penalty, and moves faster. }, */ { "name": "Pikeman", "unitType": "Melee", "movement": 2, "strength": 16, "cost": 90, "requiredTech": "Civil Service", "uniques": ["Bonus vs Mounted 50%"], "upgradesTo": "Musketman", "obsoleteTech": "Gunpowder", "hurryCostModifier": 20, "attackSound": "metalhit" //Pikeman should upgrade not only to Musketman but also to Lancer }, { "name": "Landsknecht", "replaces": "Pikeman", "uniqueTo": "Germany", "unitType": "Melee", "movement": 2, "strength": 16, "cost": 45, "requiredTech": "Civil Service", "uniques": ["Bonus vs Mounted 50%"], "upgradesTo": "Musketman", "obsoleteTech": "Gunpowder", "hurryCostModifier": 20, "attackSound": "metalhit" }, { "name": "Galleass", "unitType": "WaterRanged", "movement": 3, "strength": 16, "rangedStrength": 17, "cost": 100, "requiredTech": "Compass", "obsoleteTech": "Navigation", "upgradesTo": "Frigate", "uniques": ["Cannot enter ocean tiles"], "hurryCostModifier": 20, "attackSound": "arrow" }, { "name": "Knight", "unitType": "Mounted", "movement": 3, "strength": 20, "cost": 120, "requiredTech": "Chivalry", "obsoleteTech": "Military Science", "upgradesTo": "Cavalry", "requiredResource": "Horses", "uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ], "hurryCostModifier": 20, "attackSound": "horse" }, { "name": "Camel Archer", "replaces": "Knight", "uniqueTo": "Arabia", "unitType": "Ranged", "movement": 4, "strength": 17, "rangedStrength": 21, "cost": 120, "requiredTech": "Chivalry", "requiredResource": "Horses", "upgradesTo": "Cavalry", "obsoleteTech": "Military Science", "uniques": ["Can move after attacking","No defensive terrain bonus"], "hurryCostModifier": 20, "attackSound": "arrow" //Camel Archer should have no penalty attacking cities }, { "name": "Conquistador", "replaces": "Knight", "uniqueTo": "Spain", "unitType": "Mounted", "movement": 4, "strength": 20, "cost": 135, "requiredTech": "Chivalry", "requiredResource": "Horses", "upgradesTo": "Cavalry", "obsoleteTech": "Military Science", "uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city", "+2 Visibility Range", "Defense bonus when embarked"], "hurryCostModifier": 20, "attackSound": "horse" //Conquistador should have no penalty attacking cities }, { "name": "Naresuan's Elephant", "unitType": "Mounted", "replaces": "Knight", "uniqueTo": "Siam", "movement": 3, "strength": 25, "cost": 120, "requiredTech": "Chivalry", "obsoleteTech": "Military Science", "upgradesTo": "Cavalry", "uniques": ["Can move after attacking","No defensive terrain bonus","Bonus vs Mounted 50%","Penalty vs City 33%"], "hurryCostModifier": 20, "attackSound": "shot" }, { "name": "Mandekalu Cavalry", "replaces": "Knight", "uniqueTo": "Songhai", "unitType": "Mounted", "movement": 4, "strength": 20, "cost": 110, "requiredTech": "Chivalry", "requiredResource": "Horses", "upgradesTo": "Cavalry", "obsoleteTech": "Military science", "uniques": ["Can move after attacking","No defensive terrain bonus"], "hurryCostModifier": 20, "attackSound": "horse" }, /* { "name": "Keshik", "replaces": "Knight", "uniqueTo": "Mongolia", "unitType": "Mounted", "movement": 5, "strength": 15, "rangedStrength": 16, "cost": 120, "requiredTech": "Chivalry", "requiredResource": "Horses", "upgradesTo": "Cavalry", "obsoleteTech": "Military science", "uniques": ["Can move after attacking","No defensive terrain bonus","Combat very likely to create Great Generals","50% Bonus XP gain"], "hurryCostModifier": 20, "attackSound": "arrow" //Mongolian unique unit. }, */ // Rennaisance Era { "name": "Caravel", "unitType": "WaterMelee", "movement": 4, "strength": 20, "cost": 120, "requiredTech": "Astronomy", "upgradesTo": "Ironclad", "obsoleteTech": "Combustion", "uniques": ["+1 Visibility Range"], "hurryCostModifier": 20 }, { "name": "Turtle Ship", "unitType": "WaterMelee", "replaces": "Caravel", "uniqueTo": "Korea", "movement": 4, "strength": 36, "cost": 120, "requiredTech": "Astronomy", "upgradesTo": "Ironclad", "obsoleteTech": "Combustion", "uniques": ["Cannot enter ocean tiles"], "hurryCostModifier": 20 }, { "name": "Cannon", "unitType": "Siege", "movement": 2, "strength": 14, "rangedStrength": 20, "cost": 185, "requiredTech": "Chemistry", "upgradesTo": "Artillery", "obsoleteTech": "Dynamite", "uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"], "hurryCostModifier": 20 }, { "name": "Musketman", "unitType": "Melee", "movement": 2, "strength": 24, "cost": 150, "requiredTech": "Gunpowder", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", "hurryCostModifier": 20, "attackSound": "shot" }, { "name": "Musketeer", "unitType": "Melee", "replaces": "Musketman", "uniqueTo": "France", "movement": 2, "strength": 28, "cost": 150, "requiredTech": "Gunpowder", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", "hurryCostModifier": 20, "attackSound": "shot" }, { "name": "Janissary", "unitType": "Melee", "replaces": "Musketman", "uniqueTo": "The Ottomans", "movement": 2, "strength": 24, "cost": 150, "requiredTech": "Gunpowder", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", "hurryCostModifier": 20, "uniques": ["Heals [50] damage if it kills a unit", "Bonus as Attacker [25]%"], "attackSound": "shot" }, { "name": "Minuteman", "unitType": "Melee", "replaces": "Musketman", "uniqueTo": "America", "movement": 2, "strength": 24, "cost": 150, "requiredTech": "Gunpowder", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", "uniques": ["Ignores terrain cost"], "promotions": ["Drill I"], "hurryCostModifier": 20, "attackSound": "shot" }, { "name": "Tercio", "unitType": "Melee", "replaces": "Musketman", "uniqueTo": "Spain", "movement": 2, "strength": 26, "cost": 160, "requiredTech": "Gunpowder", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", "uniques": ["Bonus vs Mounted 50%"], "hurryCostModifier": 20, "attackSound": "shot" }, { "name": "Frigate", "unitType": "WaterRanged", "movement": 5, "strength": 25, "rangedStrength": 28, "cost": 185, "requiredResource": "Iron", "requiredTech": "Navigation", "obsoleteTech": "Electronics", "upgradesTo": "Battleship", "hurryCostModifier": 20 }, { "name": "Ship of the Line", "unitType": "WaterRanged", "replaces": "Frigate", "uniqueTo": "England", "movement": 5, "strength": 30, "rangedStrength": 35, "cost": 185, "requiredResource": "Iron", "uniques": ["+1 Visibility Range"], "requiredTech": "Navigation", "obsoleteTech": "Electronics", "upgradesTo": "Battleship", "hurryCostModifier": 20 }, { "name": "Lancer", "unitType": "Mounted", "movement": 4, "strength": 25, "cost": 185, "requiredTech": "Metallurgy", "requiredResource": "Horses", "hurryCostModifier": 20, "uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%"], "promotions": ["Formation I"], "upgradesTo": "Anti-Tank Gun", "obsoleteTech": "Combined Arms", "attackSound": "horse" }, { "name": "Sipahi", "unitType": "Mounted", "replaces": "Lancer", "uniqueTo": "The Ottomans", "movement": 5, "strength": 25, "cost": 185, "requiredTech": "Metallurgy", "requiredResource": "Horses", "hurryCostModifier": 20, "uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%", "+1 Visibility Range", "No movement cost to pillage"], "promotions": ["Formation I"], "upgradesTo": "Anti-Tank Gun", "obsoleteTech": "Combined Arms", "attackSound": "horse" }, // Industrial Era { "name": "Gatling Gun", "unitType": "Ranged", "range": 1, "movement": 2, "strength": 30, "rangedStrength": 30, "cost": 225, "requiredTech": "Industrialization", "upgradesTo": "Machine Gun", "obsoleteTech": "Ballistics", "hurryCostModifier": 20, "attackSound": "machinegun" }, { "name": "Rifleman", "unitType": "Melee", "movement": 2, "strength": 34, "cost": 225, "requiredTech": "Rifling", "obsoleteTech": "Replaceable Parts", "upgradesTo": "Great War Infantry", "hurryCostModifier": 20, "attackSound": "shot" }, { "name": "Carrier", "unitType": "WaterAircraftCarrier", "movement": 5, "strength": 40, "cost": 375, "requiredTech": "Electronics", "uniques": ["Can carry 2 aircraft"], "hurryCostModifier": 20 }, { "name": "Triplane", "unitType": "Fighter", "movement": 1, "strength": 35, "rangedStrength": 35, "range": 5, "cost": 325, "requiredTech": "Flight", "requiredResource": "Oil", "upgradesTo": "Fighter", "obsoleteTech": "Radar", "hurryCostModifier": 20, "uniques": ["[50]% chance to intercept air attacks","Bonus vs Bomber 150%", "6 tiles in every direction always visible"], "attackSound": "shot" }, { "name": "Great War Bomber", "unitType": "Bomber", "movement": 1, "strength": 50, "rangedStrength": 50, "range": 6, "cost": 325, "requiredTech": "Flight", "requiredResource": "Oil", "upgradesTo": "Bomber", "obsoleteTech": "Radar", "hurryCostModifier": 20, "attackSound": "shot" }, /* { "name": "Norvegian Ski Infantry", "unitType": "Melee", "replaces": "Rifleman", "uniqueTo": "Denmark", "movement": 2, "strength": 34, "cost": 225, "requiredTech": "Rifling", "obsoleteTech": "Replaceable Parts", "upgradesTo": "Great War Infantry", "uniques": ["Bonus in Snow, Tundra and Hills"], "hurryCostModifier": 20, "attackSound": "shot" }, */ { "name": "Cavalry", "unitType": "Mounted", "movement": 4, "strength": 34, "cost": 225, "requiredTech": "Military Science", "requiredResource": "Horses", "upgradesTo": "Landship", "uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ], "hurryCostModifier": 20, "attackSound": "horse" }, { "name": "Cossack", "unitType": "Mounted", "replaces": "Cavalry", "uniqueTo": "Russia", "movement": 4, "strength": 34, "cost": 225, "requiredTech": "Military Science", "requiredResource": "Horses", "upgradesTo": "Landship", "uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs wounded units 33%" ], "hurryCostModifier": 20, "attackSound": "horse" }, { "name": "Artillery", "unitType": "Siege", "movement": 2, "strength": 21, "rangedStrength": 28, "range": 3, "cost": 320, "requiredTech": "Dynamite", "upgradesTo": "Rocket Artillery", "uniques": ["Bonus vs City 200%","No defensive terrain bonus", "Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"], "hurryCostModifier": 20 }, { "name": "Ironclad", "unitType": "WaterMelee", "movement": 3, "strength": 45, "cost": 250, "requiredTech": "Steam Power", "requiredResource": "Coal", "upgradesTo": "Destroyer", "obsoleteTech": "Combustion", "uniques": ["Bonus vs City 33%","Double movement in coast"], "hurryCostModifier": 20 }, // Modern era { "name": "Fighter", "unitType": "Fighter", "movement": 1, "strength": 45, "rangedStrength": 45, "range": 8, "cost": 375, "requiredTech": "Radar", "requiredResource": "Oil", /* "upgradesTo": "Jet Fighter", "obsoleteTech": "Lasers", */ "hurryCostModifier": 20, "uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%", "6 tiles in every direction always visible"], "attackSound": "shot" }, { "name": "Zero", "unitType": "Fighter", "replaces": "Fighter", "uniqueTo": "Japan", "movement": 1, "strength": 45, "rangedStrength": 45, "range": 8, "cost": 375, "requiredTech": "Radar", "hurryCostModifier": 20, "uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%","Bonus vs Fighter 33%", "6 tiles in every direction always visible"], "attackSound": "shot" }, { "name": "Bomber", "unitType": "Bomber", "movement": 1, "strength": 65, "rangedStrength": 65, "range": 10, "cost": 375, "requiredTech": "Radar", "requiredResource": "Oil", /* "upgradesTo": "Stealth Bomber", "obsoleteTech": "Stealth", */ "hurryCostModifier": 20, "attackSound": "shot" }, { "name": "B17", "unitType": "Bomber", "replaces": "Bomber", "uniqueTo": "America", "movement": 1, "strength": 70, "rangedStrength": 70, "range": 10, "cost": 375, "requiredTech": "Radar", "requiredResource": "Oil", "promotions": ["Evasion", "Siege I"], "hurryCostModifier": 20, "attackSound": "shot" }, { "name": "Nuclear Missile", "unitType": "Missile", "movement": 1, "strength": 300, "rangedStrength": 300, "range": 12, "cost": 1000, "requiredTech": "Rocketry", "requiredResource": "Uranium", "uniques": ["Requires Manhattan Project"], "hurryCostModifier": 20 }, { "name": "Landship", "unitType": "Armor", "movement": 4, "strength": 60, "cost": 350, "requiredTech": "Combustion", "requiredResource": "Oil", "upgradesTo": "Tank", "obsoleteTech": "Combined Arms", "uniques": ["Can move after attacking","No defensive terrain bonus"], "hurryCostModifier": 20 }, { "name": "Destroyer", "unitType": "WaterMelee", "movement": 6, "strength": 55, "interceptRange": 2, "cost": 375, "requiredTech": "Combustion", "uniques": ["Can attack submarines","[40]% chance to intercept air attacks"], // todo: add bonus vs submarines "hurryCostModifier": 20 }, { "name": "Battleship", "unitType": "WaterRanged", "movement": 5, "strength": 55, "rangedStrength": 55, "range": 3, "cost": 375, "requiredResource": "Oil", "requiredTech": "Electronics", "uniques": ["Ranged attacks may be performed over obstacles", "Bonus vs City 30%"], "hurryCostModifier": 20 }, { "name": "Submarine", "unitType": "WaterSubmarine", "movement": 5, "strength": 35, "rangedStrength": 60, "cost": 325, "requiredTech": "Refrigeration", "uniques": ["Bonus as Attacker [75]%", "Invisible to others", "Can only attack water", "Can attack submarines"], "hurryCostModifier": 20 }, { "name": "Great War Infantry", "unitType": "Melee", "movement": 2, "strength": 50, "cost": 320, "requiredTech": "Replaceable Parts", "hurryCostModifier": 20, "upgradesTo": "Infantry", "obsoleteTech": "Plastics", "attackSound": "shot" }, { "name": "Foreign Legion", "unitType": "Melee", "replaces": "Great War Infantry", "uniqueTo": "France", "movement": 2, "strength": 50, "cost": 320, "requiredTech": "Replaceable Parts", "hurryCostModifier": 20, "upgradesTo": "Infantry", "obsoleteTech": "Plastics", "uniques": ["+20% bonus outside friendly territory"], "attackSound": "shot" }, { "name": "Infantry", "unitType": "Melee", "movement": 2, "strength": 70, "cost": 375, "requiredTech": "Plastics", "upgradesTo": "Mechanized Infantry", "obsoleteTech": "Mobile Tactics", "hurryCostModifier": 20, "attackSound": "shot" }, { "name": "Machine Gun", "unitType": "Ranged", "range": 1, "movement": 2, "strength": 60, "rangedStrength": 60, "cost": 350, "requiredTech": "Ballistics", "hurryCostModifier": 20, "attackSound": "machinegun" }, { "name": "Anti-Aircraft Gun", "unitType": "Melee", "movement": 2, "interceptRange": 2, "strength": 50, "cost": 375, "requiredTech": "Ballistics", "uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"], "hurryCostModifier": 20, "attackSound": "machinegun" }, { "name": "Tank", "unitType": "Armor", "movement": 5, "strength": 70, "cost": 375, "requiredTech": "Combined Arms", "requiredResource": "Oil", "upgradesTo": "Modern Armor", //obsoleteTech:"Robotics", "uniques": ["Can move after attacking","No defensive terrain bonus"], "hurryCostModifier": 20 }, { "name": "Panzer", "unitType": "Armor", "uniqueTo": "Germany", "replaces": "Tank", "movement": 6, "strength": 80, "cost": 375, "requiredTech": "Combined Arms", "requiredResource": "Oil", "uniques": ["Can move after attacking","No defensive terrain bonus"], "hurryCostModifier": 20 //German unique unit, stronger than Tank }, { "name": "Anti-Tank Gun", "unitType": "Melee", "movement": 2, "strength": 50, "cost": 300, "requiredTech": "Combined Arms", "uniques": ["Bonus vs Armor 100%"], "hurryCostModifier": 20 }, { "name": "Rocket Artillery", "unitType": "Siege", "movement": 2, "strength": 45, "rangedStrength": 60, "range": 3, "cost": 425, "requiredTech": "Rocketry", "requiredResource": "Aluminum", "uniques": ["Bonus vs City 200%","No defensive terrain bonus", "Limited Visibility","Ranged attacks may be performed over obstacles"], "hurryCostModifier": 20 }, { "name": "Mechanized Infantry", "unitType": "Melee", "movement": 3, "strength": 90, "cost": 375, "requiredTech": "Mobile Tactics", "hurryCostModifier": 20 }, { "name": "Modern Armor", "unitType": "Armor", "movement": 5, "strength": 100, "cost": 425, "requiredTech": "Lasers", "requiredResource": "Aluminum", /* "upgradesTo": "Giant Death Robot", "obsoleteTech": "Nuclear Fusion", */ "uniques": ["Can move after attacking","No defensive terrain bonus"], "hurryCostModifier": 20 }, /* // Information Era { "name": "Jet Fighter", "unitType": "Fighter", "movement": 2, "strength": 45, "rangedStrength": 75, "range": 10, "cost": 425, "requiredTech": "Lasers", "requiredResource": "Aluminium", "hurryCostModifier": 20, "uniques": ["[100]% chance to intercept air attacks", "Bonus vs Bomber 150%", "6 tiles in every direction always visible"] "attackSound": "shot" }, { "name": "Stealth Bomber", "unitType": "Bomber", "movement": 2, "strength": 85, "rangedStrength": 65, "range": 20, "cost": 425, "requiredTech": "Stealth", "requiredResource": "Aluminium", "hurryCostModifier": 20, "uniques": ["Evasion"] "attackSound": "shot" }, */ /* // Future Era { "name": "Giant Death Robot", "unitType": "Armor", "movement": 5, "strength": 150, "cost": 550, "requiredTech": "Nuclear Fusion", "requiredResource": "Uranium", "uniques": ["Can move after attacking","No defensive terrain bonus"] "hurryCostModifier": 20, }, */ /* Great people */ { "name": "Great Artist", "unbuildable": true, "unitType": "Civilian", "uniques": ["Can start an 8-turn golden age","Can build improvement: Landmark"], "movement": 2 }, { "name": "Great Scientist", "unbuildable": true, "unitType": "Civilian", "uniques": ["Can hurry technology research","Can build improvement: Academy"], "movement": 2 }, { "name": "Great Merchant", "unbuildable": true, "unitType": "Civilian", "uniques": ["Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence","Can build improvement: Customs house"], "movement": 2 }, { "name": "Great Engineer", "unbuildable": true, "unitType": "Civilian", "uniques": ["Can speed up construction of a wonder","Can build improvement: Manufactory"], "movement": 2 }, { "name": "Great General", "unbuildable": true, "unitType": "Civilian", "uniques": ["Can start an 8-turn golden age","Bonus for units in 2 tile radius 15%"] //todo : should be able to build mega-fort "movement": 2 } ]