1507 lines
37 KiB
Markdown
1507 lines
37 KiB
Markdown
## 3.10.10
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Generified "[X] free [] units"
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Resolved #3130 - "All policies adopted" shown in policy picker screen when relevant
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Multiselect applies to civilian units and from city overlays
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UI Upgrade - By lishaoxia1985
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Translation updates
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## 3.10.9
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Resolved #3115 - AI no longer congregates great people in cities where it can't improve tiles
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Fixed AI unit upgrading - can now 'skip' over intermediate units, the way the "promote unit" action works. #3115
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Parameterized some uniques, fixes some minor bugs - By HadeanLake
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UI update - By lishaoxia1985
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Experimental - Can now move multiple military units to nearby tiles at the same turn in Desktop, via shift-click
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Translation updates
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## 3.10.8
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Resolved #3048 - Fixed ANRs on 'Resume' on huge save files
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Mod management screen improvements
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Resolved #3059 - better city expansion rules
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Resolved #3081 - fixed bug in air interception
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Show that air units can move to tiles within attack range - By bringert
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Fixed #3066, crash in chooseMilitaryUnit and some great people actions - By HadeanLake
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Translation updates
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## 3.10.7
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Mods can handle situations where there is no military unit that is available for construction
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Getting the mod list for download now works from Android as well
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Resolved #3076 - automation now happens at the end of turn rather than the beginning
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UI fixes for rounded edge boxes - By lishaoxia1985
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Can construct Farms near freshwater in all terrains - By HadeanLake
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Translation updates
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## 3.10.6
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Options button now appears in main menu
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Added "automated workers don't replace improvements" setting (#3050)
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Separated base ruleset mods in new game screen - cannot activate multiple base ruleset mods
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Resolved #2886 - new Plains+Forest tiles by The Bucketeer that don't hide the rivers behind them :)
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Resolved #3053 - improvements can be built on neutral tiles
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Resolved #3065 - Ottomans' unique is now according to Vanilla
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By HadeanLake:
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- Added Aztecs nation
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- A Few UI fixes
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- New uniques and stuff for mods
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UI fixes - By lishaoxia1985
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## 3.10.5
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Added Mod Management screen!
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Can now download Mods directly from Github, with mod discoverability!
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Can now add Maps to mods, to dissimenate them through Github as well!
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Resolved #3035 - added nationsToRemove in modOptions
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Translation options
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## 3.10.4
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Resolved #2979 - Display countdown to negotiate peace in diplomacy screen
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Resolved #2844 - Can now immediately move units in Desktop with right-click
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Added unit symbols for Turn, Strength, Ranged Strength, Range and Movement as 'emojis'
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Resolved #2937 - can add large increments of gold in trades
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Keep the perpetual construciton going, if the user set it manually.
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Tech picker screen auto-handles eras of different lengths
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Can remove tile features outside your borders
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A mishmash of different fixes: Unit uniques and promotions, happiness calculation, etc.
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Added a new test that ensures no two placeholders are the same
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## 3.10.3
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Settler 'by name' recognition changed to 'by unique' recognition, allowing for modded settler-like units
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Can now disable diplomatic relationship changes in a mod
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MapGen doesn't place ancient ruins if they're not defined in the current ruleset
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Resolved #3016 - Policy branch uniques are translated properly
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Borders consist of both civ colors, making some borders (esp. Germany) much clearer
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Roads and railoads can be removed outside your borders
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More generifications!
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Merged Building and Policy unique activations
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Translation updates
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## 3.10.2
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Added link checks when loading mods, so you'll know if you messed something up when making them
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Dealt with some game assumptions about what exists, which may not be true in mods
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TechPickerScreen centers small tech trees nicely
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By HadeanLake:
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- Bugfixes
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- Fixed AI being stuck doing science or gold per turn
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Translation updates
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## 3.10.1
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Scenarios can handle tech trees that aren't continually researchable - this allows for very small modded tech trees
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Can mod continually researchable techs
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Nuke can now no longer destroy Capitals, instead of destroying only capitals - By HadeanLake
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Finnish translations added!
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Translation updates
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## 3.10.0
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Can now create Scenarios and release them with mods!
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Comes with Scenario Editor mode in the main game screen
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AI chooses to fortify in non-bombardable tiles if possible
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Resolved #2985 - fixed Embark/Disembark costs
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Resolved #2986 - Knight now obsoletes properly
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Map editor UI improvements
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Spectator and City-State civs are no logner considered as having 'discovered' a natural wonder
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Translation updates
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## 3.9.20
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Scenario changes:
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- Can now play an entire scenario with no improvements or techs defined
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- Added Scenario victory condition
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- Scenario now no longer spawns starting units
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Denounce now has a confirmation popup
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Ancient Ruins can now provide Culture
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Resolved #2951 - only ancient ruins improvements are removed around players' starting locations, and not other improvements
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AI now has 5 favored policy trees for each preferred victory type, making them more likely to win culturally
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AI no longer uses all its aluminum on units and leaves some for spaceship construction
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Translation updates
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## 3.9.19
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Resolved #2818 - Can no longer build improvements outside your borders
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Resolved #2944 - Air units intercept range fixed
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All nations converted to uniques!
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Solved unit purchase discount being 100x what it was supposed to be
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Translation updates
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## 3.9.18
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Resolved #2872 - Diplomacy screen now scrollable when there's too much text
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Performance improvements
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Fixed civ name translation in the top bar and great person point percentage bonuses
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Resolved #2929 - Can no longer destroy original capitals by nuke
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Resolved #2928 - contact with other civs is now also when encountering their cities
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Changed how great unit recognition works
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Resolved #2914 - Can no longer exploit button to 'skip' promotions
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Resolved #2893 - all maps are shown when searching - By vainiovano
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Top bar selected civ refactor, increase performance for updates - By alkorolyov
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Translation updates
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## 3.9.17
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All policies converted!
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Map editor should no longer crash in scenarios
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Scouts ignore river movement penalties
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Pillage action now has a confirmation popup
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Spaceship parts not shown to user until Apollo Program is built
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Units can pass through cities of other friendly civs
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Resolved #2907 - University unique registers properly
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Added civ-wide per-building stat bonus
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New Diplomacy Overview UI - By lishaoxia1985
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Fog of war implementation - By alkorolyov
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## 3.9.16
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Resolved #3901 - nuclear weapon setting remains between games
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Game can now handle modded unique buildings that don't replace anything existing
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All improvement placing units are automated in the same way - this allows for the AI to control modded units that place other improvements!
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Railroad connection propagates correctly over harbor connections
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Resolved #2894 - Map editor button only opens popup once
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Translation updates
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## 3.9.15
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Removed confusing extra lines in the diplomacy overview
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Started splitting up Policy uniques - they're usable as Building uniques now!
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Upgradable units show the final unit they're upgrading to in the Overview screen
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Created stat parameter parsing and translation - uniques are much more moddable!
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Resolved #2838 - cities in resistance can no longer be traded
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Fix bug when city states gets all techs from spectators - By alkorolyov
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Translation updates
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## 3.9.14
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Added Pinglish translations
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Genericified "free [unit] appears", "must be next to []" unique for buildings
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Greatly improved performance of worker's automated city connecting
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Resolved #2853 - Sped up loading of saved game list
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Resolved #2852 - cannot make peace with a city state while at war with its ally
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Resolved #2864 - Locks on tiles are removed when the tile is no longer under your control
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Buildings that are missing resources are still displayed in city constructions
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Unit 'unbuildable' parameter converted to unique
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By alkorolyov:
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- Spectator can view other civ stats: Tech, Trades, Cities, Units, Gold
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- Skip spectator turn in multiplayer games
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## 3.9.13
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Simplified translation file generation
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Background work for "generic-ifying" unit and building uniques for modding purposes
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Worker unique is now moddable to other units
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By alkorolyov:
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- Spectators can enter and view other player cities
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- Fix map editor gameparameters layout
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Translation updates
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## 3.9.12
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Added Water Mill building
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Add mod compatibility for extended map editor - By alkorolyov
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Main menu buttons no longer require scrolling
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By lishaoxia1985:
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- Close button on map management screen no longer disappears when deleting all maps
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- Scout obsoletes per Civ V
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Translation updates
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## 3.9.11
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Better Civilopedia icons for buildings and units
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Resolved #2822 - normalized the amount of strategic resources
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Resolved #2819 - units no longer gain XP from attacking already defeated cities
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Resolved #2820 - resurrected civs are at peace with everyone
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By alkorolyov:
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- Fixed two empty mods checkbox in game options
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- Two experimental switches: Spectator mode & Extended Map Editor
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By ninjatao:
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- Do not generate fallout on impasssible terran.
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- Fix AI nuke radius
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Translation updates
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## 3.9.10
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Resource toggle button is consistent with population toggle - by @lishaoxia1985
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Unremovable terrain features e.g. Flood plains are no longer removed by great improvements
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Resolved #2640 - Difficulty level shown in victory status screen
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Great improvements are no longer hardcoded, so new great improvements can be modded in =)
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Resolved #2811 - Offering the same resource to 2 civs when you only have 2 left no longer causes 'trade no longer valid' for the second one
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Dispose main menu screen when exiting to save space
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Translation updates
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## 3.9.9
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Civ is properly destroyed when liberating the last city of the civ
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Replaced units are not shown in tech button even when replacing unique unit is in a different tech
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Fixed main menu crash when returning from certain modded games
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Resolved #2794 - Save games and maps cannot have slashes/backslashes, to avoid foldername/filename confusion
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Civ is properly destroyed when liberating the last city of the civ
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By alkorolyov:
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- Basic spectator functionality - POC
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- Console mode for multiple game automation - POC
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Added an installation problem solution on Ubuntu - By illantalex
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## 3.9.8
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Resolved #2787 - AIs MUCH more likely to build the Apollo Program and win a scientific victory
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Resolved #2789 - losing a resource no longer cancells all trades with that resource, only as many as is necessary to reach equilibrium
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Removed tech exchange, as per Civ V
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Resolved #2759 - Mark tiles for air unit attack range - By ninjatao
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Translation updates🍎
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## 3.9.7
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Resolved #2749 - show current improvement and remaining time to build in improvement picker screen
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Resolved #2112 - Show current resource amounts on incoming trade requests
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Hopefully mitigated some very odd multiplayer-checker-related crashes
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Fixed natural wonders not being considered 'impassible' for certain things (e.g. ancient ruins spawn)
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Translation updates
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## 3.9.6
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Resolved #2761 - Tutorial titles are auto-added to the translation files
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Resolved #2703 - placeholder translations now check active mods for translation values - by dbaelz
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Background work and POC for Scenario editor - By alkorolyov
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Improve performance of multiplayer load poll - By soggerr
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Translation updates
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## 3.9.5
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Fixed coast tiles around natural wonders spawning land-type layers
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By lyrjie:
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- Map generation speedup
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- Fixed strategic resources generation
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By alkorolyov:
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- Now clearCurrentMapButton and TerrainsAndResources clears rivers.
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By ninjatao:
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- Fix oil generation in sea.
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- Fix forest display in Default tileset
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Translation updates
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## 3.9.4
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Opening the New Game screen from within a game saves the previous game parameters, map generation parameters work again
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Resolved #2662 - left side of the screen no longer becomes unresponsive to player input after changing from a selected unit to a selected city
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Resolved #2735 - Diplomatic "Friends with friend/enemy" modifiers are recalculated every turn
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Great improvements are marked as such in the Civilopedia
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Translation updates
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## 3.9.3
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Resolved #2723 - resource-specific improvement bonuses are *in addition to* the regular improvement bonuses, and not instead.
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Resolved #2708 - added rivers to plain tileset
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Medium-sized translation updates
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Meanwhile, in Google Play, we've reached 500K downloads!
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## 3.9.2
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Move units out of cities when liberating
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Thread crash fixes - By vainiovano
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New translation language - Lithuanian
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Clicking the menu button when it is open closes the menu
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Translation updates
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## 3.9.1
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Buildings requiring a nearby resource can be constructed even when the tile belongs to another city
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Natural wonders spawned before rivers, so we don't retroactively get rivers on coast tiles
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Added civilopedia info for great people and great improvements, removing terrain features, and strategic resource provision - see #1492
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Resolved #2613 - added a close button to the Civ-picking popup in the New Game screen
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Battle calculation takes into account the tile that the unit will attack from
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Translation updates
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## 3.9.0
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Added rivers, and river generation!
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Game now saves save files in external storage on Android when possible.
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Resolved #2672 - Difficulties are sorted by ascending difficulty in Civilopedia
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Resolved #2660 - Remove Fallout now enabled by Atomic Theory, not Agriculture
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Great person uniques can be added to any modded unit
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Translation updates
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## 3.8.12
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By dbaelz:
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- Minor UI improvements construction menu
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- Evaluate translations for mods only when the mod is active in a game. Fixes #2622
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- Add remove button for construction queue items
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Resolved #2647 - Automated workers run away from enemy military units
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Advanced sliders work on New Map Screen
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Translation updates
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## 3.8.11
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Gold deficit only affects science when the civ has negative gold
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Resolved #2642 - added difficulty settings to Civilopedia
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Resolved #2549 - fixed New Game Screen capitalization, options alignment and placing
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Resources no longer spawn under unbuildable, unremovable terrain features
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Resolved #2638 - Auto-assign of population no longer "double books" tiles
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Uniformed the size of buttons on LanguagePickerScreen and MultiplayerScreen - By panchenco
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Don't reveal submarine position by city markers - By JackRainy
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Size optimization - By lishaoxia1985
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Translation updates
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## 3.8.10
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Font system rewrite to accept all characters and speed up game loading - By vainiovano
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More new tiles by The Bucketeer!
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New river-ready tiles by The Bucketeer!
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Fixed Manhattan Project being inversely affected by nuclear weapons disabling
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Translation updates
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## 3.8.9
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City-states no longer spawn Great Generals
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Can no longer see other human players' assigned tiles
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Resolved #2618 - better inter-city navigation in city screen
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Resolved #2611 - City button shrinks on zoom-in
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Fixed rare citadel crash
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Better trading posts by The Bucketeer!
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Years per turn normalized to game speed - By AcridBrimistic
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By JackRainy:
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- Civilian units no longer move when bought
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- Fixed translation for civ start biases
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Translation updates
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## 3.8.8
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Redid layout for the New Game screen - see #2549
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Better jungles and lakes - by The Bucketeer
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Normalized "Buy" and "Fortify" sounds, so they're not overly loud
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Solved ANR when loading game to display its metadata
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Population assigned to tiles of other cities do not auto-unassign
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Settler automation takes into account which tiles already belong to other civs
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Translation updates
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## 3.8.7
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Small update this time!
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Resolved #2588 - instead of tile ownership being transferrable between cities, cities can now work tiles belonging to other cities.
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Size optimization - By vainiovano
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Translation updates
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## 3.8.6
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Performance improvement when selecting a tile to move to - By vainiovano
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Autosaves no longer garbled when exiting extremely large games - By JackRainy
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By SomeTroglodyte:
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- Better Resource order in empire overview screen
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- Typo fixes
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Resolved #2576 - Clicking on "Encountering" notifications now moves the map to the encounter location
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Differentiated between Portuguese and Brazilian Portuguese translations
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Translation updates
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## 3.8.5
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Maps no longer spawn ancient ruins in immediate vicinity of civ spawns
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Invisible Romanian characters are now visible
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Fixed thread crashes due to concurrent actor changes in multiplayer update popups
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Translation updates
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## 3.8.4
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Better "declare war" and city battle decisions (hopefully) for AI
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Minimap shows entire map again - now looks good for both rectangular and hexagonal maps
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Resolved #2536 - cities correctly expand to the last available tile
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Game always resume previous screen on resume(), and autosaves on pause
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By SomeTroglodyte:
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- Performance improvements
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- Translation generation for mods doesn't add entries that exist in base translation
|
|
|
|
Translation updates
|
|
|
|
## 3.8.3
|
|
|
|
Performance improvement - by vainiovano
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Terrace Farms: Bonus resource restriction
|
|
- Map editor: Placed improvement check updated, resolves #2489
|
|
|
|
Fixed 'auto assign production' not working when changing from manual to auto assign
|
|
|
|
Fixed crashing error when loading mods
|
|
|
|
Many performance improvements
|
|
|
|
Fixed modification exception when destroying transported units
|
|
|
|
Resource bonus from Fascism effective immediately
|
|
|
|
Translation updates
|
|
|
|
## 3.8.2
|
|
|
|
Main screen buttons fit in all languages - by Jack Rainy
|
|
|
|
Typo fixes and character organization - By SomeTroglodyte
|
|
|
|
AI great people no longer raise improvements on tiles with great improvements
|
|
|
|
Iroquois movement unique only applies to friendly territory
|
|
|
|
Resolved #2503 - Resizing game no longer returns to main menu
|
|
|
|
New game screen adjusts to base rulesets with small amounts of civs, including barbarians
|
|
|
|
Saving a map from the map editor screen no longer changes the screen
|
|
|
|
Translation updates
|
|
|
|
## 3.8.1
|
|
|
|
Solved concurrency problems
|
|
|
|
Fixed #2492 - trading cities with units in them no longer crashes the game
|
|
|
|
Can start a new game from within a game, to copy over the game's parameters
|
|
|
|
Fixed resource display bug in tile table in multiplayer
|
|
|
|
Added a randomly-generated map as background for the main menu
|
|
|
|
Decrease CPU load for multiplayer game - By Jack Rainy
|
|
|
|
Translation updates
|
|
|
|
## 3.8.0
|
|
|
|
Game starts and defaults to a new Main Menu - should help solve errors as well as allow for cleaner disambiguation of problems
|
|
|
|
Map height normalized to feasable amounts of mountains
|
|
|
|
Resolved #1936 - can sign Declarations of Friendship in Multiplayer
|
|
|
|
Resolved #2360 - can now change the current user ID for multiplayer when changing devices
|
|
|
|
Much more turn-efficient exploration!
|
|
|
|
City tiles are always contiguous, otherwise loads of wierd bugs happen
|
|
|
|
Fixed the auto-unassigning extra specialists
|
|
|
|
Allow scandinavian lowercase vowels (capitalized are very rare) - By SomeTroglodyte
|
|
|
|
Translation updates
|
|
|
|
## 3.7.6
|
|
|
|
Can specify a mod as a 'base ruleset' -
|
|
supports mods with no techs, alternate tech trees, No Barbarians, no workers
|
|
|
|
Unique units need not replace existing ones
|
|
|
|
Tile variants!
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Fix minimap mouse dragging
|
|
- Fixed modded strategic resource without tech prerequisite
|
|
|
|
By JackRainy:
|
|
|
|
- Highlight unique offer suggestions
|
|
- Sort trades by expiration
|
|
- Citadel improvements + improved AI for forts
|
|
- Map Editor UI improvements
|
|
|
|
## 3.7.5
|
|
|
|
By SomeTroglodyte:
|
|
- Keyboard: Left/Right arrows work in city screen
|
|
- Small optimizations
|
|
- Rationalism effect visible in city UI
|
|
- Mods can have improvements above terrain features
|
|
|
|
By Jack Rainy:
|
|
- Player's automated workers don't build forts
|
|
- Better Domination victory checks
|
|
- Can continue turns after defeat, as spectator
|
|
|
|
New screen for "Add Game" - By GGGuenni
|
|
|
|
Resolved #2348 - construction queue 'cleaned' after every construction
|
|
|
|
Resolved #2413 - Hotkeys for unit actions always displayed
|
|
|
|
Translation updates
|
|
|
|
## 3.7.4
|
|
|
|
By Jack Rainy:
|
|
- Use correct icons for great improvements
|
|
- World view stats clickable
|
|
- Fix crash for tiny cities
|
|
|
|
By SomeTroglodyte:
|
|
- Fix options disabling next turn
|
|
- Next turn button colors
|
|
- Cultural expansion maximum
|
|
- Icons for stats overview
|
|
|
|
Cannot accept multiple conflicting offers - #2146
|
|
|
|
Added city expansion tutorial - #2322
|
|
|
|
Reveal all civs when won/lost - #2407
|
|
|
|
Various exploration-related improvements - #2278
|
|
|
|
Unit placement improvements - #2406
|
|
|
|
Translation updates
|
|
|
|
|
|
## 3.7.3
|
|
|
|
By Jack Rainy:
|
|
- New Civilization: Denmark
|
|
- Performance improvement
|
|
- Better mod exceptions
|
|
|
|
By SomeTroglodyte:
|
|
- Civilopedia cleanup
|
|
- Better map saving
|
|
|
|
Resolved #2285 - workers no longer try to work within range of enemy city
|
|
|
|
Resolved #2221 - buildings in mods can reference techs in original ruleset
|
|
|
|
Resolved #2381 - can now remove buildings, units and techs in mods
|
|
|
|
Free policies with no adoptable policies no longer 'stuck' the game
|
|
|
|
Translation updates
|
|
|
|
## 3.7.2
|
|
|
|
By rh-github-2015:
|
|
- Keyboard support for unit actions!
|
|
- Can cancel improvments!
|
|
- Better tracking of language picking
|
|
- Conditionally pack images
|
|
- Scroll panes autofocus
|
|
- Code optimization
|
|
|
|
By Jack Rainy:
|
|
- Improved great improvement build rules
|
|
- Fixed Woodsman promotion
|
|
- Civilian units don't wake up from enemies if they're protected
|
|
|
|
"Natural Wonders" tutorial - by Smashfanful & Jack Rainy
|
|
|
|
Resources immediately come back after declined trades
|
|
|
|
Translation updates
|
|
|
|
## 3.7.1
|
|
|
|
Hopefully resolved #2361 - should work on 32-bit linux
|
|
|
|
By Jack Rainy:
|
|
- Better colors for Katmandu and Almaty
|
|
- Autosize of the tech buttons
|
|
- Display the crosshair in alternate color for distant targets
|
|
- Display price for unavailable purchases
|
|
|
|
By rh-github-2015:
|
|
- Fortify until healed disabled if no more movement
|
|
- Better thread handling
|
|
|
|
Resolved #2340 - cannot open multiple 'disband' popups for cash hack
|
|
|
|
Resolved #2305 - Added city-states and influence tutorial
|
|
|
|
Translation updates
|
|
|
|
## 3.7.0
|
|
|
|
By Jack Rainy:
|
|
- Forts and citadels (with AI)
|
|
- Crash fixed in specific circumstances of Map Editor
|
|
|
|
"Free policy" freezes fixed
|
|
|
|
Desktop window size restore - By rh-github-2015
|
|
|
|
Not being able to read the settings file shouldn't make you crash
|
|
|
|
Translation updates
|
|
|
|
## 3.6.15
|
|
|
|
By Jack Rainy:
|
|
- New wonders: Mausoleum of Halicarnassus, Statue of Zeus
|
|
- UI bugfixes: city info and aircraft
|
|
- Display the hidden units indicators under city buttons
|
|
- Map generation places resources 'under' terrain features
|
|
|
|
Resolved #2135 - added tutorials for Research Agreements, Combat and Experience
|
|
|
|
Nuclear weapons setting moved to a per-game parameter
|
|
|
|
Railroad is now just a black line - much clearer than the old, "nicer" image
|
|
|
|
Translation updates
|
|
|
|
## 3.6.14
|
|
|
|
Harbors immediately connect cities
|
|
|
|
Revealed resources near cities generate notifications
|
|
|
|
Cities in unit overview are translated
|
|
|
|
Resolved #1885 - Both sides of per-turn trades end at the same time, resources offered in trade requests are not considered
|
|
yours for that turn
|
|
|
|
Resoved #1869 - added WASD support for map panning
|
|
|
|
Resolved #1779 - Can lock worked tiles to prevent them from being unassigned
|
|
|
|
Resources in Civilopedia state consuming units and buildings - #1964
|
|
|
|
Translation updates
|
|
|
|
## 3.6.13
|
|
|
|
By rh-github-2015:
|
|
- New Nation added - Inca!
|
|
- Show improvement bonus for improving tech in Civilopedia
|
|
- Add unit ability 'withdraw before melee' to Caravel and Destroyer
|
|
|
|
By Jack Rainy:
|
|
- Carrier is ranged
|
|
- Mod's name is translatable
|
|
|
|
City stats and resources update after creating great improvement
|
|
|
|
Resolved #2214 - Civilopedia entries are now left-aligned
|
|
|
|
Fixed very rare crashing bugs
|
|
|
|
Translation updates
|
|
|
|
## 3.6.12
|
|
|
|
City names now translated in overview and tile info
|
|
|
|
Resolved some ANRs in Multiplayer
|
|
|
|
Performance improvements in finding cities connected to capital
|
|
|
|
Mod translation generation - by Jack Rainy
|
|
|
|
When moving between units to units in cities, tiles they can move to are now shown
|
|
|
|
Adding mods auto-adds relevant civs - by rh-github-2015
|
|
|
|
Added progress bars for constructions in city screen
|
|
|
|
Nicer, more consistent specialist allocation tables
|
|
|
|
Translation updates
|
|
|
|
## 3.6.11
|
|
|
|
By rh-github-2015:
|
|
- More civilopedia info for nations and improvements -
|
|
- Better error handling for Mods
|
|
|
|
Fixed "other civ doesn't get duration on timed trades" bug
|
|
|
|
Removed "Declare war" trade option when there's a peace treaty
|
|
|
|
Resolved #2175 - Can no longer queue multiple perpetual builds
|
|
|
|
Resolved #2150 - Added resource type to civilopedia description
|
|
|
|
Resolved #2224 - can no longer enter promotions screen from overview screen if no valid promotions
|
|
|
|
LOADS of Translation updates
|
|
|
|
## 3.6.10
|
|
|
|
By Jack Rainy:
|
|
- Double range of rebase for air units
|
|
- Translation files now take values directly from data files - no more value mismatches!
|
|
|
|
By rh-github-2015:
|
|
- Clearer free promotions
|
|
- UI cleanup
|
|
|
|
Unit purchasing limits - by EdinCitaku
|
|
|
|
Unit Action buttons stick to the left
|
|
|
|
Translation updates
|
|
|
|
## 3.6.9
|
|
|
|
By rh-github-2015:
|
|
- Trade offers better sorting with user choice
|
|
- Resources always stay up-to-date
|
|
- Promotion and health columns in units overview
|
|
|
|
Preparation for recognizing ID types - by tobo
|
|
|
|
Translation updates
|
|
|
|
## 3.6.8
|
|
|
|
Loads of stuff by Jack Rainy!
|
|
|
|
- UI improvements
|
|
- Energy saving for music and sound
|
|
- Allow selection of non-buildable items
|
|
- Sort overview resources by name and amount
|
|
- Turn number of trades changes with game speed
|
|
- Filter for the custom maps
|
|
- Ice is Impassable for all except submarines
|
|
|
|
Translation updates
|
|
|
|
|
|
## 3.6.7
|
|
|
|
By Reversi:
|
|
- Fixed city buy/sell exploits
|
|
- Snow, Ice, Atoll & Map Generation
|
|
- Borders made of oriented triangles rather than circles
|
|
|
|
By Jack Rainy:
|
|
- Major translation changes
|
|
- Minor UI changes
|
|
- Brought specific things more in line with Civ V
|
|
|
|
Starting locations work again =)
|
|
|
|
Translation updates
|
|
|
|
## 3.6.6
|
|
|
|
Resolved #2071 - AI will wait 20 turns between proposing research agreements if declined
|
|
|
|
Ranking by culture is by number of adopted policies
|
|
|
|
Player cannot nuke a civilization it has a peace treaty with - by EdinCitaku
|
|
|
|
Resolved #2074 - Fixed domination victory
|
|
|
|
Resolved #2040 - Moved the turn counter on the top bar to the second level, to even out both levels
|
|
Water units can no longer see over hills etc.
|
|
|
|
By Jack Rainy:
|
|
- Keshiks are ranged units
|
|
- Distinct color for Korea
|
|
|
|
Translation updates
|
|
|
|
## 3.6.5
|
|
|
|
Resolved #2065 - Units can no longer sleep while fortified - by Vladimir Tanakov
|
|
|
|
Resolved #2033 - Happiness from tiles is always considered correctly in regards to food consumption
|
|
|
|
Resolved #2035 - Strategic resources are affected by map generation parameters
|
|
|
|
Resolved #2055 - cities once again bombard melee units
|
|
|
|
Fixed rare crash when diplomacy values change while ending the turn
|
|
|
|
UI updates - by lishaoxia1985
|
|
|
|
Translation updates
|
|
|
|
## 3.6.4
|
|
|
|
By Jack Rainy:
|
|
- Civilization rankings (Richest, Strongest, Most Fertile, Largest, etc.)
|
|
- Can now buy buildings from queue
|
|
- Include Nations in the calculation of a translation's percentage
|
|
|
|
Eiffel Tower effect changed to reflect original Civ - by lishaoxia1985
|
|
|
|
Translation updates
|
|
|
|
## 3.6.3
|
|
|
|
Workers automate roads/railroads overseas, railroads connect through harbors - by przystasz
|
|
|
|
Multiplayer Notification Fix - by tobo
|
|
|
|
Fixed wrong placement of purchased/upgraded units - by Jack Rainy
|
|
|
|
Tile stats in city now shown in a row - by reversi
|
|
|
|
Refactor for unit actions - by Kentalot
|
|
|
|
Resolved #1986 - research agreement cost consistency
|
|
|
|
Resolved #2012 - starting locations no longer visible
|
|
|
|
Victory screen shows the viewing player in multiplayer games
|
|
|
|
Translation updates
|
|
|
|
## 3.6.2
|
|
|
|
Resolved #1982 - Can now pic civ-equivalent Great People in great person picker screen
|
|
|
|
By Jack Rainy:
|
|
- Fixed rare bug of clicking on an unknown civilizations
|
|
- Display the current amount of gold in the "buy" prompt
|
|
- Do not allow to purchase extra units requiring unavailable resources
|
|
|
|
|
|
Removed pebble symbol from Unciv icon when showing persistent notification - by tobo
|
|
|
|
Performance improvements - by Kentalot
|
|
|
|
Translation updates
|
|
|
|
## 3.6.1
|
|
|
|
Resolved #1963 - can now unautomate embarked workers
|
|
|
|
Resolved #1697 by adding information to the special production constructions - by Kentalot
|
|
|
|
By Jack Rainy:
|
|
- Future Tech can't be picked as a free technology until requirements are met
|
|
- Can sort cities in overview by food, production etc
|
|
|
|
Resolved #1962 - "infinite zoom" from capacative scrolling is no longer irrecoverable
|
|
|
|
Resolved #1975 - Museum and Factory now give 2 specialist slots
|
|
|
|
Fixed rare crashes when pausing
|
|
|
|
Translation updates
|
|
|
|
## 3.6.0
|
|
|
|
Massive multiplayer improvements!
|
|
|
|
Multiplayer screen reworked - by GGGueni
|
|
|
|
Added Multiplayer Turn Notification Service - by wrov/tobo
|
|
|
|
UI of New Game screen updated - by lishaoxia1985
|
|
|
|
Resolved #1930 - national wonders no longer require built buildings in puppeted cities
|
|
|
|
Nuking a Civ's land is considered an act of war - by Jack Rainy
|
|
|
|
Translation updates
|
|
|
|
## 3.5.14
|
|
|
|
Resolved #1926 - fixed unique improvements
|
|
|
|
Resolved #1927- changing new game parameters and exiting the new game screen doesn't change the current game's parameters
|
|
|
|
Resolved #1818 - Marble bonus now displayed in Civilopedia
|
|
|
|
Resolved #1918 - added missing translations
|
|
|
|
Fix tile yields in city screen when in multiplayer - by reversi
|
|
|
|
By Jack Rainy:
|
|
- Forge increases production of spaceparts
|
|
- Preview tile improvements
|
|
|
|
|
|
Minimap improvements - by lishaoxia1985
|
|
|
|
Translation updates
|
|
|
|
## 3.5.13
|
|
|
|
Moai no longer buildable on terrain features - by lyrjie
|
|
|
|
Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource
|
|
|
|
Resolved #1841 - Legalism grants enqueued buildings - by reversi
|
|
|
|
Minimap can show the whole worldscreen and display cities better - by lishaoxia1985
|
|
|
|
Captured Khans now automate properly
|
|
|
|
Translation updates
|
|
|
|
## 3.5.12
|
|
|
|
Mongolian civ added! - by reversi
|
|
|
|
By Jack Rainy:
|
|
- Improvements to the Diplomacy overview: better spread and can select specific civs
|
|
- Research screen centered on current tech
|
|
|
|
Resolved #1859 - skip defeated players' turns in multiplayer
|
|
|
|
Fixed bug where air units in transports couldn't upgrade
|
|
|
|
Tied the unit upkeep scaling to game speed - by lyrjie
|
|
|
|
Translation updates
|
|
|
|
## 3.5.11
|
|
|
|
Rectangular maps and better map generation - by reversi
|
|
|
|
Resolved #1847 - Civs defeated by a nuke are now properly destroyed
|
|
|
|
Resolved #1844 - improved worker automation
|
|
|
|
Resolved #1852 - buildings requiring an improved resource now accept resources with great improvements
|
|
|
|
Solved the 'infinite warmongering penalty' bug
|
|
|
|
Resolved #1858 - Automated workers build unique improvements
|
|
|
|
Translation updates
|
|
|
|
## 3.5.10
|
|
|
|
Resolved #1827 - can no longer see other (current) player's city production in multiplayer
|
|
|
|
Resolved #1839 - Civs no longer declare war and offer things in the same turn
|
|
|
|
AI no longer sends 'please don't settle cities near us' warnings when at war
|
|
|
|
When disbanding carriers, transported air units move to nearby tiles if they can. If they can't then they're disbanded.
|
|
|
|
Resolved #1457 - no AI-to-AI trades are 'automatically accepted'
|
|
|
|
Translation updates
|
|
|
|
## 3.5.9
|
|
|
|
Resolved #1820 - Fixed a crashing bug with the AI trying to ally with defeated City-States, as well as many other minor bugs
|
|
|
|
By Jack Rainy:
|
|
- Nuclear missile is able to target any tile within the range
|
|
- Added "Sleep/Fortify until healed" functionality
|
|
- Fixed relationship bug when capturing cities
|
|
|
|
By lyrjie:
|
|
- Notification when City-states advance an era disabled
|
|
- Fixed bug pertaining to unit healing
|
|
|
|
Half-ready Japanese translation added! - by paonty
|
|
|
|
Show name when icon is tapped in resource overview in a label above the icon - by ltrcao
|
|
|
|
Translation updates
|
|
|
|
## 3.5.8
|
|
|
|
Buying current construction no longer removes other items from the queue - by reversi
|
|
|
|
Resolved #1757 - Can now see version when running from a desktop Jar
|
|
|
|
Fixed crash in city-state influence notification
|
|
|
|
Solved ANR when waiting for the list of maps
|
|
|
|
Resolved #1808 - Disabled problematic declaration of friendship
|
|
|
|
|
|
Translation updates
|
|
|
|
|
|
## 3.5.7
|
|
|
|
|
|
Added Non-continuous rendering setting, to disable animations and save battery - by reversi
|
|
|
|
Add missing Forge and Seaport production bonus uniques - by Teague Lander
|
|
|
|
Fixed anti air units intercept range
|
|
|
|
Fixed aerial transportation crashing bug
|
|
|
|
Add specialist slot description for buildings that provide them - by Teague Lander
|
|
|
|
Quick access to diplomacy screen with other civilizations by tapping city buttons - by ltrcao
|
|
|
|
Translation updates
|
|
|
|
|
|
## 3.5.6
|
|
|
|
Research agreements! - by lishaoxia1985
|
|
|
|
Exploring units no longer auto-enter City-States
|
|
|
|
Map editor menu fix - by lyrjie
|
|
|
|
Can no longer acquire another player's tiles in multiplayer - by lyrjie
|
|
|
|
Specialist allocation is immediately viewable on the City screen
|
|
|
|
Legalism fix - by reversi
|
|
|
|
Fix #1759: correct 'turns to construction' for multiple units of the same type - by reversi
|
|
|
|
Translation updates
|
|
|
|
## 3.5.5
|
|
|
|
Aircraft Carriers added - by ltrcao and Jack Rainy
|
|
|
|
Popups streamlined - by Azzurite
|
|
|
|
Fixes to Oligarchy - by lyrjie
|
|
|
|
Better support for tile images
|
|
|
|
More tile images by The Bucketeer
|
|
|
|
Translation updates
|
|
|
|
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## 3.5.4
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Turkish translations added - by rayray61
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By lyrjie:
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- Starting units no longer spawn on Ancient Ruins/Barbarian encampments
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- Ships no longer 'teleport' into landlocked cities
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- Barbarians no longer 'pillage' city ruins
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Barbarians don't move/attack on the turn of their spawning
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By reversi:
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- Legalism policy fix
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- Fixed "empty entry in construction queue" bug
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New Resource+Improvement images by The Bucketeer
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Translation updates
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## 3.5.3
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By lyrjie:
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- Can no longer buy the same building multiple times
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- "Pick construction" tutorial now completes again
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- Map is revealed after singleplayer defeat
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More resource images by The Bucketeer
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Ancient ruins are no longer save-scummable
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Resolved #1700 - As per original civ, you no longer start with a scout.
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Translation updates
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## 3.5.2
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By JackRainy:
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- Disable France culture boost after Steam Power
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- Back button prompts dialog for game exit
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- Janissaries heal after killing
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Legalism grants culture buildings asap - by r3versi
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Fix Map Editor Lag - by r3versi
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Cities can now bombard all tiles within range of 2 - by Vladimir Tanakov
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barbarian automation - by Vladimir Tanakov
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Idle units select properly after settling a city - by lyrjie
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Proper destruction notification for City-States
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Added Fur resource image
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Translation updates
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## 3.5.1
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City constructions queue - by r3versi
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Songhai Civ added - by Smashfanful and r3versi
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Game no longer confuses cities with the same name - by r3versi
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Can no longer buy tiles outside the 3-tile radius - by lyrjie
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Added the "crudely-drawn map" to ancient ruins outcomes - by lyrjie
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Visual bugfix for city button growth bar - by drwhut
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Translation updates
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## 3.5.0
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Modding for Desktop is now available!
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More resource images by The Bucketeer
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Added a growth progress bar to CityButton - by drwhut
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Translation updates
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## 3.4.8
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Huge Map Editor update - bush sizes and paint-dragging! - by r3versi
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"Stop" actions now work again - by r3versi
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Battery saving rendering (also removes the 'current unit' animation but that's the price to pay) - by r3versi
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"Sell building" no longer disabled when player has little gold - by lyrjie
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Performance improvements
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Tutorial updates
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## 3.4.7
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Spain civ added - by r3versi
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Background work towards enabling mods
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Resolved #1598 - we now save Map Options for new games started
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Specific AI automation for Missile units means they won't try to move to tiles that they can't move to
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Translation updates
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## 3.4.6
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AI no longer attempts to get rid of barbarian encampments with nuclear strikes.
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All natural wonders now in the game, kudos to The Bucketeer for the art!
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Can now display pixel resources on the map - for now we have the mineral resources
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Resolved #1569 - "Patreon" button actually opens Patreon now
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Natural wonders fixes - by r3versi
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Civilopedia and Tutorial fixes - by Vladimir Tanakov
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Added notifications for diplomacy between other civs - by lyrjie
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Translation updates
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## 3.4.5
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Resolved #1533 - Defeated City-States no longer "declare war" if you attack their ally
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Ancient Ruins are now spread out instead of randomized
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Automated units no longer advance towards enemies they can't attack without dying - by lyrjie
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Can no longer purchase constructions from cities in resistance
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New language getting translated: Indonesian!
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Translation updates
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## 3.4.4
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Grand Mesa and Mount Fuji artwork by The Bucketeer means they're now in the game!
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Happiness from worked tiles now computed - by r3versi
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Polynesian galleys can enter ocean - by lyrjie
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Barbarians enter owned tiles (difficulty dependant) - by lyrjie
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Cities no longer connected to capital by water without harbor - by lyrjie
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Email popup for crash reports on Android - by Vladimir Tanakov
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Translation updates
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## 3.4.3
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Most players said Cultural victory was too easy - now requires 5 branches instead of 4
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By r3versi:
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- Unique promotions listed in Promotion screen
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- Fixed Greece City-States influence unique
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- Added notifications on losing city state relationship
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Misc. rare bugfixes when:
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-liberating cities when you haven't met their original owners
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-activating "Conduct trade mission"
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-conquering cities
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-obsoleting scouts
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-razing the capital city
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-first entering a large multiplayer game
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Translation updates
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## 3.4.2
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Diplomacy graph size scales with screen space available - by r3versi
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Game crash popup no longer affected by tutorial settings
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Fix error due changing language on Android < 4.4 - by r3versi & Vladimir Tanakov
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Resolved #1493 - Added Nation information to Civilopedia
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Added Promotion information to Civilopedia
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Translation updates
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## 3.4.1
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Fixed more crashes and ANRs related to translations
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Added loading screen
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Considerably sped up initial loading time
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Translation updates
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## 3.4.0
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Natural wonders are go! :smile: - by r3versi
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Great scientist now generates science like in original game - by lishaoxia1985
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Solved the "0 production for settler" bug
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Tutorial task table now becomes visible when turning displayTutorials on - kudos @r3versi
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