Open-source Android/Desktop remake of Civ V
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2019-09-01 15:13:06 +03:00
android can use native font and "WenQuanYimicroHei" in andriod and desktop (#1013) 2019-09-01 13:01:37 +03:00
core Resolved #1014 - Great Engineers can hurry National Wonders 2019-09-01 15:13:06 +03:00
desktop can use native font and "WenQuanYimicroHei" in andriod and desktop (#1013) 2019-09-01 13:01:37 +03:00
extraImages Code reorg - Split some functions off of civilizationInfo into their own sub-classes because it was getting too long 2019-07-10 20:05:29 +03:00
gradle/wrapper can use native font and "WenQuanYimicroHei" in andriod and desktop (#1013) 2019-09-01 13:01:37 +03:00
ios Resolved #595 - Added release version to options table 2019-03-21 22:46:49 +02:00
.gitignore City founding tutorial no longer activates if the AI founded a city before you 2019-08-18 23:25:01 +03:00
.travis.yml Travis test + minor fixes 2019-07-27 23:21:40 +03:00
app.json Add Heroku generated app.json 2019-02-06 23:12:51 +02:00
build.gradle can use native font and "WenQuanYimicroHei" in andriod and desktop (#1013) 2019-09-01 13:01:37 +03:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-07-29 00:04:10 +03:00
Credits.md Resolved #931 - added Barbarian Brute as a replacement to the Warrior 2019-07-21 22:49:04 +03:00
debug.keystore Added the debug keystore manually, hope this fixes the travis build... 2018-12-02 15:16:50 +02:00
Game Making Tips.md Update Game Making Tips.md 2018-09-20 18:59:55 +03:00
gradlew Initial commit 2017-11-22 00:09:35 +02:00
gradlew.bat Initial commit 2017-11-22 00:09:35 +02:00
keystore.jks Google play-able 2017-11-25 21:56:04 +02:00
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Updated libGDX and Kotlin versions in readme 2019-07-25 23:06:47 +03:00
settings.gradle Initial commit 2017-11-22 00:09:35 +02:00

UnCiv - Civ V for Android

Travis CI w/ Logo
LibGDX Kotlin

Discord Chat

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles (including water), resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Science, Cultural and Domination victories
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade
  • City-states
  • Hotseat multiplayer
  • Map editor

What's next?

  • UI+UX improvements (suggestions welcome!)
  • Air units

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Desktop play

You can play Unciv on any desktop using the Bluestacks emulator!

FAQ

Will you implement {feature}?

If it's in the original Civ V, then yes!

There's a lot left to implement, so it's hard to give an estimation of when exactly each feature will be added, but we're constantly improving!

If not, then the feature won't be added until we've finished all the features from the original Civ - as mentioned, this will take a while!

How can I help?

If you're a programmer, you can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!

If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!

If you REALLY want to donate for some reason, I have a Patreon page here!

Credits and 3rd parties