[ { "name": "Heal Instantly", "effect": "Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion", "unitTypes": ["Melee","Mounted","Scout","Siege","Ranged","Armor","WaterMelee","WaterRanged","WaterSubmarine"] }, // Ranged+Siege { "name": "Accuracy I", "effect": "Bonus vs units in open terrain 15%", "unitTypes": ["Siege","Ranged"] }, { "name": "Accuracy II", "prerequisites": ["Accuracy I"], "effect": "Bonus vs units in open terrain 15%", "unitTypes": ["Siege","Ranged"] }, { "name": "Accuracy III", "prerequisites": ["Accuracy II"], "effect": "Bonus vs units in open terrain 15%", "unitTypes": ["Siege","Ranged"] }, { "name": "Barrage I", "effect": "Bonus vs units in rough terrain 15%", "unitTypes": ["Siege","Ranged"] }, { "name": "Barrage II", "prerequisites": ["Barrage I"], "effect": "Bonus vs units in rough terrain 15%", "unitTypes": ["Siege","Ranged"] }, { "name": "Barrage III", "prerequisites": ["Barrage II"], "effect": "Bonus vs units in rough terrain 15%", "unitTypes": ["Siege","Ranged"] }, { "name": "Volley", "prerequisites": ["Accuracy I","Barrage I"], "effect": "Bonus vs City 50%", "unitTypes": ["Ranged","Siege"] }, { "name": "Extended Range", "prerequisites": ["Accuracy III","Barrage III","Targeting II","Bombardment II", "Wolfpack II"], "effect": "+1 Range", "unitTypes": ["Ranged","Siege","WaterRanged","WaterSubmarine"] }, { "name": "Indirect Fire", "prerequisites": ["Accuracy III","Barrage III"], "effect": "Ranged attacks may be performed over obstacles", "unitTypes": ["Ranged","Siege"] }, // Melee, Mounted+Armor { "name": "Shock I", "effect": "Bonus vs units in open terrain 15%", "unitTypes": ["Melee","Mounted","Armor"] }, { "name": "Shock II", "prerequisites": ["Shock I"], "effect": "Bonus vs units in open terrain 15%", "unitTypes": ["Melee","Mounted","Armor"] }, { "name": "Shock III", "prerequisites": ["Shock II"], "effect": "Bonus vs units in open terrain 15%", "unitTypes": ["Melee","Mounted","Armor"] }, { "name": "Drill I", "effect": "Bonus vs units in rough terrain 15%", "unitTypes": ["Melee","Mounted","Armor"] }, { "name": "Drill II", "prerequisites": ["Drill I"], "effect": "Bonus vs units in rough terrain 15%", "unitTypes": ["Melee","Mounted","Armor"] }, { "name": "Drill III", "prerequisites": ["Drill II"], "effect": "Bonus vs units in rough terrain 15%", "unitTypes": ["Melee","Mounted","Armor"] }, { "name": "Charge", "prerequisites": ["Shock II","Drill II"], "effect": "Bonus vs wounded units 33%", "unitTypes": ["Mounted","Armor"] }, { "name": "Siege", "prerequisites": ["Shock II","Drill II"], "effect": "Bonus vs City 50%", "unitTypes": ["Melee"] }, { "name": "Formation I", "prerequisites": ["Shock II","Drill II"], "effect": "Bonus vs Mounted 33%", "unitTypes": ["Melee","Mounted"] }, { "name": "Formation II", "prerequisites": ["Formation I"], "effect": "Bonus vs Mounted 33%", "unitTypes": ["Melee","Mounted"] }, { "name": "Blitz", "prerequisites": ["Shock III","Drill III"], "effect": "1 additional attack per turn", "unitTypes": ["Melee","Mounted","Armor"] }, { "name": "Woodsman", "prerequisites": ["Shock III","Drill III"], "effect": "Double movement rate through Forest and Jungle", "unitTypes": ["Melee"] }, { "name": "Medic", "prerequisites": ["Shock I", "Drill I", "Scouting II"], "effect": "This unit and all others in adjacent tiles heal 5 additional HP per turn", "unitTypes": ["Melee","Mounted","Scout"] }, { "name": "Medic II", "prerequisites": ["Medic"], "effect": "This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory.", "unitTypes": ["Melee","Mounted","Scout"] }, // Scout { "name": "Scouting I", "effect": "+1 Visibility Range", "unitTypes": ["Scout"] }, { "name": "Scouting II", "prerequisites": ["Scouting I"], "effect": "+1 Movement", "unitTypes": ["Scout"] }, { "name": "Scouting III", "prerequisites": ["Scouting II"], "effect": "+1 Visibility Range", "unitTypes": ["Scout"] }, // Water melee { "name": "Boarding Party I", "effect": "Bonus vs water units 15%", "unitTypes": ["WaterMelee"] }, { "name": "Boarding Party II", "prerequisites": ["Boarding Party I"], "effect": "Bonus vs water units 15%", "unitTypes": ["WaterMelee"] }, { "name": "Boarding Party III", "prerequisites": ["Boarding Party II"], "effect": "Bonus vs water units 15%", "unitTypes": ["WaterMelee"] }, { "name": "Coastal Raider I", "effect": "Bonus vs City 15%", "unitTypes": ["WaterMelee"] }, { "name": "Coastal Raider II", "prerequisites": ["Coastal Raider I"], "effect": "Bonus vs City 15%", "unitTypes": ["WaterMelee"] }, { "name": "Coastal Raider III", "prerequisites": ["Coastal Raider II"], "effect": "Bonus vs City 15%", "unitTypes": ["WaterMelee"] }, // Submarine { "name": "Wolfpack I", "effect": "Bonus as Attacker [25]%", "unitTypes": ["WaterSubmarine"] }, { "name": "Wolfpack II", "prerequisites": ["Wolfpack I"], "effect": "Bonus as Attacker [25]%", "unitTypes": ["WaterSubmarine"] }, { "name": "Wolfpack III", "prerequisites": ["Wolfpack II"], "effect": "Bonus as Attacker [25]%", "unitTypes": ["WaterSubmarine"] }, // Aircraft Carrier { "name": "Armor Plating I", "effect": "+25% Combat Bonus when defending", "unitTypes": ["WaterAircraftCarrier"] }, { "name": "Armor Plating II", "prerequisites": ["Armor Plating I"], "effect": "+25% Combat Bonus when defending", "unitTypes": ["WaterAircraftCarrier"] }, { "name": "Armor Plating III", "prerequisites": ["Armor Plating II"], "effect": "+25% Combat Bonus when defending", "unitTypes": ["WaterAircraftCarrier"] }, { "name": "Flight Deck I", "effect": "Can carry 1 extra air unit", "unitTypes": ["WaterAircraftCarrier"] }, { "name": "Flight Deck II", "prerequisites": ["Flight Deck I"], "effect": "Can carry 1 extra air unit", "unitTypes": ["WaterAircraftCarrier"] }, { "name": "Flight Deck III", "prerequisites": ["Flight Deck II"], "effect": "Can carry 1 extra air unit", "unitTypes": ["WaterAircraftCarrier"] }, // Bomber { "name": "Siege I", "effect": "Bonus vs City 33%", "unitTypes": ["Bomber"] }, { "name": "Siege II", "prerequisites": ["Siege I"], "effect": "Bonus vs City 33%", "unitTypes": ["Bomber"] }, { "name": "Siege III", "prerequisites": ["Siege II"], "effect": "Bonus vs City 34%", "unitTypes": ["Bomber"] }, { "name": "Evasion", "prerequisites": ["Siege II", "Bombardment II"], "effect": "Reduces damage taken from interception by 50%", "unitTypes": ["Bomber"] }, // Fighter { "name": "Interception I", "effect": "Bonus when intercepting [33]%", "unitTypes": ["Fighter"] }, { "name": "Interception II", "prerequisites": ["Interception I"], "effect": "Bonus when intercepting [33]%", "unitTypes": ["Fighter"] }, { "name": "Interception III", "prerequisites": ["Interception II"], "effect": "Bonus when intercepting [34]%", "unitTypes": ["Fighter"] }, /* { "name": "Dogfighting I", "effect": "Bonus when performing air sweep [33]%", // todo "unitTypes": ["Fighter"] }, { "name": "Dogfighting II", "prerequisites": ["Dogfighting I"], "effect": "Bonus when performing air sweep [33]%", "unitTypes": ["Fighter"] }, { "name": "Dogfighting III", "prerequisites": ["Dogfighting II"], "effect": "Bonus when performing air sweep [34]%", "unitTypes": ["Fighter"] } */ { "name": "Sortie", "prerequisites": ["Interception II", "Dogfighting II"] "effect": "1 extra Interception may be made per turn", "unitTypes": ["Fighter"] }, { "name": "Operational Range", "prerequisites": ["Interception I", /*"Dogfighting I",*/ "Siege I", "Bombardment I"], "effect": "+2 Range", "unitTypes": ["Fighter","Bomber"] }, { "name": "Air Repair", "prerequisites": ["Interception II", /*"Dogfighting II",*/ "Siege II", "Bombardment II"], "effect": "Unit will heal every turn, even if it performs an action", "unitTypes": ["Fighter","Bomber"] }, // Mixed { "name": "Cover I", "effect": "+25% Defence against ranged attacks", "unitTypes": ["Melee","Ranged","Siege"] }, { "name": "Cover II", "prerequisites": ["Cover I"], "effect": "+25% Defence against ranged attacks", "unitTypes": ["Melee","Ranged","Siege"] }, { "name": "March", "prerequisites": ["Accuracy II","Barrage II","Shock III","Drill III"], "effect": "Unit will heal every turn, even if it performs an action", "unitTypes": ["Melee","Ranged","Siege","Mounted"] }, { "name": "Mobility", "prerequisites": ["Shock II","Drill II","Targeting I", "Bombardment I","Boarding Party I", "Coastal Raider I", "Wolfpack I"], "effect": "+1 Movement", "unitTypes": ["Mounted","WaterMelee","WaterRanged","Armor","WaterSubmarine"] }, { "name": "Sentry", "prerequisites": ["Accuracy I","Barrage I","Shock II","Drill II","Bombardment I","Targeting I","Boarding Party I","Coastal Raider I"], "effect": "+1 Visibility Range", "unitTypes": ["Melee","Mounted","WaterRanged","Armor","WaterMelee"] }, { "name": "Logistics", "prerequisites": ["Accuracy III","Barrage III","Targeting III", "Wolfpack III", "Bombardment III", "Coastal Raider III","Boarding Party III","Siege III"], "effect": "1 additional attack per turn", "unitTypes": ["Ranged","Siege","WaterMelee","WaterRanged","WaterSubmarine","Fighter","Bomber"] }, { "name": "Ambush I", "effect": "Bonus vs Armor 25%", "unitTypes": ["Melee","Fighter","Bomber"] }, { "name": "Ambush II", "prerequisites": ["Ambush I"], "effect": "Bonus vs Armor 25%", "unitTypes": ["Melee","Fighter","Bomber"] }, // Water ranged and air units { "name": "Bombardment I", "effect": "Bonus vs land units 33%", "unitTypes": ["WaterRanged","Fighter","Bomber"] }, { "name": "Bombardment II", "prerequisites": ["Bombardment I"], "effect": "Bonus vs land units 33%", "unitTypes": ["WaterRanged","Fighter","Bomber"] }, { "name": "Bombardment III", "prerequisites": ["Bombardment II"], "effect": "Bonus vs land units 34%", "unitTypes": ["WaterRanged","Fighter","Bomber"] }, // Targeting I has different requirements for air and waterranged units, this was the cleanest way to do so { "name": "Targeting I", "effect": "Bonus vs water units 15%", "unitTypes": ["WaterRanged"] }, { "name": "Targeting I (air)", "prerequisites": ["Interception I","Dogfighting I", "Siege I","Bombardment I"] "effect": "Bonus vs water units 15%", "unitTypes": ["Fighter","Bomber"] }, { "name": "Targeting II", "prerequisites": ["Targeting I","Targeting I (air)"], "effect": "Bonus vs water units 15%", "unitTypes": ["WaterRanged","Fighter","Bomber"] }, { "name": "Targeting III", "prerequisites": ["Targeting II"], "effect": "Bonus vs water units 15%", "unitTypes": ["WaterRanged"] }, // Uniques { "name": "Haka War Dance", // only for Maori Warrior and subsequent upgrades "effect": "-10% combat strength for adjacent enemy units" }, { "name": "Rejuvenation", // only for Units that have been close to Natural Wonder Fountain of Youth "effect": "All healing effects doubled" } ]