## 3.6.5 Resolved #2065 - Units can no longer sleep while fortified - by Vladimir Tanakov Resolved #2033 - Happiness from tiles is always considered correctly in regards to food consumption Resolved #2035 - Strategic resources are affected by map generation parameters Resolved #2055 - cities once again bombard melee units Fixed rare crash when diplomacy values change while ending the turn UI updates - by lishaoxia1985 Translation updates ## 3.6.4 By Jack Rainy: - Civilization rankings (Richest, Strongest, Most Fertile, Largest, etc.) - Can now buy buildings from queue - Include Nations in the calculation of a translation's percentage Eiffel Tower effect changed to reflect original Civ - by lishaoxia1985 Translation updates ## 3.6.3 Workers automate roads/railroads overseas, railroads connect through harbors - by przystasz Multiplayer Notification Fix - by tobo Fixed wrong placement of purchased/upgraded units - by Jack Rainy Tile stats in city now shown in a row - by reversi Refactor for unit actions - by Kentalot Resolved #1986 - research agreement cost consistency Resolved #2012 - starting locations no longer visible Victory screen shows the viewing player in multiplayer games Translation updates ## 3.6.2 Resolved #1982 - Can now pic civ-equivalent Great People in great person picker screen By Jack Rainy: - Fixed rare bug of clicking on an unknown civilizations - Display the current amount of gold in the "buy" prompt - Do not allow to purchase extra units requiring unavailable resources Removed pebble symbol from Unciv icon when showing persistent notification - by tobo Performance improvements - by Kentalot Translation updates ## 3.6.1 Resolved #1963 - can now unautomate embarked workers Resolved #1697 by adding information to the special production constructions - by Kentalot By Jack Rainy: - Future Tech can't be picked as a free technology until requirements are met - Can sort cities in overview by food, production etc Resolved #1962 - "infinite zoom" from capacative scrolling is no longer irrecoverable Resolved #1975 - Museum and Factory now give 2 specialist slots Fixed rare crashes when pausing Translation updates ## 3.6.0 Massive multiplayer improvements! Multiplayer screen reworked - by GGGueni Added Multiplayer Turn Notification Service - by wrov/tobo UI of New Game screen updated - by lishaoxia1985 Resolved #1930 - national wonders no longer require built buildings in puppeted cities Nuking a Civ's land is considered an act of war - by Jack Rainy Translation updates ## 3.5.14 Resolved #1926 - fixed unique improvements Resolved #1927- changing new game parameters and exiting the new game screen doesn't change the current game's parameters Resolved #1818 - Marble bonus now displayed in Civilopedia Resolved #1918 - added missing translations Fix tile yields in city screen when in multiplayer - by reversi By Jack Rainy: - Forge increases production of spaceparts - Preview tile improvements Minimap improvements - by lishaoxia1985 Translation updates ## 3.5.13 Moai no longer buildable on terrain features - by lyrjie Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource Resolved #1841 - Legalism grants enqueued buildings - by reversi Minimap can show the whole worldscreen and display cities better - by lishaoxia1985 Captured Khans now automate properly Translation updates ## 3.5.12 Mongolian civ added! - by reversi By Jack Rainy: - Improvements to the Diplomacy overview: better spread and can select specific civs - Research screen centered on current tech Resolved #1859 - skip defeated players' turns in multiplayer Fixed bug where air units in transports couldn't upgrade Tied the unit upkeep scaling to game speed - by lyrjie Translation updates ## 3.5.11 Rectangular maps and better map generation - by reversi Resolved #1847 - Civs defeated by a nuke are now properly destroyed Resolved #1844 - improved worker automation Resolved #1852 - buildings requiring an improved resource now accept resources with great improvements Solved the 'infinite warmongering penalty' bug Resolved #1858 - Automated workers build unique improvements Translation updates ## 3.5.10 Resolved #1827 - can no longer see other (current) player's city production in multiplayer Resolved #1839 - Civs no longer declare war and offer things in the same turn AI no longer sends 'please don't settle cities near us' warnings when at war When disbanding carriers, transported air units move to nearby tiles if they can. If they can't then they're disbanded. Resolved #1457 - no AI-to-AI trades are 'automatically accepted' Translation updates ## 3.5.9 Resolved #1820 - Fixed a crashing bug with the AI trying to ally with defeated city states, as well as many other minor bugs By Jack Rainy: - Nuclear missile is able to target any tile within the range - Added "Sleep/Fortify until healed" functionality - Fixed relationship bug when capturing cities By lyrjie: - Notification when City-states advance an era disabled - Fixed bug pertaining to unit healing Half-ready Japanese translation added! - by paonty Show name when icon is tapped in resource overview in a label above the icon - by ltrcao Translation updates ## 3.5.8 Buying current construction no longer removes other items from the queue - by reversi Resolved #1757 - Can now see version when running from a desktop Jar Fixed crash in city-state influence notification Solved ANR when waiting for the list of maps Resolved #1808 - Disabled problematic declaration of friendship Translation updates ## 3.5.7 Added Non-continuous rendering setting, to disable animations and save battery - by reversi Add missing Forge and Seaport production bonus uniques - by Teague Lander Fixed anti air units intercept range Fixed aerial transportation crashing bug Add specialist slot description for buildings that provide them - by Teague Lander Quick access to diplomacy screen with other civilizations by tapping city buttons - by ltrcao Translation updates ## 3.5.6 Research agreements! - by lishaoxia1985 Exploring units no longer auto-enter city states Map editor menu fix - by lyrjie Can no longer acquire another player's tiles in multiplayer - by lyrjie Specialist allocation is immediately viewable on the City screen Legalism fix - by reversi Fix #1759: correct 'turns to construction' for multiple units of the same type - by reversi Translation updates ## 3.5.5 Aircraft Carriers added - by ltrcao and Jack Rainy Popups streamlined - by Azzurite Fixes to Oligarchy - by lyrjie Better support for tile images More tile images by The Bucketeer Translation updates ## 3.5.4 Turkish translations added - by rayray61 By lyrjie: - Starting units no longer spawn on Ancient Ruins/Barbarian encampments - Ships no longer 'teleport' into landlocked cities - Barbarians no longer 'pillage' city ruins Barbarians don't move/attack on the turn of their spawning By reversi: - Legalism policy fix - Fixed "empty entry in construction queue" bug New Resource+Improvement images by The Bucketeer Translation updates ## 3.5.3 By lyrjie: - Can no longer buy the same building multiple times - "Pick construction" tutorial now completes again - Map is revealed after singleplayer defeat More resource images by The Bucketeer Ancient ruins are no longer save-scummable Resolved #1700 - As per original civ, you no longer start with a scout. Translation updates ## 3.5.2 By JackRainy: - Disable France culture boost after Steam Power - Back button prompts dialog for game exit - Janissaries heal after killing Legalism grants culture buildings asap - by r3versi Fix Map Editor Lag - by r3versi Cities can now bombard all tiles within range of 2 - by Vladimir Tanakov barbarian automation - by Vladimir Tanakov Idle units select properly after settling a city - by lyrjie Proper destruction notification for city states Added Fur resource image Translation updates ## 3.5.1 City constructions queue - by r3versi Songhai Civ added - by Smashfanful and r3versi Game no longer confuses cities with the same name - by r3versi Can no longer buy tiles outside the 3-tile radius - by lyrjie Added the "crudely-drawn map" to ancient ruins outcomes - by lyrjie Visual bugfix for city button growth bar - by drwhut Translation updates ## 3.5.0 Modding for Desktop is now available! More resource images by The Bucketeer Added a growth progress bar to CityButton - by drwhut Translation updates ## 3.4.8 Huge Map Editor update - bush sizes and paint-dragging! - by r3versi "Stop" actions now work again - by r3versi Battery saving rendering (also removes the 'current unit' animation but that's the price to pay) - by r3versi "Sell building" no longer disabled when player has little gold - by lyrjie Performance improvements Tutorial updates ## 3.4.7 Spain civ added - by r3versi Background work towards enabling mods Resolved #1598 - we now save map options for new games started Specific AI automation for Missile units means they won't try to move to tiles that they can't move to Translation updates ## 3.4.6 AI no longer attempts to get rid of barbarian encampments with nuclear strikes. All natural wonders now in the game, kudos to The Bucketeer for the art! Can now display pixel resources on the map - for now we have the mineral resources Resolved #1569 - "Patreon" button actually opens Patreon now Natural wonders fixes - by r3versi Civilopedia and Tutorial fixes - by Vladimir Tanakov Added notifications for diplomacy between other civs - by lyrjie Translation updates ## 3.4.5 Resolved #1533 - Defeated city states no longer "declare war" if you attack their ally Ancient Ruins are now spread out instead of randomized Automated units no longer advance towards enemies they can't attack without dying - by lyrjie Can no longer purchase constructions from cities in resistance New language getting translated: Indonesian! Translation updates ## 3.4.4 Grand Mesa and Mount Fuji artwork by The Bucketeer means they're now in the game! Happiness from worked tiles now computed - by r3versi Polynesian galleys can enter ocean - by lyrjie Barbarians enter owned tiles (difficulty dependant) - by lyrjie Cities no longer connected to capital by water without harbor - by lyrjie Email popup for crash reports on Android - by Vladimir Tanakov Translation updates ## 3.4.3 Most players said Cultural victory was too easy - now requires 5 branches instead of 4 By r3versi: - Unique promotions listed in Promotion screen - Fixed Greece City states influence unique - Added notifications on losing city state relationship Misc. rare bugfixes when: -liberating cities when you haven't met their original owners -activating "Conduct trade mission" -conquering cities -obsoleting scouts -razing the capital city -first entering a large multiplayer game Translation updates ## 3.4.2 Diplomacy graph size scales with screen space available - by r3versi Game crash popup no longer affected by tutorial settings Fix error due changing language on Android < 4.4 - by r3versi & Vladimir Tanakov Resolved #1493 - Added Nation information to Civilopedia Added Promotion information to Civilopedia Translation updates ## 3.4.1 Fixed more crashes and ANRs related to translations Added loading screen Considerably sped up initial loading time Translation updates ## 3.4.0 Natural wonders are go! :smile: - by r3versi Great scientist now generates science like in original game - by lishaoxia1985 Solved the "0 production for settler" bug Tutorial task table now becomes visible when turning displayTutorials on - kudos @r3versi