9f48f43ad0
Fixed Moai Wonder overlay will remove terrain overlay in default tileset Oasis, Marsh and Atoll now have "Rare feature" unique, rare features can be added by mods implemented TileInfo.fitsUniqueFilter(filterText:String): Boolean parameterized uniques: * "Must have an owned [Mountain] within [2] tiles" * "Must be on [River]" - not to be confused with "Must be next to [River]" - the tile city on must have river at its border, not the adjacent tile * "Must not be on [Hill]" * "Must not be next to []" * "Must be on [seacoast]" - next to "Coast" tile * "Must be on [tile adjacent to source of fresh water]" * "Must be next to [Water]" - next to any water tile, including "Lakes" * "Must be next to [terrainFeature]" * "Must be next to [unique]" - e.g "Must be next to [Rare feature]" - next to terrain or terrain feature having this unique
286 lines
5.4 KiB
JSON
286 lines
5.4 KiB
JSON
[
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// Base terrains
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{
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"name": "Ocean",
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"type": "Water",
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"food": 1,
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"gold": 1,
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"movementCost": 1,
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"RGB": [100,100,255]
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},
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{
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"name": "Coast",
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"type": "Water",
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"food": 1,
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"movementCost": 1,
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"RGB": [150,150,255]
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},
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{
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"name": "Grassland",
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"type": "Land",
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"food": 2,
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"movementCost": 1,
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"defenceBonus": -0.1,
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"RGB": [109,139,53]
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},
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{
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"name": "Plains",
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"type": "Land",
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"food": 1,
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"production": 1,
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"movementCost": 1,
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"defenceBonus": -0.1,
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"RGB": [200,208,161]
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},
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{
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"name": "Tundra",
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"type": "Land",
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"food": 1,
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"movementCost": 1,
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"defenceBonus": -0.1,
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"RGB": [125,122,113]
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},
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{
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"name": "Desert",
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"type": "Land",
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"movementCost": 1,
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"defenceBonus": -0.1,
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"RGB": [ 255, 255, 102]
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},
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{
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"name": "Lakes",
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"type": "Water",
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"food": 2,
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"gold": 1,
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"RGB": [ 200, 200, 255],
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"uniques": ["Fresh water"]
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},
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{
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"name": "Hill",
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"type": "Land",
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"production": 2,
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"movementCost": 2,
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"defenceBonus": 0.25,
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"RGB": [74,81,40],
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"rough": true
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},
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{
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"name": "Mountain",
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"type": "Land",
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"impassable": true,
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"RGB": [89, 45, 0]
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},
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{
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"name": "Snow",
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"type": "Land",
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"movementCost": 1,
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"defenceBonus": -0.1,
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"RGB": [153, 255, 255]
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},
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// Terrain features
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{
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"name": "Forest",
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"type": "TerrainFeature",
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"production": 1,
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"food": 1,
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"movementCost": 2,
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"overrideStats": true,
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"unbuildable": true,
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"defenceBonus": 0.25,
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"occursOn": ["Tundra","Plains","Grassland","Hill"],
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"rough": true,
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"uniques": ["Provides a one-time Production bonus to the closest city when cut down"]
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},
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{
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"name": "Jungle",
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"type": "TerrainFeature",
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"food": 2,
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"movementCost": 2,
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"overrideStats": true,
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"unbuildable": true,
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"defenceBonus": 0.25,
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"occursOn": ["Plains","Grassland"],
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"rough": true
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},
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{
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"name": "Marsh",
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"type": "TerrainFeature",
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"food": -1,
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"movementCost": 3,
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"unbuildable": true,
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"defenceBonus": -0.15,
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"occursOn": ["Grassland"],
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"uniques": ["Rare feature"]
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},
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{
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"name": "Fallout",
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"type": "TerrainFeature",
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"food": -3,
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"production": -3,
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"gold": -3,
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"movementCost": 2,
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"unbuildable": true,
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"defenceBonus": -0.15
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},
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{
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"name": "Oasis",
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"type": "TerrainFeature",
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"food": 3,
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"gold": 1,
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"movementCost": 1,
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"unbuildable": true,
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"defenceBonus": -0.1,
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"occursOn": ["Desert"],
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"uniques": ["Fresh water", "Rare feature"]
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},
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{
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"name": "Flood plains",
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"type": "TerrainFeature",
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"food": 2,
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"movementCost": 1,
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"defenceBonus": -0.1,
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"occursOn": ["Desert"]
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},
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{
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"name": "Ice",
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"type": "TerrainFeature",
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"impassable": true,
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"overrideStats": true,
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"occursOn": ["Ocean", "Coast"]
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},
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{
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"name": "Atoll",
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"type": "TerrainFeature",
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"movementCost": 1,
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"food": 1,
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"production": 1,
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"occursOn": ["Coast"],
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"uniques": ["Rare feature"]
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},
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// Natural Wonders
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{
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"name": "Great Barrier Reef",
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"type": "NaturalWonder",
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"food": 2,
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"production": 1,
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"gold": 1,
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"science": 2,
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"occursOn": ["Coast"],
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"turnsInto": "Coast",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "Old Faithful",
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"type": "NaturalWonder",
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"science": 2,
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"happiness": 3,
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"occursOn": ["Grassland","Plains","Tundra","Mountain"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "El Dorado",
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"type": "NaturalWonder",
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"culture": 5,
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"occursOn": ["Plains"],
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"turnsInto": "Plains",
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"impassable": true,
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"unbuildable": true,
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"uniques": ["Grants 500 Gold to the first civilization to discover it"],
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"weight": 2
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},
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{ // This will count as "Fresh water" in civ 6
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"name": "Fountain of Youth",
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"type": "NaturalWonder",
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"happiness": 10,
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"occursOn": ["Plains"],
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"turnsInto": "Plains",
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"impassable": true,
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"unbuildable": true,
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"uniques": ["Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game"],
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"weight": 1
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},
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{
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"name": "Grand Mesa",
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"type": "NaturalWonder",
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"production": 2,
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"gold": 3,
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"occursOn": ["Plains","Desert","Tundra"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "Mount Fuji",
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"type": "NaturalWonder",
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"gold": 1,
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"culture": 5,
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"occursOn": ["Grassland","Plains"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "Krakatoa",
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"type": "NaturalWonder",
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"science": 5,
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"occursOn": ["Ocean"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "Rock of Gibraltar",
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"type": "NaturalWonder",
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"food": 2,
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"gold": 5,
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"occursOn": ["Grassland"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "Cerro de Potosi",
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"type": "NaturalWonder",
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"gold": 10,
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"occursOn": ["Plains","Mountain"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 5
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},
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{
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"name": "Barringer Crater",
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"type": "NaturalWonder",
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"gold": 2,
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"science": 3,
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"occursOn": ["Desert","Tundra"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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}
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/*
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{// Will be introduced in Brave New World. Despite being a lake, it cannot be sailed on and it blocks line of sight like a mountain.
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"name": "Lake Victoria",
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"type": "NaturalWonder",
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"food": 6,
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"occursOn": [Plains"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"uniques": ["Fresh water"],
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"weight": 5
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}
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*/
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]
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