[ // Ancient Era { name:"Palace", isNationalWonder:true, production:3, science:3, gold:3, culture:1, cost:1, uniques:["Indicates the capital city"] }, { name:"Monument", culture:2, cost:40, hurryCostModifier:40, maintenance:1 }, { name:"Granary", food:2, resourceBonusStats:{food:1}, maintenance:1, hurryCostModifier:25, requiredTech:"Pottery" }, { name:"Stone Works", happiness:1, production:1 requiredNearbyImprovedResources:["Marble","Stone"] resourceBonusStats:{production:1}, maintenance:1, hurryCostModifier:25, requiredTech:"Calendar" }, { name:"Stonehenge", culture:6, isWonder:true, greatPersonPoints:{production:1}, requiredTech:"Calendar" }, { name:"Library", hurryCostModifier:25, maintenance:1, uniques:["+1 Science Per 2 Population"], requiredTech:"Writing" }, { name:"The Great Library", science:3, culture:1, greatPersonPoints:{science:1}, isWonder:true, providesFreeBuilding: "Library", freeTechs:1, requiredTech:"Writing" }, { name:"Paper Maker", replaces:"Library", uniqueTo:"China", hurryCostModifier:25, gold:2, uniques:["+1 Science Per 2 Population"], requiredTech:"Writing" }, { name:"Circus", requiredNearbyImprovedResources:["Ivory","Horses"] happiness:2, hurryCostModifier:25, requiredTech:"Trapping" }, { name:"Walls", cityStrength:5, cityHealth:50, hurryCostModifier:25, requiredTech:"Masonry" }, { name:"Walls of Babylon", replaces:"Walls", cost:65, uniqueTo:"Babylon", cityStrength:6, cityHealth:100, hurryCostModifier:25, requiredTech:"Masonry" }, { name:"The Pyramids", culture:1, greatPersonPoints:{production:1}, isWonder:true, uniques:["Worker construction increased 25%","Provides 2 free workers"], requiredTech:"Masonry" }, { name:"Barracks", xpForNewUnits:15, hurryCostModifier:25, maintenance:1, requiredTech:"Bronze Working" }, { name:"Colossus", culture:1, gold:5, greatPersonPoints:{gold:1}, isWonder:true, uniques:["Can only be built in coastal cities", "+1 gold from worked water tiles in city"], requiredTech:"Iron Working" }, { name:"Krepost", replaces:"Barracks", uniqueTo:"Russia" xpForNewUnits:15, hurryCostModifier:25, maintenance:1, uniques:["Culture and Gold costs of acquiring new tiles reduced by 25% in this city"] requiredTech:"Bronze Working" }, // Classical Era { name:"Lighthouse", hurryCostModifier:25, maintenance:1, resourceBonusStats:{food:1}, uniques:["Can only be built in coastal cities","+1 food from Ocean and Coast tiles"] requiredTech:"Optics" }, { name:"The Great Lighthouse", culture:1, greatPersonPoints:{gold:1}, isWonder:true, providesFreeBuilding: "Lighthouse", uniques:["Can only be built in coastal cities", "All military naval units receive +1 movement and +1 sight"] requiredTech:"Optics" }, { name:"Stable", maintenance:1, requiredNearbyImprovedResources:["Horses","Sheep","Cattle"] resourceBonusStats:{production:1}, hurryCostModifier:25, uniques:["+15% Production when building Mounted Units in this city"] requiredTech:"Horseback Riding" }, { name:"Circus Maximus", happiness:5, culture:1, isNationalWonder:true, requiredBuildingInAllCities:"Colosseum", requiredTech:"Horseback Riding" }, { name:"Hanging Gardens", greatPersonPoints:{culture:1}, food:10, culture:1, isWonder:true, requiredTech:"Mathematics" }, { name:"Colosseum", maintenance:1, happiness:2, hurryCostModifier:25, requiredTech:"Construction" }, { name:"Terracotta Army", culture:6, isWonder:true, requiredTech:"Construction" }, { name:"Temple", culture:3, specialistSlots:{culture:1}, requiredBuilding:"Monument", maintenance:2, hurryCostModifier:25, requiredTech:"Philosophy" }, { name:"Burial Tomb", replaces:"Temple", uniqueTo:"Egypt", culture:3, happiness:1, specialistSlots:{culture:1}, requiredBuilding:"Monument", hurryCostModifier:25, requiredTech:"Philosophy" }, /* { name:"Mud Pyramid Mosque", replaces:"Temple", uniqueTo:"Songhai", //No manteinance hurryCostModifier:15, culture:4, requiredBuilding:"Monument", requiredTech:"Philosophy" }, */ { name:"The Oracle", culture:3, greatPersonPoints:{science:1}, isWonder:true, uniques:["Free Social Policy"], requiredTech:"Philosophy" }, { name:"Market", gold:2, specialistSlots:{gold:1}, hurryCostModifier:25, percentStatBonus:{gold:25}, requiredTech:"Currency" }, { name:"Bazaar", replaces:"Market", uniqueTo:"Arabia", gold:2, specialistSlots:{gold:1}, hurryCostModifier:25, percentStatBonus:{gold:25}, uniques:["Provides 1 extra copy of each improved luxury resource near this City", "+2 Gold for each source of Oil and oasis"], requiredTech:"Currency" }, { name:"Mint", maintenance:0, requiredNearbyImprovedResources:["Gold","Silver"], resourceBonusStats:{gold:2}, hurryCostModifier:25, requiredTech:"Currency" }, { name:"Aqueduct", maintenance:1, hurryCostModifier:25, uniques:["40% of food is carried over after a new citizen is born"] requiredTech:"Engineering" }, { name:"Great Wall", culture:1, greatPersonPoints:{production:1}, isWonder:true, providesFreeBuilding: "Walls", freeTechs:1, uniques:["Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite)"] requiredTech:"Engineering" }, // Medieval Era { name:"Monastery", maintenance:0, requiredNearbyImprovedResources:["Wine","Incense"], resourceBonusStats:{culture:2}, hurryCostModifier:25, requiredTech:"Theology" }, { name:"Hagia Sophia", culture:1, greatPersonPoints:{culture:1}, isWonder:true, uniques:["+33% great person generation in all cities"], requiredTech:"Theology" }, { name:"National College", science:3, culture:1, isNationalWonder:true, percentStatBonus:{science:50}, requiredBuildingInAllCities:"Library", requiredTech:"Civil Service" }, { name:"Chichen Itza", culture:1, greatPersonPoints:{production:1}, isWonder:true, uniques:["Golden Age length increases +50%"], requiredTech:"Civil Service" }, { name:"Machu Picchu", gold:5, greatPersonPoints:{gold:1}, culture:1, isWonder:true, uniques:["Gold from all trade routes +25%"], requiredTech:"Guilds" }, { name:"Workshop", maintenance:2, production:2, specialistSlots:{production:1}, hurryCostModifier:25, percentStatBonus:{production:15}, requiredTech:"Metal Casting" }, /* { name:"Longhouse", replaces:"Workshop", uniqueTo:"Iroquois", maintenance:2, production:2, specialistSlots:{production:1}, hurryCostModifier:25, uniques:["Forests provide +1 production"], requiredTech:"Metal Casting" }, */ { name:"Forge", maintenance:1, hurryCostModifier:25, requiredNearbyImprovedResources:["Iron"], resourceBonusStats:{production:1}, requiredTech:"Metal Casting" }, { name:"Harbor", maintenance:2, hurryCostModifier:25, uniques:["+1 production from all sea resources worked by the city", "Connects trade routes over water","Can only be built in coastal cities"] requiredTech:"Compass" }, { name:"University", maintenance:2, hurryCostModifier:15, percentStatBonus:{science:33}, specialistSlots:{science:2}, requiredBuilding:"Library", uniques:["Jungles provide +2 science"], requiredTech:"Education" }, { name:"Oxford University", science:3, culture:1, freeTechs:1, isNationalWonder:true, percentStatBonus:{science:50}, requiredBuildingInAllCities:"University", requiredTech:"Education" }, /* { name:"Wat", replaces:"University", uniqueTo:"Siam", maintenance:2, hurryCostModifier:15, percentStatBonus:{science:33}, specialistSlots:{science:2}, culture:1, requiredBuilding:"Library", uniques:["Jungles provide +2 science"], requiredTech:"Education" }, */ { name:"Castle", cityStrength:7, cityHealth:25, hurryCostModifier:25, requiredBuilding:"Walls", requiredTech:"Chivalry" }, { name:"Mughal Fort", replaces:"Castle", uniqueTo:"India", cityStrength:7, cityHealth:25, culture:2, hurryCostModifier:25, requiredBuilding:"Walls", requiredTech:"Chivalry" }, { name:"Angkor Wat", culture:1, greatPersonPoints:{production:1}, isWonder:true, uniques:["Cost of acquiring new tiles reduced by 25%"], requiredTech:"Chivalry" }, { name:"Alhambra", culture:1, greatPersonPoints:{culture:1}, isWonder:true, providesFreeBuilding:"Castle", percentStatBonus:{culture:20}, uniques:["All newly-trained melee, mounted, and armored units in this city receive the Drill I promotion"], requiredTech:"Chivalry" }, { name:"Ironworks", production:8, culture:1, isWonder:true, requiredBuildingInAllCities:"Workshop", requiredTech:"Machinery" }, { name:"Notre Dame", culture:1, happiness:10, greatPersonPoints:{gold:1}, isWonder:true, requiredTech:"Physics" }, { name:"Armory", xpForNewUnits:15, hurryCostModifier:25, maintenance:1, requiredBuilding:"Barracks", requiredTech:"Steel" }, // Renaissance Era { name:"Observatory", maintenance:2, hurryCostModifier:25, percentStatBonus:{science:50}, requiredBuilding:"Library", uniques:["Must be next to mountain"], requiredTech:"Astronomy" }, { name:"Opera House", culture:4, specialistSlots:{culture:1}, hurryCostModifier:10, requiredBuilding:"Temple", maintenance:2, requiredTech:"Acoustics" }, { name:"Sistine Chapel", culture:1, isWonder:true, uniques:["Culture in all cities increased by 25%"], requiredTech:"Acoustics" }, { name:"Bank", gold:2, specialistSlots:{gold:1}, hurryCostModifier:15, percentStatBonus:{gold:25}, requiredBuilding:"Market", requiredTech:"Banking" }, /* { name:"Satrap's Court", replaces:"Bank", uniqueTo:"Persia", gold:3, specialistSlots:{gold:1}, happiness:2, hurryCostModifier:15, percentStatBonus:{gold:25}, uniques:["+1 Gold per incoming trade route (and +1 Gold for the foreign owner)"], requiredBuilding:"Market", requiredTech:"Banking" }, */ { name:"Hanse", replaces:"Bank", uniqueTo:"Germany", gold:2, specialistSlots:{gold:1}, hurryCostModifier:15, percentStatBonus:{gold:25}, uniques:["+5% Production for every Trade Route with a City-State in the empire"] requiredBuilding:"Market", requiredTech:"Banking" }, { name:"Forbidden Palace", culture:1, isWonder:true, uniques:["Unhappiness from population decreased by 10%"], requiredTech:"Banking" }, { name:"Theatre", happiness:3, hurryCostModifier:10, maintenance:2, requiredBuilding:"Colosseum", requiredTech:"Printing Press" }, { name:"Leaning Tower of Pisa", culture:1, isWonder:true, uniques:["Free Great Person"] requiredTech:"Printing Press" }, { name:"Himeji Castle", culture:1, isWonder:true, greatPersonPoints:{production:2} providesFreeBuilding:"Castle", uniques:["+15% combat strength for units fighting in friendly territory"] // todo requiredTech:"Gunpowder" }, { name:"Museum", culture:5, specialistSlots:{culture:1}, requiredBuilding:"Opera House", maintenance:3, hurryCostModifier:0, requiredTech:"Archaeology" }, { name:"Hermitage", percentStatBonus:{culture:50}, culture:5, isNationalWonder:true, requiredBuildingInAllCities:"Opera House", requiredTech:"Archaeology" }, { name:"The Louvre", culture:1, happiness:4, isWonder:true, uniques:["Free Great Artist Appears"], requiredTech:"Archaeology" }, { name:"Seaport", hurryCostModifier:25, maintenance:2, uniques:["+1 production and gold from all sea resources worked by the city", "Can only be built in coastal cities", "+15% production of naval units"] requiredTech:"Navigation" }, { name:"Taj Mahal", culture:1, happiness:4, isWonder:true, uniques:["Empire enters golden age"], requiredTech:"Architecture" }, { name:"Porcelain Tower", culture:1, greatPersonPoints:{science:2}, isWonder:true, uniques:["Free great scientist appears","Production to science conversion in cities increased by 33%"], requiredTech:"Architecture" }, { name:"Windmill", production:2, specialistSlots:{production:1}, hurryCostModifier:25, maintenance:2, percentStatBonus:{production:10}, requiredTech:"Economics" }, // Industrial Era { name:"Public School", science:3, specialistSlots:{science:1}, requiredBuilding:"University", maintenance:3, hurryCostModifier:0, uniques:["+1 Science Per 2 Population"], requiredTech:"Scientific Theory" }, { name:"Factory", production:4, percentStatBonus:{production:10}, specialistSlots:{production:1}, requiredBuilding:"Workshop", maintenance:3, hurryCostModifier:0, requiredResource:"Coal", requiredTech:"Industrialization" }, { name:"Military Academy", xpForNewUnits:15, hurryCostModifier:25, maintenance:1, requiredBuilding:"Armory", requiredTech:"Military Science" }, { name:"Hospital", food:5, requiredBuilding:"Aqueduct", maintenance:2, hurryCostModifier:0, requiredTech:"Biology" }, { name:"Stock Exchange", gold:3, percentStatBonus:{gold:25}, specialistSlots:{gold:2}, hurryCostModifier:15, requiredBuilding:"Bank", requiredTech:"Electricity" }, { name:"Big Ben", culture:1, gold:4, isWonder:true, uniques:["-15% to purchasing items in cities"], requiredTech:"Industrialization" }, // Modern Era { name:"Broadcast Tower", culture:3, percentStatBonus:{culture:33}, requiredBuilding:"Museum", maintenance:3, requiredTech:"Radio" }, { name:"Eiffel Tower", culture:1, happiness:5 isWonder:true, uniques:["Provides 1 happiness per social policy"], requiredTech:"Radio" }, { name:"Statue of Liberty", culture:1, isWonder:true, uniques:["+1 Production from specialists"], requiredTech:"Replaceable Parts" }, { name:"Research Lab", science:4, percentStatBonus:{science:50}, specialistSlots:{science:1}, requiredBuilding:"Public School", maintenance:3, requiredTech:"Plastics" }, { name:"Stadium", happiness:4, requiredBuilding:"Theatre", maintenance:2, requiredTech:"Refrigeration" }, { name:"Cristo Redentor", culture:5, isWonder:true, uniques:["Culture cost of adopting new Policies reduced by 10%"], requiredTech:"Flight" }, { name:"Kremlin", culture:3, isWonder:true, uniques:["Defensive buildings in all cities are 25% more effective"], requiredTech:"Railroad" }, { name:"Neuschwanstein", happiness:2, culture:4, gold:6, isWonder:true, uniques:["+1 happiness, +2 culture and +3 gold from every Castle"], requiredTech:"Railroad" }, // Information Era { name:"Medical Lab", requiredBuilding:"Hospital", maintenance:3, requiredTech:"Pharmaceuticals", uniques:["25% of food is carried over after a new citizen is born"] }, { name:"Nuclear Plant", production:5, percentStatBonus:{production:15}, requiredBuilding:"Factory", maintenance:3, cannotBeBuiltWith:"Solar Plant", requiredResource:"Uranium", requiredTech:"Nuclear Fission" }, { name:"Solar Plant", production:5, percentStatBonus:{production:15}, requiredBuilding:"Factory", maintenance:3, cannotBeBuiltWith:"Nuclear Plant", requiredTech:"Ecology", uniques:["Must be next to desert"] }, { name:"Sydney Opera House", isWonder:true, percentStatBonus:{culture:50}, uniques:["Free Social Policy","Can only be built in coastal cities"], requiredTech:"Ecology" }, /* { name:"CN Tower", isWonder:true, culture:1, greatPersonPoints:{production:1} providesFreeBuilding:"Broadcast Tower" uniques:["+1 population in each city","+1 happiness in each city"] requiredTech:"Telecommunications" // todo doesn't exist yet! },*/ { name:"Pentagon", isWonder:true, culture:1, greatPersonPoints:{production:2} uniques:["Gold cost of upgrading military units reduced by 33%"] requiredTech:"Combined Arms" }, { name:"Spaceship Factory", production:3, requiredResource:"Aluminum", cost:360, uniques:["Increases production of spaceship parts by 50%"] requiredTech:"Robotics" }, { name:"SS Booster", requiredResource:"Aluminum", requiredTech:"Robotics", uniques:["Spaceship part"] }, { name:"Apollo Program", cost:1500, isNationalWonder:true, uniques:["Enables construction of Spaceship parts"], requiredTech:"Rocketry" }, // Future Era { name:"Hubble Space Telescope", cost:1250, isWonder:true, providesFreeBuilding: "Spaceship Factory", uniques:["2 free great scientists appear", "Increases production of spaceship parts by 25%"], requiredTech:"Satellites" }, { name:"SS Cockpit", requiredResource:"Aluminum", requiredTech:"Satellites", uniques:["Spaceship part"] }, { name:"SS Engine", requiredResource:"Aluminum", requiredTech:"Particle Physics", uniques:["Spaceship part"] }, { name:"SS Stasis Chamber", requiredResource:"Aluminum", requiredTech:"Nanotechnology", uniques:["Spaceship part"] } ]