9f48f43ad0
Fixed Moai Wonder overlay will remove terrain overlay in default tileset Oasis, Marsh and Atoll now have "Rare feature" unique, rare features can be added by mods implemented TileInfo.fitsUniqueFilter(filterText:String): Boolean parameterized uniques: * "Must have an owned [Mountain] within [2] tiles" * "Must be on [River]" - not to be confused with "Must be next to [River]" - the tile city on must have river at its border, not the adjacent tile * "Must not be on [Hill]" * "Must not be next to []" * "Must be on [seacoast]" - next to "Coast" tile * "Must be on [tile adjacent to source of fresh water]" * "Must be next to [Water]" - next to any water tile, including "Lakes" * "Must be next to [terrainFeature]" * "Must be next to [unique]" - e.g "Must be next to [Rare feature]" - next to terrain or terrain feature having this unique
194 lines
5 KiB
JSON
194 lines
5 KiB
JSON
[
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{
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"name": "Farm",
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"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Flood plains"],
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"food": 1,
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"turnsToBuild": 7,
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"techRequired": "Agriculture",
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"uniques": ["Can also be built on tiles adjacent to fresh water", "[+1 Food] on [fresh water] tiles once [Civil Service] is discovered", "[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"],
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},
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{
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"name": "Lumber mill",
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"terrainsCanBeBuiltOn": ["Forest"],
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"production": 1,
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"turnsToBuild": 7,
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"techRequired": "Construction",
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"uniques": ["[+1 Production] once [Scientific Theory] is discovered"]
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},
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{
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"name": "Mine",
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"terrainsCanBeBuiltOn": ["Hill"],
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"production": 1,
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"turnsToBuild": 7,
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"techRequired": "Mining",
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"uniques": ["[+1 Production] once [Chemistry] is discovered"]
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},
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{
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"name": "Trading post",
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"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"],
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"gold": 1,
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"turnsToBuild": 7,
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"techRequired": "Guilds",
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"uniques": ["[+1 Gold] once [Economics] is discovered"]
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},
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// Resource-specific
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{
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"name": "Camp",
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"resourceTerrainAllow": ["Forest"],
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"turnsToBuild": 7,
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"techRequired": "Trapping",
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"uniques": ["[+1 Gold] once [Economics] is discovered"]
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},
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{
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"name": "Oil well",
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"turnsToBuild": 9,
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"techRequired": "Biology"
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},
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{
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"name": "Pasture",
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"turnsToBuild": 8,
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"techRequired": "Animal Husbandry",
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"uniques": ["[+1 Food] once [Fertilizer] is discovered"]
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},
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{
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"name": "Plantation",
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"turnsToBuild": 6,
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"gold": 1,
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"techRequired": "Calendar",
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"uniques": ["[+1 Food] once [Fertilizer] is discovered"]
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},
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{
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"name": "Quarry",
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"turnsToBuild": 8,
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"techRequired": "Masonry",
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"uniques": ["[+1 Production] once [Chemistry] is discovered"]
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},
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{
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"name": "Fishing Boats",
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"terrainsCanBeBuiltOn": ["Coast"],
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"food": 1,
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"techRequired": "Sailing",
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"uniques": ["[+1 Gold] once [Compass] is discovered"]
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},
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// Military improvement
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{
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"name": "Fort",
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"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Snow","Forest","Jungle"],
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"turnsToBuild": 6,
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"techRequired": "Engineering",
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"uniques": ["Gives a defensive bonus of [50]%", "Can be built outside your borders"]
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},
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// Transportation
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{
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"name": "Road",
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"turnsToBuild": 4,
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"techRequired": "The Wheel",
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"uniques": ["Can be built outside your borders"]
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},
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{
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"name": "Railroad",
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"turnsToBuild": 4,
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"techRequired": "Railroad",
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"uniques": ["Can be built outside your borders"]
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},
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// Removals
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{
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"name": "Remove Forest",
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"turnsToBuild": 4,
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"terrainsCanBeBuiltOn": ["Forest"],
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"techRequired": "Mining",
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"uniques": ["Can be built outside your borders"]
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},
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{
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"name": "Remove Jungle",
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"turnsToBuild": 7,
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"terrainsCanBeBuiltOn": ["Jungle"],
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"techRequired": "Bronze Working",
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"uniques": ["Can be built outside your borders"]
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},
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{
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"name": "Remove Fallout",
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"turnsToBuild": 8,
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"terrainsCanBeBuiltOn": ["Fallout"],
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"techRequired": "Atomic Theory",
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"uniques": ["Can be built outside your borders"]
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},
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{
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"name": "Remove Marsh",
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"turnsToBuild": 6,
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"terrainsCanBeBuiltOn": ["Marsh"],
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"techRequired": "Bronze Working",
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"uniques": ["Can be built outside your borders"]
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},
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// These are unique and have unique in-game checks related to them
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{
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"name": "Remove Road",
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"turnsToBuild": 2,
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"uniques": ["Can be built outside your borders"]
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},
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{
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"name": "Remove Railroad",
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"turnsToBuild": 2,
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"uniques": ["Can be built outside your borders"]
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},
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{
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"name": "Cancel improvement order",
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"uniques": ["Can be built outside your borders"]
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},
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// Great Person improvements
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{
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"name": "Academy",
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"science": 8,
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"uniques": ["Great Improvement", "[+2 Science] once [Scientific Theory] is discovered"]
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// in Gods & Kings academy will also have "[+2 Science] once [Atomic Theory] is discovered"
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},
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{
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"name": "Landmark",
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"culture": 6,
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"uniques": ["Great Improvement"]
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},
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{
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"name": "Manufactory",
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"production": 4,
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"uniques": ["Great Improvement", "[+1 Production] once [Chemistry] is discovered"]
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},
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{
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"name": "Customs house",
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"gold": 4,
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"uniques": ["Great Improvement", "[+1 Gold] once [Economics] is discovered"]
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},
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{
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"name": "Citadel",
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"uniques": ["Gives a defensive bonus of [100]%", "Deal 30 damage to adjacent enemy units", "Great Improvement"]
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},
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//Civilization unique improvements
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{
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"name": "Moai",
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"uniqueTo": "Polynesia",
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"culture": 1,
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"turnsToBuild": 4,
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"uniques": ["[+1 Culture] for each adjacent [Moai]", "Can only be built on Coastal tiles", "[+1 Gold] once [Flight] is discovered"],
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"techRequired": "Construction"
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},
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{
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"name": "Terrace farm",
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"uniqueTo": "Inca",
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"terrainsCanBeBuiltOn": ["Hill"],
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"food": 1,
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"turnsToBuild": 7,
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"uniques": ["[+1 Food] for each adjacent [Mountain]", "Cannot be built on bonus resource", "[+1 Food] on [fresh water] tiles once [Civil Service] is discovered", "[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"],
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"techRequired": "Construction"
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},
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{ "name": "Ancient ruins" },
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{ "name": "City ruins" },
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{ "name": "Barbarian encampment" }
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]
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