[ { name:"Farm", terrainsCanBeBuiltOn:["Plains","Grassland","Desert","Flood plains"], food:1, turnsToBuild:7, techRequired:"Agriculture", improvingTech:"Fertilizer", improvingTechStats:{food:1} }, { name:"Lumber mill", terrainsCanBeBuiltOn:["Forest"], production:1, turnsToBuild:7, techRequired:"Construction", improvingTech:"Steam Power", improvingTechStats:{production:1} }, { name:"Mine", terrainsCanBeBuiltOn:["Hill"], production:1, turnsToBuild:7, techRequired:"Mining", improvingTech:"Chemistry", improvingTechStats:{production:1} }, { name:"Trading post", terrainsCanBeBuiltOn:["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"], gold:1, turnsToBuild:7, techRequired:"Guilds", improvingTech:"Economics", improvingTechStats: {gold:1} }, // Resource-specific { name:"Camp", turnsToBuild:7, techRequired:"Trapping", improvingTech:"Economics", improvingTechStats:{gold:1} }, { name:"Oil well", turnsToBuild:9, techRequired:"Biology", }, { name:"Pasture", turnsToBuild:8, techRequired:"Animal Husbandry", improvingTech:"Fertilizer", improvingTechStats:{food:1} }, { name:"Plantation", turnsToBuild:6, gold:1, techRequired:"Calendar", improvingTech:"Fertilizer", improvingTechStats:{food:1} }, { name:"Quarry", turnsToBuild:8, techRequired:"Masonry", improvingTech:"Chemistry", improvingTechStats:{production:1} }, { name:"Fishing Boats", food:1, techRequired:"Sailing", improvingTech:"Compass", improvingTechStats:{gold:1} }, // Transportation { name:"Road", turnsToBuild:4, techRequired:"The Wheel" }, { name:"Railroad", turnsToBuild:4, techRequired:"Railroad" }, // Removals { name:"Remove Forest", turnsToBuild:4, terrainsCanBeBuiltOn:["Forest"], techRequired:"Mining" }, { name:"Remove Jungle", turnsToBuild:7, terrainsCanBeBuiltOn:["Jungle"], techRequired:"Bronze Working" }, { name:"Remove Marsh", turnsToBuild:6, terrainsCanBeBuiltOn:["Marsh"], techRequired:"Bronze Working" }, // These are unique and have unique in-game checks related to them { name:"Remove Road", turnsToBuild:2 }, { name:"Remove Railroad", turnsToBuild:2 }, // Great Person improvements { name:"Academy", science:8, improvingTech:"Scientific Theory", improvingTechStats:{science:2} }, { name:"Landmark", culture:6 }, { name:"Manufactory", production:4, improvingTech:"Chemistry", improvingTechStats:{production:1} }, { name:"Customs house", gold:4, improvingTech:"Economics", improvingTechStats:{gold:1} }, //Civilization unique improvements /* { name:"Moai", uniqueTo:"Polynesia", culture:1, turnsToBuild:4, improvingTech:"Construction", uniques:["+1 additional Culture for each adjacent Moai","+1 Gold after researching Flight"], terrainsCanBeBuiltOn:["Hill"], //It can be colored in orange }, { name:"Terrace Farm", uniqueTo:"Inca", food:1, turnsToBuild:4, improvingTech:"Construction", uniques:["+1 Food for each adjacent Mountain","+1 additional Food with Fertilizer and no fresh water"], terrainsCanBeBuiltOn:["Plains","Grassland","Desert","Tundra"], //It can be colored in lemon //Cannot improve a resource }, */ { name:"Ancient ruins" }, { name:"City ruins" }, { name:"Barbarian encampment" }, ]