Unciv/android/assets/jsons/Civ V - Vanilla/TileImprovements.json
HadeanLake 9f48f43ad0
parameterized some uniques, fixes some minor bugs (#3122)
Fixed Moai
Wonder overlay will remove terrain overlay in default tileset
Oasis, Marsh and Atoll now have "Rare feature" unique, rare features can be added by mods
implemented TileInfo.fitsUniqueFilter(filterText:String): Boolean
parameterized uniques:
* "Must have an owned [Mountain] within [2] tiles"
* "Must be on [River]" - not to be confused with "Must be next to [River]" - the tile city on must have river at its border, not the adjacent tile
* "Must not be on [Hill]"
* "Must not be next to []"
* "Must be on [seacoast]" - next to "Coast" tile
* "Must be on [tile adjacent to source of fresh water]"
* "Must be next to [Water]" - next to any water tile, including "Lakes"
* "Must be next to [terrainFeature]"
* "Must be next to [unique]" - e.g "Must be next to [Rare feature]" - next to terrain or terrain feature having this unique
2020-09-11 07:56:56 +03:00

194 lines
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JSON

[
{
"name": "Farm",
"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Flood plains"],
"food": 1,
"turnsToBuild": 7,
"techRequired": "Agriculture",
"uniques": ["Can also be built on tiles adjacent to fresh water", "[+1 Food] on [fresh water] tiles once [Civil Service] is discovered", "[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"],
},
{
"name": "Lumber mill",
"terrainsCanBeBuiltOn": ["Forest"],
"production": 1,
"turnsToBuild": 7,
"techRequired": "Construction",
"uniques": ["[+1 Production] once [Scientific Theory] is discovered"]
},
{
"name": "Mine",
"terrainsCanBeBuiltOn": ["Hill"],
"production": 1,
"turnsToBuild": 7,
"techRequired": "Mining",
"uniques": ["[+1 Production] once [Chemistry] is discovered"]
},
{
"name": "Trading post",
"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"],
"gold": 1,
"turnsToBuild": 7,
"techRequired": "Guilds",
"uniques": ["[+1 Gold] once [Economics] is discovered"]
},
// Resource-specific
{
"name": "Camp",
"resourceTerrainAllow": ["Forest"],
"turnsToBuild": 7,
"techRequired": "Trapping",
"uniques": ["[+1 Gold] once [Economics] is discovered"]
},
{
"name": "Oil well",
"turnsToBuild": 9,
"techRequired": "Biology"
},
{
"name": "Pasture",
"turnsToBuild": 8,
"techRequired": "Animal Husbandry",
"uniques": ["[+1 Food] once [Fertilizer] is discovered"]
},
{
"name": "Plantation",
"turnsToBuild": 6,
"gold": 1,
"techRequired": "Calendar",
"uniques": ["[+1 Food] once [Fertilizer] is discovered"]
},
{
"name": "Quarry",
"turnsToBuild": 8,
"techRequired": "Masonry",
"uniques": ["[+1 Production] once [Chemistry] is discovered"]
},
{
"name": "Fishing Boats",
"terrainsCanBeBuiltOn": ["Coast"],
"food": 1,
"techRequired": "Sailing",
"uniques": ["[+1 Gold] once [Compass] is discovered"]
},
// Military improvement
{
"name": "Fort",
"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Snow","Forest","Jungle"],
"turnsToBuild": 6,
"techRequired": "Engineering",
"uniques": ["Gives a defensive bonus of [50]%", "Can be built outside your borders"]
},
// Transportation
{
"name": "Road",
"turnsToBuild": 4,
"techRequired": "The Wheel",
"uniques": ["Can be built outside your borders"]
},
{
"name": "Railroad",
"turnsToBuild": 4,
"techRequired": "Railroad",
"uniques": ["Can be built outside your borders"]
},
// Removals
{
"name": "Remove Forest",
"turnsToBuild": 4,
"terrainsCanBeBuiltOn": ["Forest"],
"techRequired": "Mining",
"uniques": ["Can be built outside your borders"]
},
{
"name": "Remove Jungle",
"turnsToBuild": 7,
"terrainsCanBeBuiltOn": ["Jungle"],
"techRequired": "Bronze Working",
"uniques": ["Can be built outside your borders"]
},
{
"name": "Remove Fallout",
"turnsToBuild": 8,
"terrainsCanBeBuiltOn": ["Fallout"],
"techRequired": "Atomic Theory",
"uniques": ["Can be built outside your borders"]
},
{
"name": "Remove Marsh",
"turnsToBuild": 6,
"terrainsCanBeBuiltOn": ["Marsh"],
"techRequired": "Bronze Working",
"uniques": ["Can be built outside your borders"]
},
// These are unique and have unique in-game checks related to them
{
"name": "Remove Road",
"turnsToBuild": 2,
"uniques": ["Can be built outside your borders"]
},
{
"name": "Remove Railroad",
"turnsToBuild": 2,
"uniques": ["Can be built outside your borders"]
},
{
"name": "Cancel improvement order",
"uniques": ["Can be built outside your borders"]
},
// Great Person improvements
{
"name": "Academy",
"science": 8,
"uniques": ["Great Improvement", "[+2 Science] once [Scientific Theory] is discovered"]
// in Gods & Kings academy will also have "[+2 Science] once [Atomic Theory] is discovered"
},
{
"name": "Landmark",
"culture": 6,
"uniques": ["Great Improvement"]
},
{
"name": "Manufactory",
"production": 4,
"uniques": ["Great Improvement", "[+1 Production] once [Chemistry] is discovered"]
},
{
"name": "Customs house",
"gold": 4,
"uniques": ["Great Improvement", "[+1 Gold] once [Economics] is discovered"]
},
{
"name": "Citadel",
"uniques": ["Gives a defensive bonus of [100]%", "Deal 30 damage to adjacent enemy units", "Great Improvement"]
},
//Civilization unique improvements
{
"name": "Moai",
"uniqueTo": "Polynesia",
"culture": 1,
"turnsToBuild": 4,
"uniques": ["[+1 Culture] for each adjacent [Moai]", "Can only be built on Coastal tiles", "[+1 Gold] once [Flight] is discovered"],
"techRequired": "Construction"
},
{
"name": "Terrace farm",
"uniqueTo": "Inca",
"terrainsCanBeBuiltOn": ["Hill"],
"food": 1,
"turnsToBuild": 7,
"uniques": ["[+1 Food] for each adjacent [Mountain]", "Cannot be built on bonus resource", "[+1 Food] on [fresh water] tiles once [Civil Service] is discovered", "[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"],
"techRequired": "Construction"
},
{ "name": "Ancient ruins" },
{ "name": "City ruins" },
{ "name": "Barbarian encampment" }
]