398b612d8c
Techs now display imformation baed on what's dependant on them Buildings uniques now in humanspeak
190 lines
No EOL
3.7 KiB
JSON
190 lines
No EOL
3.7 KiB
JSON
[
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/* Ancient Era */
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{
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name:"Worker",
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baseDescription: "Can build improvements on tiles",
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movement:2,
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unitType:"Civilian",
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hurryCostModifier:20,
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cost:70
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},
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{
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name:"Settler",
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baseDescription: "Founds a new city",
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movement:2,
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unitType:"Civilian",
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cost:106,
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hurryCostModifier:20
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},
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{
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name:"Scout",
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baseDescription: "",
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cost:25,
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unitType:"Melee",
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strength:5,
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uniques:["Ignores terrain cost"]
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movement:2
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},
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{
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name:"Warrior",
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baseDescription: "A basic fighting unit",
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unitType:"Melee",
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movement:2,
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strength:8,
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cost: 40,
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hurryCostModifier:20,
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upgradesTo:"Swordsman"
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},
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{
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name:"Archer",
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baseDescription: "A basic fighting unit",
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unitType:"Archery",
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movement:2,
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strength:5,
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rangedStrength:7,
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cost: 40,
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hurryCostModifier:20
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},
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{
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name:"Chariot Archer",
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baseDescription: "",
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unitType:"Archery",
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movement:4,
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strength:6,
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rangedStrength:10,
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cost: 56,
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requiredTech:"The Wheel",
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requiredResource:"Horses",
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uniques:["No defensive terrain bonus","Rough terrain penalty"],
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hurryCostModifier:20
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},
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{
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name:"Spearman",
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baseDescription: "",
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unitType:"Melee",
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movement:2,
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strength:11,
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cost: 56,
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requiredTech:"Bronze Working",
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uniques:["Bonus vs Mounted 50%"],
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hurryCostModifier:20
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},
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/* Classical Era */
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{
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name:"Catapult",
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baseDescription: "",
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unitType:"Siege",
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movement:2,
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strength:7,
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rangedStrength:8,
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cost: 75,
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requiredTech:"Mathematics",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
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hurryCostModifier:20
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},
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{
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name:"Swordsman",
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baseDescription: "",
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unitType:"Melee",
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movement:2,
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strength:14,
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cost: 75,
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requiredTech:"Iron Working",
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requiredResource:"Iron",
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hurryCostModifier:20
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},
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{
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name:"Horseman",
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baseDescription:"",
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unitType:"Mounted",
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movement:4,
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strength:12,
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cost: 75,
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requiredTech:"Horseback Riding",
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20
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},
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// Medieval Era
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{
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name:"Crossbowman",
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baseDescription: "",
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unitType:"Archery",
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movement:2,
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strength:13,
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rangedStrength:18,
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cost: 120,
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requiredTech:"Machinery",
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hurryCostModifier:20
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},
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{
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name:"Trebuchet",
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baseDescription: "",
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unitType:"Siege",
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movement:2,
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strength:12,
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rangedStrength:14,
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cost: 120,
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requiredTech:"Physics",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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hurryCostModifier:20
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},
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{
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name:"Longswordsman",
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baseDescription: "",
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unitType:"Melee",
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movement:2,
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strength:21,
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cost: 120,
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requiredTech:"Steel",
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requiredResource:"Iron",
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hurryCostModifier:20
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},
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{
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name:"Pikeman",
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baseDescription: "",
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unitType:"Melee",
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movement:2,
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strength:16,
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cost: 90,
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requiredTech:"Civil Service",
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uniques:["Bonus vs Mounted 50%"],
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hurryCostModifier:20
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},
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/* Great people */
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{
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name:"Great Artist",
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baseDescription: "Can start an 8-turn golden age or construct a Landmark (+6 culture)",
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unbuildable:true,
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unitType:"Civilian",
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movement:2
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},
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{
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name:"Great Scientist",
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baseDescription: "Can discover a technology, or construct an Academy (+4 science)",
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unbuildable:true,
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unitType:"Civilian",
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movement:2
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},
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{
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name:"Great Merchant",
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baseDescription: "Can undertake a trade mission, giving a large sum of gold, or construct a Customs House (+4 gold)",
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unbuildable:true,
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unitType:"Civilian",
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movement:2
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},
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{
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name:"Great Engineer",
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baseDescription: "Can speed up construction of a wonder, or construct a Manufactory (+4 production)",
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unbuildable:true,
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unitType:"Civilian",
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movement:2
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},
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] |