Unciv/android/assets/jsons/Buildings.json

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[
// Ancient Era
{
name:"Palace",
isNationalWonder:true,
production:3,
science:3,
gold:3,
culture:1,
cost:1,
uniques:["Indicates the capital city"]
},
{
name:"Monument",
culture:2,
cost:40,
hurryCostModifier:40,
maintenance:1
},
{
name:"Granary",
food:2,
resourceBonusStats:{food:1},
maintenance:1,
hurryCostModifier:25,
requiredTech:"Pottery"
},
{
name:"Stone Works",
happiness:1,
production:1
requiredNearbyImprovedResources:["Marble","Stone"]
resourceBonusStats:{production:1},
maintenance:1,
hurryCostModifier:25,
uniques:["Must not be on plains"]
requiredTech:"Calendar"
},
{
name:"Stonehenge",
culture:6,
isWonder:true,
greatPersonPoints:{production:1},
requiredTech:"Calendar"
},
{
name:"Library",
hurryCostModifier:25,
maintenance:1,
uniques:["+1 Science Per 2 Population"],
requiredTech:"Writing"
},
{
name:"The Great Library",
science:3,
culture:1,
greatPersonPoints:{science:1},
isWonder:true,
providesFreeBuilding: "Library",
freeTechs:1,
requiredTech:"Writing"
},
{
name:"Paper Maker",
replaces:"Library",
uniqueTo:"China",
hurryCostModifier:25,
gold:2,
uniques:["+1 Science Per 2 Population"],
requiredTech:"Writing"
},
{
name:"Circus",
requiredNearbyImprovedResources:["Ivory","Horses"]
happiness:2,
hurryCostModifier:25,
requiredTech:"Trapping"
},
{
name:"Walls",
cityStrength:5,
cityHealth:50,
hurryCostModifier:25,
requiredTech:"Masonry"
},
{
name:"Walls of Babylon",
replaces:"Walls",
cost:65,
uniqueTo:"Babylon",
cityStrength:6,
cityHealth:100,
hurryCostModifier:25,
requiredTech:"Masonry"
},
{
name:"The Pyramids",
culture:1,
greatPersonPoints:{production:1},
isWonder:true,
uniques:["Worker construction increased 25%","Provides 2 free workers"],
requiredTech:"Masonry"
},
{
name:"Barracks",
xpForNewUnits:15,
hurryCostModifier:25,
maintenance:1,
requiredTech:"Bronze Working"
},
{
name:"Colossus",
culture:1,
gold:5,
greatPersonPoints:{gold:1},
isWonder:true,
uniques:["Can only be built in coastal cities", "+1 gold from worked water tiles in city"],
requiredTech:"Iron Working"
},
{
name:"Krepost",
replaces:"Barracks",
uniqueTo:"Russia"
xpForNewUnits:15,
hurryCostModifier:25,
maintenance:1,
uniques:["Culture and Gold costs of acquiring new tiles reduced by 25% in this city"]
requiredTech:"Bronze Working"
},
// Classical Era
{
name:"Lighthouse",
hurryCostModifier:25,
maintenance:1,
resourceBonusStats:{food:1},
uniques:["Can only be built in coastal cities","+1 food from Ocean and Coast tiles"]
requiredTech:"Optics"
},
{
name:"The Great Lighthouse",
culture:1,
greatPersonPoints:{gold:1},
isWonder:true,
providesFreeBuilding: "Lighthouse",
uniques:["Can only be built in coastal cities", "All military naval units receive +1 movement and +1 sight"]
requiredTech:"Optics"
},
{
name:"Stable",
maintenance:1,
requiredNearbyImprovedResources:["Horses","Sheep","Cattle"]
resourceBonusStats:{production:1},
hurryCostModifier:25,
uniques:["+15% Production when building Mounted Units in this city"]
requiredTech:"Horseback Riding"
},
{
name:"Circus Maximus",
happiness:5,
culture:1,
isNationalWonder:true,
requiredBuildingInAllCities:"Colosseum",
requiredTech:"Horseback Riding"
},
{
name:"Hanging Gardens",
greatPersonPoints:{culture:1},
food:10,
culture:1,
isWonder:true,
requiredTech:"Mathematics"
},
{
name:"Colosseum",
maintenance:1,
happiness:2,
hurryCostModifier:25,
requiredTech:"Construction"
},
{
name:"Terracotta Army",
culture:6,
isWonder:true,
requiredTech:"Construction"
},
{
name:"Temple",
culture:3,
specialistSlots:{culture:1},
requiredBuilding:"Monument",
maintenance:2,
hurryCostModifier:25,
requiredTech:"Philosophy"
},
{
name:"Burial Tomb",
replaces:"Temple",
uniqueTo:"Egypt",
culture:3,
happiness:1,
specialistSlots:{culture:1},
requiredBuilding:"Monument",
hurryCostModifier:25,
requiredTech:"Philosophy"
},
/*
{
name:"Mud Pyramid Mosque",
replaces:"Temple",
uniqueTo:"Songhai",
//No manteinance
hurryCostModifier:15,
culture:4,
requiredBuilding:"Monument",
requiredTech:"Philosophy"
},
*/
{
name:"The Oracle",
culture:3,
greatPersonPoints:{science:1},
isWonder:true,
uniques:["Free Social Policy"],
requiredTech:"Philosophy"
},
{
name:"Market",
gold:2,
specialistSlots:{gold:1},
hurryCostModifier:25,
percentStatBonus:{gold:25},
requiredTech:"Currency"
},
{
name:"Bazaar",
replaces:"Market",
uniqueTo:"Arabia",
gold:2,
specialistSlots:{gold:1},
hurryCostModifier:25,
percentStatBonus:{gold:25},
uniques:["Provides 1 extra copy of each improved luxury resource near this City",
"+2 Gold for each source of Oil and oasis"],
requiredTech:"Currency"
},
{
name:"Mint",
maintenance:0,
requiredNearbyImprovedResources:["Gold","Silver"],
resourceBonusStats:{gold:2},
hurryCostModifier:25,
requiredTech:"Currency"
},
{
name:"Aqueduct",
maintenance:1,
hurryCostModifier:25,
uniques:["40% of food is carried over after a new citizen is born"]
requiredTech:"Engineering"
},
{
name:"Great Wall",
culture:1,
greatPersonPoints:{production:1},
isWonder:true,
providesFreeBuilding: "Walls",
freeTechs:1,
uniques:["Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite)"]
requiredTech:"Engineering"
},
// Medieval Era
{
name:"Monastery",
maintenance:0,
requiredNearbyImprovedResources:["Wine","Incense"],
resourceBonusStats:{culture:2},
hurryCostModifier:25,
requiredTech:"Theology"
},
{
name:"Hagia Sophia",
culture:1,
greatPersonPoints:{culture:1},
isWonder:true,
uniques:["+33% great person generation in all cities"],
requiredTech:"Theology"
},
{
name:"National College",
science:3,
culture:1,
isNationalWonder:true,
percentStatBonus:{science:50},
requiredBuildingInAllCities:"Library",
requiredTech:"Civil Service"
},
{
name:"Chichen Itza",
culture:1,
greatPersonPoints:{production:1},
isWonder:true,
uniques:["Golden Age length increases +50%"],
requiredTech:"Civil Service"
},
{
name:"Machu Picchu",
gold:5,
greatPersonPoints:{gold:1},
culture:1,
isWonder:true,
uniques:["Gold from all trade routes +25%"],
requiredTech:"Guilds"
},
{
name:"Workshop",
maintenance:2,
production:2,
specialistSlots:{production:1},
hurryCostModifier:25,
percentStatBonus:{production:15},
requiredTech:"Metal Casting"
},
/*
{
name:"Longhouse",
replaces:"Workshop",
uniqueTo:"Iroquois",
maintenance:2,
production:2,
specialistSlots:{production:1},
hurryCostModifier:25,
uniques:["Forests provide +1 production"],
requiredTech:"Metal Casting"
},
*/
{
name:"Forge",
maintenance:1,
hurryCostModifier:25,
requiredNearbyImprovedResources:["Iron"],
resourceBonusStats:{production:1},
requiredTech:"Metal Casting"
},
{
name:"Harbor",
maintenance:2,
hurryCostModifier:25,
uniques:["+1 production from all sea resources worked by the city",
"Connects trade routes over water","Can only be built in coastal cities"]
requiredTech:"Compass"
},
{
name:"University",
maintenance:2,
hurryCostModifier:15,
percentStatBonus:{science:33},
specialistSlots:{science:2},
requiredBuilding:"Library",
uniques:["Jungles provide +2 science"],
requiredTech:"Education"
},
{
name:"Oxford University",
science:3,
culture:1,
freeTechs:1,
isNationalWonder:true,
percentStatBonus:{science:50},
requiredBuildingInAllCities:"University",
requiredTech:"Education"
},
/*
{
name:"Wat",
replaces:"University",
uniqueTo:"Siam",
maintenance:2,
hurryCostModifier:15,
percentStatBonus:{science:33},
specialistSlots:{science:2},
culture:1,
requiredBuilding:"Library",
uniques:["Jungles provide +2 science"],
requiredTech:"Education"
},
*/
{
name:"Castle",
cityStrength:7,
cityHealth:25,
hurryCostModifier:25,
requiredBuilding:"Walls",
requiredTech:"Chivalry"
},
{
name:"Mughal Fort",
replaces:"Castle",
uniqueTo:"India",
cityStrength:7,
cityHealth:25,
culture:2,
hurryCostModifier:25,
requiredBuilding:"Walls",
requiredTech:"Chivalry"
},
{
name:"Angkor Wat",
culture:1,
greatPersonPoints:{production:1},
isWonder:true,
uniques:["Cost of acquiring new tiles reduced by 25%"],
requiredTech:"Chivalry"
},
{
name:"Alhambra",
culture:1,
greatPersonPoints:{culture:1},
isWonder:true,
providesFreeBuilding:"Castle",
percentStatBonus:{culture:20},
uniques:["All newly-trained melee, mounted, and armored units in this city receive the Drill I promotion"],
requiredTech:"Chivalry"
},
{
name:"Ironworks",
production:8,
culture:1,
isNationalWonder:true,
requiredBuildingInAllCities:"Workshop",
requiredTech:"Machinery"
},
{
name:"Notre Dame",
culture:1,
happiness:10,
greatPersonPoints:{gold:1},
isWonder:true,
requiredTech:"Physics"
},
{
name:"Armory",
xpForNewUnits:15,
hurryCostModifier:25,
maintenance:1,
requiredBuilding:"Barracks",
requiredTech:"Steel"
},
// Renaissance Era
{
name:"Observatory",
maintenance:2,
hurryCostModifier:25,
percentStatBonus:{science:50},
requiredBuilding:"Library",
uniques:["Must be next to mountain"],
requiredTech:"Astronomy"
},
{
name:"Opera House",
culture:4,
specialistSlots:{culture:1},
hurryCostModifier:10,
requiredBuilding:"Temple",
maintenance:2,
requiredTech:"Acoustics"
},
{
name:"Sistine Chapel",
culture:1,
isWonder:true,
uniques:["Culture in all cities increased by 25%"],
requiredTech:"Acoustics"
},
{
name:"Bank",
gold:2,
specialistSlots:{gold:1},
hurryCostModifier:15,
percentStatBonus:{gold:25},
requiredBuilding:"Market",
requiredTech:"Banking"
},
/*
{
name:"Satrap's Court",
replaces:"Bank",
uniqueTo:"Persia",
gold:3,
specialistSlots:{gold:1},
happiness:2,
hurryCostModifier:15,
percentStatBonus:{gold:25},
uniques:["+1 Gold per incoming trade route (and +1 Gold for the foreign owner)"],
requiredBuilding:"Market",
requiredTech:"Banking"
},
*/
{
name:"Hanse",
replaces:"Bank",
uniqueTo:"Germany",
gold:2,
specialistSlots:{gold:1},
hurryCostModifier:15,
percentStatBonus:{gold:25},
uniques:["+5% Production for every Trade Route with a City-State in the empire"]
requiredBuilding:"Market",
requiredTech:"Banking"
},
{
name:"Forbidden Palace",
culture:1,
isWonder:true,
uniques:["Unhappiness from population decreased by 10%"],
requiredTech:"Banking"
},
{
name:"Theatre",
happiness:3,
hurryCostModifier:10,
maintenance:2,
requiredBuilding:"Colosseum",
requiredTech:"Printing Press"
},
{
name:"Leaning Tower of Pisa",
culture:1,
isWonder:true,
uniques:["Free Great Person"]
requiredTech:"Printing Press"
},
{
name:"Himeji Castle",
culture:1,
isWonder:true,
greatPersonPoints:{production:2}
providesFreeBuilding:"Castle",
uniques:["+15% combat strength for units fighting in friendly territory"] // todo
requiredTech:"Gunpowder"
},
{
name:"Museum",
culture:5,
specialistSlots:{culture:1},
requiredBuilding:"Opera House",
maintenance:3,
hurryCostModifier:0,
requiredTech:"Archaeology"
},
{
name:"Hermitage",
percentStatBonus:{culture:50},
culture:5,
isNationalWonder:true,
requiredBuildingInAllCities:"Opera House",
requiredTech:"Archaeology"
},
{
name:"The Louvre",
culture:1,
happiness:4,
isWonder:true,
uniques:["Free Great Artist Appears"],
requiredTech:"Archaeology"
},
{
name:"Seaport",
hurryCostModifier:25,
maintenance:2,
requiredBuilding:"Harbor",
uniques:["+1 production and gold from all sea resources worked by the city",
"Can only be built in coastal cities", "+15% production of naval units"]
requiredTech:"Navigation"
},
{
name:"Taj Mahal",
culture:1,
happiness:4,
isWonder:true,
uniques:["Empire enters golden age"],
requiredTech:"Architecture"
},
{
name:"Porcelain Tower",
culture:1,
greatPersonPoints:{science:2},
isWonder:true,
uniques:["Free great scientist appears","Production to science conversion in cities increased by 33%"],
requiredTech:"Architecture"
},
{
name:"Windmill",
production:2,
specialistSlots:{production:1},
hurryCostModifier:25,
maintenance:2,
percentStatBonus:{production:10},
uniques:["Must not be on hill"],
requiredTech:"Economics"
},
// Industrial Era
{
name:"Public School",
science:3,
specialistSlots:{science:1},
requiredBuilding:"University",
maintenance:3,
hurryCostModifier:0,
uniques:["+1 Science Per 2 Population"],
requiredTech:"Scientific Theory"
},
{
name:"Factory",
production:4,
percentStatBonus:{production:10},
specialistSlots:{production:1},
requiredBuilding:"Workshop",
maintenance:3,
hurryCostModifier:0,
requiredResource:"Coal",
requiredTech:"Industrialization"
},
{
name:"Military Academy",
xpForNewUnits:15,
hurryCostModifier:25,
maintenance:1,
requiredBuilding:"Armory",
requiredTech:"Military Science"
},
{
name:"Hospital",
food:5,
requiredBuilding:"Aqueduct",
maintenance:2,
hurryCostModifier:0,
requiredTech:"Biology"
},
{
name:"Stock Exchange",
gold:3,
percentStatBonus:{gold:25},
specialistSlots:{gold:2},
hurryCostModifier:15,
requiredBuilding:"Bank",
requiredTech:"Electricity"
},
{
name:"Big Ben",
culture:1,
gold:4,
isWonder:true,
uniques:["-15% to purchasing items in cities"],
requiredTech:"Industrialization"
},
// Modern Era
{
name:"Broadcast Tower",
culture:3,
percentStatBonus:{culture:33},
requiredBuilding:"Museum",
maintenance:3,
requiredTech:"Radio"
},
{
name:"Eiffel Tower",
culture:1,
happiness:5
isWonder:true,
uniques:["Provides 1 happiness per social policy"],
requiredTech:"Radio"
},
{
name:"Statue of Liberty",
culture:1,
isWonder:true,
uniques:["+1 Production from specialists"],
requiredTech:"Replaceable Parts"
},
{
name:"Research Lab",
science:4,
percentStatBonus:{science:50},
specialistSlots:{science:1},
requiredBuilding:"Public School",
maintenance:3,
requiredTech:"Plastics"
},
{
name:"Stadium",
happiness:4,
requiredBuilding:"Theatre",
maintenance:2,
requiredTech:"Refrigeration"
},
{
name:"Cristo Redentor",
culture:5,
isWonder:true,
uniques:["Culture cost of adopting new Policies reduced by 10%"],
requiredTech:"Flight"
},
{
name:"Kremlin",
culture:3,
isWonder:true,
uniques:["Defensive buildings in all cities are 25% more effective"],
requiredTech:"Railroad"
},
{
name:"Neuschwanstein",
happiness:2,
culture:4,
gold:6,
isWonder:true,
uniques:["+1 happiness, +2 culture and +3 gold from every Castle",
"Must be next to mountain"],
requiredTech:"Railroad"
},
// Information Era
{
name:"Medical Lab",
requiredBuilding:"Hospital",
maintenance:3,
requiredTech:"Pharmaceuticals",
uniques:["25% of food is carried over after a new citizen is born"]
},
{
name:"Nuclear Plant",
production:5,
percentStatBonus:{production:15},
requiredBuilding:"Factory",
maintenance:3,
cannotBeBuiltWith:"Solar Plant",
requiredResource:"Uranium",
requiredTech:"Nuclear Fission"
},
{
name:"Solar Plant",
production:5,
percentStatBonus:{production:15},
requiredBuilding:"Factory",
maintenance:3,
cannotBeBuiltWith:"Nuclear Plant",
requiredTech:"Ecology",
uniques:["Must be next to desert"]
},
{
name:"Sydney Opera House",
isWonder:true,
percentStatBonus:{culture:50},
uniques:["Free Social Policy","Can only be built in coastal cities"],
requiredTech:"Ecology"
},
/*
{
name:"CN Tower",
isWonder:true,
culture:1,
greatPersonPoints:{production:1}
providesFreeBuilding:"Broadcast Tower"
uniques:["+1 population in each city","+1 happiness in each city"]
requiredTech:"Telecommunications" // todo doesn't exist yet!
},*/
{
name:"Pentagon",
isWonder:true,
culture:1,
greatPersonPoints:{production:2}
uniques:["Gold cost of upgrading military units reduced by 33%"]
requiredTech:"Combined Arms"
},
{
name:"Spaceship Factory",
production:3,
requiredResource:"Aluminum",
cost:360,
uniques:["Increases production of spaceship parts by 50%"]
requiredBuilding:"Factory",
requiredTech:"Robotics"
},
{
name:"SS Booster",
requiredResource:"Aluminum",
requiredTech:"Robotics",
uniques:["Spaceship part"]
},
{
name:"Apollo Program",
cost:1500,
isNationalWonder:true,
uniques:["Enables construction of Spaceship parts"],
requiredTech:"Rocketry"
},
// Future Era
{
name:"Hubble Space Telescope",
cost:1250,
isWonder:true,
providesFreeBuilding: "Spaceship Factory",
uniques:["2 free great scientists appear",
"Increases production of spaceship parts by 25%"],
requiredTech:"Satellites"
},
{
name:"SS Cockpit",
requiredResource:"Aluminum",
requiredTech:"Satellites",
uniques:["Spaceship part"]
},
{
name:"SS Engine",
requiredResource:"Aluminum",
requiredTech:"Particle Physics",
uniques:["Spaceship part"]
},
{
name:"SS Stasis Chamber",
requiredResource:"Aluminum",
requiredTech:"Nanotechnology",
uniques:["Spaceship part"]
}
]