{ PolicyPickerScreen: [ [ "Each turn, the culture you gain from all your ", " cities is added to your Civilization's culture.", "When you have enough culture, you may pick a ", " Social Policy, each one giving you a certain bonus." ], [ "The policies are organized into branches, with each", " branch providing a bonus ability when all policies ", " in the branch have been adopted." ], [ "With each policy adopted, and with each city built,", " the cost of adopting another policy rises - so choose wisely!" ] ], CityEntered: [ [ "Welcome to your first city!", "As on now, you only have 1 population,", " but this will grow when you amass enough surplus food" ], [ "Similarly, your city's borders grow when you", " amass enough culture, which is not generated", " by tiles but rather by buildings." ], [ "Each population in your city can work", " a single tile, providing the city with that tile's yields.", ], [ "Population can be assigned and unassigned", " by clicking on the green population symbols on the tiles - ", " but of course, you can only assign population", " if you have idle population to spare!" ], [ "The center tile off a city is always worked,", " and doesn't require population,", " but it cannot be improved by tile improvements." ], [ "The city's production always goes towards the", " current construction - you can pick the city's", " construction by clicking on the construction", " button on the bottom-left" ] ], ScienceVictoryScreenEntered : [ [ "This is the science victory screen, filter you", " can see your progress towards constructing a ", " spaceship to propel you towards the stars." ], [ "There are 6 spaceship parts you must build, ", " and they all require advanced technologies" ], ], TechPickerScreen : [ [ "Technology is central to your civilization,", " as technological progress brings with it", " more construction options, improvements, and abilities" ], [ "Most technologies are dependent on", " other technologies being researched - ", " but you can choose a technology to aspire to,", " and your civilization will research the", " necessary technologies to get there" ] ], TileClicked : [ [ "Clicking on a tile selects that tile,", " and displays information on that tile on the bottom-right,", " as well as unit actions, if the tile contains a unit" ] ], CityFounded : [ [ "You have founded a city!", "Cities are the lifeblood of your empire,", " providing gold and science empire-wide,", " which are displayed on the top bar." ], [ "Science is used to research technologies.", "You can enter the technology screen by clicking", " on the button on the top-left, underneath the bar", ], [ "You can click the city name to enter", " the city screen to assign population,", " choose production, and see information on the city" ] ], NewGame: [ [ "Hello, and welcome to Unciv!", "Civilization games can be complex, so we'll", " be guiding you along your first journey.", "Before we begin, let's review some basic game concepts." ], [ "This is the world map, which is made up of multiple tiles.", "Each tile can contain units, as well as resources", " and improvements, which we'll get to later" ], [ "You start out with two units -", " a Settler - who can found a city,", " and a scout, for exploring the area.", " Click on a tile to assign orders the unit!" ] ], AfterCityEntered : [ [ "Once you've done everything you can, ", "click the next turn button on the top right to continue." ], [ "Each turn, science, culture and gold are added", " to your civilization, your cities' construction", " continues, and they may grow in population or area." ] ], NextTurn: [ [ "In your first couple of turns,", " you will have very little options,", " but as your civilization grows, so do the ", " number of things requiring your attention" ] ] }