## 3.10.4 Resolved #2979 - Display countdown to negotiate peace in diplomacy screen Resolved #2844 - Can now immediately move units in Desktop with right-click Added unit symbols for Turn, Strength, Ranged Strength, Range and Movement as 'emojis' Resolved #2937 - can add large increments of gold in trades Keep the perpetual construciton going, if the user set it manually. Tech picker screen auto-handles eras of different lengths Can remove tile features outside your borders A mishmash of different fixes: Unit uniques and promotions, happiness calculation, etc. Added a new test that ensures no two placeholders are the same ## 3.10.3 Settler 'by name' recognition changed to 'by unique' recognition, allowing for modded settler-like units Can now disable diplomatic relationship changes in a mod MapGen doesn't place ancient ruins if they're not defined in the current ruleset Resolved #3016 - Policy branch uniques are translated properly Borders consist of both civ colors, making some borders (esp. Germany) much clearer Roads and railoads can be removed outside your borders More generifications! Merged Building and Policy unique activations Translation updates ## 3.10.2 Added link checks when loading mods, so you'll know if you messed something up when making them Dealt with some game assumptions about what exists, which may not be true in mods TechPickerScreen centers small tech trees nicely By HadeanLake: - Bugfixes - Fixed AI being stuck doing science or gold per turn Translation updates ## 3.10.1 Scenarios can handle tech trees that aren't continually researchable - this allows for very small modded tech trees Can mod continually researchable techs Nuke can now no longer destroy Capitals, instead of destroying only capitals - By HadeanLake Finnish translations added! Translation updates ## 3.10.0 Can now create Scenarios and release them with mods! Comes with Scenario Editor mode in the main game screen AI chooses to fortify in non-bombardable tiles if possible Resolved #2985 - fixed Embark/Disembark costs Resolved #2986 - Knight now obsoletes properly Map editor UI improvements Spectator and City-State civs are no logner considered as having 'discovered' a natural wonder Translation updates ## 3.9.20 Scenario changes: - Can now play an entire scenario with no improvements or techs defined - Added Scenario victory condition - Scenario now no longer spawns starting units Denounce now has a confirmation popup Ancient Ruins can now provide Culture Resolved #2951 - only ancient ruins improvements are removed around players' starting locations, and not other improvements AI now has 5 favored policy trees for each preferred victory type, making them more likely to win culturally AI no longer uses all its aluminum on units and leaves some for spaceship construction Translation updates ## 3.9.19 Resolved #2818 - Can no longer build improvements outside your borders Resolved #2944 - Air units intercept range fixed All nations converted to uniques! Solved unit purchase discount being 100x what it was supposed to be Translation updates ## 3.9.18 Resolved #2872 - Diplomacy screen now scrollable when there's too much text Performance improvements Fixed civ name translation in the top bar and great person point percentage bonuses Resolved #2929 - Can no longer destroy original capitals by nuke Resolved #2928 - contact with other civs is now also when encountering their cities Changed how great unit recognition works Resolved #2914 - Can no longer exploit button to 'skip' promotions Resolved #2893 - all maps are shown when searching - By vainiovano Top bar selected civ refactor, increase performance for updates - By alkorolyov Translation updates ## 3.9.17 All policies converted! Map editor should no longer crash in scenarios Scouts ignore river movement penalties Pillage action now has a confirmation popup Spaceship parts not shown to user until Apollo Program is built Units can pass through cities of other friendly civs Resolved #2907 - University unique registers properly Added civ-wide per-building stat bonus New Diplomacy Overview UI - By lishaoxia1985 Fog of war implementation - By alkorolyov ## 3.9.16 Resolved #3901 - nuclear weapon setting remains between games Game can now handle modded unique buildings that don't replace anything existing All improvement placing units are automated in the same way - this allows for the AI to control modded units that place other improvements! Railroad connection propagates correctly over harbor connections Resolved #2894 - Map editor button only opens popup once Translation updates ## 3.9.15 Removed confusing extra lines in the diplomacy overview Started splitting up Policy uniques - they're usable as Building uniques now! Upgradable units show the final unit they're upgrading to in the Overview screen Created stat parameter parsing and translation - uniques are much more moddable! Resolved #2838 - cities in resistance can no longer be traded Fix bug when city states gets all techs from spectators - By alkorolyov Translation updates ## 3.9.14 Added Pinglish translations Genericified "free [unit] appears", "must be next to []" unique for buildings Greatly improved performance of worker's automated city connecting Resolved #2853 - Sped up loading of saved game list Resolved #2852 - cannot make peace with a city state while at war with its ally Resolved #2864 - Locks on tiles are removed when the tile is no longer under your control Buildings that are missing resources are still displayed in city constructions Unit 'unbuildable' parameter converted to unique By alkorolyov: - Spectator can view other civ stats: Tech, Trades, Cities, Units, Gold - Skip spectator turn in multiplayer games ## 3.9.13 Simplified translation file generation Background work for "generic-ifying" unit and building uniques for modding purposes Worker unique is now moddable to other units By alkorolyov: - Spectators can enter and view other player cities - Fix map editor gameparameters layout Translation updates ## 3.9.12 Added Water Mill building Add mod compatibility for extended map editor - By alkorolyov Main menu buttons no longer require scrolling By lishaoxia1985: - Close button on map management screen no longer disappears when deleting all maps - Scout obsoletes per Civ V Translation updates ## 3.9.11 Better Civilopedia icons for buildings and units Resolved #2822 - normalized the amount of strategic resources Resolved #2819 - units no longer gain XP from attacking already defeated cities Resolved #2820 - resurrected civs are at peace with everyone By alkorolyov: - Fixed two empty mods checkbox in game options - Two experimental switches: Spectator mode & Extended Map Editor By ninjatao: - Do not generate fallout on impasssible terran. - Fix AI nuke radius Translation updates ## 3.9.10 Resource toggle button is consistent with population toggle - by @lishaoxia1985 Unremovable terrain features e.g. Flood plains are no longer removed by great improvements Resolved #2640 - Difficulty level shown in victory status screen Great improvements are no longer hardcoded, so new great improvements can be modded in =) Resolved #2811 - Offering the same resource to 2 civs when you only have 2 left no longer causes 'trade no longer valid' for the second one Dispose main menu screen when exiting to save space Translation updates ## 3.9.9 Civ is properly destroyed when liberating the last city of the civ Replaced units are not shown in tech button even when replacing unique unit is in a different tech Fixed main menu crash when returning from certain modded games Resolved #2794 - Save games and maps cannot have slashes/backslashes, to avoid foldername/filename confusion Civ is properly destroyed when liberating the last city of the civ By alkorolyov: - Basic spectator functionality - POC - Console mode for multiple game automation - POC Added an installation problem solution on Ubuntu - By illantalex ## 3.9.8 Resolved #2787 - AIs MUCH more likely to build the Apollo Program and win a scientific victory Resolved #2789 - losing a resource no longer cancells all trades with that resource, only as many as is necessary to reach equilibrium Removed tech exchange, as per Civ V Resolved #2759 - Mark tiles for air unit attack range - By ninjatao Translation updates🍎 ## 3.9.7 Resolved #2749 - show current improvement and remaining time to build in improvement picker screen Resolved #2112 - Show current resource amounts on incoming trade requests Hopefully mitigated some very odd multiplayer-checker-related crashes Fixed natural wonders not being considered 'impassible' for certain things (e.g. ancient ruins spawn) Translation updates ## 3.9.6 Resolved #2761 - Tutorial titles are auto-added to the translation files Resolved #2703 - placeholder translations now check active mods for translation values - by dbaelz Background work and POC for Scenario editor - By alkorolyov Improve performance of multiplayer load poll - By soggerr Translation updates ## 3.9.5 Fixed coast tiles around natural wonders spawning land-type layers By lyrjie: - Map generation speedup - Fixed strategic resources generation By alkorolyov: - Now clearCurrentMapButton and TerrainsAndResources clears rivers. By ninjatao: - Fix oil generation in sea. - Fix forest display in Default tileset Translation updates ## 3.9.4 Opening the New Game screen from within a game saves the previous game parameters, map generation parameters work again Resolved #2662 - left side of the screen no longer becomes unresponsive to player input after changing from a selected unit to a selected city Resolved #2735 - Diplomatic "Friends with friend/enemy" modifiers are recalculated every turn Great improvements are marked as such in the Civilopedia Translation updates ## 3.9.3 Resolved #2723 - resource-specific improvement bonuses are *in addition to* the regular improvement bonuses, and not instead. Resolved #2708 - added rivers to plain tileset Medium-sized translation updates Meanwhile, in Google Play, we've reached 500K downloads! ## 3.9.2 Move units out of cities when liberating Thread crash fixes - By vainiovano New translation language - Lithuanian Clicking the menu button when it is open closes the menu Translation updates ## 3.9.1 Buildings requiring a nearby resource can be constructed even when the tile belongs to another city Natural wonders spawned before rivers, so we don't retroactively get rivers on coast tiles Added civilopedia info for great people and great improvements, removing terrain features, and strategic resource provision - see #1492 Resolved #2613 - added a close button to the Civ-picking popup in the New Game screen Battle calculation takes into account the tile that the unit will attack from Translation updates ## 3.9.0 Added rivers, and river generation! Game now saves save files in external storage on Android when possible. Resolved #2672 - Difficulties are sorted by ascending difficulty in Civilopedia Resolved #2660 - Remove Fallout now enabled by Atomic Theory, not Agriculture Great person uniques can be added to any modded unit Translation updates ## 3.8.12 By dbaelz: - Minor UI improvements construction menu - Evaluate translations for mods only when the mod is active in a game. Fixes #2622 - Add remove button for construction queue items Resolved #2647 - Automated workers run away from enemy military units Advanced sliders work on New Map Screen Translation updates ## 3.8.11 Gold deficit only affects science when the civ has negative gold Resolved #2642 - added difficulty settings to Civilopedia Resolved #2549 - fixed New Game Screen capitalization, options alignment and placing Resources no longer spawn under unbuildable, unremovable terrain features Resolved #2638 - Auto-assign of population no longer "double books" tiles Uniformed the size of buttons on LanguagePickerScreen and MultiplayerScreen - By panchenco Don't reveal submarine position by city markers - By JackRainy Size optimization - By lishaoxia1985 Translation updates ## 3.8.10 Font system rewrite to accept all characters and speed up game loading - By vainiovano More new tiles by The Bucketeer! New river-ready tiles by The Bucketeer! Fixed Manhattan Project being inversely affected by nuclear weapons disabling Translation updates ## 3.8.9 City-states no longer spawn Great Generals Can no longer see other human players' assigned tiles Resolved #2618 - better inter-city navigation in city screen Resolved #2611 - City button shrinks on zoom-in Fixed rare citadel crash Better trading posts by The Bucketeer! Years per turn normalized to game speed - By AcridBrimistic By JackRainy: - Civilian units no longer move when bought - Fixed translation for civ start biases Translation updates ## 3.8.8 Redid layout for the New Game screen - see #2549 Better jungles and lakes - by The Bucketeer Normalized "Buy" and "Fortify" sounds, so they're not overly loud Solved ANR when loading game to display its metadata Population assigned to tiles of other cities do not auto-unassign Settler automation takes into account which tiles already belong to other civs Translation updates ## 3.8.7 Small update this time! Resolved #2588 - instead of tile ownership being transferrable between cities, cities can now work tiles belonging to other cities. Size optimization - By vainiovano Translation updates ## 3.8.6 Performance improvement when selecting a tile to move to - By vainiovano Autosaves no longer garbled when exiting extremely large games - By JackRainy By SomeTroglodyte: - Better Resource order in empire overview screen - Typo fixes Resolved #2576 - Clicking on "Encountering" notifications now moves the map to the encounter location Differentiated between Portuguese and Brazilian Portuguese translations Translation updates ## 3.8.5 Maps no longer spawn ancient ruins in immediate vicinity of civ spawns Invisible Romanian characters are now visible Fixed thread crashes due to concurrent actor changes in multiplayer update popups Translation updates ## 3.8.4 Better "declare war" and city battle decisions (hopefully) for AI Minimap shows entire map again - now looks good for both rectangular and hexagonal maps Resolved #2536 - cities correctly expand to the last available tile Game always resume previous screen on resume(), and autosaves on pause By SomeTroglodyte: - Performance improvements - Translation generation for mods doesn't add entries that exist in base translation Translation updates ## 3.8.3 Performance improvement - by vainiovano By SomeTroglodyte: - Terrace Farms: Bonus resource restriction - Map editor: Placed improvement check updated, resolves #2489 Fixed 'auto assign production' not working when changing from manual to auto assign Fixed crashing error when loading mods Many performance improvements Fixed modification exception when destroying transported units Resource bonus from Fascism effective immediately Translation updates ## 3.8.2 Main screen buttons fit in all languages - by Jack Rainy Typo fixes and character organization - By SomeTroglodyte AI great people no longer raise improvements on tiles with great improvements Iroquois movement unique only applies to friendly territory Resolved #2503 - Resizing game no longer returns to main menu New game screen adjusts to base rulesets with small amounts of civs, including barbarians Saving a map from the map editor screen no longer changes the screen Translation updates ## 3.8.1 Solved concurrency problems Fixed #2492 - trading cities with units in them no longer crashes the game Can start a new game from within a game, to copy over the game's parameters Fixed resource display bug in tile table in multiplayer Added a randomly-generated map as background for the main menu Decrease CPU load for multiplayer game - By Jack Rainy Translation updates ## 3.8.0 Game starts and defaults to a new Main Menu - should help solve errors as well as allow for cleaner disambiguation of problems Map height normalized to feasable amounts of mountains Resolved #1936 - can sign Declarations of Friendship in Multiplayer Resolved #2360 - can now change the current user ID for multiplayer when changing devices Much more turn-efficient exploration! City tiles are always contiguous, otherwise loads of wierd bugs happen Fixed the auto-unassigning extra specialists Allow scandinavian lowercase vowels (capitalized are very rare) - By SomeTroglodyte Translation updates ## 3.7.6 Can specify a mod as a 'base ruleset' - supports mods with no techs, alternate tech trees, No Barbarians, no workers Unique units need not replace existing ones Tile variants! By SomeTroglodyte: - Fix minimap mouse dragging - Fixed modded strategic resource without tech prerequisite By JackRainy: - Highlight unique offer suggestions - Sort trades by expiration - Citadel improvements + improved AI for forts - Map Editor UI improvements ## 3.7.5 By SomeTroglodyte: - Keyboard: Left/Right arrows work in city screen - Small optimizations - Rationalism effect visible in city UI - Mods can have improvements above terrain features By Jack Rainy: - Player's automated workers don't build forts - Better Domination victory checks - Can continue turns after defeat, as spectator New screen for "Add Game" - By GGGuenni Resolved #2348 - construction queue 'cleaned' after every construction Resolved #2413 - Hotkeys for unit actions always displayed Translation updates ## 3.7.4 By Jack Rainy: - Use correct icons for great improvements - World view stats clickable - Fix crash for tiny cities By SomeTroglodyte: - Fix options disabling next turn - Next turn button colors - Cultural expansion maximum - Icons for stats overview Cannot accept multiple conflicting offers - #2146 Added city expansion tutorial - #2322 Reveal all civs when won/lost - #2407 Various exploration-related improvements - #2278 Unit placement improvements - #2406 Translation updates ## 3.7.3 By Jack Rainy: - New Civilization: Denmark - Performance improvement - Better mod exceptions By SomeTroglodyte: - Civilopedia cleanup - Better map saving Resolved #2285 - workers no longer try to work within range of enemy city Resolved #2221 - buildings in mods can reference techs in original ruleset Resolved #2381 - can now remove buildings, units and techs in mods Free policies with no adoptable policies no longer 'stuck' the game Translation updates ## 3.7.2 By rh-github-2015: - Keyboard support for unit actions! - Can cancel improvments! - Better tracking of language picking - Conditionally pack images - Scroll panes autofocus - Code optimization By Jack Rainy: - Improved great improvement build rules - Fixed Woodsman promotion - Civilian units don't wake up from enemies if they're protected "Natural Wonders" tutorial - by Smashfanful & Jack Rainy Resources immediately come back after declined trades Translation updates ## 3.7.1 Hopefully resolved #2361 - should work on 32-bit linux By Jack Rainy: - Better colors for Katmandu and Almaty - Autosize of the tech buttons - Display the crosshair in alternate color for distant targets - Display price for unavailable purchases By rh-github-2015: - Fortify until healed disabled if no more movement - Better thread handling Resolved #2340 - cannot open multiple 'disband' popups for cash hack Resolved #2305 - Added city-states and influence tutorial Translation updates ## 3.7.0 By Jack Rainy: - Forts and citadels (with AI) - Crash fixed in specific circumstances of Map Editor "Free policy" freezes fixed Desktop window size restore - By rh-github-2015 Not being able to read the settings file shouldn't make you crash Translation updates ## 3.6.15 By Jack Rainy: - New wonders: Mausoleum of Halicarnassus, Statue of Zeus - UI bugfixes: city info and aircraft - Display the hidden units indicators under city buttons - Map generation places resources 'under' terrain features Resolved #2135 - added tutorials for Research Agreements, Combat and Experience Nuclear weapons setting moved to a per-game parameter Railroad is now just a black line - much clearer than the old, "nicer" image Translation updates ## 3.6.14 Harbors immediately connect cities Revealed resources near cities generate notifications Cities in unit overview are translated Resolved #1885 - Both sides of per-turn trades end at the same time, resources offered in trade requests are not considered yours for that turn Resoved #1869 - added WASD support for map panning Resolved #1779 - Can lock worked tiles to prevent them from being unassigned Resources in Civilopedia state consuming units and buildings - #1964 Translation updates ## 3.6.13 By rh-github-2015: - New Nation added - Inca! - Show improvement bonus for improving tech in Civilopedia - Add unit ability 'withdraw before melee' to Caravel and Destroyer By Jack Rainy: - Carrier is ranged - Mod's name is translatable City stats and resources update after creating great improvement Resolved #2214 - Civilopedia entries are now left-aligned Fixed very rare crashing bugs Translation updates ## 3.6.12 City names now translated in overview and tile info Resolved some ANRs in Multiplayer Performance improvements in finding cities connected to capital Mod translation generation - by Jack Rainy When moving between units to units in cities, tiles they can move to are now shown Adding mods auto-adds relevant civs - by rh-github-2015 Added progress bars for constructions in city screen Nicer, more consistent specialist allocation tables Translation updates ## 3.6.11 By rh-github-2015: - More civilopedia info for nations and improvements - - Better error handling for Mods Fixed "other civ doesn't get duration on timed trades" bug Removed "Declare war" trade option when there's a peace treaty Resolved #2175 - Can no longer queue multiple perpetual builds Resolved #2150 - Added resource type to civilopedia description Resolved #2224 - can no longer enter promotions screen from overview screen if no valid promotions LOADS of Translation updates ## 3.6.10 By Jack Rainy: - Double range of rebase for air units - Translation files now take values directly from data files - no more value mismatches! By rh-github-2015: - Clearer free promotions - UI cleanup Unit purchasing limits - by EdinCitaku Unit Action buttons stick to the left Translation updates ## 3.6.9 By rh-github-2015: - Trade offers better sorting with user choice - Resources always stay up-to-date - Promotion and health columns in units overview Preparation for recognizing ID types - by tobo Translation updates ## 3.6.8 Loads of stuff by Jack Rainy! - UI improvements - Energy saving for music and sound - Allow selection of non-buildable items - Sort overview resources by name and amount - Turn number of trades changes with game speed - Filter for the custom maps - Ice is Impassable for all except submarines Translation updates ## 3.6.7 By Reversi: - Fixed city buy/sell exploits - Snow, Ice, Atoll & Map Generation - Borders made of oriented triangles rather than circles By Jack Rainy: - Major translation changes - Minor UI changes - Brought specific things more in line with Civ V Starting locations work again =) Translation updates ## 3.6.6 Resolved #2071 - AI will wait 20 turns between proposing research agreements if declined Ranking by culture is by number of adopted policies Player cannot nuke a civilization it has a peace treaty with - by EdinCitaku Resolved #2074 - Fixed domination victory Resolved #2040 - Moved the turn counter on the top bar to the second level, to even out both levels Water units can no longer see over hills etc. By Jack Rainy: - Keshiks are ranged units - Distinct color for Korea Translation updates ## 3.6.5 Resolved #2065 - Units can no longer sleep while fortified - by Vladimir Tanakov Resolved #2033 - Happiness from tiles is always considered correctly in regards to food consumption Resolved #2035 - Strategic resources are affected by map generation parameters Resolved #2055 - cities once again bombard melee units Fixed rare crash when diplomacy values change while ending the turn UI updates - by lishaoxia1985 Translation updates ## 3.6.4 By Jack Rainy: - Civilization rankings (Richest, Strongest, Most Fertile, Largest, etc.) - Can now buy buildings from queue - Include Nations in the calculation of a translation's percentage Eiffel Tower effect changed to reflect original Civ - by lishaoxia1985 Translation updates ## 3.6.3 Workers automate roads/railroads overseas, railroads connect through harbors - by przystasz Multiplayer Notification Fix - by tobo Fixed wrong placement of purchased/upgraded units - by Jack Rainy Tile stats in city now shown in a row - by reversi Refactor for unit actions - by Kentalot Resolved #1986 - research agreement cost consistency Resolved #2012 - starting locations no longer visible Victory screen shows the viewing player in multiplayer games Translation updates ## 3.6.2 Resolved #1982 - Can now pic civ-equivalent Great People in great person picker screen By Jack Rainy: - Fixed rare bug of clicking on an unknown civilizations - Display the current amount of gold in the "buy" prompt - Do not allow to purchase extra units requiring unavailable resources Removed pebble symbol from Unciv icon when showing persistent notification - by tobo Performance improvements - by Kentalot Translation updates ## 3.6.1 Resolved #1963 - can now unautomate embarked workers Resolved #1697 by adding information to the special production constructions - by Kentalot By Jack Rainy: - Future Tech can't be picked as a free technology until requirements are met - Can sort cities in overview by food, production etc Resolved #1962 - "infinite zoom" from capacative scrolling is no longer irrecoverable Resolved #1975 - Museum and Factory now give 2 specialist slots Fixed rare crashes when pausing Translation updates ## 3.6.0 Massive multiplayer improvements! Multiplayer screen reworked - by GGGueni Added Multiplayer Turn Notification Service - by wrov/tobo UI of New Game screen updated - by lishaoxia1985 Resolved #1930 - national wonders no longer require built buildings in puppeted cities Nuking a Civ's land is considered an act of war - by Jack Rainy Translation updates ## 3.5.14 Resolved #1926 - fixed unique improvements Resolved #1927- changing new game parameters and exiting the new game screen doesn't change the current game's parameters Resolved #1818 - Marble bonus now displayed in Civilopedia Resolved #1918 - added missing translations Fix tile yields in city screen when in multiplayer - by reversi By Jack Rainy: - Forge increases production of spaceparts - Preview tile improvements Minimap improvements - by lishaoxia1985 Translation updates ## 3.5.13 Moai no longer buildable on terrain features - by lyrjie Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource Resolved #1841 - Legalism grants enqueued buildings - by reversi Minimap can show the whole worldscreen and display cities better - by lishaoxia1985 Captured Khans now automate properly Translation updates ## 3.5.12 Mongolian civ added! - by reversi By Jack Rainy: - Improvements to the Diplomacy overview: better spread and can select specific civs - Research screen centered on current tech Resolved #1859 - skip defeated players' turns in multiplayer Fixed bug where air units in transports couldn't upgrade Tied the unit upkeep scaling to game speed - by lyrjie Translation updates ## 3.5.11 Rectangular maps and better map generation - by reversi Resolved #1847 - Civs defeated by a nuke are now properly destroyed Resolved #1844 - improved worker automation Resolved #1852 - buildings requiring an improved resource now accept resources with great improvements Solved the 'infinite warmongering penalty' bug Resolved #1858 - Automated workers build unique improvements Translation updates ## 3.5.10 Resolved #1827 - can no longer see other (current) player's city production in multiplayer Resolved #1839 - Civs no longer declare war and offer things in the same turn AI no longer sends 'please don't settle cities near us' warnings when at war When disbanding carriers, transported air units move to nearby tiles if they can. If they can't then they're disbanded. Resolved #1457 - no AI-to-AI trades are 'automatically accepted' Translation updates ## 3.5.9 Resolved #1820 - Fixed a crashing bug with the AI trying to ally with defeated City-States, as well as many other minor bugs By Jack Rainy: - Nuclear missile is able to target any tile within the range - Added "Sleep/Fortify until healed" functionality - Fixed relationship bug when capturing cities By lyrjie: - Notification when City-states advance an era disabled - Fixed bug pertaining to unit healing Half-ready Japanese translation added! - by paonty Show name when icon is tapped in resource overview in a label above the icon - by ltrcao Translation updates ## 3.5.8 Buying current construction no longer removes other items from the queue - by reversi Resolved #1757 - Can now see version when running from a desktop Jar Fixed crash in city-state influence notification Solved ANR when waiting for the list of maps Resolved #1808 - Disabled problematic declaration of friendship Translation updates ## 3.5.7 Added Non-continuous rendering setting, to disable animations and save battery - by reversi Add missing Forge and Seaport production bonus uniques - by Teague Lander Fixed anti air units intercept range Fixed aerial transportation crashing bug Add specialist slot description for buildings that provide them - by Teague Lander Quick access to diplomacy screen with other civilizations by tapping city buttons - by ltrcao Translation updates ## 3.5.6 Research agreements! - by lishaoxia1985 Exploring units no longer auto-enter City-States Map editor menu fix - by lyrjie Can no longer acquire another player's tiles in multiplayer - by lyrjie Specialist allocation is immediately viewable on the City screen Legalism fix - by reversi Fix #1759: correct 'turns to construction' for multiple units of the same type - by reversi Translation updates ## 3.5.5 Aircraft Carriers added - by ltrcao and Jack Rainy Popups streamlined - by Azzurite Fixes to Oligarchy - by lyrjie Better support for tile images More tile images by The Bucketeer Translation updates ## 3.5.4 Turkish translations added - by rayray61 By lyrjie: - Starting units no longer spawn on Ancient Ruins/Barbarian encampments - Ships no longer 'teleport' into landlocked cities - Barbarians no longer 'pillage' city ruins Barbarians don't move/attack on the turn of their spawning By reversi: - Legalism policy fix - Fixed "empty entry in construction queue" bug New Resource+Improvement images by The Bucketeer Translation updates ## 3.5.3 By lyrjie: - Can no longer buy the same building multiple times - "Pick construction" tutorial now completes again - Map is revealed after singleplayer defeat More resource images by The Bucketeer Ancient ruins are no longer save-scummable Resolved #1700 - As per original civ, you no longer start with a scout. Translation updates ## 3.5.2 By JackRainy: - Disable France culture boost after Steam Power - Back button prompts dialog for game exit - Janissaries heal after killing Legalism grants culture buildings asap - by r3versi Fix Map Editor Lag - by r3versi Cities can now bombard all tiles within range of 2 - by Vladimir Tanakov barbarian automation - by Vladimir Tanakov Idle units select properly after settling a city - by lyrjie Proper destruction notification for City-States Added Fur resource image Translation updates ## 3.5.1 City constructions queue - by r3versi Songhai Civ added - by Smashfanful and r3versi Game no longer confuses cities with the same name - by r3versi Can no longer buy tiles outside the 3-tile radius - by lyrjie Added the "crudely-drawn map" to ancient ruins outcomes - by lyrjie Visual bugfix for city button growth bar - by drwhut Translation updates ## 3.5.0 Modding for Desktop is now available! More resource images by The Bucketeer Added a growth progress bar to CityButton - by drwhut Translation updates ## 3.4.8 Huge Map Editor update - bush sizes and paint-dragging! - by r3versi "Stop" actions now work again - by r3versi Battery saving rendering (also removes the 'current unit' animation but that's the price to pay) - by r3versi "Sell building" no longer disabled when player has little gold - by lyrjie Performance improvements Tutorial updates ## 3.4.7 Spain civ added - by r3versi Background work towards enabling mods Resolved #1598 - we now save Map Options for new games started Specific AI automation for Missile units means they won't try to move to tiles that they can't move to Translation updates ## 3.4.6 AI no longer attempts to get rid of barbarian encampments with nuclear strikes. All natural wonders now in the game, kudos to The Bucketeer for the art! Can now display pixel resources on the map - for now we have the mineral resources Resolved #1569 - "Patreon" button actually opens Patreon now Natural wonders fixes - by r3versi Civilopedia and Tutorial fixes - by Vladimir Tanakov Added notifications for diplomacy between other civs - by lyrjie Translation updates ## 3.4.5 Resolved #1533 - Defeated City-States no longer "declare war" if you attack their ally Ancient Ruins are now spread out instead of randomized Automated units no longer advance towards enemies they can't attack without dying - by lyrjie Can no longer purchase constructions from cities in resistance New language getting translated: Indonesian! Translation updates ## 3.4.4 Grand Mesa and Mount Fuji artwork by The Bucketeer means they're now in the game! Happiness from worked tiles now computed - by r3versi Polynesian galleys can enter ocean - by lyrjie Barbarians enter owned tiles (difficulty dependant) - by lyrjie Cities no longer connected to capital by water without harbor - by lyrjie Email popup for crash reports on Android - by Vladimir Tanakov Translation updates ## 3.4.3 Most players said Cultural victory was too easy - now requires 5 branches instead of 4 By r3versi: - Unique promotions listed in Promotion screen - Fixed Greece City-States influence unique - Added notifications on losing city state relationship Misc. rare bugfixes when: -liberating cities when you haven't met their original owners -activating "Conduct trade mission" -conquering cities -obsoleting scouts -razing the capital city -first entering a large multiplayer game Translation updates ## 3.4.2 Diplomacy graph size scales with screen space available - by r3versi Game crash popup no longer affected by tutorial settings Fix error due changing language on Android < 4.4 - by r3versi & Vladimir Tanakov Resolved #1493 - Added Nation information to Civilopedia Added Promotion information to Civilopedia Translation updates ## 3.4.1 Fixed more crashes and ANRs related to translations Added loading screen Considerably sped up initial loading time Translation updates ## 3.4.0 Natural wonders are go! :smile: - by r3versi Great scientist now generates science like in original game - by lishaoxia1985 Solved the "0 production for settler" bug Tutorial task table now becomes visible when turning displayTutorials on - kudos @r3versi