144 lines
6.3 KiB
Markdown
144 lines
6.3 KiB
Markdown
# Unciv - Civ V for Android (+Desktop)
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![](/extraImages/GithubPreviewImage.png)
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[![Google Play](https://img.shields.io/static/v1?label=Google&message=Play&color=607D8B&logo=google-play)](https://play.google.com/store/apps/details?id=com.unciv.app)
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[![F-Droid](https://img.shields.io/f-droid/v/com.unciv.app)](https://f-droid.org/en/packages/com.unciv.app/)
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[![itch.io](https://img.shields.io/static/v1?label=itch.io&message=Unciv&color=607D8B&logo=itch.io)](https://yairm210.itch.io/unciv)
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[![Travis CI w/ Logo](https://img.shields.io/travis/yairm210/UnCiv/master.svg?logo=travis)](https://travis-ci.org/yairm210/UnCiv)
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[![Discord Chat](https://img.shields.io/discord/586194543280390151.svg)](https://discord.gg/bjrB4Xw)
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[![LibGDX](https://img.shields.io/badge/libgdx-1.9.10-red.svg)](https://libgdx.badlogicgames.com/)
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[![Kotlin](https://img.shields.io/badge/kotlin-1.3.710-0095D5.svg?logo=kotlin)](http://kotlinlang.org/)
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# What is this?
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An open-source Android/Desktop port of Civ V,
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Made with LibGDX on Android Studio
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## What's the roadmap?
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Is this order:
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* Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means:
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* UI+UX improvements (suggestions welcome!)
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* Better automation, AI etc. in-game
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* Development and distribution cycle - Done! (tests, f-droid/Google Play/itch.io deployment)
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* Missing features from Vanilla - Natural wonders (done!), city-state quests, missing civs etc.
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* G&K mechanics - religion, faith etc.
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* BNW mechanics - trade routes etc.
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# Contributing
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## How can I help?
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Programmers start [here!](https://github.com/yairm210/Unciv/wiki/Getting-Started)
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Translators start [here!](https://github.com/yairm210/Unciv/wiki/Translating)
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Modders start [here!](https://github.com/yairm210/Unciv/wiki/Mods)
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You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!
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If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!
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# FAQ
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## Will you implement {feature}?
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If it's in the original Civ V, then yes!
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There's a lot left to implement, so it's hard to give an estimation of when exactly each feature will be added, but we're constantly improving!
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If not, then the feature won't be added until we've finished all the features from the original Civ - as mentioned, this will take a while!
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## Please add {Civilization}
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THE most common request, hands down. Everyone wants their favorite Civ in the game, I get that. But there are so many other things to work on - automations, AI, UI, graphics, bugs, and of course other features from the original game that are currently missing. Eventually we'll have them all, but the key word is "eventually".
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In the meantime, you can [mod it yourself!](https://github.com/yairm210/Unciv/wiki/Mods)
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## Will you implement Civ VI?
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Considering how long it took to get this far, no.
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## Is there a desktop version?
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Yes! Windows and Linux versions are available at [itch.io](https://yairm210.itch.io/unciv), and if you're using the Itch app, your game will stay up-to-date - and we release pretty frequently so that's an issue ;)
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If you have Java 8, and are familiar with the command line, there are (considerably smaller) JARs in [Releases](https://github.com/yairm210/UnCiv/releases) which you can run with `java -jar Unciv.jar`. This is also (currently) the only way to run the game on MacOS.
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Be aware that the game will generate files inside the folder where the Jar is located!
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If you also have JDK 8 installed, you can compile Unciv on your own by cloning (or downloading and unzipping) the project, opening a terminal in the Unciv folder and run the following commands:
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### Windows
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Running: `gradlew desktop:run`
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Building: `gradlew desktop:dist`
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### Linux/Mac OS
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Running: `./gradlew desktop:run`
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Building: `./gradlew desktop:dist`
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If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` first. *This is a one-time procedure.*
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If you get an error that Android SDK folder wasn't found, firstly install it by doing in terminal:
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`sudo apt update && sudo apt install android-sdk` (Debian, Ubuntu, Mint etc.)
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After that you should put its folder to the file `local.properties` by adding this line:
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`sdk.dir = /path/to/android/sdk` which can be `/usr/lib/android-sdk` or something other.
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If during the first launch it throws an error that the JDK version is wrong try [this JDK installation](https://www.azul.com/downloads/zulu-community/?package=jdk).
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Gradle may take up to several minutes to download files. Be patient.
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After building, the output .JAR file should be in /desktop/build/libs/Unciv.jar
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For actual development, you'll probably need to download Android Studio and build it yourself - see Contributing :)
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## How about IOS?
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I'm not planning on it.
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It means paying money to Apple, yet another release path,
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and since I don't have an IOS device it means I can't test it properly.
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## How can I learn to play? Where's the wiki?
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All the tutorial information is available in-game at menu > civilopedia > tutorials
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All the information is included in the amazing [Civ V wiki](https://civilization.fandom.com/wiki/)
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Since this is a Civ V clone, you can search Google for how to play Civ V and there are loads of answers =)
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Alternatively, you could [join us on Discord](https://discord.gg/bjrB4Xw) and ask there =D
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## Aren't you basically making a Civ V clone? Is that even legal?
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This is a subject that I've heard a lot of hearsay on but no solid sources of law.
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From what I gather, it is illegal:
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- To use the Civilization name
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- To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)
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- To use any assets from the original game (images, sound etc) - they belong to Firaxis
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From what I understand, intellectual property rights apply to names, characters and settings. They do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs
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If anyone has any real legal sources, or can shed some light on the limits of what is and is not allowed, I'd be happy to hear!
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## Disclosure
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Multiplayer takes advantage of Dropbox, which is *non-free software*, for syncing purposes.
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Single player does not use this feature.
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# [Credits and 3rd parties](docs/Credits.md)
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