1333 lines
31 KiB
JSON
1333 lines
31 KiB
JSON
[
|
|
|
|
// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/
|
|
|
|
/* Ancient Era */
|
|
{
|
|
"name": "Worker",
|
|
"unitType": "Civilian",
|
|
"movement": 2,
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["Can build improvements on tiles"],
|
|
"cost": 70
|
|
},
|
|
{
|
|
"name": "Settler",
|
|
"unitType": "Civilian",
|
|
"movement": 2,
|
|
"cost": 106,
|
|
"uniques": ["Founds a new city"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Scout",
|
|
"unitType": "Scout",
|
|
"movement": 2,
|
|
"strength": 5,
|
|
"cost": 25,
|
|
"uniques": ["Ignores terrain cost"],
|
|
"attackSound": "nonmetalhit"
|
|
},
|
|
{
|
|
"name": "Warrior",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 8,
|
|
"cost": 40,
|
|
"hurryCostModifier": 20,
|
|
"obsoleteTech": "Metal Casting",
|
|
"upgradesTo": "Swordsman",
|
|
"attackSound": "nonmetalhit"
|
|
},
|
|
{
|
|
"name": "Maori Warrior",
|
|
"unitType": "Melee",
|
|
"uniqueTo": "Polynesia",
|
|
"replaces": "Warrior",
|
|
"movement": 2,
|
|
"strength": 8,
|
|
"cost": 40,
|
|
"hurryCostModifier": 20,
|
|
"obsoleteTech": "Metal Casting",
|
|
"promotions": ["Haka War Dance"],
|
|
"upgradesTo": "Swordsman",
|
|
"attackSound": "nonmetalhit"
|
|
},
|
|
/*
|
|
{
|
|
"name": "Jaguar",
|
|
"unitType": "Melee",
|
|
"uniqueTo": "Aztec",
|
|
"replaces": "Warrior",
|
|
"movement": 2,
|
|
"strength": 8,
|
|
"cost": 40,
|
|
"hurryCostModifier": 20,
|
|
"obsoleteTech": "Metal Casting",
|
|
"uniques": ["+33% combat bonus in Forest/Jungle","Woodsmah","Heals 25 damage if it kills an Unit"],
|
|
"upgradesTo": "Swordsman",
|
|
"attackSound": "nonmetalhit"
|
|
//Aztec unique unit, moves faster and fights better in Forest and Jungle. He also heals 25 if he kills an enemy.
|
|
},
|
|
*/
|
|
{
|
|
"name": "Brute",
|
|
"unitType": "Melee",
|
|
"uniqueTo": "Barbarians",
|
|
"replaces": "Warrior",
|
|
"movement": 2,
|
|
"strength": 8,
|
|
"cost": 20,
|
|
"obsoleteTech": "Metal Casting",
|
|
"upgradesTo": "Swordsman",
|
|
"attackSound": "nonmetalhit"
|
|
},
|
|
{
|
|
"name": "Archer",
|
|
"unitType": "Ranged",
|
|
"movement": 2,
|
|
"strength": 5,
|
|
"rangedStrength": 7,
|
|
"cost": 40,
|
|
"hurryCostModifier": 20,
|
|
"requiredTech": "Archery",
|
|
"obsoleteTech": "Machinery",
|
|
"upgradesTo": "Crossbowman",
|
|
"attackSound": "arrow"
|
|
},
|
|
{
|
|
"name": "Bowman",
|
|
"unitType": "Ranged",
|
|
"movement": 2,
|
|
"strength": 7,
|
|
"rangedStrength": 9,
|
|
"cost": 40,
|
|
"hurryCostModifier": 20,
|
|
"requiredTech": "Archery",
|
|
"obsoleteTech": "Machinery",
|
|
"replaces": "Archer",
|
|
"uniqueTo": "Babylon",
|
|
"upgradesTo": "Crossbowman",
|
|
"attackSound": "arrow"
|
|
},
|
|
{
|
|
"name": "Slinger",
|
|
"unitType": "Ranged",
|
|
"uniqueTo": "Inca",
|
|
"replaces": "Archer",
|
|
"movement": 2,
|
|
"strength": 4,
|
|
"rangedStrength": 7,
|
|
"cost": 40,
|
|
"hurryCostModifier": 20,
|
|
"requiredTech": "Archery",
|
|
"obsoleteTech": "Machinery",
|
|
"upgradesTo": "Crossbowman",
|
|
"promotions": ["Slinger Withdraw"],
|
|
"attackSound": "arrow"
|
|
},
|
|
{
|
|
"name": "Work Boats",
|
|
"unitType": "WaterCivilian",
|
|
"movement": 4,
|
|
"cost": 30,
|
|
"requiredTech": "Sailing",
|
|
"uniques": ["Cannot enter ocean tiles until Astronomy","May create improvements on water resources"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Trireme",
|
|
"unitType": "WaterMelee",
|
|
"movement": 4,
|
|
"strength": 10,
|
|
"cost": 45,
|
|
"requiredTech": "Sailing",
|
|
"uniques": ["Cannot enter ocean tiles",],
|
|
"upgradesTo": "Caravel",
|
|
"obsoleteTech": "Astronomy",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "nonmetalhit"
|
|
},
|
|
/*
|
|
{
|
|
"name": "Galley",
|
|
"unitType": "WaterMelee",
|
|
"uniqueTo": "Barbarian",
|
|
"movement": 3,
|
|
"strength": 7,
|
|
"cost": 40,
|
|
"uniques": ["Cannot enter ocean tiles"]
|
|
"upgradesTo": "Trireme",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "nonmetalhit"
|
|
//Barbarian unique naval unit, weaker and slower than Trireme.
|
|
},
|
|
*/
|
|
{
|
|
"name": "Chariot Archer",
|
|
"unitType": "Ranged",
|
|
"movement": 4,
|
|
"strength": 6,
|
|
"rangedStrength": 10,
|
|
"cost": 56,
|
|
"requiredTech": "The Wheel",
|
|
"requiredResource": "Horses",
|
|
"upgradesTo": "Knight",
|
|
"obsoleteTech": "Chivalry",
|
|
"uniques": ["No defensive terrain bonus","Rough terrain penalty"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "arrow"
|
|
},
|
|
{
|
|
"name": "War Chariot",
|
|
"unitType": "Ranged",
|
|
"uniqueTo": "Egypt",
|
|
"replaces": "Chariot Archer",
|
|
"movement": 5,
|
|
"strength": 6,
|
|
"rangedStrength": 10,
|
|
"cost": 56,
|
|
"requiredTech": "The Wheel",
|
|
"upgradesTo": "Knight",
|
|
"obsoleteTech": "Chivalry",
|
|
"uniques": ["No defensive terrain bonus","Rough terrain penalty"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "arrow"
|
|
},
|
|
{
|
|
"name": "War Elephant",
|
|
"unitType": "Ranged",
|
|
"uniqueTo": "India",
|
|
"replaces": "Chariot Archer",
|
|
"movement": 3,
|
|
"strength": 9,
|
|
"rangedStrength": 11,
|
|
"cost": 70,
|
|
"requiredTech": "The Wheel",
|
|
"upgradesTo": "Knight",
|
|
"obsoleteTech": "Chivalry",
|
|
"uniques": ["No defensive terrain bonus"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "horse"
|
|
},
|
|
{
|
|
"name": "Spearman",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 11,
|
|
"cost": 56,
|
|
"requiredTech": "Bronze Working",
|
|
"obsoleteTech": "Civil Service",
|
|
"upgradesTo": "Pikeman",
|
|
"uniques": ["Bonus vs Mounted 50%"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "metalhit"
|
|
},
|
|
{
|
|
"name": "Hoplite",
|
|
"replaces": "Spearman",
|
|
"uniqueTo": "Greece",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 13,
|
|
"cost": 56,
|
|
"requiredTech": "Bronze Working",
|
|
"obsoleteTech": "Civil Service",
|
|
"upgradesTo": "Pikeman",
|
|
"uniques": ["Bonus vs Mounted 50%"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "metalhit"
|
|
},
|
|
{
|
|
"name": "Persian Immortal",
|
|
"replaces": "Spearman",
|
|
"uniqueTo": "Persia",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 12,
|
|
"cost": 56,
|
|
"requiredTech": "Bronze Working",
|
|
"obsoleteTech": "Civil Service",
|
|
"upgradesTo": "Pikeman",
|
|
"uniques": ["Bonus vs Mounted 50%","+10 HP when healing"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "metalhit"
|
|
},
|
|
|
|
|
|
/* Classical Era */
|
|
{
|
|
"name": "Catapult",
|
|
"unitType": "Siege",
|
|
"movement": 2,
|
|
"strength": 7,
|
|
"rangedStrength": 8,
|
|
"cost": 75,
|
|
"requiredTech": "Mathematics",
|
|
"obsoleteTech": "Physics",
|
|
"upgradesTo": "Trebuchet",
|
|
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "throw"
|
|
},
|
|
{
|
|
"name": "Ballista",
|
|
"unitType": "Siege",
|
|
"replaces": "Catapult",
|
|
"uniqueTo": "Rome",
|
|
"movement": 2,
|
|
"strength": 8,
|
|
"rangedStrength": 10,
|
|
"cost": 75,
|
|
"requiredTech": "Mathematics",
|
|
"obsoleteTech": "Physics",
|
|
"upgradesTo": "Trebuchet",
|
|
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "throw"
|
|
},
|
|
/*
|
|
{
|
|
"name": "Composite Bowman",
|
|
"unitType": "Ranged",
|
|
"movement": 2,
|
|
"strength": 7,
|
|
"rangedStrength": 11,
|
|
"cost": 75,
|
|
"hurryCostModifier": 20,
|
|
"requiredTech": "Construction",
|
|
"obsoleteTech": "Machinery",
|
|
"upgradesTo": "Crossbowman",
|
|
"attackSound": "arrow"
|
|
},
|
|
*/
|
|
{
|
|
"name": "Swordsman",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 14,
|
|
"cost": 75,
|
|
"requiredTech": "Iron Working",
|
|
"upgradesTo": "Longswordsman",
|
|
"obsoleteTech": "Steel",
|
|
"requiredResource": "Iron",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "metalhit"
|
|
},
|
|
{
|
|
"name": "Legion",
|
|
"unitType": "Melee",
|
|
"uniqueTo": "Rome",
|
|
"replaces": "Swordsman",
|
|
"movement": 2,
|
|
"strength": 17,
|
|
"cost": 75,
|
|
"requiredTech": "Iron Working",
|
|
"upgradesTo": "Longswordsman",
|
|
"requiredResource": "Iron",
|
|
"uniques": ["Can construct roads"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "metalhit"
|
|
},
|
|
{
|
|
"name": "Mohawk Warrior",
|
|
"unitType": "Melee",
|
|
"uniqueTo": "Iroquois",
|
|
"replaces": "Swordsman",
|
|
"movement": 2,
|
|
"strength": 14,
|
|
"cost": 75,
|
|
"requiredTech": "Iron Working",
|
|
"upgradesTo": "Longswordsman",
|
|
"obsoleteTech": "Gunpowder",
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["+33% combat bonus in Forest/Jungle"],
|
|
"attackSound": "metalhit"
|
|
},
|
|
{
|
|
"name": "Horseman",
|
|
"unitType": "Mounted",
|
|
"movement": 4,
|
|
"strength": 12,
|
|
"cost": 75,
|
|
"requiredTech": "Horseback Riding",
|
|
"requiredResource": "Horses",
|
|
"upgradesTo": "Knight",
|
|
"obsoleteTech": "Metallurgy",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "horse"
|
|
},
|
|
{
|
|
"name": "Companion Cavalry",
|
|
"unitType": "Mounted",
|
|
"uniqueTo": "Greece",
|
|
"replaces": "Horseman",
|
|
"movement": 5,
|
|
"strength": 14,
|
|
"cost": 75,
|
|
"requiredTech": "Horseback Riding",
|
|
"upgradesTo": "Knight",
|
|
"obsoleteTech": "Metallurgy",
|
|
"requiredResource": "Horses",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "horse"
|
|
},
|
|
|
|
// Medieval Era
|
|
{
|
|
"name": "Crossbowman",
|
|
"unitType": "Ranged",
|
|
"movement": 2,
|
|
"strength": 13,
|
|
"rangedStrength": 18,
|
|
"cost": 120,
|
|
"requiredTech": "Machinery",
|
|
"upgradesTo": "Gatling Gun",
|
|
"obsoleteTech": "Industrialization",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "arrow"
|
|
},
|
|
{
|
|
"name": "Chu-Ko-Nu",
|
|
"unitType": "Ranged",
|
|
"uniqueTo": "China",
|
|
"movement": 2,
|
|
"strength": 13,
|
|
"rangedStrength": 14,
|
|
"replaces": "Crossbowman",
|
|
"cost": 120,
|
|
"requiredTech": "Machinery",
|
|
"upgradesTo": "Gatling Gun",
|
|
"obsoleteTech": "Industrialization",
|
|
"promotions": ["Logistics"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "arrow"
|
|
},
|
|
{
|
|
"name": "Longbowman",
|
|
"unitType": "Ranged",
|
|
"range": 2,
|
|
"movement": 2,
|
|
"strength": 13,
|
|
"rangedStrength": 18,
|
|
"replaces": "Crossbowman",
|
|
"uniqueTo": "England",
|
|
"cost": 120,
|
|
"requiredTech": "Machinery",
|
|
"upgradesTo": "Gatling Gun",
|
|
"obsoleteTech": "Industrialization",
|
|
"promotions": ["Extended Range"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "arrow"
|
|
},
|
|
{
|
|
"name": "Trebuchet",
|
|
"unitType": "Siege",
|
|
"movement": 2,
|
|
"strength": 12,
|
|
"rangedStrength": 14,
|
|
"cost": 120,
|
|
"requiredTech": "Physics",
|
|
"obsoleteTech": "Chemistry",
|
|
"upgradesTo": "Cannon",
|
|
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "throw"
|
|
},
|
|
{
|
|
"name": "Hwach'a",
|
|
"unitType": "Siege",
|
|
"replaces": "Trebuchet",
|
|
"uniqueTo": "Korea",
|
|
"movement": 2,
|
|
"strength": 11,
|
|
"rangedStrength": 26,
|
|
"cost": 120,
|
|
"requiredTech": "Physics",
|
|
"obsoleteTech": "Chemistry",
|
|
"upgradesTo": "Cannon",
|
|
"uniques": ["No defensive terrain bonus","Must set up to ranged attack"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "throw"
|
|
},
|
|
{
|
|
"name": "Longswordsman",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 21,
|
|
"cost": 120,
|
|
"requiredTech": "Steel",
|
|
"upgradesTo": "Musketman",
|
|
"obsoleteTech": "Gunpowder",
|
|
"requiredResource": "Iron",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "metalhit"
|
|
},
|
|
{
|
|
"name": "Samurai",
|
|
"replaces": "Longswordsman",
|
|
"uniqueTo": "Japan",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 21,
|
|
"cost": 120,
|
|
"requiredTech": "Steel",
|
|
"upgradesTo": "Musketman",
|
|
"obsoleteTech": "Gunpowder",
|
|
"requiredResource": "Iron",
|
|
"uniques": ["Combat very likely to create Great Generals"],
|
|
"promotions": ["Shock I"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "metalhit"
|
|
//Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely)
|
|
},
|
|
{
|
|
"name": "Berserker",
|
|
"replaces": "Longswordsman",
|
|
"uniqueTo": "Denmark",
|
|
"unitType": "Melee",
|
|
"movement": 3,
|
|
"strength": 21,
|
|
"cost": 120,
|
|
"requiredTech": "Metal Casting",
|
|
"upgradesTo": "Musketman",
|
|
"obsoleteTech": "Metallurgy",
|
|
"requiredResource": "Iron",
|
|
"uniques": ["Amphibious"]
|
|
"promotions": ["Shock I"]
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "metalhit"
|
|
//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
|
|
},
|
|
{
|
|
"name": "Pikeman",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 16,
|
|
"cost": 90,
|
|
"requiredTech": "Civil Service",
|
|
"uniques": ["Bonus vs Mounted 50%"],
|
|
"upgradesTo": "Musketman",
|
|
"obsoleteTech": "Gunpowder",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "metalhit"
|
|
//Pikeman should upgrade not only to Musketman but also to Lancer
|
|
},
|
|
{
|
|
"name": "Landsknecht",
|
|
"replaces": "Pikeman",
|
|
"uniqueTo": "Germany",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 16,
|
|
"cost": 45,
|
|
"requiredTech": "Civil Service",
|
|
"uniques": ["Bonus vs Mounted 50%", "Can move immediately once bought" ],
|
|
"upgradesTo": "Musketman",
|
|
"obsoleteTech": "Gunpowder",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "metalhit"
|
|
},
|
|
{
|
|
"name": "Galleass",
|
|
"unitType": "WaterRanged",
|
|
"movement": 3,
|
|
"strength": 16,
|
|
"rangedStrength": 17,
|
|
"cost": 100,
|
|
"requiredTech": "Compass",
|
|
"obsoleteTech": "Navigation",
|
|
"upgradesTo": "Frigate",
|
|
"uniques": ["Cannot enter ocean tiles"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "arrow"
|
|
},
|
|
{
|
|
"name": "Knight",
|
|
"unitType": "Mounted",
|
|
"movement": 4,
|
|
"strength": 20,
|
|
"cost": 120,
|
|
"requiredTech": "Chivalry",
|
|
"obsoleteTech": "Military Science",
|
|
"upgradesTo": "Cavalry",
|
|
"requiredResource": "Horses",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "horse"
|
|
},
|
|
{
|
|
"name": "Camel Archer",
|
|
"replaces": "Knight",
|
|
"uniqueTo": "Arabia",
|
|
"unitType": "Ranged",
|
|
"movement": 4,
|
|
"strength": 17,
|
|
"rangedStrength": 21,
|
|
"cost": 120,
|
|
"requiredTech": "Chivalry",
|
|
"requiredResource": "Horses",
|
|
"upgradesTo": "Cavalry",
|
|
"obsoleteTech": "Military Science",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "arrow"
|
|
//Camel Archer should have no penalty attacking cities
|
|
},
|
|
{
|
|
"name": "Conquistador",
|
|
"replaces": "Knight",
|
|
"uniqueTo": "Spain",
|
|
"unitType": "Mounted",
|
|
"movement": 4,
|
|
"strength": 20,
|
|
"cost": 135,
|
|
"requiredTech": "Chivalry",
|
|
"requiredResource": "Horses",
|
|
"upgradesTo": "Cavalry",
|
|
"obsoleteTech": "Military Science",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city", "+2 Visibility Range", "Defense bonus when embarked"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "horse"
|
|
//Conquistador should have no penalty attacking cities
|
|
},
|
|
{
|
|
"name": "Naresuan's Elephant",
|
|
"unitType": "Mounted",
|
|
"replaces": "Knight",
|
|
"uniqueTo": "Siam",
|
|
"movement": 3,
|
|
"strength": 25,
|
|
"cost": 120,
|
|
"requiredTech": "Chivalry",
|
|
"obsoleteTech": "Military Science",
|
|
"upgradesTo": "Cavalry",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","Bonus vs Mounted 50%","Penalty vs City 33%"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Mandekalu Cavalry",
|
|
"replaces": "Knight",
|
|
"uniqueTo": "Songhai",
|
|
"unitType": "Mounted",
|
|
"movement": 4,
|
|
"strength": 20,
|
|
"cost": 110,
|
|
"requiredTech": "Chivalry",
|
|
"requiredResource": "Horses",
|
|
"upgradesTo": "Cavalry",
|
|
"obsoleteTech": "Military science",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "horse"
|
|
},
|
|
{
|
|
"name": "Keshik",
|
|
"replaces": "Knight",
|
|
"uniqueTo": "Mongolia",
|
|
"unitType": "Ranged",
|
|
"range": 2,
|
|
"movement": 5,
|
|
"strength": 15,
|
|
"rangedStrength": 16,
|
|
"cost": 120,
|
|
"requiredTech": "Chivalry",
|
|
"requiredResource": "Horses",
|
|
"upgradesTo": "Cavalry",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","Combat very likely to create Great Generals","50% Bonus XP gain"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "arrow"
|
|
// Keshik should have no penalty attacking cities
|
|
},
|
|
|
|
// Rennaisance Era
|
|
|
|
|
|
{
|
|
"name": "Caravel",
|
|
"unitType": "WaterMelee",
|
|
"movement": 4,
|
|
"strength": 20,
|
|
"cost": 120,
|
|
"requiredTech": "Astronomy",
|
|
"upgradesTo": "Ironclad",
|
|
"obsoleteTech": "Combustion",
|
|
"uniques": ["+1 Visibility Range","May withdraw before melee"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Turtle Ship",
|
|
"unitType": "WaterMelee",
|
|
"replaces": "Caravel",
|
|
"uniqueTo": "Korea",
|
|
"movement": 4,
|
|
"strength": 36,
|
|
"cost": 120,
|
|
"requiredTech": "Astronomy",
|
|
"upgradesTo": "Ironclad",
|
|
"obsoleteTech": "Combustion",
|
|
"uniques": ["Cannot enter ocean tiles"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Cannon",
|
|
"unitType": "Siege",
|
|
"movement": 2,
|
|
"strength": 14,
|
|
"rangedStrength": 20,
|
|
"cost": 185,
|
|
"requiredTech": "Chemistry",
|
|
"upgradesTo": "Artillery",
|
|
"obsoleteTech": "Dynamite",
|
|
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Musketman",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 24,
|
|
"cost": 150,
|
|
"requiredTech": "Gunpowder",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Musketeer",
|
|
"unitType": "Melee",
|
|
"replaces": "Musketman",
|
|
"uniqueTo": "France",
|
|
"movement": 2,
|
|
"strength": 28,
|
|
"cost": 150,
|
|
"requiredTech": "Gunpowder",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Janissary",
|
|
"unitType": "Melee",
|
|
"replaces": "Musketman",
|
|
"uniqueTo": "The Ottomans",
|
|
"movement": 2,
|
|
"strength": 24,
|
|
"cost": 150,
|
|
"requiredTech": "Gunpowder",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["Heals [50] damage if it kills a unit", "Bonus as Attacker [25]%"],
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Minuteman",
|
|
"unitType": "Melee",
|
|
"replaces": "Musketman",
|
|
"uniqueTo": "America",
|
|
"movement": 2,
|
|
"strength": 24,
|
|
"cost": 150,
|
|
"requiredTech": "Gunpowder",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"uniques": ["Ignores terrain cost"],
|
|
"promotions": ["Drill I"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Tercio",
|
|
"unitType": "Melee",
|
|
"replaces": "Musketman",
|
|
"uniqueTo": "Spain",
|
|
"movement": 2,
|
|
"strength": 26,
|
|
"cost": 160,
|
|
"requiredTech": "Gunpowder",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"uniques": ["Bonus vs Mounted 50%"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Frigate",
|
|
"unitType": "WaterRanged",
|
|
"movement": 5,
|
|
"strength": 25,
|
|
"rangedStrength": 28,
|
|
"cost": 185,
|
|
"requiredResource": "Iron",
|
|
"requiredTech": "Navigation",
|
|
"obsoleteTech": "Electronics",
|
|
"upgradesTo": "Battleship",
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Ship of the Line",
|
|
"unitType": "WaterRanged",
|
|
"replaces": "Frigate",
|
|
"uniqueTo": "England",
|
|
"movement": 5,
|
|
"strength": 30,
|
|
"rangedStrength": 35,
|
|
"cost": 185,
|
|
"requiredResource": "Iron",
|
|
"uniques": ["+1 Visibility Range"],
|
|
"requiredTech": "Navigation",
|
|
"obsoleteTech": "Electronics",
|
|
"upgradesTo": "Battleship",
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Lancer",
|
|
"unitType": "Mounted",
|
|
"movement": 4,
|
|
"strength": 25,
|
|
"cost": 185,
|
|
"requiredTech": "Metallurgy",
|
|
"requiredResource": "Horses",
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%"],
|
|
"promotions": ["Formation I"],
|
|
"upgradesTo": "Anti-Tank Gun",
|
|
"obsoleteTech": "Combined Arms",
|
|
"attackSound": "horse"
|
|
},
|
|
{
|
|
"name": "Sipahi",
|
|
"unitType": "Mounted",
|
|
"replaces": "Lancer",
|
|
"uniqueTo": "The Ottomans",
|
|
"movement": 5,
|
|
"strength": 25,
|
|
"cost": 185,
|
|
"requiredTech": "Metallurgy",
|
|
"requiredResource": "Horses",
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%",
|
|
"+1 Visibility Range", "No movement cost to pillage"],
|
|
"promotions": ["Formation I"],
|
|
"upgradesTo": "Anti-Tank Gun",
|
|
"obsoleteTech": "Combined Arms",
|
|
"attackSound": "horse"
|
|
},
|
|
|
|
// Industrial Era
|
|
|
|
{
|
|
"name": "Gatling Gun",
|
|
"unitType": "Ranged",
|
|
"range": 1,
|
|
"movement": 2,
|
|
"strength": 30,
|
|
"rangedStrength": 30,
|
|
"cost": 225,
|
|
"requiredTech": "Industrialization",
|
|
"upgradesTo": "Machine Gun",
|
|
"obsoleteTech": "Ballistics",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "machinegun"
|
|
},
|
|
{
|
|
"name": "Rifleman",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 34,
|
|
"cost": 225,
|
|
"requiredTech": "Rifling",
|
|
"obsoleteTech": "Replaceable Parts",
|
|
"upgradesTo": "Great War Infantry",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Carrier",
|
|
"unitType": "WaterAircraftCarrier",
|
|
"movement": 5,
|
|
"strength": 40,
|
|
"rangedStrength": 40,
|
|
"cost": 375,
|
|
"requiredTech": "Electronics",
|
|
"uniques": ["Can carry 2 aircraft"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Triplane",
|
|
"unitType": "Fighter",
|
|
"movement": 1,
|
|
"strength": 35,
|
|
"rangedStrength": 35,
|
|
"range": 5,
|
|
"cost": 325,
|
|
"requiredTech": "Flight",
|
|
"requiredResource": "Oil",
|
|
"upgradesTo": "Fighter",
|
|
"obsoleteTech": "Radar",
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["[50]% chance to intercept air attacks","Bonus vs Bomber 150%",
|
|
"6 tiles in every direction always visible"],
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Great War Bomber",
|
|
"unitType": "Bomber",
|
|
"movement": 1,
|
|
"strength": 50,
|
|
"rangedStrength": 50,
|
|
"range": 6,
|
|
"cost": 325,
|
|
"requiredTech": "Flight",
|
|
"requiredResource": "Oil",
|
|
"upgradesTo": "Bomber",
|
|
"obsoleteTech": "Radar",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Norwegian Ski Infantry",
|
|
"unitType": "Melee",
|
|
"replaces": "Rifleman",
|
|
"uniqueTo": "Denmark",
|
|
"movement": 2,
|
|
"strength": 34,
|
|
"cost": 225,
|
|
"requiredTech": "Rifling",
|
|
"obsoleteTech": "Replaceable Parts",
|
|
"upgradesTo": "Great War Infantry",
|
|
"uniques": ["+25% bonus in Snow, Tundra and Hills", "Double movement in Snow, Tundra and Hills"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Cavalry",
|
|
"unitType": "Mounted",
|
|
"movement": 4,
|
|
"strength": 34,
|
|
"cost": 225,
|
|
"requiredTech": "Military Science",
|
|
"requiredResource": "Horses",
|
|
"upgradesTo": "Landship",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "horse"
|
|
},
|
|
{
|
|
"name": "Cossack",
|
|
"unitType": "Mounted",
|
|
"replaces": "Cavalry",
|
|
"uniqueTo": "Russia",
|
|
"movement": 4,
|
|
"strength": 34,
|
|
"cost": 225,
|
|
"requiredTech": "Military Science",
|
|
"requiredResource": "Horses",
|
|
"upgradesTo": "Landship",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs wounded units 33%" ],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "horse"
|
|
},
|
|
{
|
|
"name": "Artillery",
|
|
"unitType": "Siege",
|
|
"movement": 2,
|
|
"strength": 21,
|
|
"rangedStrength": 28,
|
|
"range": 3,
|
|
"cost": 320,
|
|
"requiredTech": "Dynamite",
|
|
"upgradesTo": "Rocket Artillery",
|
|
"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
|
|
"Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Ironclad",
|
|
"unitType": "WaterMelee",
|
|
"movement": 3,
|
|
"strength": 45,
|
|
"cost": 250,
|
|
"requiredTech": "Steam Power",
|
|
"requiredResource": "Coal",
|
|
"upgradesTo": "Destroyer",
|
|
"obsoleteTech": "Combustion",
|
|
"uniques": ["Bonus vs City 33%","Double movement in coast"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
|
|
// Modern era
|
|
|
|
{
|
|
"name": "Fighter",
|
|
"unitType": "Fighter",
|
|
"movement": 1,
|
|
"strength": 45,
|
|
"rangedStrength": 45,
|
|
"range": 8,
|
|
"cost": 375,
|
|
"requiredTech": "Radar",
|
|
"requiredResource": "Oil",
|
|
/*
|
|
"upgradesTo": "Jet Fighter",
|
|
"obsoleteTech": "Lasers",
|
|
*/
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%",
|
|
"6 tiles in every direction always visible"],
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Zero",
|
|
"unitType": "Fighter",
|
|
"replaces": "Fighter",
|
|
"uniqueTo": "Japan",
|
|
"movement": 1,
|
|
"strength": 45,
|
|
"rangedStrength": 45,
|
|
"range": 8,
|
|
"cost": 375,
|
|
"requiredTech": "Radar",
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%","Bonus vs Fighter 33%",
|
|
"6 tiles in every direction always visible"],
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Bomber",
|
|
"unitType": "Bomber",
|
|
"movement": 1,
|
|
"strength": 65,
|
|
"rangedStrength": 65,
|
|
"range": 10,
|
|
"cost": 375,
|
|
"requiredTech": "Radar",
|
|
"requiredResource": "Oil",
|
|
/*
|
|
"upgradesTo": "Stealth Bomber",
|
|
"obsoleteTech": "Stealth",
|
|
*/
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "B17",
|
|
"unitType": "Bomber",
|
|
"replaces": "Bomber",
|
|
"uniqueTo": "America",
|
|
"movement": 1,
|
|
"strength": 70,
|
|
"rangedStrength": 70,
|
|
"range": 10,
|
|
"cost": 375,
|
|
"requiredTech": "Radar",
|
|
"requiredResource": "Oil",
|
|
"promotions": ["Evasion", "Siege I"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Nuclear Missile",
|
|
"unitType": "Missile",
|
|
"movement": 1,
|
|
"strength": 300,
|
|
"rangedStrength": 300,
|
|
"range": 12,
|
|
"cost": 1000,
|
|
"requiredTech": "Rocketry",
|
|
"requiredResource": "Uranium",
|
|
"uniques": ["Requires Manhattan Project"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Landship",
|
|
"unitType": "Armor",
|
|
"movement": 4,
|
|
"strength": 60,
|
|
"cost": 350,
|
|
"requiredTech": "Combustion",
|
|
"requiredResource": "Oil",
|
|
"upgradesTo": "Tank",
|
|
"obsoleteTech": "Combined Arms",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Destroyer",
|
|
"unitType": "WaterMelee",
|
|
"movement": 6,
|
|
"strength": 55,
|
|
"interceptRange": 2,
|
|
"cost": 375,
|
|
"requiredTech": "Combustion",
|
|
"uniques": ["Can attack submarines","[40]% chance to intercept air attacks","May withdraw before melee"], // todo: add bonus vs submarines
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Battleship",
|
|
"unitType": "WaterRanged",
|
|
"movement": 5,
|
|
"strength": 55,
|
|
"rangedStrength": 55,
|
|
"range": 3,
|
|
"cost": 375,
|
|
"requiredResource": "Oil",
|
|
"requiredTech": "Electronics",
|
|
"uniques": ["Ranged attacks may be performed over obstacles", "Bonus vs City 30%"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Submarine",
|
|
"unitType": "WaterSubmarine",
|
|
"movement": 5,
|
|
"strength": 35,
|
|
"rangedStrength": 60,
|
|
"cost": 325,
|
|
"requiredTech": "Refrigeration",
|
|
"uniques": ["Bonus as Attacker [75]%", "Invisible to others", "Can only attack water", "Can attack submarines", "Can enter ice tiles"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Great War Infantry",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 50,
|
|
"cost": 320,
|
|
"requiredTech": "Replaceable Parts",
|
|
"hurryCostModifier": 20,
|
|
"upgradesTo": "Infantry",
|
|
"obsoleteTech": "Plastics",
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Foreign Legion",
|
|
"unitType": "Melee",
|
|
"replaces": "Great War Infantry",
|
|
"uniqueTo": "France",
|
|
"movement": 2,
|
|
"strength": 50,
|
|
"cost": 320,
|
|
"requiredTech": "Replaceable Parts",
|
|
"hurryCostModifier": 20,
|
|
"upgradesTo": "Infantry",
|
|
"obsoleteTech": "Plastics",
|
|
"uniques": ["+20% bonus outside friendly territory"],
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Infantry",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 70,
|
|
"cost": 375,
|
|
"requiredTech": "Plastics",
|
|
"upgradesTo": "Mechanized Infantry",
|
|
"obsoleteTech": "Mobile Tactics",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Machine Gun",
|
|
"unitType": "Ranged",
|
|
"range": 1,
|
|
"movement": 2,
|
|
"strength": 60,
|
|
"rangedStrength": 60,
|
|
"cost": 350,
|
|
"requiredTech": "Ballistics",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "machinegun"
|
|
},
|
|
{
|
|
"name": "Anti-Aircraft Gun",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"interceptRange": 2,
|
|
"strength": 50,
|
|
"cost": 375,
|
|
"requiredTech": "Ballistics",
|
|
"uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "machinegun"
|
|
},
|
|
{
|
|
"name": "Tank",
|
|
"unitType": "Armor",
|
|
"movement": 5,
|
|
"strength": 70,
|
|
"cost": 375,
|
|
"requiredTech": "Combined Arms",
|
|
"requiredResource": "Oil",
|
|
"upgradesTo": "Modern Armor",
|
|
//obsoleteTech:"Robotics",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Panzer",
|
|
"unitType": "Armor",
|
|
"uniqueTo": "Germany",
|
|
"replaces": "Tank",
|
|
"movement": 6,
|
|
"strength": 80,
|
|
"cost": 375,
|
|
"requiredTech": "Combined Arms",
|
|
"requiredResource": "Oil",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
|
"hurryCostModifier": 20
|
|
//German unique unit, stronger than Tank
|
|
},
|
|
{
|
|
"name": "Anti-Tank Gun",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 50,
|
|
"cost": 300,
|
|
"requiredTech": "Combined Arms",
|
|
"uniques": ["Bonus vs Armor 100%"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Rocket Artillery",
|
|
"unitType": "Siege",
|
|
"movement": 2,
|
|
"strength": 45,
|
|
"rangedStrength": 60,
|
|
"range": 3,
|
|
"cost": 425,
|
|
"requiredTech": "Rocketry",
|
|
"requiredResource": "Aluminum",
|
|
"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
|
|
"Limited Visibility","Ranged attacks may be performed over obstacles"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Mechanized Infantry",
|
|
"unitType": "Melee",
|
|
"movement": 3,
|
|
"strength": 90,
|
|
"cost": 375,
|
|
"requiredTech": "Mobile Tactics",
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Modern Armor",
|
|
"unitType": "Armor",
|
|
"movement": 5,
|
|
"strength": 100,
|
|
"cost": 425,
|
|
"requiredTech": "Lasers",
|
|
"requiredResource": "Aluminum",
|
|
/*
|
|
"upgradesTo": "Giant Death Robot",
|
|
"obsoleteTech": "Nuclear Fusion",
|
|
*/
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
|
|
/*
|
|
// Information Era
|
|
|
|
{
|
|
"name": "Jet Fighter",
|
|
"unitType": "Fighter",
|
|
"movement": 2,
|
|
"strength": 45,
|
|
"rangedStrength": 75,
|
|
"range": 10,
|
|
"cost": 425,
|
|
"requiredTech": "Lasers",
|
|
"requiredResource": "Aluminium",
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["[100]% chance to intercept air attacks",
|
|
"Bonus vs Bomber 150%",
|
|
"6 tiles in every direction always visible"]
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Stealth Bomber",
|
|
"unitType": "Bomber",
|
|
"movement": 2,
|
|
"strength": 85,
|
|
"rangedStrength": 65,
|
|
"range": 20,
|
|
"cost": 425,
|
|
"requiredTech": "Stealth",
|
|
"requiredResource": "Aluminium",
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["Evasion"]
|
|
"attackSound": "shot"
|
|
},
|
|
*/
|
|
|
|
/*
|
|
// Future Era
|
|
|
|
{
|
|
"name": "Giant Death Robot",
|
|
"unitType": "Armor",
|
|
"movement": 5,
|
|
"strength": 150,
|
|
"cost": 550,
|
|
"requiredTech": "Nuclear Fusion",
|
|
"requiredResource": "Uranium",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus"]
|
|
"hurryCostModifier": 20,
|
|
},
|
|
*/
|
|
|
|
|
|
/* Great people */
|
|
|
|
{
|
|
"name": "Great Artist",
|
|
"unbuildable": true,
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can start an 8-turn golden age","Can build improvement: Landmark"],
|
|
"movement": 2
|
|
},
|
|
{
|
|
"name": "Great Scientist",
|
|
"unbuildable": true,
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can hurry technology research","Can build improvement: Academy"],
|
|
"movement": 2
|
|
},
|
|
{
|
|
"name": "Great Merchant",
|
|
"unbuildable": true,
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence","Can build improvement: Customs house"],
|
|
"movement": 2
|
|
},
|
|
{
|
|
"name": "Great Engineer",
|
|
"unbuildable": true,
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can speed up construction of a wonder","Can build improvement: Manufactory"],
|
|
"movement": 2
|
|
},
|
|
{
|
|
"name": "Great General",
|
|
"unbuildable": true,
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can start an 8-turn golden age","Bonus for units in 2 tile radius 15%", "Can build improvement: Citadel"],
|
|
"movement": 2
|
|
},
|
|
{
|
|
"name": "Khan",
|
|
"unbuildable": true,
|
|
"unitType": "Civilian",
|
|
"uniqueTo": "Mongolia",
|
|
"replaces": "Great General",
|
|
"uniques": ["Can start an 8-turn golden age","Bonus for units in 2 tile radius 15%", "Heal adjacent units for an additional 15 HP per turn", "Can build improvement: Citadel"],
|
|
"movement": 5
|
|
}
|
|
]
|