1227 lines
26 KiB
JSON
1227 lines
26 KiB
JSON
[
|
|
|
|
// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/
|
|
|
|
/* Ancient Era */
|
|
{
|
|
name:"Worker",
|
|
unitType:"Civilian",
|
|
movement:2,
|
|
hurryCostModifier:20,
|
|
uniques:["Can build improvements on tiles"]
|
|
cost:70
|
|
},
|
|
{
|
|
name:"Settler",
|
|
unitType:"Civilian",
|
|
movement:2,
|
|
cost:106,
|
|
uniques:["Founds a new city"]
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name:"Scout",
|
|
unitType:"Scout",
|
|
movement:2,
|
|
strength:5,
|
|
cost:25,
|
|
uniques:["Ignores terrain cost"],
|
|
attackSound:"nonmetalhit"
|
|
},
|
|
{
|
|
name:"Warrior",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:8,
|
|
cost: 40,
|
|
hurryCostModifier:20,
|
|
obsoleteTech:"Metal Casting",
|
|
upgradesTo:"Swordsman",
|
|
attackSound:"nonmetalhit"
|
|
},
|
|
/*
|
|
{
|
|
name:"Jaguar",
|
|
unitType:"Melee",
|
|
uniqueTo:"Aztec",
|
|
replaces:"Warrior",
|
|
movement:2,
|
|
strength:8,
|
|
cost: 40,
|
|
hurryCostModifier:20,
|
|
obsoleteTech:"Metal Casting",
|
|
uniques:["Combat Bonus in Forest/Jungle 33%","Woodsmah","Heals 25 damage if it kills an Unit"],
|
|
upgradesTo:"Swordsman",
|
|
attackSound:"nonmetalhit"
|
|
//Aztec unique unit, moves faster and fights better in Forest and Jungle. He also heals 25 if he kills an enemy.
|
|
},
|
|
{
|
|
name:"Maori Warrior",
|
|
unitType:"Melee",
|
|
uniqueTo:"Polynesia",
|
|
replaces:"Warrior",
|
|
movement:2,
|
|
strength:8,
|
|
cost: 40,
|
|
hurryCostModifier:20,
|
|
obsoleteTech:"Metal Casting",
|
|
uniques:["Haka War Dance"],
|
|
upgradesTo:"Swordsman",
|
|
attackSound:"nonmetalhit"
|
|
//Polynesian unique unit. All nearby enemy Units have -10% strenght
|
|
},
|
|
*/
|
|
{
|
|
name:"Brute",
|
|
unitType:"Melee",
|
|
uniqueTo:"Barbarians",
|
|
replaces:"Warrior",
|
|
movement:2,
|
|
strength:8,
|
|
cost: 20,
|
|
obsoleteTech:"Metal Casting",
|
|
upgradesTo:"Swordsman",
|
|
attackSound:"nonmetalhit"
|
|
//Barbarian unique unit
|
|
},
|
|
{
|
|
name:"Archer",
|
|
unitType:"Ranged",
|
|
movement:2,
|
|
strength:5,
|
|
rangedStrength:7,
|
|
cost: 40,
|
|
hurryCostModifier:20,
|
|
requiredTech:"Archery",
|
|
obsoleteTech:"Machinery",//Should be Construction
|
|
upgradesTo:"Crossbowman",//Should be Composite Bowman
|
|
attackSound:"arrow"
|
|
},
|
|
{
|
|
name:"Bowman",
|
|
unitType:"Ranged",
|
|
movement:2,
|
|
strength:7,
|
|
rangedStrength:9,
|
|
cost: 40,
|
|
hurryCostModifier:20,
|
|
requiredTech:"Archery",
|
|
obsoleteTech:"Machinery",
|
|
replaces:"Archer",
|
|
uniqueTo:"Babylon",
|
|
upgradesTo:"Crossbowman",
|
|
attackSound:"arrow"
|
|
},
|
|
/*
|
|
{
|
|
name:"Slinger",
|
|
unitType:"Ranged",
|
|
replaces:"Archer",
|
|
uniqueTo:"Inca",
|
|
movement:2,
|
|
strength:4,
|
|
rangedStrength:7,
|
|
cost: 40,
|
|
hurryCostModifier:20,
|
|
requiredTech:"Archery",
|
|
obsoleteTech:"Machinery",
|
|
uniques:["May withdraw before melee"],
|
|
upgradesTo:"Crossbowman",
|
|
attackSound:"arrow"
|
|
//Incan unique unit
|
|
},
|
|
*/
|
|
{
|
|
name:"Work Boats",
|
|
unitType:"WaterCivilian",
|
|
movement:4,
|
|
cost: 30,
|
|
requiredTech:"Sailing",
|
|
uniques:["Cannot enter ocean tiles until Astronomy","May create improvements on water resources"]
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name:"Trireme",
|
|
unitType:"WaterMelee",
|
|
movement:4,
|
|
strength:10,
|
|
cost: 45,
|
|
requiredTech:"Sailing",
|
|
uniques:["Cannot enter ocean tiles"]
|
|
upgradesTo:"Caravel",
|
|
obsoleteTech:"Astronomy",
|
|
hurryCostModifier:20,
|
|
attackSound:"nonmetalhit"
|
|
},
|
|
/*
|
|
{
|
|
name:"Galley",
|
|
unitType:"WaterMelee",
|
|
uniqueTo:"Barbarian",
|
|
movement:3,
|
|
strength:7,
|
|
cost: 40,
|
|
uniques:["Cannot enter ocean tiles"]
|
|
upgradesTo:"Trireme",
|
|
hurryCostModifier:20,
|
|
attackSound:"nonmetalhit"
|
|
//Barbarian unique naval unit, weaker and slower than Trireme.
|
|
},
|
|
*/
|
|
{
|
|
name:"Chariot Archer",
|
|
unitType:"Ranged",
|
|
movement:4,
|
|
strength:6,
|
|
rangedStrength:10,
|
|
cost: 56,
|
|
requiredTech:"The Wheel",
|
|
requiredResource:"Horses",
|
|
upgradesTo:"Knight",
|
|
obsoleteTech:"Chivalry",
|
|
uniques:["No defensive terrain bonus","Rough terrain penalty"],
|
|
hurryCostModifier:20,
|
|
attackSound:"arrow"
|
|
},
|
|
{
|
|
name:"War Chariot",
|
|
unitType:"Ranged",
|
|
uniqueTo:"Egypt",
|
|
replaces:"Chariot Archer",
|
|
movement:5,
|
|
strength:6,
|
|
rangedStrength:10,
|
|
cost: 56,
|
|
requiredTech:"The Wheel",
|
|
upgradesTo:"Knight",
|
|
obsoleteTech:"Chivalry",
|
|
uniques:["No defensive terrain bonus","Rough terrain penalty"],
|
|
hurryCostModifier:20,
|
|
attackSound:"arrow"
|
|
},
|
|
{
|
|
name:"War Elephant",
|
|
unitType:"Ranged",
|
|
uniqueTo:"India",
|
|
replaces:"Chariot Archer",
|
|
movement:3,
|
|
strength:9,
|
|
rangedStrength:11,
|
|
cost:70,
|
|
requiredTech:"The Wheel",
|
|
upgradesTo:"Knight",
|
|
obsoleteTech:"Chivalry",
|
|
uniques:["No defensive terrain bonus"],
|
|
hurryCostModifier:20,
|
|
attackSound:"horse"
|
|
},
|
|
{
|
|
name:"Spearman",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:11,
|
|
cost: 56,
|
|
requiredTech:"Bronze Working",
|
|
obsoleteTech:"Civil Service",
|
|
upgradesTo: "Pikeman",
|
|
uniques:["Bonus vs Mounted 50%"],
|
|
hurryCostModifier:20,
|
|
attackSound:"metalhit"
|
|
},
|
|
{
|
|
name:"Hoplite",
|
|
replaces:"Spearman",
|
|
uniqueTo:"Greece",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:13,
|
|
cost: 56,
|
|
requiredTech:"Bronze Working",
|
|
obsoleteTech:"Civil Service",
|
|
upgradesTo: "Pikeman",
|
|
uniques:["Bonus vs Mounted 50%"],
|
|
hurryCostModifier:20,
|
|
attackSound:"metalhit"
|
|
},
|
|
/*
|
|
{
|
|
name:"Immortal",
|
|
replaces:"Spearman",
|
|
uniqueTo:"Persian",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:12,
|
|
cost: 56,
|
|
requiredTech:"Bronze Working",
|
|
obsoleteTech:"Civil Service",
|
|
upgradesTo: "Pikeman",
|
|
uniques:["Bonus vs Mounted 50%","Heals at double rate"],
|
|
hurryCostModifier:20,
|
|
attackSound:"metalhit"
|
|
//Persian unique unit
|
|
},
|
|
*/
|
|
|
|
|
|
/* Classical Era */
|
|
{
|
|
name:"Catapult",
|
|
unitType:"Siege",
|
|
movement:2,
|
|
strength:7,
|
|
rangedStrength:8,
|
|
cost: 75,
|
|
requiredTech:"Mathematics",
|
|
obsoleteTech:"Physics",
|
|
upgradesTo: "Trebuchet",
|
|
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
|
|
hurryCostModifier:20,
|
|
attackSound:"throw"
|
|
},
|
|
{
|
|
name:"Ballista",
|
|
unitType:"Siege",
|
|
replaces:"Catapult",
|
|
uniqueTo:"Rome",
|
|
movement:2,
|
|
strength:8,
|
|
rangedStrength:10,
|
|
cost: 75,
|
|
requiredTech:"Mathematics",
|
|
obsoleteTech:"Physics",
|
|
upgradesTo: "Trebuchet",
|
|
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
|
|
hurryCostModifier:20,
|
|
attackSound:"throw"
|
|
},
|
|
/*
|
|
{
|
|
name:"Composite Bowman",
|
|
unitType:"Ranged",
|
|
movement:2,
|
|
strength:7,
|
|
rangedStrength:11,
|
|
cost: 75,
|
|
hurryCostModifier:20,
|
|
requiredTech:"Construction",
|
|
obsoleteTech:"Machinery",
|
|
upgradesTo:"Crossbowman",
|
|
attackSound:"arrow"
|
|
},
|
|
*/
|
|
{
|
|
name:"Swordsman",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:14,
|
|
cost: 75,
|
|
requiredTech:"Iron Working",
|
|
upgradesTo:"Longswordsman",
|
|
obsoleteTech:"Steel",
|
|
requiredResource:"Iron",
|
|
hurryCostModifier:20,
|
|
attackSound:"metalhit"
|
|
},
|
|
{
|
|
name:"Legion",
|
|
unitType:"Melee",
|
|
uniqueTo:"Rome",
|
|
replaces:"Swordsman",
|
|
movement:2,
|
|
strength:17,
|
|
cost: 75,
|
|
requiredTech:"Iron Working",
|
|
upgradesTo:"Longswordsman",
|
|
obsoleteTech:"Steel",
|
|
requiredResource:"Iron",
|
|
uniques:["Can construct roads"]
|
|
hurryCostModifier:20,
|
|
attackSound:"metalhit"
|
|
},
|
|
/*
|
|
{
|
|
name:"Mohawk Warrior",
|
|
unitType:"Melee",
|
|
uniqueTo:"Iroquois",
|
|
replaces:"Swordsman",
|
|
movement:2,
|
|
strength:14,
|
|
cost: 75,
|
|
requiredTech:"Iron Working",
|
|
upgradesTo:"Longswordsman",
|
|
obsoleteTech:"Gunpowder",
|
|
hurryCostModifier:20,
|
|
uniques:["Combat Bonus in Forest/Jungle 33%"],
|
|
attackSound:"metalhit"
|
|
//Iroquese unique unit. Bonus when fighting in Jungles and Forests. Doesn't require Iron.
|
|
},
|
|
*/
|
|
{
|
|
name:"Horseman",
|
|
unitType:"Mounted",
|
|
movement:4,
|
|
strength:12,
|
|
cost: 75,
|
|
requiredTech:"Horseback Riding",
|
|
requiredResource:"Horses",
|
|
upgradesTo:"Knight",
|
|
obsoleteTech:"Metallurgy",
|
|
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
|
|
hurryCostModifier:20,
|
|
attackSound:"horse"
|
|
},
|
|
{
|
|
name:"Companion Cavalry",
|
|
unitType:"Mounted",
|
|
uniqueTo:"Greece",
|
|
replaces:"Horseman",
|
|
movement:5,
|
|
strength:14,
|
|
cost: 75,
|
|
requiredTech:"Horseback Riding",
|
|
upgradesTo:"Knight",
|
|
obsoleteTech:"Metallurgy",
|
|
requiredResource:"Horses",
|
|
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
|
|
hurryCostModifier:20,
|
|
attackSound:"horse"
|
|
},
|
|
|
|
// Medieval Era
|
|
{
|
|
name:"Crossbowman",
|
|
unitType:"Ranged",
|
|
movement:2,
|
|
strength:13,
|
|
rangedStrength:18,
|
|
cost: 120,
|
|
requiredTech:"Machinery",
|
|
upgradesTo:"Gatling Gun",
|
|
obsoleteTech:"Industrialization",
|
|
hurryCostModifier:20,
|
|
attackSound:"arrow"
|
|
},
|
|
{
|
|
name:"Chu-Ko-Nu",
|
|
unitType:"Ranged",
|
|
uniqueTo:"China",
|
|
movement:2,
|
|
strength:13,
|
|
rangedStrength:14,
|
|
replaces:"Crossbowman",
|
|
cost: 120,
|
|
requiredTech:"Machinery",
|
|
upgradesTo:"Gatling Gun",
|
|
obsoleteTech:"Industrialization",
|
|
promotions:["Logistics"],
|
|
hurryCostModifier:20,
|
|
attackSound:"arrow"
|
|
},
|
|
{
|
|
name:"Longbowman",
|
|
unitType:"Ranged",
|
|
range:2,
|
|
movement:2,
|
|
strength:13,
|
|
rangedStrength:18,
|
|
replaces:"Crossbowman",
|
|
uniqueTo:"England",
|
|
cost: 120,
|
|
requiredTech:"Machinery",
|
|
upgradesTo:"Gatling Gun",
|
|
obsoleteTech:"Industrialization",
|
|
promotions:["Range"],
|
|
hurryCostModifier:20,
|
|
attackSound:"arrow"
|
|
},
|
|
{
|
|
name:"Trebuchet",
|
|
unitType:"Siege",
|
|
movement:2,
|
|
strength:12,
|
|
rangedStrength:14,
|
|
cost: 120,
|
|
requiredTech:"Physics",
|
|
obsoleteTech:"Chemistry",
|
|
upgradesTo:"Cannon",
|
|
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
|
|
hurryCostModifier:20,
|
|
attackSound:"throw"
|
|
},
|
|
{
|
|
name:"Hwach'a",
|
|
unitType:"Siege",
|
|
replaces:"Trebuchet",
|
|
uniqueTo:"Korea",
|
|
movement:2,
|
|
strength:11,
|
|
rangedStrength:26,
|
|
cost: 120,
|
|
requiredTech:"Physics",
|
|
obsoleteTech:"Chemistry",
|
|
upgradesTo:"Cannon",
|
|
uniques:["No defensive terrain bonus","Must set up to ranged attack"],
|
|
hurryCostModifier:20,
|
|
attackSound:"throw"
|
|
},
|
|
{
|
|
name:"Longswordsman",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:21,
|
|
cost: 120,
|
|
requiredTech:"Steel",
|
|
upgradesTo:"Musketman",
|
|
obsoleteTech:"Gunpowder",
|
|
requiredResource:"Iron",
|
|
hurryCostModifier:20,
|
|
attackSound:"metalhit"
|
|
},
|
|
{
|
|
name:"Samurai",
|
|
replaces:"Longswordsman",
|
|
uniqueTo:"Japan",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:21,
|
|
cost: 120,
|
|
requiredTech:"Steel",
|
|
upgradesTo:"Musketman",
|
|
obsoleteTech:"Gunpowder",
|
|
requiredResource:"Iron",
|
|
uniques:["Combat very likely to create Great Generals"]
|
|
promotions:["Shock I"]
|
|
hurryCostModifier:20,
|
|
attackSound:"metalhit"
|
|
//Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely)
|
|
},
|
|
/*
|
|
{
|
|
name:"Berserker",
|
|
replaces:"Longswordsman",
|
|
uniqueTo:"Denmark",
|
|
unitType:"Melee",
|
|
movement:3,
|
|
strength:21,
|
|
cost: 120,
|
|
requiredTech:"Steel",
|
|
upgradesTo:"Musketman",
|
|
obsoleteTech:"Metallurgy",
|
|
requiredResource:"Iron",
|
|
uniques:["Amphibious"]
|
|
promotions:["Shock I"]
|
|
hurryCostModifier:20,
|
|
attackSound:"metalhit"
|
|
//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
|
|
},
|
|
*/
|
|
{
|
|
name:"Pikeman",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:16,
|
|
cost: 90,
|
|
requiredTech:"Civil Service",
|
|
uniques:["Bonus vs Mounted 50%"],
|
|
upgradesTo:"Musketman",
|
|
obsoleteTech:"Gunpowder",
|
|
hurryCostModifier:20,
|
|
attackSound:"metalhit"
|
|
//Pikeman should upgrade not only to Musketman but also to Lancer
|
|
},
|
|
{
|
|
name:"Landsknecht",
|
|
replaces:"Pikeman",
|
|
uniqueTo:"Germany"
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:16,
|
|
cost: 45,
|
|
requiredTech:"Civil Service",
|
|
uniques:["Bonus vs Mounted 50%"],
|
|
upgradesTo:"Musketman",
|
|
obsoleteTech:"Gunpowder",
|
|
hurryCostModifier:20,
|
|
attackSound:"metalhit"
|
|
},
|
|
{
|
|
name:"Galleass",
|
|
unitType:"WaterRanged",
|
|
movement:3,
|
|
strength:16,
|
|
rangedStrength:17
|
|
cost: 100,
|
|
requiredTech:"Compass",
|
|
obsoleteTech:"Navigation",
|
|
upgradesTo:"Frigate",
|
|
uniques:["Cannot enter ocean tiles"]
|
|
hurryCostModifier:20,
|
|
attackSound:"arrow"
|
|
},
|
|
{
|
|
name:"Knight",
|
|
unitType:"Mounted",
|
|
movement:3,
|
|
strength:20,
|
|
cost: 120,
|
|
requiredTech:"Chivalry",
|
|
obsoleteTech:"Military Science",
|
|
upgradesTo:"Cavalry",
|
|
requiredResource:"Horses",
|
|
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
|
|
hurryCostModifier:20,
|
|
attackSound:"horse"
|
|
},
|
|
{
|
|
name:"Camel Archer",
|
|
replaces:"Knight",
|
|
uniqueTo:"Arabia",
|
|
unitType:"Ranged",
|
|
movement:4,
|
|
strength:17,
|
|
rangedStrength:21,
|
|
cost: 120,
|
|
requiredTech:"Chivalry",
|
|
requiredResource:"Horses",
|
|
upgradesTo:"Cavalry",
|
|
obsoleteTech:"Military Science",
|
|
uniques:["Can move after attacking","No defensive terrain bonus"],
|
|
hurryCostModifier:20,
|
|
attackSound:"arrow"
|
|
//Camel Archer should have no penalty attacking cities
|
|
},
|
|
/*
|
|
{
|
|
name:"Mandekalu Cavalry",
|
|
replaces:"Knight",
|
|
uniqueTo:"Songhai",
|
|
unitType:"Mounted",
|
|
movement:4,
|
|
strength:20,
|
|
cost: 110,
|
|
requiredTech:"Chivalry",
|
|
requiredResource:"Horses",
|
|
upgradesTo:"Cavalry",
|
|
obsoleteTech:"Military science",
|
|
uniques:["Can move after attacking","No defensive terrain bonus"],
|
|
hurryCostModifier:20,
|
|
attackSound:"horse"
|
|
//Songhai unique unit. Costs slightly less and is more powerful than a Knight
|
|
},
|
|
{
|
|
name:"Keshik",
|
|
replaces:"Knight",
|
|
uniqueTo:"Mongolia",
|
|
unitType:"Mounted",
|
|
movement:5,
|
|
strength:15,
|
|
rangedStrength:16,
|
|
cost: 120,
|
|
requiredTech:"Chivalry",
|
|
requiredResource:"Horses",
|
|
upgradesTo:"Cavalry",
|
|
obsoleteTech:"Military science",
|
|
uniques:["Can move after attacking","No defensive terrain bonus","Combat very likely to create Great Generals","50% Bonus XP gain"],
|
|
hurryCostModifier:20,
|
|
attackSound:"arrow"
|
|
//Mongolian unique unit.
|
|
},
|
|
{
|
|
name:"Naresuan's Elephant",
|
|
unitType:"Mounted",
|
|
replaces:"Knight",
|
|
uniqueTo:"Siam",
|
|
movement:3,
|
|
strength:25,
|
|
cost: 225,
|
|
requiredTech:"Chivalry",
|
|
obsoleteTech:"Military Science",
|
|
upgradesTo:"Cavalry",
|
|
uniques:["Can move after attacking","No defensive terrain bonus","50% Bonus vs. Mounted","33% Penalty vs. Cities"],
|
|
hurryCostModifier:20,
|
|
attackSound:"shot"
|
|
//Siamese unique unit. Doesn't require Horses.
|
|
},
|
|
*/
|
|
|
|
// Rennaisance Era
|
|
|
|
|
|
{
|
|
name:"Caravel",
|
|
unitType:"WaterMelee",
|
|
movement:4,
|
|
strength:20,
|
|
cost: 120,
|
|
requiredTech:"Astronomy",
|
|
upgradesTo:"Ironclad",
|
|
obsoleteTech:"Combustion",
|
|
uniques:["+1 Visibility Range"],
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name:"Turtle Ship",
|
|
unitType:"WaterMelee",
|
|
replaces:"Caravel",
|
|
uniqueTo:"Korea",
|
|
movement:4,
|
|
strength:36,
|
|
cost: 120,
|
|
requiredTech:"Astronomy",
|
|
upgradesTo:"Ironclad",
|
|
obsoleteTech:"Combustion",
|
|
uniques:["Cannot enter ocean tiles"],
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name:"Cannon",
|
|
unitType:"Siege",
|
|
movement:2,
|
|
strength:14,
|
|
rangedStrength:20,
|
|
cost: 185,
|
|
requiredTech:"Chemistry",
|
|
upgradesTo:"Artillery",
|
|
obsoleteTech:"Dynamite",
|
|
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name:"Musketman",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:24,
|
|
cost: 150,
|
|
requiredTech:"Gunpowder",
|
|
upgradesTo:"Rifleman"
|
|
obsoleteTech:"Rifling",
|
|
hurryCostModifier:20,
|
|
attackSound:"shot"
|
|
},
|
|
{
|
|
name:"Musketeer",
|
|
unitType:"Melee",
|
|
replaces:"Musketman",
|
|
uniqueTo:"France",
|
|
movement:2,
|
|
strength:28,
|
|
cost: 150,
|
|
requiredTech:"Gunpowder",
|
|
upgradesTo:"Rifleman"
|
|
obsoleteTech:"Rifling",
|
|
hurryCostModifier:20,
|
|
attackSound:"shot"
|
|
},
|
|
{
|
|
name:"Janissary",
|
|
unitType:"Melee",
|
|
replaces:"Musketman",
|
|
uniqueTo:"The Ottomans",
|
|
movement:2,
|
|
strength:24,
|
|
cost: 150,
|
|
requiredTech:"Gunpowder",
|
|
upgradesTo:"Rifleman"
|
|
obsoleteTech:"Rifling",
|
|
hurryCostModifier:20,
|
|
uniques:["Heals [50] damage if it kills a unit", "Bonus as Attacker [25]%"],
|
|
attackSound:"shot"
|
|
},
|
|
{
|
|
name:"Minuteman",
|
|
unitType:"Melee",
|
|
replaces:"Musketman",
|
|
uniqueTo:"America",
|
|
movement:2,
|
|
strength:24,
|
|
cost: 150,
|
|
requiredTech:"Gunpowder",
|
|
upgradesTo:"Rifleman"
|
|
obsoleteTech:"Rifling",
|
|
uniques:["Ignores terrain cost"]
|
|
promotions:["Drill I"],
|
|
hurryCostModifier:20,
|
|
attackSound:"shot"
|
|
},
|
|
{
|
|
name:"Frigate",
|
|
unitType:"WaterRanged",
|
|
movement:5,
|
|
strength:25,
|
|
rangedStrength:28,
|
|
cost: 185,
|
|
requiredResource:"Iron",
|
|
requiredTech:"Navigation",
|
|
obsoleteTech:"Electronics",
|
|
upgradesTo:"Battleship",
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name:"Ship of the Line",
|
|
unitType:"WaterRanged",
|
|
replaces:"Frigate",
|
|
uniqueTo:"England",
|
|
movement:5,
|
|
strength:30,
|
|
rangedStrength:35,
|
|
cost: 185,
|
|
requiredResource:"Iron",
|
|
uniques:["+1 Visibility Range"]
|
|
requiredTech:"Navigation",
|
|
obsoleteTech:"Electronics",
|
|
upgradesTo:"Battleship",
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name:"Lancer",
|
|
unitType:"Mounted",
|
|
movement:4,
|
|
strength:25,
|
|
cost: 185,
|
|
requiredTech:"Metallurgy",
|
|
requiredResource:"Horses",
|
|
hurryCostModifier:20,
|
|
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%"],
|
|
promotions:["Formation I"],
|
|
upgradesTo:"Anti-Tank Gun",
|
|
obsoleteTech:"Combined Arms",
|
|
attackSound:"horse"
|
|
},
|
|
{
|
|
name:"Sipahi",
|
|
unitType:"Mounted",
|
|
replaces:"Lancer",
|
|
uniqueTo:"The Ottomans",
|
|
movement:5,
|
|
strength:25,
|
|
cost: 185,
|
|
requiredTech:"Metallurgy",
|
|
requiredResource:"Horses",
|
|
hurryCostModifier:20,
|
|
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%",
|
|
"+1 Visibility Range", "No movement cost to pillage"],
|
|
promotions:["Formation I"],
|
|
upgradesTo:"Anti-Tank Gun",
|
|
obsoleteTech:"Combined Arms",
|
|
attackSound:"horse"
|
|
},
|
|
|
|
// Industrial Era
|
|
|
|
{
|
|
name:"Gatling Gun",
|
|
unitType:"Ranged",
|
|
range:1,
|
|
movement:2,
|
|
strength:30,
|
|
rangedStrength:30,
|
|
cost: 225,
|
|
requiredTech:"Industrialization",
|
|
upgradesTo:"Machine Gun",
|
|
obsoleteTech:"Ballistics",
|
|
hurryCostModifier:20,
|
|
attackSound:"machinegun"
|
|
},
|
|
{
|
|
name:"Rifleman",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:34,
|
|
cost: 225,
|
|
requiredTech:"Rifling",
|
|
obsoleteTech:"Replaceable Parts",
|
|
upgradesTo:"Great War Infantry",
|
|
hurryCostModifier:20,
|
|
attackSound:"shot"
|
|
},
|
|
{
|
|
name:"Triplane",
|
|
unitType:"Fighter",
|
|
movement:1,
|
|
strength:35,
|
|
rangedStrength:35,
|
|
range:5,
|
|
cost: 325,
|
|
requiredTech:"Flight",
|
|
requiredResource:"Oil",
|
|
upgradesTo:"Fighter",
|
|
obsoleteTech:"Radar",
|
|
hurryCostModifier:20,
|
|
uniques:["[50]% chance to intercept air attacks","Bonus vs Bomber 150%",
|
|
"6 tiles in every direction always visible"]
|
|
attackSound:"shot"
|
|
},
|
|
{
|
|
name:"Great War Bomber",
|
|
unitType:"Bomber",
|
|
movement:1,
|
|
strength:50,
|
|
rangedStrength:50,
|
|
range:6,
|
|
cost: 325,
|
|
requiredTech:"Flight",
|
|
requiredResource:"Oil",
|
|
upgradesTo:"Bomber",
|
|
obsoleteTech:"Radar",
|
|
hurryCostModifier:20,
|
|
attackSound:"shot"
|
|
},
|
|
|
|
/*
|
|
{
|
|
name:"Norvegian Ski Infantry",
|
|
unitType:"Melee",
|
|
replaces:"Rifleman",
|
|
uniqueTo:"Denmark",
|
|
movement:2,
|
|
strength:34,
|
|
cost: 225,
|
|
requiredTech:"Rifling",
|
|
obsoleteTech:"Replaceable Parts",
|
|
upgradesTo:"Great War Infantry",
|
|
uniques:["Bonus in Snow, Tundra and Hills"],
|
|
hurryCostModifier:20,
|
|
attackSound:"shot"
|
|
},
|
|
*/
|
|
{
|
|
name:"Cavalry",
|
|
unitType:"Mounted",
|
|
movement:4,
|
|
strength:34,
|
|
cost: 225,
|
|
requiredTech:"Military Science",
|
|
requiredResource:"Horses",
|
|
upgradesTo:"Landship",
|
|
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
|
|
hurryCostModifier:20,
|
|
attackSound:"horse"
|
|
},
|
|
{
|
|
name:"Cossack",
|
|
unitType:"Mounted",
|
|
replaces:"Cavalry",
|
|
uniqueTo:"Russia",
|
|
movement:4,
|
|
strength:34,
|
|
cost: 225,
|
|
requiredTech:"Military Science",
|
|
requiredResource:"Horses",
|
|
upgradesTo:"Landship",
|
|
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs wounded units 33%" ],
|
|
hurryCostModifier:20,
|
|
attackSound:"horse"
|
|
},
|
|
{
|
|
name:"Artillery",
|
|
unitType:"Siege",
|
|
movement:2,
|
|
strength:21,
|
|
rangedStrength:28,
|
|
range:3,
|
|
cost: 320,
|
|
requiredTech:"Dynamite",
|
|
upgradesTo:"Rocket Artillery",
|
|
uniques:["Bonus vs City 200%","No defensive terrain bonus",
|
|
"Must set up to ranged attack","Limited Visibility","Indirect Fire"],
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name:"Ironclad",
|
|
unitType:"WaterMelee",
|
|
movement:3,
|
|
strength:45,
|
|
cost: 250,
|
|
requiredTech:"Steam Power",
|
|
requiredResource:"Coal",
|
|
upgradesTo:"Destroyer",
|
|
obsoleteTech:"Combustion",
|
|
uniques:["Bonus vs City 33%","Double movement in coast"],
|
|
hurryCostModifier:20
|
|
},
|
|
|
|
// Modern era
|
|
|
|
{
|
|
name:"Fighter",
|
|
unitType:"Fighter",
|
|
movement:1,
|
|
strength:45,
|
|
rangedStrength:45,
|
|
range:8,
|
|
cost: 375,
|
|
requiredTech:"Radar",
|
|
requiredResource:"Oil",
|
|
hurryCostModifier:20,
|
|
uniques:["[100]% chance to intercept air attacks","Bonus vs Bomber 150%",
|
|
"6 tiles in every direction always visible"]
|
|
attackSound:"shot"
|
|
},
|
|
{
|
|
name:"Zero",
|
|
unitType:"Fighter",
|
|
replaces:"Fighter",
|
|
uniqueTo:"Japan",
|
|
movement:1,
|
|
strength:45,
|
|
rangedStrength:45,
|
|
range:8,
|
|
cost: 375,
|
|
requiredTech:"Radar",
|
|
hurryCostModifier:20,
|
|
uniques:["[100]% chance to intercept air attacks","Bonus vs Bomber 150%","Bonus vs Fighter 33%",
|
|
"6 tiles in every direction always visible"]
|
|
attackSound:"shot"
|
|
},
|
|
{
|
|
name:"Bomber",
|
|
unitType:"Bomber",
|
|
movement:1,
|
|
strength:65,
|
|
rangedStrength:65,
|
|
range:10,
|
|
cost: 375,
|
|
requiredTech:"Radar",
|
|
requiredResource:"Oil",
|
|
hurryCostModifier:20,
|
|
attackSound:"shot"
|
|
},
|
|
{
|
|
name:"B17",
|
|
unitType:"Bomber",
|
|
replaces:"Bomber",
|
|
uniqueTo:"America",
|
|
movement:1,
|
|
strength:70,
|
|
rangedStrength:70,
|
|
range:10,
|
|
cost: 375,
|
|
requiredTech:"Radar",
|
|
requiredResource:"Oil",
|
|
promotions:["Evasion", "Siege I"],
|
|
hurryCostModifier:20,
|
|
attackSound:"shot"
|
|
},
|
|
{
|
|
name:"Landship",
|
|
unitType:"Armor",
|
|
movement:4,
|
|
strength:60,
|
|
cost: 350,
|
|
requiredTech:"Combustion",
|
|
requiredResource:"Oil",
|
|
upgradesTo:"Tank",
|
|
obsoleteTech:"Combined Arms",
|
|
uniques:["Can move after attacking","No defensive terrain bonus"],
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name:"Destroyer",
|
|
unitType:"WaterMelee",
|
|
movement:6,
|
|
strength:55,
|
|
interceptRange:2,
|
|
cost: 375,
|
|
requiredTech:"Combustion",
|
|
uniques:["Can attack submarines","[40]% chance to intercept air attacks"], // todo: add bonus vs submarines
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name: "Battleship",
|
|
unitType: "WaterRanged",
|
|
movement: 5,
|
|
strength: 55,
|
|
rangedStrength: 55,
|
|
range: 3,
|
|
cost: 375,
|
|
requiredResource:"Oil",
|
|
requiredTech:"Electronics",
|
|
uniques:["Indirect Fire", "Bonus vs City 30%"],
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name: "Submarine",
|
|
unitType: "WaterSubmarine",
|
|
movement: 5,
|
|
strength: 35,
|
|
rangedStrength: 60,
|
|
cost: 325,
|
|
requiredTech:"Refrigeration",
|
|
uniques:["Bonus as Attacker [75]%", "Invisible to others", "Can only attack water", "Can attack submarines"],
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name:"Great War Infantry",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:50,
|
|
cost: 320,
|
|
requiredTech:"Replaceable Parts",
|
|
hurryCostModifier:20,
|
|
upgradesTo:"Infantry",
|
|
obsoleteTech:"Plastics"
|
|
attackSound:"shot"
|
|
},
|
|
{
|
|
name:"Foreign Legion",
|
|
unitType:"Melee",
|
|
replaces:"Great War Infantry",
|
|
uniqueTo:"France",
|
|
movement:2,
|
|
strength:50,
|
|
cost: 320,
|
|
requiredTech:"Replaceable Parts",
|
|
hurryCostModifier:20,
|
|
upgradesTo:"Infantry",
|
|
obsoleteTech:"Plastics",
|
|
uniques:["+20% bonus outside friendly territory"],
|
|
attackSound:"shot"
|
|
},
|
|
{
|
|
name:"Infantry",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:70,
|
|
cost: 375,
|
|
requiredTech:"Plastics",
|
|
upgradesTo:"Mechanized Infantry",
|
|
obsoleteTech:"Mobile Tactics",
|
|
hurryCostModifier:20,
|
|
attackSound:"shot"
|
|
},
|
|
{
|
|
name:"Machine Gun",
|
|
unitType:"Ranged",
|
|
range:1,
|
|
movement:2,
|
|
strength:60,
|
|
rangedStrength:60,
|
|
cost: 350,
|
|
requiredTech:"Ballistics",
|
|
hurryCostModifier:20,
|
|
attackSound:"machinegun"
|
|
},
|
|
{
|
|
name:"Anti-Aircraft Gun",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
interceptRange:2,
|
|
strength:50,
|
|
cost: 375,
|
|
requiredTech:"Ballistics"
|
|
uniques:["[100]% chance to intercept air attacks","Bonus vs air units 150%"]
|
|
hurryCostModifier:20,
|
|
attackSound:"machinegun"
|
|
},
|
|
{
|
|
name:"Tank",
|
|
unitType:"Armor",
|
|
movement:5,
|
|
strength:70,
|
|
cost: 375,
|
|
requiredTech:"Combined Arms",
|
|
requiredResource:"Oil",
|
|
upgradesTo:"Modern Armor",
|
|
//obsoleteTech:"Robotics",
|
|
uniques:["Can move after attacking","No defensive terrain bonus"]
|
|
hurryCostModifier:20,
|
|
},
|
|
{
|
|
name:"Panzer",
|
|
unitType:"Armor",
|
|
uniqueTo:"Germany",
|
|
replaces:"Tank",
|
|
movement:6,
|
|
strength:80,
|
|
cost: 375,
|
|
requiredTech:"Combined Arms",
|
|
requiredResource:"Oil",
|
|
uniques:["Can move after attacking","No defensive terrain bonus"]
|
|
hurryCostModifier:20,
|
|
//German unique unit, stronger than Tank
|
|
},
|
|
{
|
|
name:"Anti-Tank Gun",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:50,
|
|
cost: 300,
|
|
requiredTech:"Combined Arms",
|
|
uniques:["Bonus vs Armor 100%"]
|
|
hurryCostModifier:20,
|
|
},
|
|
{
|
|
name:"Rocket Artillery",
|
|
unitType:"Siege",
|
|
movement:2,
|
|
strength:45,
|
|
rangedStrength:60,
|
|
range:3,
|
|
cost: 425,
|
|
requiredTech:"Rocketry",
|
|
requiredResource:"Aluminum",
|
|
uniques:["Bonus vs City 200%","No defensive terrain bonus",
|
|
"Limited Visibility","Indirect Fire"],
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name:"Mechanized Infantry",
|
|
unitType:"Melee",
|
|
movement:3,
|
|
strength:90,
|
|
cost: 375,
|
|
requiredTech:"Mobile Tactics",
|
|
hurryCostModifier:20,
|
|
},
|
|
{
|
|
name:"Modern Armor",
|
|
unitType:"Armor",
|
|
movement:5,
|
|
strength:100,
|
|
cost: 425,
|
|
requiredTech:"Lasers",
|
|
requiredResource:"Aluminum",
|
|
uniques:["Can move after attacking","No defensive terrain bonus"]
|
|
hurryCostModifier:20,
|
|
},
|
|
|
|
|
|
/* Great people */
|
|
|
|
{
|
|
name:"Great Artist",
|
|
unbuildable:true,
|
|
unitType:"Civilian",
|
|
uniques:["Can start an 8-turn golden age","Can build improvement: Landmark"]
|
|
movement:2
|
|
},
|
|
{
|
|
name:"Great Scientist",
|
|
unbuildable:true,
|
|
unitType:"Civilian",
|
|
uniques:["Can discover a technology","Can build improvement: Academy"]
|
|
movement:2
|
|
},
|
|
{
|
|
name:"Great Merchant",
|
|
unbuildable:true,
|
|
unitType:"Civilian",
|
|
uniques:["Can undertake a trade mission, giving a large sum of gold","Can build improvement: Customs house"]
|
|
movement:2
|
|
},
|
|
{
|
|
name:"Great Engineer",
|
|
unbuildable:true,
|
|
unitType:"Civilian",
|
|
uniques:["Can speed up construction of a wonder","Can build improvement: Manufactory"]
|
|
movement:2
|
|
},
|
|
{
|
|
name:"Great General",
|
|
unbuildable:true,
|
|
unitType:"Civilian",
|
|
uniques:["Can start an 8-turn golden age","Bonus for units in 2 tile radius 15%"] //to do : should be able to build mega-fort
|
|
movement:2
|
|
},
|
|
|
|
]
|