ac8a1f144b
* Add specialist slot tooltip for buildings that provide them - #1762 * Remove duplicate translations
1686 lines
50 KiB
INI
1686 lines
50 KiB
INI
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# Tutorial tasks
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Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup =
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Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) =
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Enter the city screen!\nClick the city button twice =
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Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) =
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Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n click 'add to queue' =
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Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' =
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Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population =
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Meet another civilization!\nExplore the map until you encounter another civilization! =
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Open the options table!\nClick the menu button (top left) > click 'Options' =
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Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished =
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Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually =
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Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit =
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Move an air unit!\nSelect an air unit > select another city withing range > \nMove the unit to the other city =
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See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' =
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Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! =
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Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! =
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# Buildings
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## Ancient era buildings
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Palace =
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Indicates the capital city =
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Monument =
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Granary =
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Stone Works =
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Must not be on plains =
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Stonehenge =
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'Time crumbles things; everything grows old and is forgotten under the power of time' - Aristotle =
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Library =
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+1 Science Per 2 Population =
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Paper Maker =
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The Great Library =
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Free Technology =
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'Libraries are as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed.' - Sir Francis Bacon =
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Circus =
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Walls =
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Walls of Babylon =
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The Pyramids =
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'O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge =
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Worker construction increased 25% =
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Provides 2 free workers =
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Barracks =
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Krepost =
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Culture and Gold costs of acquiring new tiles reduced by 25% in this city =
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Colossus =
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'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar =
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+1 gold from worked water tiles in city =
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Temple =
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Burial Tomb =
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Doubles Gold given to enemy if city is captured =
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Mud Pyramid Mosque =
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The Oracle =
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'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates =
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Free Social Policy =
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Lighthouse =
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Can only be built in coastal cities =
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+1 food from Ocean and Coast tiles =
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The Great Lighthouse =
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'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 =
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All military naval units receive +1 movement and +1 sight =
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National College =
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Chichen Itza =
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'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam =
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Golden Age length increases +50% =
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Courthouse =
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Remove extra unhappiness from annexed cities =
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Can only be built in annexed cities =
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Stable =
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+15% Production when building Mounted Units in this city =
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Circus Maximus =
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Hanging Gardens =
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'I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day.' - F. Frankfort Moore =
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Colosseum =
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Terracotta Army =
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'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu =
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Market =
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Bazaar =
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Provides 1 extra copy of each improved luxury resource near this City =
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+2 Gold for each source of Oil and oasis =
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Monastery =
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Notre Dame =
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'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo =
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Hagia Sophia =
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'For it soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis =
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+33% great person generation in all cities =
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Mint =
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Machu Picchu =
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'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham =
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Gold from all trade routes +25% =
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Must have an owned mountain within 2 tiles =
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Aqueduct =
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40% of food is carried over after a new citizen is born =
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Great Wall =
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'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu =
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Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite) =
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Workshop =
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Longhouse =
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+1 Production from each worked Forest tile =
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Forge =
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# Requires translation!
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+15% production of land units =
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Harbor =
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+1 production from all sea resources worked by the city =
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Connects trade routes over water =
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University =
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+2 Science from each worked Jungle tile =
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Wat =
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Oxford University =
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Castle =
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Mughal Fort =
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Alhambra =
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'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison =
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All newly-trained melee, mounted, and armored units in this city receive the Drill I promotion =
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Angkor Wat =
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'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena =
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Cost of acquiring new tiles reduced by 25% =
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Porcelain Tower =
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'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell =
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Free great scientist appears =
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Science gained from research agreements +50% =
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Ironworks =
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Armory =
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Observatory =
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Opera House =
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Sistine Chapel =
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'I live and love in God's peculiar light.' - Michelangelo Buonarroti =
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Culture in all cities increased by 25% =
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Bank =
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Hanse =
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+5% Production for every Trade Route with a City-State in the empire =
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Satrap's Court =
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Forbidden Palace =
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'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock =
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Unhappiness from population decreased by 10% =
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Theatre =
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Leaning Tower of Pisa =
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'Don't clap too hard - it's a very old building.' - John Osbourne =
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Free Great Person =
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Choose a free great person =
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Get =
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Himeji Castle =
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'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo =
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+15% combat strength for units fighting in friendly territory =
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Taj Mahal =
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'The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time.' - Rabindranath Tagore =
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Empire enters golden age =
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Windmill =
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Must not be on hill =
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Museum =
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Hermitage =
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The Louvre =
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'Every genuine work of art has as much reason for being as the earth and the sun' - Ralph Waldo Emerson =
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Free Great Artist Appears =
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Seaport =
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+1 production and gold from all sea resources worked by the city =
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+15% production of naval units =
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Public School =
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Hospital =
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25% of food is carried over after a new citizen is born =
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Factory =
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Stock Exchange =
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Big Ben =
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'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein =
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-15% to purchasing items in cities =
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Cristo Redentor =
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'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 =
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Culture cost of adopting new Policies reduced by 10% =
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Kremlin =
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'The Law is a fortress on a hill that armies cannot take or floods wash away.' –- The Prophet Muhammed =
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Defensive buildings in all cities are 25% more effective =
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Neuschwanstein =
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'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria =
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+1 happiness, +2 culture and +3 gold from every Castle =
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Military Academy =
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Brandenburg Gate =
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Free Great General appears near the Capital =
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'Pale Death beats equally at the poor man's gate and at the palaces of kings.' - Horace =
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Broadcast Tower =
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Eiffel Tower =
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'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran =
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Provides 1 happiness per social policy =
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Statue of Liberty =
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'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus =
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+1 Production from specialists =
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Medical Lab =
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Research Lab =
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Hydro Plant =
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Stadium =
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Solar Plant =
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Must be next to desert =
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Must be next to mountain =
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Sydney Opera House =
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'Those who lose dreaming are lost.' - Australian Aboriginal saying =
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+1 population in each city =
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+1 happiness in each city =
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Pentagon =
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'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
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Gold cost of upgrading military units reduced by 33% =
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Manhattan Project =
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Enables nuclear weapon =
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Apollo Program =
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Enables construction of Spaceship parts =
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Nuclear Plant =
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Spaceship Factory =
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Increases production of spaceship parts by 50% =
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Spaceship part =
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SS Booster =
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SS Cockpit =
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SS Engine =
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SS Stasis Chamber =
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Hubble Space Telescope =
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'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France =
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2 free great scientists appear =
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Increases production of spaceship parts by 25% =
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# Diplomacy,Trade,Nations
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Requires [buildingName] to be built in the city =
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Requires [buildingName] to be built in all cities =
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Provides a free [buildingName] in the city =
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Requires worked [resource] near city =
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Wonder is being built elsewhere =
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Requires a [buildingName] in all cities =
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Requires a [buildingName] in this city =
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Requires [resource] =
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Required tech: [requiredTech] =
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Current construction =
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Construction queue =
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Pick a construction =
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Queue empty =
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Add to queue =
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Remove from queue =
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Show stats drilldown =
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Show construction queue =
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Diplomacy =
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War =
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Peace =
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Declare war =
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Declare war on [civName]? =
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[civName] has declared war on us! =
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[leaderName] of [nation] =
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You'll pay for this! =
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Negotiate Peace =
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Peace with [civName]? =
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Very well. =
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Farewell. =
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Sounds good! =
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Not this time. =
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Excellent! =
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How about something else... =
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A pleasure to meet you. =
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Our relationship: =
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We have encountered the City-State of [name]! =
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Declare Friendship ([numberOfTurns] turns) =
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May our nations forever remain united! =
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Indeed! =
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Denounce ([numberOfTurns] turns) =
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We will remember this. =
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[civName] has declared war on [targetCivName]! =
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[civName] and [targetCivName] have signed the Peace Treaty! =
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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[civName] has denounced [targetCivName]! =
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Unforgivable =
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Enemy =
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Competitor =
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Neutral =
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Favorable =
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Friend =
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Ally =
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## Diplomatic modifiers
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You declared war on us! =
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Your warmongering ways are unacceptable to us. =
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You have captured our cities! =
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We applaud your liberation of our conquered cities! =
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Years of peace have strengthened our relations. =
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Our mutual military struggle brings us closer together. =
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We have signed a public declaration of friendship =
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You have declared friendship with our enemies! =
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You have declared friendship with our allies =
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Our open borders have brought us closer together. =
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Your so-called 'friendship' is worth nothing. =
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You have publicly denounced us! =
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You have denounced our allies =
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You have denounced our enemies =
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You betrayed your promise to not settle cities near us =
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You fulfilled your promise to stop settling cities near us! =
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You refused to stop settling cities near us =
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Your arrogant demands are in bad taste =
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Your use of nuclear weapons is disgusting! =
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Demands =
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Please don't settle new cities near us. =
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Very well, we shall look for new lands to settle. =
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We shall do as we please. =
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We noticed your new city near our borders, despite your promise. This will have....implications. =
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# City states
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Manila =
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Kuala Lumpur =
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Helsinki =
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Quebec City =
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Hanoi =
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Kathmandu =
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Cape Town =
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Sydney =
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Zanzibar =
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Singapore =
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Edinburgh =
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Almaty =
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Sidon =
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Kabul =
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Brussels =
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Venice =
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Genoa =
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Ur =
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Tyre =
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Dublin =
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Antwerp =
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Rio de Janeiro =
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Florence =
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Milan =
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Provides [amountOfCulture] culture at 30 Influence =
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Provides 3 food in capital and 1 food in other cities at 30 Influence =
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Provides 3 happiness at 30 Influence =
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Provides land units every 20 turns at 30 Influence =
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Gift [giftAmount] gold (+[influenceAmount] influence) =
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Relationship changes in another [turnsToRelationshipChange] turns =
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Cultured =
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Maritime =
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Mercantile =
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Militaristic =
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Type: =
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Influence: =
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Reach 30 for friendship. =
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Reach highest influence above 60 for alliance. =
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Ally: =
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# Trades
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Trade =
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Offer trade =
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Retract offer =
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What do you have in mind? =
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Our items =
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Our trade offer =
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[otherCiv]'s trade offer =
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[otherCiv]'s items =
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Pleasure doing business with you! =
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I think not. =
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That is acceptable. =
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Accept =
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Keep going =
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There's nothing on the table =
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Peace Treaty =
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Agreements =
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Open Borders =
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Gold per turn =
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Cities =
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Technologies =
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Declarations of war =
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Introduction to [nation] =
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Declare war on [nation] =
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Luxury resources =
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Strategic resources =
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replaces =
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[resourceName] not required =
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Lost ability =
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National ability =
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# Nations
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Babylon =
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Receive free Great Scientist when you discover Writing, Earn Great Scientists 50% faster =
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Nebuchadnezzar II =
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Greece =
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Alexander =
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City-State Influence degrades at half and recovers at twice the normal rate =
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China =
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Wu Zetian =
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Great general provides double combat bonus, and spawns 50% faster =
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Egypt =
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Ramesses II =
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+20% production towards Wonder construction =
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England =
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Elizabeth =
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+2 movement for all naval units =
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France =
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Napoleon =
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+2 Culture per turn from cities before discovering Steam Power =
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Russia =
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Catherine =
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Strategic Resources provide +1 Production, and Horses, Iron and Uranium Resources provide double quantity =
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Rome =
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Augustus Caesar =
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+25% Production towards any buildings that already exist in the Capital =
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Arabia =
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Harun al-Rashid =
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+1 Gold from each Trade Route, Oil resources provide double quantity =
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America =
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George Washington =
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All land military units have +1 sight, 50% discount when purchasing tiles =
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Japan =
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Oda Nobunaga =
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Units fight as though they were at full strength even when damaged =
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Germany =
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Otto von Bismark =
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67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment, -25% land units maintenance. =
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India =
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Gandhi =
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Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved. =
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The Ottomans =
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Suleiman I =
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Pay only one third the usual cost for naval unit maintenance. Melee naval units have a 1/3 chance to capture defeated naval units. =
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Korea =
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Sejong =
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+2 Science for all specialists and Great Person tile improvements =
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Iroquois =
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Hiawatha =
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All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. =
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Persia =
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Darius I =
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Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strength =
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Polynesia =
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Kamehameha I =
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Can embark and move over Coasts and Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. =
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Siam =
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Ramkhamhaeng =
|
||
Food and Culture from Friendly City-States are increased by 50% =
|
||
|
||
Songhai =
|
||
Askia =
|
||
Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves. =
|
||
|
||
Spain =
|
||
Isabella =
|
||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. =
|
||
|
||
# New game screen
|
||
|
||
Uniques =
|
||
Promotions =
|
||
Barbarians =
|
||
Load copied data =
|
||
Could not load game from clipboard! =
|
||
Start game! =
|
||
Map options =
|
||
Game options =
|
||
Map type =
|
||
Generated =
|
||
Existing =
|
||
Map generation type =
|
||
Default =
|
||
Pangaea =
|
||
Perlin =
|
||
Continents =
|
||
Number of city-states =
|
||
One City Challenge =
|
||
No barbarians =
|
||
No ancient ruins =
|
||
No Natural Wonders =
|
||
Victory conditions =
|
||
Scientific =
|
||
Domination =
|
||
Cultural =
|
||
|
||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
|
||
Online Multiplayer =
|
||
|
||
World size =
|
||
Tiny =
|
||
Small =
|
||
Medium =
|
||
Large =
|
||
Huge =
|
||
|
||
Difficulty =
|
||
Settler =
|
||
Chieftain =
|
||
Warlord =
|
||
Prince =
|
||
King =
|
||
Emperor =
|
||
Immortal =
|
||
Deity =
|
||
|
||
AI =
|
||
Remove =
|
||
Random =
|
||
Human =
|
||
Hotseat =
|
||
User ID =
|
||
Click to copy =
|
||
|
||
|
||
Game Speed =
|
||
Quick =
|
||
Standard =
|
||
Epic =
|
||
Marathon =
|
||
|
||
Starting Era =
|
||
It looks like we can't make a map with the parameters you requested! =
|
||
Maybe you put too many players into too small a map? =
|
||
No human players selected! =
|
||
|
||
# Multiplayer
|
||
|
||
Username =
|
||
Multiplayer =
|
||
Could not download game! =
|
||
Could not upload game! =
|
||
Join Game =
|
||
Invalid game ID! =
|
||
Copy User ID =
|
||
Copy Game ID =
|
||
Set current user =
|
||
Player ID from clipboard =
|
||
To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. =
|
||
You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. =
|
||
Once you've created your game, enter this screen again to copy the Game ID and send it to the other players. =
|
||
Players can enter your game by copying the game ID to the clipboard, and clicking on the Join Game button =
|
||
|
||
# Save game menu
|
||
|
||
Current saves =
|
||
Show autosaves =
|
||
Saved game name =
|
||
Copy to clipboard =
|
||
Copy saved game to clipboard =
|
||
Could not load game =
|
||
Load [saveFileName] =
|
||
Delete save =
|
||
Saved at =
|
||
Load map =
|
||
Are you sure you want to delete this map? =
|
||
Upload map =
|
||
Could not upload map! =
|
||
Map uploaded successfully! =
|
||
Saving... =
|
||
|
||
# Options
|
||
|
||
Options =
|
||
Display options =
|
||
Gameplay options =
|
||
Other options =
|
||
Turns between autosaves =
|
||
Sound effects volume =
|
||
Music volume =
|
||
Download music =
|
||
Downloading... =
|
||
Could not download music! =
|
||
Show =
|
||
Hide =
|
||
Show worked tiles =
|
||
Show resources and improvements =
|
||
Check for idle units =
|
||
Move units with a single tap =
|
||
Show tutorials =
|
||
Auto-assign city production =
|
||
Auto-build roads =
|
||
Show minimap =
|
||
Show pixel units =
|
||
Show pixel improvements =
|
||
Enable nuclear weapons =
|
||
Fontset =
|
||
|
||
# Notifications
|
||
|
||
Research of [technologyName] has completed! =
|
||
You have entered a golden age! =
|
||
[resourceName] revealed near [cityName] =
|
||
A [greatPerson] has been born in [cityName]! =
|
||
We have encountered [civName]! =
|
||
Cannot provide unit upkeep for [unitName] - unit has been disbanded! =
|
||
[cityName] has grown! =
|
||
[cityName] has been founded! =
|
||
[cityName] is starving! =
|
||
[construction] has been built in [cityName] =
|
||
[wonder] has been built in a faraway land =
|
||
Work has started on [construction] =
|
||
[cityName] cannot continue work on [construction] =
|
||
[cityname] has expanded its borders! =
|
||
Your Golden Age has ended. =
|
||
[cityName] has been razed to the ground! =
|
||
We have conquered the city of [cityname]! =
|
||
An enemy [unit] has attacked [cityname] =
|
||
An enemy [unit] has attacked our [ourUnit] =
|
||
Enemy city [cityName] has attacked our [ourUnit] =
|
||
An enemy [unit] has captured [cityname] =
|
||
An enemy [unit] has captured our [ourUnit] =
|
||
An enemy [unit] has destroyed our [ourUnit] =
|
||
An enemy [RangedUnit] has destroyed the defence of [cityname] =
|
||
Enemy city [cityName] has destroyed our [ourUnit] =
|
||
An enemy [unit] was destroyed while attacking [cityname] =
|
||
An enemy [unit] was destroyed while attacking our [ourUnit] =
|
||
Our [attackerName] was destroyed by an intercepting [interceptorName] =
|
||
Our [interceptorName] intercepted and destroyed an enemy [attackerName] =
|
||
Our [$attackerName] was attacked by an intercepting [$interceptorName] =
|
||
Our [$interceptorName] intercepted and attacked an enemy [$attackerName] =
|
||
An enemy [unit] was spotted near our territory =
|
||
An enemy [unit] was spotted in our territory =
|
||
[amount] enemy units were spotted near our territory =
|
||
[amount] enemy units were spotted in our territory =
|
||
The civilization of [civName] has been destroyed! =
|
||
The City-State of [name] has been destroyed! =
|
||
We have captured a barbarian encampment and recovered [goldAmount] gold! =
|
||
A barbarian [unitType] has joined us! =
|
||
We have found survivors in the ruins - population added to [cityName] =
|
||
We have discovered the lost technology of [techName] in the ruins! =
|
||
A [unitName] has joined us! =
|
||
An ancient tribe trains our [unitName] in their ways of combat! =
|
||
We have found a stash of [amount] gold in the ruins! =
|
||
We have found a crudely-drawn map in the ruins! =
|
||
[unit] finished exploring. =
|
||
[unit] has no work to do. =
|
||
You're losing control of [name]. =
|
||
You and [name] are no longer friends! =
|
||
Your alliance with [name] is faltering. =
|
||
You and [name] are no longer allies! =
|
||
[civName] gave us a [unitName] as gift near [cityName]! =
|
||
[civName] has denounced us! =
|
||
[cityName] has been connected to your capital! =
|
||
[cityName] has been disconnected from your capital! =
|
||
[civName] has accepted your trade request =
|
||
[civName] has denied your trade request =
|
||
[tradeOffer] from [otherCivName] has ended =
|
||
[tradeOffer] to [otherCivName] has ended =
|
||
One of our trades with [nation] has ended =
|
||
One of our trades with [nation] has been cut short =
|
||
[nation] agreed to stop settling cities near us! =
|
||
[nation] refused to stop settling cities near us! =
|
||
We have allied with [nation]. =
|
||
We have lost alliance with [nation]. =
|
||
We have discovered [naturalWonder]! =
|
||
We have received [goldAmount] Gold for discovering [naturalWonder] =
|
||
Your relationship with [cityStateName] is about to degrade =
|
||
Your relationship with [cityStateName] degraded =
|
||
A new barbarian encampment has spawned! =
|
||
Received [goldAmount] Gold for capturing [cityName] =
|
||
Our proposed trade request is no longer relevant! =
|
||
|
||
# World Screen UI
|
||
|
||
Working... =
|
||
Waiting for other players... =
|
||
in =
|
||
Next turn =
|
||
Turn =
|
||
turns =
|
||
turn =
|
||
Next unit =
|
||
Pick a policy =
|
||
Movement =
|
||
Strength =
|
||
Ranged strength =
|
||
Bombard strength =
|
||
Range =
|
||
Move unit =
|
||
Stop movement =
|
||
Construct improvement =
|
||
Automate =
|
||
Stop automation =
|
||
Construct road =
|
||
Fortify =
|
||
Fortification =
|
||
Sleep =
|
||
Moving =
|
||
Set up =
|
||
Upgrade to [unitType] ([goldCost] gold) =
|
||
Found city =
|
||
Promote =
|
||
Health =
|
||
Disband unit =
|
||
Explore =
|
||
Stop exploration =
|
||
Pillage =
|
||
Do you really want to disband this unit? =
|
||
Disband this unit for [goldAmount] gold? =
|
||
Create [improvement] =
|
||
Start Golden Age =
|
||
Yes =
|
||
No =
|
||
Acquire =
|
||
Gold =
|
||
Science =
|
||
Happiness =
|
||
Production =
|
||
Culture =
|
||
Food =
|
||
GOLDEN AGE =
|
||
Golden Age =
|
||
[year] BC =
|
||
[year] AD =
|
||
Civilopedia =
|
||
Start new game =
|
||
Save game =
|
||
Load game =
|
||
Victory status =
|
||
Social policies =
|
||
Community =
|
||
Close =
|
||
Do you want to exit the game? =
|
||
|
||
# City screen
|
||
|
||
Exit city =
|
||
Raze city =
|
||
Stop razing city =
|
||
Buy for [amount] gold =
|
||
Buy =
|
||
Would you like to purchase [constructionName] for [buildingGoldCost] gold? =
|
||
Maintenance cost =
|
||
Pick construction =
|
||
Pick improvement =
|
||
Provides [resource] =
|
||
Replaces [improvement] =
|
||
Pick now! =
|
||
Build [building] =
|
||
Train [unit] =
|
||
Produce [thingToProduce] =
|
||
Nothing =
|
||
Annex city =
|
||
Specialist Buildings =
|
||
Specialist Allocation =
|
||
Specialists =
|
||
[specialist] slots =
|
||
Engineer specialist =
|
||
Merchant specialist =
|
||
Scientist specialist =
|
||
Artist specialist =
|
||
Food eaten =
|
||
Growth bonus =
|
||
Unassigned population =
|
||
[turnsToExpansion] turns to expansion =
|
||
Stopped expansion =
|
||
[turnsToPopulation] turns to new population =
|
||
Food converts to production =
|
||
[turnsToStarvation] turns to lose population =
|
||
Stopped population growth =
|
||
In resistance for another [numberOfTurns] turns =
|
||
Sell for [sellAmount] gold =
|
||
Are you sure you want to sell this [building]? =
|
||
[greatPerson] points =
|
||
Great person points =
|
||
Current points =
|
||
Points per turn =
|
||
Convert production to gold at a rate of 4 to 1 =
|
||
Convert production to science at a rate of 4 to 1 =
|
||
The city will not produce anything. =
|
||
|
||
# Technology UI
|
||
|
||
Pick a tech =
|
||
Pick a free tech =
|
||
Research [technology] =
|
||
Pick [technology] as free tech =
|
||
Units enabled =
|
||
Buildings enabled =
|
||
Wonder =
|
||
National Wonder =
|
||
National Wonders =
|
||
Wonders enabled =
|
||
Tile improvements enabled =
|
||
Reveals [resource] on the map =
|
||
XP for new units =
|
||
provide =
|
||
provides =
|
||
City strength =
|
||
City health =
|
||
Occupied! =
|
||
Attack =
|
||
Bombard =
|
||
NUKE =
|
||
Captured! =
|
||
defence vs ranged =
|
||
[percentage] to unit defence =
|
||
Attacker Bonus =
|
||
Landing =
|
||
Flanking =
|
||
vs [unitType] =
|
||
Terrain =
|
||
|
||
|
||
Hurry Research =
|
||
Conduct Trade Mission =
|
||
Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! =
|
||
Hurry Wonder =
|
||
Your citizens have been happy with your rule for so long that the empire enters a Golden Age! =
|
||
You have entered the [newEra]! =
|
||
[civName] has entered the [eraName]! =
|
||
[policyBranch] policy branch unlocked! =
|
||
Overview =
|
||
Total =
|
||
Stats =
|
||
Policies =
|
||
Base happiness =
|
||
Occupied City =
|
||
Buildings =
|
||
Wonders =
|
||
Base values =
|
||
Bonuses =
|
||
Final =
|
||
Other =
|
||
Population =
|
||
City States =
|
||
Tile yields =
|
||
Trade routes =
|
||
Maintenance =
|
||
Transportation upkeep =
|
||
Unit upkeep =
|
||
Trades =
|
||
Units =
|
||
Name =
|
||
Closest city =
|
||
Action =
|
||
Defeated =
|
||
Tiles =
|
||
Natural Wonders =
|
||
Treasury deficit =
|
||
|
||
#Victory
|
||
|
||
Science victory =
|
||
Cultural victory =
|
||
Conquest victory =
|
||
Complete all the spaceship parts\n to win! =
|
||
Complete 5 policy branches\n to win! =
|
||
Destroy all enemies\n to win! =
|
||
You have won a scientific victory! =
|
||
You have won a cultural victory! =
|
||
You have won a domination victory! =
|
||
You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. =
|
||
The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! =
|
||
You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! =
|
||
You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! =
|
||
One more turn...! =
|
||
Built Apollo Program =
|
||
Destroy [civName] =
|
||
Our status =
|
||
Global status =
|
||
Spaceship parts remaining =
|
||
Branches completed =
|
||
Undefeated civs =
|
||
|
||
# Capturing a city
|
||
|
||
What would you like to do with the city? =
|
||
Annex =
|
||
Annexed cities become part of your regular empire. =
|
||
Their citizens generate 2x the unhappiness, unless you build a courthouse. =
|
||
Puppet =
|
||
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. =
|
||
You have no control over the the production of puppeted cities. =
|
||
Puppeted cities also generate 25% less Gold and Science. =
|
||
A puppeted city can be annexed at any time. =
|
||
Liberate =
|
||
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! =
|
||
Raze =
|
||
Razing the city annexes it, and starts razing the city to the ground. =
|
||
The population will gradually dwindle until the city is destroyed. =
|
||
Destroy =
|
||
Destroying the city instantly razes the city to the ground. =
|
||
Remove your troops in our border immediately! =
|
||
Sorry. =
|
||
Never! =
|
||
Basics =
|
||
Resources =
|
||
Terrains =
|
||
Tile Improvements =
|
||
Unique to [civName], replaces [unitName] =
|
||
Tutorials =
|
||
Cost =
|
||
May contain [listOfResources] =
|
||
Upgrades to [upgradedUnit] =
|
||
Obsolete with [obsoleteTech] =
|
||
Occurs on [listOfTerrains] =
|
||
Placed on [terrainType] =
|
||
Can be found on =
|
||
Improved by [improvement] =
|
||
Bonus stats for improvement: =
|
||
Can be built on =
|
||
Defence bonus =
|
||
Movement cost =
|
||
Rough Terrain =
|
||
for =
|
||
Missing translations: =
|
||
Version =
|
||
Resolution =
|
||
Tileset =
|
||
Map editor =
|
||
Create =
|
||
New map =
|
||
Empty =
|
||
Language =
|
||
Terrains & Resources =
|
||
Improvements =
|
||
Clear current map =
|
||
Save map =
|
||
Download map =
|
||
Exit map editor =
|
||
[nation] starting location =
|
||
Clear terrain features =
|
||
Clear improvements =
|
||
Clear resource =
|
||
Requires =
|
||
Menu =
|
||
Brush Size =
|
||
|
||
# Civilopedia Tutorials names
|
||
|
||
After Conquering =
|
||
City Range =
|
||
Contact Me =
|
||
Culture and Policies =
|
||
Embarking =
|
||
Enemy City =
|
||
Idle Units =
|
||
Injured Units =
|
||
Introduction =
|
||
Luxury Resource =
|
||
New Game =
|
||
Roads and Railroads =
|
||
Siege Units =
|
||
Strategic Resource =
|
||
Unhappiness =
|
||
Victory Types =
|
||
Workers =
|
||
|
||
# Other civilopedia things
|
||
Nations =
|
||
Promotions =
|
||
Available for [unitTypes] =
|
||
|
||
# Policies
|
||
|
||
Adopt policy =
|
||
Adopt free policy =
|
||
Unlocked at =
|
||
|
||
Tradition =
|
||
+3 culture in capital and increased rate of border expansion =
|
||
Aristocracy =
|
||
+15% production when constructing wonders, +1 happiness for every 10 citizens in a city =
|
||
Legalism =
|
||
Immediately creates a cheapest available cultural building in each of your first 4 cities for free =
|
||
Oligarchy =
|
||
Units in cities cost no Maintenance, garrisoned city +50% attacking strength =
|
||
Landed Elite =
|
||
+10% food growth and +2 food in capital =
|
||
Monarchy =
|
||
+1 gold and -1 unhappiness for every 2 citizens in capital =
|
||
Tradition Complete =
|
||
+15% growth and +2 food in all cities =
|
||
|
||
Liberty =
|
||
+1 culture in every city =
|
||
Collective Rule =
|
||
Training of settlers increased +50% in capital, receive a new settler near the capital =
|
||
Citizenship =
|
||
Tile improvement speed +25%, receive a free worker near the capital =
|
||
Republic =
|
||
+1 construction in every city, +5% construction when constructing buildings =
|
||
Representation =
|
||
Each city founded increases culture cost of policies 33% less than normal. Starts a golden age. =
|
||
Meritocracy =
|
||
+1 happiness for every city connected to capital, -5% unhappiness from citizens =
|
||
Liberty Complete =
|
||
Free Great Person of choice near capital =
|
||
|
||
Honor =
|
||
+25% bonus vs Barbarians; gain Culture when you kill a barbarian unit =
|
||
Warrior Code =
|
||
+20% production when training melee units =
|
||
Discipline =
|
||
+15% combat strength for melee units which have another military unit in an adjacent tile =
|
||
Military Tradition =
|
||
Military units gain 50% more Experience from combat =
|
||
Military Caste =
|
||
Each city with a garrison increases happiness by 1 and culture by 2 =
|
||
Professional Army =
|
||
Honor Complete =
|
||
|
||
Gain gold for each unit killed =
|
||
Piety =
|
||
Building time of culture buildings reduced by 15% =
|
||
Organized Religion =
|
||
+1 happiness for each monument, temple and monastery =
|
||
Mandate Of Heaven =
|
||
50% of excess happiness added to culture towards policies =
|
||
Theocracy =
|
||
Temples give +10% gold =
|
||
Reformation =
|
||
+33% culture in all cities with a world wonder, immediately enter a golden age =
|
||
Free Religion =
|
||
+1 culture for each monument, temple and monastery. Gain a free policy. =
|
||
Piety Complete =
|
||
Reduce culture cost of future policies by 10% =
|
||
|
||
Commerce =
|
||
+25% gold in capital =
|
||
Trade Unions =
|
||
Maintenance on roads & railroads reduced by 33%, +2 gold from all trade routes =
|
||
Mercantilism =
|
||
-25% to purchasing items in cities =
|
||
Entrepreneurship =
|
||
Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange. =
|
||
Patronage =
|
||
Cost of purchasing culture buildings reduced by 50% =
|
||
Protectionism =
|
||
+1 happiness from each luxury resource =
|
||
Commerce Complete =
|
||
+1 gold from every trading post, double gold from Great Merchant trade missions =
|
||
|
||
Rationalism =
|
||
Production to science conversion in cities increased by 33% =
|
||
Secularism =
|
||
+2 science from every specialist =
|
||
Humanism =
|
||
+1 happiness from every university, observatory and public school =
|
||
Free Thought =
|
||
+1 science from every trading post, +17% science from universities =
|
||
Sovereignty =
|
||
+15% science while empire is happy =
|
||
Scientific Revolution =
|
||
Gain 2 free technologies =
|
||
Rationalism Complete =
|
||
+1 gold from all science buildings =
|
||
|
||
Freedom =
|
||
+25% great people rate =
|
||
Constitution =
|
||
+2 culture from each wonder =
|
||
Universal Suffrage =
|
||
+1 production per 5 population =
|
||
Civil Society =
|
||
-50% food consumption by specialists =
|
||
Free Speech =
|
||
+1 culture for every 2 citizens =
|
||
Democracy =
|
||
Specialists produce half normal unhappiness =
|
||
Freedom Complete =
|
||
Tile yield from great improvement +100%, golden ages increase by 50% =
|
||
|
||
Autocracy =
|
||
-33% unit upkeep costs =
|
||
Populism =
|
||
Wounded military units deal +25% damage =
|
||
Militarism =
|
||
Gold cost of purchasing units -33% =
|
||
Fascism =
|
||
Quantity of strategic resources produced by the empire increased by 100% =
|
||
Police State =
|
||
Captured cities retain their previous borders =
|
||
Total War =
|
||
+15% production when building military units and new military units start with 15 Experience =
|
||
Autocracy Complete =
|
||
+1 happiness from each Walls, Castle and Arsenal =
|
||
|
||
# Technologies
|
||
|
||
Agriculture =
|
||
'Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization.' - Daniel Webster =
|
||
Pottery =
|
||
'Shall the clay say to him that fashioneth it, what makest thou?' - Bible Isaiah 45:9 =
|
||
Animal Husbandry =
|
||
'Thou shalt not muzzle the ox when he treadeth out the corn.' - Bible Deuteronomy 25:4 =
|
||
Archery =
|
||
'The haft of the arrow has been feathered with one of the eagle's own plumes, we often give our enemies the means of our own destruction' - Aesop =
|
||
Mining =
|
||
'The meek shall inherit the Earth, but not its mineral rights.' - J. Paul Getty =
|
||
Sailing =
|
||
'He who commands the sea has command of everything.' - Themistocles =
|
||
Calendar =
|
||
'So teach us to number our days, so that we may apply our hearts unto wisdom.' - Bible Psalms 90:12 =
|
||
Writing =
|
||
'He who destroys a good book kills reason itself.' - John Milton =
|
||
Trapping =
|
||
'Even brute beasts and wandering birds do not fall into the same traps or nets twice.' - Saint Jerome =
|
||
The Wheel =
|
||
'Wisdom and virtue are like the two wheels of a cart.' - Japanese proverb =
|
||
Masonry =
|
||
'How happy are those whose walls already rise!' - Virgil =
|
||
Bronze Working =
|
||
'Here Hector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold.' - Homer =
|
||
Optics =
|
||
'He made an instrument to know if the moon shine at full or no.' - Samuel Butler =
|
||
Horseback Riding =
|
||
'A Horse! A Horse! My kingdom for a horse!' - Shakespeare (Richard III) =
|
||
Mathematics =
|
||
'Mathematics is the gate and key to the sciences.' - Roger Bacon =
|
||
Construction =
|
||
'Three things are to be looked to in a building: that it stands on the right spot; that it be securely founded; that it be successfully executed.' - Johann Wolfgang von Goethe =
|
||
Philosophy =
|
||
'There is only one good, knowledge, and one evil, ignorance.' - Socrates =
|
||
Currency =
|
||
'Better is bread with a happy heart than wealth with vexation.' - Amenemope =
|
||
Engineering =
|
||
'Instrumental or mechanical science is the noblest and, above all others, the most useful.' - Leonardo da Vinci =
|
||
Iron Working =
|
||
'Do not wait to strike til the iron is hot, but make it hot by striking.' - William Butler Yeats =
|
||
Theology =
|
||
'Three things are necessary for the salvation of man: to know what he ought to believe; to know what he ought to desire; and to know what he ought to do' - St. Thomas Aquinas =
|
||
Civil Service =
|
||
'The only thing that saves us from the bureaucracy is it inefficiency' - Eugene McCarthy =
|
||
Enables Open Borders agreements =
|
||
Guilds =
|
||
'The merchants and the traders have come; their profits are pre-ordained...' - Sri Guru Granth Sahib =
|
||
Physics =
|
||
'Measure what is measurable, and make measurable what is not so.' - Galileo Galilei =
|
||
Metal Casting =
|
||
'When pieces of bronze or gold or iron break, the metal-smith welds them together again in the fire, and the bond is established.' - Sri Guru Granth Sahib =
|
||
Steel =
|
||
'John Henry said to his Captain, / 'A man ain't nothin' but a man, / And before I'll let your steam drill beat me down, / I'll die with the hammer in my hand.'' - Anonymous: The Ballad of John Henry, the Steel-Drivin' Man =
|
||
Compass =
|
||
'I find the great thing in this world is not so much where we stand, as in what direction we are moving.' - Oliver Wendell Holmes =
|
||
Education =
|
||
'Education is the best provision for old age.' - Aristotle =
|
||
Chivalry =
|
||
'Whoso pulleth out this sword of this stone and anvil, is rightwise king born of all England.' - Malory =
|
||
Machinery =
|
||
'The press is the best instrument for enlightening the mind of man, and improving him as a rational, moral and social being.' - Thomas Jefferson =
|
||
Astronomy =
|
||
'Joyfully to the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered.' - Homer =
|
||
Acoustics =
|
||
'Their rising all at once was as the sound of thunder heard remote' - Milton =
|
||
Banking =
|
||
'Happiness: a good bank account, a good cook and a good digestion' - Jean Jacques Rousseau =
|
||
Printing Press =
|
||
'It is a newspaper's duty to print the news and raise hell.' - The Chicago Times =
|
||
Gunpowder =
|
||
'The day when two army corps can annihilate each other in one second, all civilized nations, it is to be hoped, will recoil from war and discharge their troops.' - Alfred Nobel =
|
||
Navigation =
|
||
'The winds and the waves are always on the side of the ablest navigators.' - Edward Gibbon =
|
||
Architecture =
|
||
'Architecture begins where engineering ends.' - Walter Gropius =
|
||
Economics =
|
||
'Compound interest is the most powerful force in the universe.' - Albert Einstein =
|
||
Metallurgy =
|
||
'There never was a good knife made of bad steel.' - Benjamin Franklin =
|
||
Chemistry =
|
||
'Wherever we look, the work of the chemist has raised the level of our civilization and has increased the productive capacity of the nation.' - Calvin Coolidge =
|
||
Scientific Theory =
|
||
'Every great advance in science has issued from a new audacity of imagination.' - John Dewey =
|
||
Archaeology =
|
||
'Those who cannot remember the past are condemned to repeat it.' - George Santayana =
|
||
Industrialization =
|
||
'Industrialization based on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology.' - Emily Greene Balch =
|
||
Rifling =
|
||
'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee =
|
||
Military Science =
|
||
'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton =
|
||
Fertilizer =
|
||
'The nation that destroys its soil destroys itself.' - Franklin Delano Roosevelt =
|
||
Biology =
|
||
'If the brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson =
|
||
Electricity =
|
||
'Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne =
|
||
Steam Power =
|
||
'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris =
|
||
Dynamite =
|
||
'As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.' - Christopher Dawson =
|
||
Refrigeration =
|
||
'And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth =
|
||
Replaceable Parts =
|
||
'Nothing is particularly hard if you divide it into small jobs.' - Henry Ford =
|
||
Radio =
|
||
'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen =
|
||
Combustion =
|
||
'Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves.' - Albert Einstein =
|
||
Plastics =
|
||
'Ben, I want to say one word to you, just one word: plastics.' - Buck Henry and Calder Willingham, The Graduate =
|
||
Electronics =
|
||
'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins =
|
||
Ballistics =
|
||
'Men, like bullets, go farthest when they are smoothest.' - Jean Paul =
|
||
Mass Media =
|
||
Flight =
|
||
'Aeronautics was neither an industry nor a science. It was a miracle.' - Igor Sikorsky =
|
||
'The introduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man.' - Thomas Jefferson =
|
||
Pharmaceuticals =
|
||
'In nothing do men more nearly approach the gods than in giving health to men.' - Cicero =
|
||
Radar =
|
||
'Vision is the art of seeing things invisible.' - Jonathan Swift =
|
||
Atomic Theory =
|
||
'The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein =
|
||
Computers =
|
||
'Computers are like Old Testament gods: lots of rules and no mercy.' - Joseph Campbell =
|
||
Mobile Tactics =
|
||
'All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu =
|
||
Combined Arms =
|
||
'The root of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest.' - Ludwig von Mises =
|
||
Nuclear Fission =
|
||
'I am become Death, the destroyer of worlds.' - J. Robert Oppenheimer =
|
||
Ecology =
|
||
'Only within the moment of time represented by the present century has one species, man, acquired significant power to alter the nature of his world.' - Rachel Carson =
|
||
Rocketry =
|
||
'A good rule for rocket experimenters to follow is this: always assume that it will explode.' - Astronautics Magazine, 1937 =
|
||
Robotics =
|
||
'1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey any orders given to it by human beings, except when such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.' - Isaac Asimov =
|
||
Lasers =
|
||
'The night is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light.' - The Holy Bible: Romans, 13:12 =
|
||
Nanotechnology =
|
||
'The impact of nanotechnology is expected to exceed the impact that the electronics revolution has had on our lives.' - Richard Schwartz =
|
||
Satellites =
|
||
'Now, somehow, in some new way, the sky seemed almost alien.' - Lyndon B. Johnson =
|
||
Particle Physics =
|
||
'Every particle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton =
|
||
Future Tech =
|
||
'I think we agree, the past is over.' - George W. Bush =
|
||
|
||
# Technology uniques
|
||
|
||
Who knows what the future holds? =
|
||
+10% science and production in all cities =
|
||
Improves movement speed on roads =
|
||
Enables conversion of city production to science =
|
||
Enables Research agreements =
|
||
Enables conversion of city production to gold =
|
||
Enables embarkation for land units =
|
||
Enables embarked units to enter ocean tiles =
|
||
Increases embarked movement +1 =
|
||
|
||
# Tech eras
|
||
|
||
Ancient era =
|
||
Classical era =
|
||
Medieval era =
|
||
Renaissance era =
|
||
Industrial era =
|
||
Modern era =
|
||
Information era =
|
||
Future era =
|
||
|
||
# Terrains
|
||
|
||
Grassland =
|
||
Plains =
|
||
Tundra =
|
||
Desert =
|
||
Lakes =
|
||
Hill =
|
||
Mountain =
|
||
Forest =
|
||
Jungle =
|
||
Marsh =
|
||
Fallout =
|
||
Oasis =
|
||
Snow =
|
||
Coast =
|
||
Ocean =
|
||
Flood plains =
|
||
Impassible =
|
||
|
||
# Natural Wonders
|
||
|
||
Barringer Crater =
|
||
Grand Mesa =
|
||
Great Barrier Reef =
|
||
Krakatoa =
|
||
Mount Fuji =
|
||
Old Faithful =
|
||
Rock of Gibraltar =
|
||
Cerro de Potosi =
|
||
El Dorado =
|
||
Fountain of Youth =
|
||
|
||
# Natural Wonders Uniques
|
||
|
||
Grants 500 Gold to the first civilization to discover it =
|
||
Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game =
|
||
|
||
# Resources
|
||
|
||
Cattle =
|
||
Sheep =
|
||
Deer =
|
||
Bananas =
|
||
Wheat =
|
||
Stone =
|
||
Fish =
|
||
Bison =
|
||
Horses =
|
||
Iron =
|
||
Coal =
|
||
Oil =
|
||
Aluminum =
|
||
Uranium =
|
||
Furs =
|
||
Cotton =
|
||
Dyes =
|
||
Gems =
|
||
Silver =
|
||
Incense =
|
||
Ivory =
|
||
Silk =
|
||
Spices =
|
||
Wine =
|
||
Sugar =
|
||
Marble =
|
||
Pearls =
|
||
Whales =
|
||
Copper =
|
||
Cocoa =
|
||
Crab =
|
||
Citrus =
|
||
Truffles =
|
||
Farm =
|
||
Lumber mill =
|
||
Mine =
|
||
Trading post =
|
||
Camp =
|
||
Oil well =
|
||
Pasture =
|
||
Plantation =
|
||
Quarry =
|
||
Fishing Boats =
|
||
Road =
|
||
Remove Road =
|
||
Railroad =
|
||
Remove Railroad =
|
||
Remove Forest =
|
||
Remove Jungle =
|
||
Remove Marsh =
|
||
Remove Fallout =
|
||
Ancient ruins =
|
||
City ruins =
|
||
Academy =
|
||
Landmark =
|
||
Manufactory =
|
||
Customs house =
|
||
Moai =
|
||
+1 additional Culture for each adjacent Moai =
|
||
Can only be built on Coastal tiles =
|
||
Barbarian encampment =
|
||
|
||
# Unit types
|
||
|
||
Civilian =
|
||
land units =
|
||
water units =
|
||
air units =
|
||
WaterCivilian =
|
||
Melee =
|
||
WaterMelee =
|
||
Ranged =
|
||
WaterRanged =
|
||
WaterSubmarine =
|
||
Siege =
|
||
Mounted =
|
||
Scout =
|
||
Armor =
|
||
City =
|
||
|
||
# Units
|
||
|
||
Founds a new city =
|
||
Worker =
|
||
Can build improvements on tiles =
|
||
Ignores terrain cost =
|
||
Brute =
|
||
Warrior =
|
||
Maori Warrior =
|
||
Archer =
|
||
Bowman =
|
||
Work Boats =
|
||
Cannot enter ocean tiles until Astronomy =
|
||
May create improvements on water resources =
|
||
Trireme =
|
||
Cannot enter ocean tiles =
|
||
Chariot Archer =
|
||
No defensive terrain bonus =
|
||
Rough terrain penalty =
|
||
War Chariot =
|
||
Spearman =
|
||
Hoplite =
|
||
Persian Immortal =
|
||
+10 HP when healing =
|
||
Composite Bowman =
|
||
Catapult =
|
||
Must set up to ranged attack =
|
||
Ballista =
|
||
Swordsman =
|
||
Mohawk Warrior =
|
||
+33% combat bonus in Forest/Jungle =
|
||
Legion =
|
||
Can construct roads =
|
||
Horseman =
|
||
Can move after attacking =
|
||
Companion Cavalry =
|
||
War Elephant =
|
||
Galleass =
|
||
Crossbowman =
|
||
Longbowman =
|
||
Chu-Ko-Nu =
|
||
Logistics =
|
||
1 additional attack per turn =
|
||
Trebuchet =
|
||
Hwach'a =
|
||
Limited Visibility =
|
||
Longswordsman =
|
||
Pikeman =
|
||
Landsknecht =
|
||
Knight =
|
||
Camel Archer =
|
||
Conquistador =
|
||
Mandekalu Cavalry =
|
||
Defense bonus when embarked =
|
||
Naresuan's Elephant =
|
||
Samurai =
|
||
Combat very likely to create Great Generals =
|
||
Caravel =
|
||
Turtle Ship =
|
||
+1 Visibility Range =
|
||
+2 Visibility Range =
|
||
Cannon =
|
||
Musketman =
|
||
Musketeer =
|
||
Janissary =
|
||
Tercio =
|
||
Heals [amountHealed] damage if it kills a unit =
|
||
Minuteman =
|
||
Frigate =
|
||
Ship of the Line =
|
||
Lancer =
|
||
Sipahi =
|
||
No movement cost to pillage =
|
||
Gatling Gun =
|
||
Rifleman =
|
||
Cavalry =
|
||
Cossack =
|
||
Artillery =
|
||
Indirect Fire =
|
||
Ironclad =
|
||
Double movement in coast =
|
||
Landship =
|
||
Great War Infantry =
|
||
Foreign Legion =
|
||
+20% bonus outside friendly territory =
|
||
Foreign Land =
|
||
Destroyer =
|
||
Can attack submarines =
|
||
Machine Gun =
|
||
Anti-Aircraft Gun =
|
||
Infantry =
|
||
Battleship =
|
||
Submarine =
|
||
Bonus as Attacker [amount]% =
|
||
Invisible to others =
|
||
Can only attack water =
|
||
Carrier =
|
||
Triplane =
|
||
[percent]% chance to intercept air attacks =
|
||
Requires Manhattan Project =
|
||
6 tiles in every direction always visible =
|
||
Great War Bomber =
|
||
Rocket Artillery =
|
||
Anti-Tank Gun =
|
||
Marine =
|
||
Mobile SAM =
|
||
Paratrooper =
|
||
Tank =
|
||
Panzer =
|
||
Bomber =
|
||
Mechanized Infantry =
|
||
Modern Armor =
|
||
B17 =
|
||
Fighter =
|
||
Zero =
|
||
Helicopter Gunship =
|
||
Atomic Bomb =
|
||
Nuclear Missile =
|
||
Great Artist =
|
||
Unbuildable =
|
||
Can start an 8-turn golden age =
|
||
Can build improvement: Landmark =
|
||
Great Scientist =
|
||
Can hurry technology research =
|
||
Can build improvement: Academy =
|
||
Great Merchant =
|
||
Can undertake a trade mission with City-State, giving a large sum of gold and [influenceAmount] Influence =
|
||
Can build improvement: Customs house =
|
||
Great Engineer =
|
||
Can speed up construction of a wonder =
|
||
Can build improvement: Manufactory =
|
||
Great General =
|
||
Bonus for units in 2 tile radius 15% =
|
||
|
||
# Promotions
|
||
|
||
Pick promotion =
|
||
OR =
|
||
Bonus vs [unitType] =
|
||
Penalty vs [unitType] =
|
||
Accuracy I =
|
||
Accuracy II =
|
||
Accuracy III =
|
||
units in open terrain =
|
||
units in rough terrain =
|
||
Barrage I =
|
||
Barrage II =
|
||
Barrage III =
|
||
Shock I =
|
||
Shock II =
|
||
Shock III =
|
||
Drill I =
|
||
Drill II =
|
||
Drill III =
|
||
Scouting I =
|
||
Scouting II =
|
||
Scouting III =
|
||
+1 Movement =
|
||
Cover I =
|
||
Cover II =
|
||
+25% Defence against ranged attacks =
|
||
March =
|
||
Charge =
|
||
wounded units =
|
||
Mobility =
|
||
Volley =
|
||
Sentry =
|
||
Extended Range =
|
||
+1 Range =
|
||
Ranged attacks may be performed over obstacles =
|
||
Formation I =
|
||
Formation II =
|
||
Blitz =
|
||
Bombardment I =
|
||
Bombardment II =
|
||
Bombardment III =
|
||
Boarding Party I =
|
||
Boarding Party II =
|
||
Boarding Party III =
|
||
Coastal Raider I =
|
||
Coastal Raider II =
|
||
Coastal Raider III =
|
||
Targeting I =
|
||
Targeting II =
|
||
Targeting III =
|
||
Wolfpack I =
|
||
Wolfpack II =
|
||
Wolfpack III =
|
||
Woodsman =
|
||
Double movement rate through Forest and Jungle =
|
||
Heal Instantly =
|
||
Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion =
|
||
Medic =
|
||
Medic II =
|
||
This unit and all others in adjacent tiles heal 5 additional HP per turn =
|
||
This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. =
|
||
Targeting I (air) =
|
||
Targeting II (air) =
|
||
Targeting III (air) =
|
||
Air Repair =
|
||
Unit will heal every turn, even if it performs an action =
|
||
Operational Range =
|
||
+2 Range =
|
||
Sortie =
|
||
1 extra Interception may be made per turn =
|
||
Bonus when performing air sweep [bonusAmount]% =
|
||
Dogfighting I =
|
||
Dogfighting II =
|
||
Dogfighting III =
|
||
Bonus when intercepting [bonusAmount]% =
|
||
Interception I =
|
||
Interception II =
|
||
Interception III =
|
||
Siege I =
|
||
Siege II =
|
||
Siege III =
|
||
Evasion =
|
||
Reduces damage taken from interception by 50% =
|
||
Bonus when intercepting [amount]% =
|
||
Ambush I =
|
||
Ambush II =
|
||
Armor Plating I =
|
||
Armor Plating II =
|
||
Armor Plating III =
|
||
+25% Combat Bonus when defending =
|
||
Flight Deck I =
|
||
Flight Deck II =
|
||
Flight Deck III =
|
||
Can carry 1 extra air unit =
|
||
Can carry 2 aircraft =
|
||
Haka War Dance =
|
||
-10% combat strength for adjacent enemy units =
|
||
Rejuvenation =
|
||
All healing effects doubled =
|