[ // Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/ /* Ancient Era */ { name:"Worker", unitType:"Civilian", movement:2, hurryCostModifier:20, uniques:["Can build improvements on tiles"] cost:70 }, { name:"Settler", unitType:"Civilian", movement:2, cost:106, uniques:["Founds a new city"] hurryCostModifier:20 }, { name:"Scout", unitType:"Scout", movement:2, strength:5, cost:25, uniques:["Ignores terrain cost"], attackSound:"nonmetalhit" }, { name:"Warrior", unitType:"Melee", movement:2, strength:8, cost: 40, hurryCostModifier:20, obsoleteTech:"Metal Casting", upgradesTo:"Swordsman", attackSound:"nonmetalhit" }, { name:"Maori Warrior", unitType:"Melee", uniqueTo:"Polynesia", replaces:"Warrior", movement:2, strength:8, cost: 40, hurryCostModifier:20, obsoleteTech:"Metal Casting", promotions:["Haka War Dance"], upgradesTo:"Swordsman", attackSound:"nonmetalhit" }, /* { name:"Jaguar", unitType:"Melee", uniqueTo:"Aztec", replaces:"Warrior", movement:2, strength:8, cost: 40, hurryCostModifier:20, obsoleteTech:"Metal Casting", uniques:["+33% combat bonus in Forest/Jungle","Woodsmah","Heals 25 damage if it kills an Unit"], upgradesTo:"Swordsman", attackSound:"nonmetalhit" //Aztec unique unit, moves faster and fights better in Forest and Jungle. He also heals 25 if he kills an enemy. }, */ { name:"Brute", unitType:"Melee", uniqueTo:"Barbarians", replaces:"Warrior", movement:2, strength:8, cost: 20, obsoleteTech:"Metal Casting", upgradesTo:"Swordsman", attackSound:"nonmetalhit" }, { name:"Archer", unitType:"Ranged", movement:2, strength:5, rangedStrength:7, cost: 40, hurryCostModifier:20, requiredTech:"Archery", obsoleteTech:"Machinery", upgradesTo:"Crossbowman" attackSound:"arrow" }, { name:"Bowman", unitType:"Ranged", movement:2, strength:7, rangedStrength:9, cost: 40, hurryCostModifier:20, requiredTech:"Archery", obsoleteTech:"Machinery", replaces:"Archer", uniqueTo:"Babylon", upgradesTo:"Crossbowman", attackSound:"arrow" }, /* { name:"Slinger", unitType:"Ranged", replaces:"Archer", uniqueTo:"Inca", movement:2, strength:4, rangedStrength:7, cost: 40, hurryCostModifier:20, requiredTech:"Archery", obsoleteTech:"Machinery", uniques:["May withdraw before melee"], upgradesTo:"Crossbowman", attackSound:"arrow" //Incan unique unit }, */ { name:"Work Boats", unitType:"WaterCivilian", movement:4, cost: 30, requiredTech:"Sailing", uniques:["Cannot enter ocean tiles until Astronomy","May create improvements on water resources"] hurryCostModifier:20 }, { name:"Trireme", unitType:"WaterMelee", movement:4, strength:10, cost: 45, requiredTech:"Sailing", uniques:["Cannot enter ocean tiles"] upgradesTo:"Caravel", obsoleteTech:"Astronomy", hurryCostModifier:20, attackSound:"nonmetalhit" }, /* { name:"Galley", unitType:"WaterMelee", uniqueTo:"Barbarian", movement:3, strength:7, cost: 40, uniques:["Cannot enter ocean tiles"] upgradesTo:"Trireme", hurryCostModifier:20, attackSound:"nonmetalhit" //Barbarian unique naval unit, weaker and slower than Trireme. }, */ { name:"Chariot Archer", unitType:"Ranged", movement:4, strength:6, rangedStrength:10, cost: 56, requiredTech:"The Wheel", requiredResource:"Horses", upgradesTo:"Knight", obsoleteTech:"Chivalry", uniques:["No defensive terrain bonus","Rough terrain penalty"], hurryCostModifier:20, attackSound:"arrow" }, { name:"War Chariot", unitType:"Ranged", uniqueTo:"Egypt", replaces:"Chariot Archer", movement:5, strength:6, rangedStrength:10, cost: 56, requiredTech:"The Wheel", upgradesTo:"Knight", obsoleteTech:"Chivalry", uniques:["No defensive terrain bonus","Rough terrain penalty"], hurryCostModifier:20, attackSound:"arrow" }, { name:"War Elephant", unitType:"Ranged", uniqueTo:"India", replaces:"Chariot Archer", movement:3, strength:9, rangedStrength:11, cost:70, requiredTech:"The Wheel", upgradesTo:"Knight", obsoleteTech:"Chivalry", uniques:["No defensive terrain bonus"], hurryCostModifier:20, attackSound:"horse" }, { name:"Spearman", unitType:"Melee", movement:2, strength:11, cost: 56, requiredTech:"Bronze Working", obsoleteTech:"Civil Service", upgradesTo: "Pikeman", uniques:["Bonus vs Mounted 50%"], hurryCostModifier:20, attackSound:"metalhit" }, { name:"Hoplite", replaces:"Spearman", uniqueTo:"Greece", unitType:"Melee", movement:2, strength:13, cost: 56, requiredTech:"Bronze Working", obsoleteTech:"Civil Service", upgradesTo: "Pikeman", uniques:["Bonus vs Mounted 50%"], hurryCostModifier:20, attackSound:"metalhit" }, { name:"Persian Immortal", replaces:"Spearman", uniqueTo:"Persia", unitType:"Melee", movement:2, strength:12, cost: 56, requiredTech:"Bronze Working", obsoleteTech:"Civil Service", upgradesTo: "Pikeman", uniques:["Bonus vs Mounted 50%","+10 HP when healing"], hurryCostModifier:20, attackSound:"metalhit" }, /* Classical Era */ { name:"Catapult", unitType:"Siege", movement:2, strength:7, rangedStrength:8, cost: 75, requiredTech:"Mathematics", obsoleteTech:"Physics", upgradesTo: "Trebuchet", uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"], hurryCostModifier:20, attackSound:"throw" }, { name:"Ballista", unitType:"Siege", replaces:"Catapult", uniqueTo:"Rome", movement:2, strength:8, rangedStrength:10, cost: 75, requiredTech:"Mathematics", obsoleteTech:"Physics", upgradesTo: "Trebuchet", uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"], hurryCostModifier:20, attackSound:"throw" }, /* { name:"Composite Bowman", unitType:"Ranged", movement:2, strength:7, rangedStrength:11, cost: 75, hurryCostModifier:20, requiredTech:"Construction", obsoleteTech:"Machinery", upgradesTo:"Crossbowman", attackSound:"arrow" }, */ { name:"Swordsman", unitType:"Melee", movement:2, strength:14, cost: 75, requiredTech:"Iron Working", upgradesTo:"Longswordsman", obsoleteTech:"Steel", requiredResource:"Iron", hurryCostModifier:20, attackSound:"metalhit" }, { name:"Legion", unitType:"Melee", uniqueTo:"Rome", replaces:"Swordsman", movement:2, strength:17, cost: 75, requiredTech:"Iron Working", upgradesTo:"Longswordsman", obsoleteTech:"Steel", requiredResource:"Iron", uniques:["Can construct roads"] hurryCostModifier:20, attackSound:"metalhit" }, { name:"Mohawk Warrior", unitType:"Melee", uniqueTo:"Iroquois", replaces:"Swordsman", movement:2, strength:14, cost: 75, requiredTech:"Iron Working", upgradesTo:"Longswordsman", obsoleteTech:"Gunpowder", hurryCostModifier:20, uniques:["+33% combat bonus in Forest/Jungle"], attackSound:"metalhit" }, { name:"Horseman", unitType:"Mounted", movement:4, strength:12, cost: 75, requiredTech:"Horseback Riding", requiredResource:"Horses", upgradesTo:"Knight", obsoleteTech:"Metallurgy", uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ], hurryCostModifier:20, attackSound:"horse" }, { name:"Companion Cavalry", unitType:"Mounted", uniqueTo:"Greece", replaces:"Horseman", movement:5, strength:14, cost: 75, requiredTech:"Horseback Riding", upgradesTo:"Knight", obsoleteTech:"Metallurgy", requiredResource:"Horses", uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ], hurryCostModifier:20, attackSound:"horse" }, // Medieval Era { name:"Crossbowman", unitType:"Ranged", movement:2, strength:13, rangedStrength:18, cost: 120, requiredTech:"Machinery", upgradesTo:"Gatling Gun", obsoleteTech:"Industrialization", hurryCostModifier:20, attackSound:"arrow" }, { name:"Chu-Ko-Nu", unitType:"Ranged", uniqueTo:"China", movement:2, strength:13, rangedStrength:14, replaces:"Crossbowman", cost: 120, requiredTech:"Machinery", upgradesTo:"Gatling Gun", obsoleteTech:"Industrialization", promotions:["Logistics"], hurryCostModifier:20, attackSound:"arrow" }, { name:"Longbowman", unitType:"Ranged", range:2, movement:2, strength:13, rangedStrength:18, replaces:"Crossbowman", uniqueTo:"England", cost: 120, requiredTech:"Machinery", upgradesTo:"Gatling Gun", obsoleteTech:"Industrialization", promotions:["Extended Range"], hurryCostModifier:20, attackSound:"arrow" }, { name:"Trebuchet", unitType:"Siege", movement:2, strength:12, rangedStrength:14, cost: 120, requiredTech:"Physics", obsoleteTech:"Chemistry", upgradesTo:"Cannon", uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"], hurryCostModifier:20, attackSound:"throw" }, { name:"Hwach'a", unitType:"Siege", replaces:"Trebuchet", uniqueTo:"Korea", movement:2, strength:11, rangedStrength:26, cost: 120, requiredTech:"Physics", obsoleteTech:"Chemistry", upgradesTo:"Cannon", uniques:["No defensive terrain bonus","Must set up to ranged attack"], hurryCostModifier:20, attackSound:"throw" }, { name:"Longswordsman", unitType:"Melee", movement:2, strength:21, cost: 120, requiredTech:"Steel", upgradesTo:"Musketman", obsoleteTech:"Gunpowder", requiredResource:"Iron", hurryCostModifier:20, attackSound:"metalhit" }, { name:"Samurai", replaces:"Longswordsman", uniqueTo:"Japan", unitType:"Melee", movement:2, strength:21, cost: 120, requiredTech:"Steel", upgradesTo:"Musketman", obsoleteTech:"Gunpowder", requiredResource:"Iron", uniques:["Combat very likely to create Great Generals"] promotions:["Shock I"] hurryCostModifier:20, attackSound:"metalhit" //Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely) }, /* { name:"Berserker", replaces:"Longswordsman", uniqueTo:"Denmark", unitType:"Melee", movement:3, strength:21, cost: 120, requiredTech:"Steel", upgradesTo:"Musketman", obsoleteTech:"Metallurgy", requiredResource:"Iron", uniques:["Amphibious"] promotions:["Shock I"] hurryCostModifier:20, attackSound:"metalhit" //Danish unique unit. Can attack from the sea without any penalty, and moves faster. }, */ { name:"Pikeman", unitType:"Melee", movement:2, strength:16, cost: 90, requiredTech:"Civil Service", uniques:["Bonus vs Mounted 50%"], upgradesTo:"Musketman", obsoleteTech:"Gunpowder", hurryCostModifier:20, attackSound:"metalhit" //Pikeman should upgrade not only to Musketman but also to Lancer }, { name:"Landsknecht", replaces:"Pikeman", uniqueTo:"Germany" unitType:"Melee", movement:2, strength:16, cost: 45, requiredTech:"Civil Service", uniques:["Bonus vs Mounted 50%"], upgradesTo:"Musketman", obsoleteTech:"Gunpowder", hurryCostModifier:20, attackSound:"metalhit" }, { name:"Galleass", unitType:"WaterRanged", movement:3, strength:16, rangedStrength:17 cost: 100, requiredTech:"Compass", obsoleteTech:"Navigation", upgradesTo:"Frigate", uniques:["Cannot enter ocean tiles"] hurryCostModifier:20, attackSound:"arrow" }, { name:"Knight", unitType:"Mounted", movement:3, strength:20, cost: 120, requiredTech:"Chivalry", obsoleteTech:"Military Science", upgradesTo:"Cavalry", requiredResource:"Horses", uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ], hurryCostModifier:20, attackSound:"horse" }, { name:"Camel Archer", replaces:"Knight", uniqueTo:"Arabia", unitType:"Ranged", movement:4, strength:17, rangedStrength:21, cost: 120, requiredTech:"Chivalry", requiredResource:"Horses", upgradesTo:"Cavalry", obsoleteTech:"Military Science", uniques:["Can move after attacking","No defensive terrain bonus"], hurryCostModifier:20, attackSound:"arrow" //Camel Archer should have no penalty attacking cities }, { name:"Conquistador", replaces:"Knight", uniqueTo:"Spain", unitType:"Mounted", movement:4, strength:20, cost: 135, requiredTech:"Chivalry", requiredResource:"Horses", upgradesTo:"Cavalry", obsoleteTech:"Military Science", uniques:["Can move after attacking","No defensive terrain bonus", "Founds a new city", "+2 Visibility Range", "Defense bonus when embarked"], hurryCostModifier:20, attackSound:"horse" //Conquistador should have no penalty attacking cities }, { name:"Naresuan's Elephant", unitType:"Mounted", replaces:"Knight", uniqueTo:"Siam", movement:3, strength:25, cost: 120, requiredTech:"Chivalry", obsoleteTech:"Military Science", upgradesTo:"Cavalry", uniques:["Can move after attacking","No defensive terrain bonus","Bonus vs Mounted 50%","Penalty vs City 33%"], hurryCostModifier:20, attackSound:"shot" }, /* { name:"Mandekalu Cavalry", replaces:"Knight", uniqueTo:"Songhai", unitType:"Mounted", movement:4, strength:20, cost: 110, requiredTech:"Chivalry", requiredResource:"Horses", upgradesTo:"Cavalry", obsoleteTech:"Military science", uniques:["Can move after attacking","No defensive terrain bonus"], hurryCostModifier:20, attackSound:"horse" //Songhai unique unit. Costs slightly less and is more powerful than a Knight }, { name:"Keshik", replaces:"Knight", uniqueTo:"Mongolia", unitType:"Mounted", movement:5, strength:15, rangedStrength:16, cost: 120, requiredTech:"Chivalry", requiredResource:"Horses", upgradesTo:"Cavalry", obsoleteTech:"Military science", uniques:["Can move after attacking","No defensive terrain bonus","Combat very likely to create Great Generals","50% Bonus XP gain"], hurryCostModifier:20, attackSound:"arrow" //Mongolian unique unit. }, */ // Rennaisance Era { name:"Caravel", unitType:"WaterMelee", movement:4, strength:20, cost: 120, requiredTech:"Astronomy", upgradesTo:"Ironclad", obsoleteTech:"Combustion", uniques:["+1 Visibility Range"], hurryCostModifier:20 }, { name:"Turtle Ship", unitType:"WaterMelee", replaces:"Caravel", uniqueTo:"Korea", movement:4, strength:36, cost: 120, requiredTech:"Astronomy", upgradesTo:"Ironclad", obsoleteTech:"Combustion", uniques:["Cannot enter ocean tiles"], hurryCostModifier:20 }, { name:"Cannon", unitType:"Siege", movement:2, strength:14, rangedStrength:20, cost: 185, requiredTech:"Chemistry", upgradesTo:"Artillery", obsoleteTech:"Dynamite", uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"], hurryCostModifier:20 }, { name:"Musketman", unitType:"Melee", movement:2, strength:24, cost: 150, requiredTech:"Gunpowder", upgradesTo:"Rifleman" obsoleteTech:"Rifling", hurryCostModifier:20, attackSound:"shot" }, { name:"Musketeer", unitType:"Melee", replaces:"Musketman", uniqueTo:"France", movement:2, strength:28, cost: 150, requiredTech:"Gunpowder", upgradesTo:"Rifleman" obsoleteTech:"Rifling", hurryCostModifier:20, attackSound:"shot" }, { name:"Janissary", unitType:"Melee", replaces:"Musketman", uniqueTo:"The Ottomans", movement:2, strength:24, cost: 150, requiredTech:"Gunpowder", upgradesTo:"Rifleman" obsoleteTech:"Rifling", hurryCostModifier:20, uniques:["Heals [50] damage if it kills a unit", "Bonus as Attacker [25]%"], attackSound:"shot" }, { name:"Minuteman", unitType:"Melee", replaces:"Musketman", uniqueTo:"America", movement:2, strength:24, cost: 150, requiredTech:"Gunpowder", upgradesTo:"Rifleman" obsoleteTech:"Rifling", uniques:["Ignores terrain cost"] promotions:["Drill I"], hurryCostModifier:20, attackSound:"shot" }, { name:"Tercio", unitType:"Melee", replaces:"Musketman", uniqueTo:"Spain", movement:2, strength:26, cost: 160, requiredTech:"Gunpowder", upgradesTo:"Rifleman", obsoleteTech:"Rifling", uniques:["Bonus vs Mounted 50%"], hurryCostModifier:20, attackSound:"shot" }, { name:"Frigate", unitType:"WaterRanged", movement:5, strength:25, rangedStrength:28, cost: 185, requiredResource:"Iron", requiredTech:"Navigation", obsoleteTech:"Electronics", upgradesTo:"Battleship", hurryCostModifier:20 }, { name:"Ship of the Line", unitType:"WaterRanged", replaces:"Frigate", uniqueTo:"England", movement:5, strength:30, rangedStrength:35, cost: 185, requiredResource:"Iron", uniques:["+1 Visibility Range"] requiredTech:"Navigation", obsoleteTech:"Electronics", upgradesTo:"Battleship", hurryCostModifier:20 }, { name:"Lancer", unitType:"Mounted", movement:4, strength:25, cost: 185, requiredTech:"Metallurgy", requiredResource:"Horses", hurryCostModifier:20, uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%"], promotions:["Formation I"], upgradesTo:"Anti-Tank Gun", obsoleteTech:"Combined Arms", attackSound:"horse" }, { name:"Sipahi", unitType:"Mounted", replaces:"Lancer", uniqueTo:"The Ottomans", movement:5, strength:25, cost: 185, requiredTech:"Metallurgy", requiredResource:"Horses", hurryCostModifier:20, uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%", "+1 Visibility Range", "No movement cost to pillage"], promotions:["Formation I"], upgradesTo:"Anti-Tank Gun", obsoleteTech:"Combined Arms", attackSound:"horse" }, // Industrial Era { name:"Gatling Gun", unitType:"Ranged", range:1, movement:2, strength:30, rangedStrength:30, cost: 225, requiredTech:"Industrialization", upgradesTo:"Machine Gun", obsoleteTech:"Ballistics", hurryCostModifier:20, attackSound:"machinegun" }, { name:"Rifleman", unitType:"Melee", movement:2, strength:34, cost: 225, requiredTech:"Rifling", obsoleteTech:"Replaceable Parts", upgradesTo:"Great War Infantry", hurryCostModifier:20, attackSound:"shot" }, { name:"Triplane", unitType:"Fighter", movement:1, strength:35, rangedStrength:35, range:5, cost: 325, requiredTech:"Flight", requiredResource:"Oil", upgradesTo:"Fighter", obsoleteTech:"Radar", hurryCostModifier:20, uniques:["[50]% chance to intercept air attacks","Bonus vs Bomber 150%", "6 tiles in every direction always visible"] attackSound:"shot" }, { name:"Great War Bomber", unitType:"Bomber", movement:1, strength:50, rangedStrength:50, range:6, cost: 325, requiredTech:"Flight", requiredResource:"Oil", upgradesTo:"Bomber", obsoleteTech:"Radar", hurryCostModifier:20, attackSound:"shot" }, /* { name:"Norvegian Ski Infantry", unitType:"Melee", replaces:"Rifleman", uniqueTo:"Denmark", movement:2, strength:34, cost: 225, requiredTech:"Rifling", obsoleteTech:"Replaceable Parts", upgradesTo:"Great War Infantry", uniques:["Bonus in Snow, Tundra and Hills"], hurryCostModifier:20, attackSound:"shot" }, */ { name:"Cavalry", unitType:"Mounted", movement:4, strength:34, cost: 225, requiredTech:"Military Science", requiredResource:"Horses", upgradesTo:"Landship", uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ], hurryCostModifier:20, attackSound:"horse" }, { name:"Cossack", unitType:"Mounted", replaces:"Cavalry", uniqueTo:"Russia", movement:4, strength:34, cost: 225, requiredTech:"Military Science", requiredResource:"Horses", upgradesTo:"Landship", uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs wounded units 33%" ], hurryCostModifier:20, attackSound:"horse" }, { name:"Artillery", unitType:"Siege", movement:2, strength:21, rangedStrength:28, range:3, cost: 320, requiredTech:"Dynamite", upgradesTo:"Rocket Artillery", uniques:["Bonus vs City 200%","No defensive terrain bonus", "Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"], hurryCostModifier:20 }, { name:"Ironclad", unitType:"WaterMelee", movement:3, strength:45, cost: 250, requiredTech:"Steam Power", requiredResource:"Coal", upgradesTo:"Destroyer", obsoleteTech:"Combustion", uniques:["Bonus vs City 33%","Double movement in coast"], hurryCostModifier:20 }, // Modern era { name:"Fighter", unitType:"Fighter", movement:1, strength:45, rangedStrength:45, range:8, cost: 375, requiredTech:"Radar", requiredResource:"Oil", /* upgradesTo:"Jet Fighter", obsoleteTech:"Lasers", */ hurryCostModifier:20, uniques:["[100]% chance to intercept air attacks","Bonus vs Bomber 150%", "6 tiles in every direction always visible"] attackSound:"shot" }, { name:"Zero", unitType:"Fighter", replaces:"Fighter", uniqueTo:"Japan", movement:1, strength:45, rangedStrength:45, range:8, cost: 375, requiredTech:"Radar", hurryCostModifier:20, uniques:["[100]% chance to intercept air attacks","Bonus vs Bomber 150%","Bonus vs Fighter 33%", "6 tiles in every direction always visible"] attackSound:"shot" }, { name:"Bomber", unitType:"Bomber", movement:1, strength:65, rangedStrength:65, range:10, cost: 375, requiredTech:"Radar", requiredResource:"Oil", /* upgradesTo:"Stealth Bomber", obsoleteTech:"Stealth", */ hurryCostModifier:20, attackSound:"shot" }, { name:"B17", unitType:"Bomber", replaces:"Bomber", uniqueTo:"America", movement:1, strength:70, rangedStrength:70, range:10, cost: 375, requiredTech:"Radar", requiredResource:"Oil", promotions:["Evasion", "Siege I"], hurryCostModifier:20, attackSound:"shot" }, { name:"Nuclear Missile", unitType:"Missile", movement:1, strength:300, rangedStrength:300, range:12, cost: 1000, requiredTech:"Rocketry", requiredResource:"Uranium", uniques:["Requires Manhattan Project"], hurryCostModifier:20, }, { name:"Landship", unitType:"Armor", movement:4, strength:60, cost: 350, requiredTech:"Combustion", requiredResource:"Oil", upgradesTo:"Tank", obsoleteTech:"Combined Arms", uniques:["Can move after attacking","No defensive terrain bonus"], hurryCostModifier:20 }, { name:"Destroyer", unitType:"WaterMelee", movement:6, strength:55, interceptRange:2, cost: 375, requiredTech:"Combustion", uniques:["Can attack submarines","[40]% chance to intercept air attacks"], // todo: add bonus vs submarines hurryCostModifier:20 }, { name: "Battleship", unitType: "WaterRanged", movement: 5, strength: 55, rangedStrength: 55, range: 3, cost: 375, requiredResource:"Oil", requiredTech:"Electronics", uniques:["Ranged attacks may be performed over obstacles", "Bonus vs City 30%"], hurryCostModifier:20 }, { name: "Submarine", unitType: "WaterSubmarine", movement: 5, strength: 35, rangedStrength: 60, cost: 325, requiredTech:"Refrigeration", uniques:["Bonus as Attacker [75]%", "Invisible to others", "Can only attack water", "Can attack submarines"], hurryCostModifier:20 }, { name:"Great War Infantry", unitType:"Melee", movement:2, strength:50, cost: 320, requiredTech:"Replaceable Parts", hurryCostModifier:20, upgradesTo:"Infantry", obsoleteTech:"Plastics" attackSound:"shot" }, { name:"Foreign Legion", unitType:"Melee", replaces:"Great War Infantry", uniqueTo:"France", movement:2, strength:50, cost: 320, requiredTech:"Replaceable Parts", hurryCostModifier:20, upgradesTo:"Infantry", obsoleteTech:"Plastics", uniques:["+20% bonus outside friendly territory"], attackSound:"shot" }, { name:"Infantry", unitType:"Melee", movement:2, strength:70, cost: 375, requiredTech:"Plastics", upgradesTo:"Mechanized Infantry", obsoleteTech:"Mobile Tactics", hurryCostModifier:20, attackSound:"shot" }, { name:"Machine Gun", unitType:"Ranged", range:1, movement:2, strength:60, rangedStrength:60, cost: 350, requiredTech:"Ballistics", hurryCostModifier:20, attackSound:"machinegun" }, { name:"Anti-Aircraft Gun", unitType:"Melee", movement:2, interceptRange:2, strength:50, cost: 375, requiredTech:"Ballistics" uniques:["[100]% chance to intercept air attacks","Bonus vs air units 150%"] hurryCostModifier:20, attackSound:"machinegun" }, { name:"Tank", unitType:"Armor", movement:5, strength:70, cost: 375, requiredTech:"Combined Arms", requiredResource:"Oil", upgradesTo:"Modern Armor", //obsoleteTech:"Robotics", uniques:["Can move after attacking","No defensive terrain bonus"] hurryCostModifier:20, }, { name:"Panzer", unitType:"Armor", uniqueTo:"Germany", replaces:"Tank", movement:6, strength:80, cost: 375, requiredTech:"Combined Arms", requiredResource:"Oil", uniques:["Can move after attacking","No defensive terrain bonus"] hurryCostModifier:20, //German unique unit, stronger than Tank }, { name:"Anti-Tank Gun", unitType:"Melee", movement:2, strength:50, cost: 300, requiredTech:"Combined Arms", uniques:["Bonus vs Armor 100%"] hurryCostModifier:20, }, { name:"Rocket Artillery", unitType:"Siege", movement:2, strength:45, rangedStrength:60, range:3, cost: 425, requiredTech:"Rocketry", requiredResource:"Aluminum", uniques:["Bonus vs City 200%","No defensive terrain bonus", "Limited Visibility","Ranged attacks may be performed over obstacles"], hurryCostModifier:20 }, { name:"Mechanized Infantry", unitType:"Melee", movement:3, strength:90, cost: 375, requiredTech:"Mobile Tactics", hurryCostModifier:20, }, { name:"Modern Armor", unitType:"Armor", movement:5, strength:100, cost: 425, requiredTech:"Lasers", requiredResource:"Aluminum", /* upgradesTo:"Giant Death Robot", obsoleteTech:"Nuclear Fusion", */ uniques:["Can move after attacking","No defensive terrain bonus"] hurryCostModifier:20, }, /* // Information Era { name:"Jet Fighter", unitType:"Fighter", movement:2, strength:45, rangedStrength:75, range:10, cost: 425, requiredTech:"Lasers", requiredResource:"Aluminium", hurryCostModifier:20, uniques:["[100]% chance to intercept air attacks", "Bonus vs Bomber 150%", "6 tiles in every direction always visible"] attackSound:"shot" }, { name:"Stealth Bomber", unitType:"Bomber", movement:2, strength:85, rangedStrength:65, range:20, cost: 425, requiredTech:"Stealth", requiredResource:"Aluminium", hurryCostModifier:20, uniques:["Evasion"] attackSound:"shot" }, */ /* // Future Era { name:"Giant Death Robot", unitType:"Armor", movement:5, strength:150, cost: 550, requiredTech:"Nuclear Fusion", requiredResource:"Uranium", uniques:["Can move after attacking","No defensive terrain bonus"] hurryCostModifier:20, }, */ /* Great people */ { name:"Great Artist", unbuildable:true, unitType:"Civilian", uniques:["Can start an 8-turn golden age","Can build improvement: Landmark"] movement:2 }, { name:"Great Scientist", unbuildable:true, unitType:"Civilian", uniques:["Can hurry technology research","Can build improvement: Academy"] movement:2 }, { name:"Great Merchant", unbuildable:true, unitType:"Civilian", uniques:["Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence","Can build improvement: Customs house"] movement:2 }, { name:"Great Engineer", unbuildable:true, unitType:"Civilian", uniques:["Can speed up construction of a wonder","Can build improvement: Manufactory"] movement:2 }, { name:"Great General", unbuildable:true, unitType:"Civilian", uniques:["Can start an 8-turn golden age","Bonus for units in 2 tile radius 15%"] //to do : should be able to build mega-fort movement:2 }, ]