[ // Base terrains { name:"Ocean", type:"Water", food:1, gold:1, movementCost:1, RGB: [100,100,255] }, { name:"Coast", type:"Water", food:1, movementCost:1, RGB: [150,150,255] }, { name:"Grassland", type:"Land", food:2, movementCost:1, RGB: [109,139,53] }, { name:"Plains", type:"Land", food:1, production:1, movementCost:1, RGB: [200,208,161] }, { name:"Tundra", type:"Land", food:1, movementCost:1, defenceBonus: -0.1, RGB: [125,122,113] }, { name:"Desert", type:"Land", movementCost:1, defenceBonus: -0.1, RGB: [ 255, 255, 102] }, { name:"Lakes", type:"Water", food:2, gold:1, RGB: [ 200, 200, 255], canHaveOverlay:false }, { name:"Hill", type:"Land", production:2, movementCost:2, defenceBonus: 0.25, RGB: [74,81,40], rough: true }, { name:"Mountain", type:"Land", impassable:true, RGB: [89, 45, 0] }, /* { name:"Snow", type:"Land", movementCost:1, defenceBonus: -0.1, RGB: [153, 255, 255] }, */ // Terrain features { name:"Forest", type:"TerrainFeature", production:1, food:1, movementCost:2, overrideStats:true, unbuildable:true, defenceBonus: 0.25, occursOn:["Tundra","Plains","Grassland","Hill"], rough: true }, { name:"Jungle", type:"TerrainFeature", food:2, movementCost:2, overrideStats:true, unbuildable:true, defenceBonus: 0.25, occursOn:["Plains","Grassland"], rough: true }, { name:"Marsh", type:"TerrainFeature", food:-1, movementCost:3, unbuildable:true, defenceBonus: -0.1, occursOn:["Grassland"] }, { name:"Fallout", type:"TerrainFeature", food:-3, production:-3, gold:-3, movementCost:2, unbuildable:true, defenceBonus: -0.15, }, { name:"Oasis", type:"TerrainFeature", food:3, gold:1, movementCost:1, unbuildable:true, defenceBonus: -0.1, occursOn:["Desert"] }, { name:"Flood plains", type:"TerrainFeature", food:2, movementCost:1, defenceBonus: -0.1, occursOn:["Desert"] }, // Natural Wonders { name: "Great Barrier Reef", type: "NaturalWonder", food: 2, production: 1, gold: 1, science: 2, occursOn: ["Coast"], turnsInto: "Coast", impassable: true, unbuildable: true, weight: 10 }, { name: "Old Faithful", type: "NaturalWonder", science: 2, happiness: 3, occursOn: ["Grassland","Plains","Tundra","Mountain"], turnsInto: "Mountain", impassable: true, unbuildable: true, weight: 10 }, { name: "El Dorado", type: "NaturalWonder", culture: 5, occursOn: ["Plains"], turnsInto: "Plains", impassable: true, unbuildable: true, uniques: ["Grants 500 Gold to the first civilization to discover it"], weight: 2 }, { name: "Fountain of Youth", type: "NaturalWonder", happiness: 10, occursOn: ["Plains"], turnsInto: "Plains", impassable: true, unbuildable: true, uniques: ["Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game"], weight: 1 }, { name: "Grand Mesa", type: "NaturalWonder", production: 2, gold: 3, occursOn: ["Plains","Desert","Tundra"], turnsInto: "Mountain", impassable: true, unbuildable: true, weight: 10 }, { name: "Mount Fuji", type: "NaturalWonder", gold: 1, culture: 5, occursOn: ["Grassland","Plains"], turnsInto: "Mountain", impassable: true, unbuildable: true, weight: 10 }, { name: "Krakatoa", type: "NaturalWonder", science: 5, occursOn: ["Ocean"], turnsInto: "Mountain", impassable: true, unbuildable: true, weight: 10 }, { name: "Rock of Gibraltar", type: "NaturalWonder", food: 2, gold: 5, occursOn: ["Grassland"], turnsInto: "Mountain", impassable: true, unbuildable: true, weight: 10 }, { name: "Cerro de Potosi", type: "NaturalWonder", gold: 10, occursOn: ["Plains","Mountain"], turnsInto: "Mountain", impassable: true, unbuildable: true, weight: 5 }, { name: "Barringer Crater", type: "NaturalWonder", gold: 2, science: 3, occursOn: ["Desert","Tundra"], turnsInto: "Mountain", impassable: true, unbuildable: true, weight: 10 }, ]