Unciv/android/assets/jsons/Units.json
Yair Morgenstern 398b612d8c Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
2018-05-18 17:18:47 +03:00

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[
/* Ancient Era */
{
name:"Worker",
baseDescription: "Can build improvements on tiles",
movement:2,
unitType:"Civilian",
hurryCostModifier:20,
cost:70
},
{
name:"Settler",
baseDescription: "Founds a new city",
movement:2,
unitType:"Civilian",
cost:106,
hurryCostModifier:20
},
{
name:"Scout",
baseDescription: "",
cost:25,
unitType:"Melee",
strength:5,
uniques:["Ignores terrain cost"]
movement:2
},
{
name:"Warrior",
baseDescription: "A basic fighting unit",
unitType:"Melee",
movement:2,
strength:8,
cost: 40,
hurryCostModifier:20,
upgradesTo:"Swordsman"
},
{
name:"Archer",
baseDescription: "A basic fighting unit",
unitType:"Archery",
movement:2,
strength:5,
rangedStrength:7,
cost: 40,
hurryCostModifier:20
},
{
name:"Chariot Archer",
baseDescription: "",
unitType:"Archery",
movement:4,
strength:6,
rangedStrength:10,
cost: 56,
requiredTech:"The Wheel",
requiredResource:"Horses",
uniques:["No defensive terrain bonus","Rough terrain penalty"],
hurryCostModifier:20
},
{
name:"Spearman",
baseDescription: "",
unitType:"Melee",
movement:2,
strength:11,
cost: 56,
requiredTech:"Bronze Working",
uniques:["Bonus vs Mounted 50%"],
hurryCostModifier:20
},
/* Classical Era */
{
name:"Catapult",
baseDescription: "",
unitType:"Siege",
movement:2,
strength:7,
rangedStrength:8,
cost: 75,
requiredTech:"Mathematics",
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
hurryCostModifier:20
},
{
name:"Swordsman",
baseDescription: "",
unitType:"Melee",
movement:2,
strength:14,
cost: 75,
requiredTech:"Iron Working",
requiredResource:"Iron",
hurryCostModifier:20
},
{
name:"Horseman",
baseDescription:"",
unitType:"Mounted",
movement:4,
strength:12,
cost: 75,
requiredTech:"Horseback Riding",
requiredResource:"Horses",
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
hurryCostModifier:20
},
// Medieval Era
{
name:"Crossbowman",
baseDescription: "",
unitType:"Archery",
movement:2,
strength:13,
rangedStrength:18,
cost: 120,
requiredTech:"Machinery",
hurryCostModifier:20
},
{
name:"Trebuchet",
baseDescription: "",
unitType:"Siege",
movement:2,
strength:12,
rangedStrength:14,
cost: 120,
requiredTech:"Physics",
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
hurryCostModifier:20
},
{
name:"Longswordsman",
baseDescription: "",
unitType:"Melee",
movement:2,
strength:21,
cost: 120,
requiredTech:"Steel",
requiredResource:"Iron",
hurryCostModifier:20
},
{
name:"Pikeman",
baseDescription: "",
unitType:"Melee",
movement:2,
strength:16,
cost: 90,
requiredTech:"Civil Service",
uniques:["Bonus vs Mounted 50%"],
hurryCostModifier:20
},
/* Great people */
{
name:"Great Artist",
baseDescription: "Can start an 8-turn golden age or construct a Landmark (+6 culture)",
unbuildable:true,
unitType:"Civilian",
movement:2
},
{
name:"Great Scientist",
baseDescription: "Can discover a technology, or construct an Academy (+4 science)",
unbuildable:true,
unitType:"Civilian",
movement:2
},
{
name:"Great Merchant",
baseDescription: "Can undertake a trade mission, giving a large sum of gold, or construct a Customs House (+4 gold)",
unbuildable:true,
unitType:"Civilian",
movement:2
},
{
name:"Great Engineer",
baseDescription: "Can speed up construction of a wonder, or construct a Manufactory (+4 production)",
unbuildable:true,
unitType:"Civilian",
movement:2
},
]