d22598d6ac
Added sketches for Patronage and Order
436 lines
9.8 KiB
JSON
436 lines
9.8 KiB
JSON
[
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{
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name:"Tradition",
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era:"Ancient",
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description:"+3 culture in capital and increased rate of border expansion",
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policies:[
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{
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name:"Aristocracy",
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description:"+15% production when constructing wonders, +1 happiness for every 10 citizens in a city",
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row:1,
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column:1
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},
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{
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name:"Legalism",
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description:"Immediately creates a cheapest available cultural building in each of your first 4 cities for free",
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row:1,
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column:3
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},
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{
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name:"Oligarchy",
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description:"Units in cities cost no Maintenance, garrisoned city +50% attacking strength",
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row:1,
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column:5
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},
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{
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name:"Landed Elite",
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description:"+10% food growth and +2 food in capital",
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requires:["Legalism"],
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row:2,
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column:2
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},
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{
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name:"Monarchy",
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description:"+1 gold and -1 unhappiness for every 2 citizens in capital",
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requires:["Legalism"],
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row:2,
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column:4
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},
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{
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name:"Tradition Complete",
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description:"+15% growth and +2 food in all cities"
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}
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]
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},
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{
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name:"Liberty",
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era:"Ancient",
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description:"+1 culture in every city",
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policies:[
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{
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name:"Collective Rule",
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description:"Training of settlers increased +50% in capital, receive a new settler near the capital",
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row:1,
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column:1
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},
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{
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name:"Citizenship",
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description:"Tile improvement speed +25%, receive a free worker near the capital",
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row:1,
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column:4
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},
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{
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name:"Republic",
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description:"+1 construction in every city, +5% construction when constructing buildings",
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requires:["Collective Rule"],
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row:2,
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column:1
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},
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{
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name:"Representation",
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description:"Each city founded increases culture cost of policies 33% less than normal. Starts a golden age.",
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requires:["Citizenship"],
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row:2,
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column:3
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},
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{
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name:"Meritocracy",
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description:"+1 happiness for every city connected to capital, -5% unhappiness from citizens",
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requires:["Citizenship"],
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row:2,
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column:5
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},
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{
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name:"Liberty Complete",
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description:"Free Great Person of choice near capital"
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}
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]
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},
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{
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name:"Honor",
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era:"Ancient",
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description:"+25% bonus vs Barbarians; gain Culture when you kill a barbarian unit",
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policies:[
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{
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name:"Warrior Code",
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description:"+20% production when training melee units",
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row:1,
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column:2
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},
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{
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name:"Discipline",
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description:"+15% combat strength for melee units which have another military unit in an adjacent tile",
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row:1,
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column:4
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},
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{
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name:"Military Tradition",
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description:"Military units gain 50% more Experience from combat",
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requires:["Warrior Code"],
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row:2,
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column:2
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},
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{
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name:"Military Caste",
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description:"Each city with a garrison increases happiness by 1 and culture by 2",
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requires:["Discipline"],
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row:2,
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column:4
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},
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{
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name:"Professional Army",
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description:"Gold cost of upgrading military units reduced by 33%",
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requires:["Military Caste"],
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row:3,
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column:4
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},
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{
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name:"Honor Complete",
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description:"Gain gold for each unit killed"
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}
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]
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},{
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name:"Piety",
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era:"Classical",
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description:"Building time of culture buildings reduced by 15%",
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policies:[
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{
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name:"Organized Religion",
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description:"+1 happiness for each monument, temple and monastery",
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row:1,
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column:2
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},
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{
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name:"Mandate Of Heaven",
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description:"50% of excess happiness added to culture towards policies",
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row:1,
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column:5
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},
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{
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name:"Theocracy",
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description:"Temples give +10% gold",
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requires:["Organized Religion"],
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row:2,
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column:1
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},
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{
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name:"Reformation",
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description:"+33% culture in all cities with a world wonder, immediately enter a golden age",
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requires:["Organized Religion"],
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row:2,
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column:3
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},
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{
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name:"Free Religion",
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description:"+1 culture for each monument, temple and monastery. Gain a free policy.",
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requires:["Mandate Of Heaven","Reformation"],
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row:3,
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column:4
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},
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{
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name:"Piety Complete",
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description:"Reduce culture cost of future policies by 10%"
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}
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]
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},/*{
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name:"Patronage",
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era:"Classical",
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description:"Influence with City-States degrades 25% slower than normal",
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policies:[
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{
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name:"Philantropy",
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description:"Gifting Gold to a City-State generates 25% more Influence",
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row:1,
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column:2
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},
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{
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name:"Aesthetics",
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description:"Resting point for Influence level with all City-States is increased by 20",
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row:1,
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column:4
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},
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{
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name:"Scholasticism",
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description:"All Allied City-States provide a Science bonus equal to 25% of what they produce for themselves",
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requires:["Philantropy"],
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row:2,
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column:2
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},
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{
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name:"Cultural Diplomacy",
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description:"Happiness from gifted Luxuries increased by 50%",
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requires:["Scholasticism"],
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row:3,
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column:2
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},
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{
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name:"Educated Elite",
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description:"Allied City-States will occasionally gift you Great People",
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requires:["Scholasticism","Aesthetics"],
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row:3,
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column:4
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},
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{
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name:"Patronage Complete",
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description:"Influence with City-States degrades 25% slower than normal"
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}
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]
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},*/{
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name:"Commerce",
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description:"+25% gold in capital",
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era:"Medieval",
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policies:[
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{
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name:"Trade Unions",
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description:"Maintenance on roads & railroads reduced by 33%, +2 gold from all trade routes",
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row:1,
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column:2
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},
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{
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name:"Mercantilism",
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description:"-25% to purchasing items in cities",
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row:1,
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column:5
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},
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{
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name:"Entrepreneurship",
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description:"Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange.",
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requires:["Trade Unions"],
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row:2,
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column:2
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},
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{
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name:"Patronage",
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description:"Cost of purchasing culture buildings reduced by 50%",
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requires:["Mercantilism"],
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row:2,
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column:5
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},
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{
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name:"Protectionism",
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description:"+1 happiness from each luxury resource",
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requires:["Entrepreneurship","Patronage"],
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row:3,
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column:3
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},
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{
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name:"Commerce Complete",
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description:"+1 gold from each specialist"
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}
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]
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},
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{
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name:"Rationalism",
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era:"Renaissance",
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description:"Production to science conversion in cities increased by 33%",
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policies:[
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{
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name:"Secularism",
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description:"+2 science from every specialist",
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row:1,
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column:2
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},
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{
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name:"Humanism",
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description:"+1 happiness from every university, observatory and public school",
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row:1,
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column:5
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},
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{
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name:"Free Thought",
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description:"+1 science from every trading post, +17% science from universities",
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requires:["Secularism"],
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row:2,
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column:1
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},
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{
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name:"Sovereignty",
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description:"+15% science while empire is happy",
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requires:["Humanism"],
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row:2,
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column:5
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},
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{
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name:"Scientific Revolution",
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description:"Gain 2 free technologies",
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requires:["Free Thought"],
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row:3,
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column:1
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},
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{
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name:"Rationalism Complete",
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description:"+1 gold from all science buildings"
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}
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]
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},
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/*{
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name:"Order",
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era:"Industrial",
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description:"+1 Happiness per City",
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policies:[
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{
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name:"Nationalism",
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description:"25% Attack bonus when fighting in friendly territory",
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row:1,
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column:1
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},
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{
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name:"United Front",
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description:"Militaristic City-States grant units twice as often when you are at war with a common foe",
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row:1,
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column:3
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},
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{
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name:"Planned Economy",
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description:"Factories increase a cities Science output by 25%",
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row:2,
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column:5
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},
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{
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name:"Socialism",
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description:"Gold maintenance costs of Buildings reduced by 15%",
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requires:["Planned Economy"],
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row:2,
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column:3
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},
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{
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name:"Communism",
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description:"+2 Production per City and +10% Production when constructing buildings",
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requires:["Socialism"],
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row:3,
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column:3
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},
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{
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name:"Order Complete",
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description:"+1 Food, Production, Science, Gold and Culture per city"
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}
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]
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},*/
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{
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name:"Freedom",
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era:"Renaissance",
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description:"+25% great people rate",
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policies:[
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{
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name:"Constitution",
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description:"+2 culture from each wonder",
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row:1,
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column:1
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},
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{
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name:"Universal Suffrage",
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description:"+1 production per 5 population",
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row:1,
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column:3
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},
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{
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name:"Civil Society",
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description:"-50% food consumption by specialists",
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row:1,
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column:5
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},
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{
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name:"Free Speech",
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description:"+1 culture for every 2 citizens",
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requires:["Constitution"],
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row:2,
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column:1
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},
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{
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name:"Democracy",
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description:"Specialists produce half normal unhappiness",
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requires:["Civil Society"],
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row:2,
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column:5
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},
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{
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name:"Freedom Complete",
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description:"Tile yield from great improvement +100%, golden ages increase by 50%"
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}
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]
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},
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{
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name:"Autocracy",
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era:"Industrial",
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description:"-33% unit upkeep costs",
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policies:[
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{
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name:"Populism",
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description:"Wounded military units deal +25% damage",
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row:1,
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column:1
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},
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{
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name:"Militarism",
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description:"Gold cost of purchasing units -33%",
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row:1,
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column:5
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},
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{
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name:"Facism",
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description:"Quantity of strategic resources produced by the empire increased by 100%",
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requires:["Populism","Militarism"],
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row:2,
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column:3
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},
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{
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name:"Police State",
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description:"Captured cities retain their previous borders",
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requires:["Militarism"],
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row:2,
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column:5
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},
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{
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name:"Total War",
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description:"+15% production when building military units and new military units start with 15 Experience",
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requires:["Police State","Facism"],
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row:3,
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column:4
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},
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{
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name:"Autocracy Complete",
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description:"+1 happiness from each Walls, Castle and Arsenal"
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}
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]
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}
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]
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