android { buildToolsVersion "28.0.3" compileSdkVersion 28 sourceSets { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = ['src'] aidl.srcDirs = ['src'] renderscript.srcDirs = ['src'] res.srcDirs = ['res'] assets.srcDirs = ['assets'] jniLibs.srcDirs = ['libs'] } androidTest.setRoot('tests') } packagingOptions { exclude 'META-INF/robovm/ios/robovm.xml' } defaultConfig { applicationId "com.unciv.game" minSdkVersion 14 targetSdkVersion 28 versionCode 177 versionName "2.10.13" } // Had to add this crap for Travis to build, it wanted to sign the app // but couldn't create the debug keystore for some reason signingConfigs { debug { storeFile rootProject.file('debug.keystore') keyAlias 'androiddebugkey' keyPassword 'android' storePassword 'android' } } buildTypes { release { minifyEnabled false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } } // called every time gradle gets executed, takes the native dependencies of // the natives configuration, and extracts them to the proper libs/ folders // so they get packed with the APK. task copyAndroidNatives() { file("libs/armeabi/").mkdirs() file("libs/armeabi-v7a/").mkdirs() file("libs/arm64-v8a/").mkdirs() file("libs/x86_64/").mkdirs() file("libs/x86/").mkdirs() configurations.natives.files.each { jar -> def outputDir = null if(jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a") if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a") if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi") if(jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64") if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86") if(outputDir != null) { copy { from zipTree(jar) into outputDir include "*.so" } } } } task run(type: Exec) { def path def localProperties = project.file("../local.properties") if (localProperties.exists()) { Properties properties = new Properties() localProperties.withInputStream { instr -> properties.load(instr) } def sdkDir = properties.getProperty('sdk.dir') if (sdkDir) { path = sdkDir } else { path = "$System.env.ANDROID_HOME" } } else { path = "$System.env.ANDROID_HOME" } def adb = path + "/platform-tools/adb" commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.unciv.game/AndroidLauncher' } // sets up the Android Eclipse project, using the old Ant based build. eclipse { // need to specify Java source sets explicitly, SpringSource Gradle Eclipse plugin // ignores any nodes added in classpath.file.withXml sourceSets { main { java.srcDirs "src", 'gen' } } jdt { sourceCompatibility = 1.6 targetCompatibility = 1.6 } classpath { plusConfigurations += [ project.configurations.compile ] containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES' } project { name = appName + "-android" natures 'com.android.ide.eclipse.adt.AndroidNature' buildCommands.clear() buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder" buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder" buildCommand "org.eclipse.jdt.core.javabuilder" buildCommand "com.android.ide.eclipse.adt.ApkBuilder" } } // sets up the Android Idea project, using the old Ant based build. idea { module { sourceDirs += file("src") scopes = [ COMPILE: [plus:[project.configurations.compile]]] iml { withXml { def node = it.asNode() def builder = NodeBuilder.newInstance() builder.current = node builder.component(name: "FacetManager") { facet(type: "android", name: "Android") { configuration { option(name: "UPDATE_PROPERTY_FILES", value:"true") } } } } } } }