[ // Base terrains { name:"Ocean", type:"Water", food:1, gold:1, movementCost:1, RGB: [100,100,255] }, { name:"Coast", type:"Water", food:1, movementCost:1, RGB: [150,150,255] }, { name:"Grassland", type:"Land", food:2, movementCost:1, RGB: [109,139,53] }, { name:"Plains", type:"Land", food:1, production:1, movementCost:1, RGB: [200,208,161] }, { name:"Tundra", type:"Land", food:1, movementCost:1, defenceBonus: -0.1, RGB: [125,122,113] }, { name:"Desert", type:"Land", movementCost:1, defenceBonus: -0.1, RGB: [ 255, 255, 102] }, { name:"Lakes", type:"Water", food:1, gold:1, RGB: [ 200, 200, 255], canHaveOverlay:false }, { name:"Hill", type:"Land", production:2, movementCost:2, defenceBonus: 0.25, RGB: [74,81,40] }, { name:"Mountain", type:"Land", impassable:true, RGB: [89, 45, 0] }, /* { name:"Snow", type:"Land", movementCost:1, defenceBonus: -0.1, RGB: [153, 255, 255] }, */ // Terrain features { name:"Forest", type:"TerrainFeature", production:1, food:1, movementCost:2, overrideStats:true, unbuildable:true, defenceBonus: 0.25, occursOn:["Tundra","Plains","Grassland","Hill"] }, { name:"Jungle", type:"TerrainFeature", food:2, movementCost:2, overrideStats:true, unbuildable:true, defenceBonus: 0.25, occursOn:["Plains","Grassland"] }, { name:"Marsh", type:"TerrainFeature", food:-1, movementCost:3, unbuildable:true, defenceBonus: -0.1, occursOn:["Grassland"] }, { name:"Oasis", type:"TerrainFeature", food:3, movementCost:1, unbuildable:true, defenceBonus: -0.1, occursOn:["Desert"] }, { name:"Flood plains", type:"TerrainFeature", food:2, movementCost:1, defenceBonus: -0.1, occursOn:["Desert"] } ]