Open-source Android/Desktop remake of Civ V
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2018-12-06 15:55:28 +02:00
android MoveHereButton dissapears after unit has moved 2018-12-06 15:55:28 +02:00
core MoveHereButton dissapears after unit has moved 2018-12-06 15:55:28 +02:00
desktop Once a unit has gained more than 30 XP it won't gain XP from barbarians 2018-08-30 22:13:07 +03:00
gradle/wrapper Upgraded Gradle to 4.6 (from 3.3) 2018-12-02 13:05:29 +02:00
ios Selected unit now has a white circle around it 2018-04-17 21:56:58 +03:00
.gitignore MoveHereButton creation deferred to main thread, in order to LibGDX errors caused by concurrent UI alteration 2018-12-06 12:30:02 +02:00
.travis.yml Travis update, using 'android:components' instead of 'install' for base installations 2018-12-03 10:17:06 +02:00
build.gradle Added Landship, the first Armor unit! 2018-12-02 15:46:45 +02:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-07-29 00:04:10 +03:00
Credits.md Added Destroyer, late-game naval melee unit 2018-12-06 15:47:35 +02:00
debug.keystore Added the debug keystore manually, hope this fixes the travis build... 2018-12-02 15:16:50 +02:00
Game Making Tips.md Update Game Making Tips.md 2018-09-20 18:59:55 +03:00
gradlew Initial commit 2017-11-22 00:09:35 +02:00
gradlew.bat Initial commit 2017-11-22 00:09:35 +02:00
keystore.jks Google play-able 2017-11-25 21:56:04 +02:00
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Added Replacable Parts tech and Great War Infantry 2018-12-02 23:05:05 +02:00
settings.gradle Initial commit 2017-11-22 00:09:35 +02:00

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles, resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade

What's next?

  • UI+UX improvements (suggestions welcome!)

  • Water tiles!

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties