[ // Base terrains { "name": "Ocean", "type": "Water", "food": 1, "gold": 1, "movementCost": 1, "RGB": [100,100,255] }, { "name": "Coast", "type": "Water", "food": 1, "movementCost": 1, "RGB": [150,150,255] }, { "name": "Grassland", "type": "Land", "food": 2, "movementCost": 1, "RGB": [109,139,53] }, { "name": "Plains", "type": "Land", "food": 1, "production": 1, "movementCost": 1, "RGB": [200,208,161] }, { "name": "Tundra", "type": "Land", "food": 1, "movementCost": 1, "defenceBonus": -0.1, "RGB": [125,122,113] }, { "name": "Desert", "type": "Land", "movementCost": 1, "defenceBonus": -0.1, "RGB": [ 255, 255, 102] }, { "name": "Lakes", "type": "Water", "food": 2, "gold": 1, "RGB": [ 200, 200, 255], "canHaveOverlay": false }, { "name": "Hill", "type": "Land", "production": 2, "movementCost": 2, "defenceBonus": 0.25, "RGB": [74,81,40], "rough": true }, { "name": "Mountain", "type": "Land", "impassable": true, "RGB": [89, 45, 0] }, { "name": "Snow", "type": "Land", "movementCost": 1, "defenceBonus": -0.1, "RGB": [153, 255, 255] }, // Terrain features { "name": "Forest", "type": "TerrainFeature", "production": 1, "food": 1, "movementCost": 2, "overrideStats": true, "unbuildable": true, "defenceBonus": 0.25, "occursOn": ["Tundra","Plains","Grassland","Hill"], "rough": true }, { "name": "Jungle", "type": "TerrainFeature", "food": 2, "movementCost": 2, "overrideStats": true, "unbuildable": true, "defenceBonus": 0.25, "occursOn": ["Plains","Grassland"], "rough": true }, { "name": "Marsh", "type": "TerrainFeature", "food": -1, "movementCost": 3, "unbuildable": true, "defenceBonus": -0.1, "occursOn": ["Grassland"] }, { "name": "Fallout", "type": "TerrainFeature", "food": -3, "production": -3, "gold": -3, "movementCost": 2, "unbuildable": true, "defenceBonus": -0.15 }, { "name": "Oasis", "type": "TerrainFeature", "food": 3, "gold": 1, "movementCost": 1, "unbuildable": true, "defenceBonus": -0.1, "occursOn": ["Desert"] }, { "name": "Flood plains", "type": "TerrainFeature", "food": 2, "movementCost": 1, "defenceBonus": -0.1, "occursOn": ["Desert"] }, { "name": "Ice", "type": "TerrainFeature", "impassable": true, "overrideStats": true, "occursOn": ["Ocean", "Coast"] }, { "name": "Atoll", "type": "TerrainFeature", "movementCost": 1, "food": 1, "production": 1, "occursOn": ["Coast"] }, // Natural Wonders { "name": "Great Barrier Reef", "type": "NaturalWonder", "food": 2, "production": 1, "gold": 1, "science": 2, "occursOn": ["Coast"], "turnsInto": "Coast", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "Old Faithful", "type": "NaturalWonder", "science": 2, "happiness": 3, "occursOn": ["Grassland","Plains","Tundra","Mountain"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "El Dorado", "type": "NaturalWonder", "culture": 5, "occursOn": ["Plains"], "turnsInto": "Plains", "impassable": true, "unbuildable": true, "uniques": ["Grants 500 Gold to the first civilization to discover it"], "weight": 2 }, { "name": "Fountain of Youth", "type": "NaturalWonder", "happiness": 10, "occursOn": ["Plains"], "turnsInto": "Plains", "impassable": true, "unbuildable": true, "uniques": ["Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game"], "weight": 1 }, { "name": "Grand Mesa", "type": "NaturalWonder", "production": 2, "gold": 3, "occursOn": ["Plains","Desert","Tundra"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "Mount Fuji", "type": "NaturalWonder", "gold": 1, "culture": 5, "occursOn": ["Grassland","Plains"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "Krakatoa", "type": "NaturalWonder", "science": 5, "occursOn": ["Ocean"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "Rock of Gibraltar", "type": "NaturalWonder", "food": 2, "gold": 5, "occursOn": ["Grassland"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "Cerro de Potosi", "type": "NaturalWonder", "gold": 10, "occursOn": ["Plains","Mountain"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 5 }, { "name": "Barringer Crater", "type": "NaturalWonder", "gold": 2, "science": 3, "occursOn": ["Desert","Tundra"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 } ]