7511fc52df
* Bring Incas into the main game (also changes slinger withdraw ability to inheritable) * Update Nations.json * For @JoshDM - Improvement Picker offers "Cancel improvement order" * Improvement Picker offers "Cancel improvement order" - cleanup * Improvement Picker offers "Cancel improvement order" - cleanup 2 * Improvement Picker offers "Cancel improvement order" - cleanup 3 Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
199 lines
4.2 KiB
JSON
199 lines
4.2 KiB
JSON
[
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{
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"name": "Farm",
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"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Flood plains"],
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"food": 1,
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"turnsToBuild": 7,
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"techRequired": "Agriculture",
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"improvingTech": "Fertilizer",
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"improvingTechStats": {"food": 1}
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},
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{
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"name": "Lumber mill",
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"terrainsCanBeBuiltOn": ["Forest"],
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"production": 1,
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"turnsToBuild": 7,
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"techRequired": "Construction",
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"improvingTech": "Steam Power",
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"improvingTechStats": {"production": 1}
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},
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{
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"name": "Mine",
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"terrainsCanBeBuiltOn": ["Hill"],
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"production": 1,
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"turnsToBuild": 7,
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"techRequired": "Mining",
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"improvingTech": "Chemistry",
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"improvingTechStats": {"production": 1}
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},
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{
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"name": "Trading post",
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"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"],
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"gold": 1,
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"turnsToBuild": 7,
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"techRequired": "Guilds",
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"improvingTech": "Economics",
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"improvingTechStats": {"gold": 1}
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},
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// Resource-specific
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{
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"name": "Camp",
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"turnsToBuild": 7,
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"techRequired": "Trapping",
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"improvingTech": "Economics",
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"improvingTechStats": {"gold": 1}
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},
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{
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"name": "Oil well",
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"turnsToBuild": 9,
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"techRequired": "Biology"
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},
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{
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"name": "Pasture",
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"turnsToBuild": 8,
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"techRequired": "Animal Husbandry",
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"improvingTech": "Fertilizer",
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"improvingTechStats": {"food": 1}
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},
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{
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"name": "Plantation",
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"turnsToBuild": 6,
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"gold": 1,
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"techRequired": "Calendar",
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"improvingTech": "Fertilizer",
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"improvingTechStats": {"food": 1}
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},
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{
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"name": "Quarry",
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"turnsToBuild": 8,
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"techRequired": "Masonry",
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"improvingTech": "Chemistry",
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"improvingTechStats": {"production": 1}
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},
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{
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"name": "Fishing Boats",
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"terrainsCanBeBuiltOn": ["Coast"],
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"food": 1,
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"techRequired": "Sailing",
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"improvingTech": "Compass",
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"improvingTechStats": {"gold": 1}
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},
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// Military improvement
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{
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name: "Fort",
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terrainsCanBeBuiltOn: ["Plains","Grassland","Desert","Hill","Tundra","Snow"],
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turnsToBuild: 6,
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techRequired: "Engineering",
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uniques: ["Gives a defensive bonus of 50%"]
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},
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// Transportation
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{
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"name": "Road",
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"turnsToBuild": 4,
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"techRequired": "The Wheel"
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},
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{
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"name": "Railroad",
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"turnsToBuild": 4,
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"techRequired": "Railroad"
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},
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// Removals
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{
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"name": "Remove Forest",
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"turnsToBuild": 4,
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"terrainsCanBeBuiltOn": ["Forest"],
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"techRequired": "Mining"
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},
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{
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"name": "Remove Jungle",
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"turnsToBuild": 7,
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"terrainsCanBeBuiltOn": ["Jungle"],
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"techRequired": "Bronze Working"
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},
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{
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"name": "Remove Fallout",
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"turnsToBuild": 8,
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"terrainsCanBeBuiltOn": ["Fallout"],
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"techRequired": "Agriculture"
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},
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{
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"name": "Remove Marsh",
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"turnsToBuild": 6,
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"terrainsCanBeBuiltOn": ["Marsh"],
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"techRequired": "Bronze Working"
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},
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// These are unique and have unique in-game checks related to them
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{
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"name": "Remove Road",
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"turnsToBuild": 2
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},
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{
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"name": "Remove Railroad",
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"turnsToBuild": 2
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},
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{
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"name": "Cancel improvement order",
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},
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// Great Person improvements
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{
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"name": "Academy",
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"science": 8,
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"improvingTech": "Scientific Theory",
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"improvingTechStats": {"science": 2}
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},
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{
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"name": "Landmark",
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"culture": 6
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},
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{
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"name": "Manufactory",
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"production": 4,
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"improvingTech": "Chemistry",
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"improvingTechStats": {"production": 1}
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},
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{
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"name": "Customs house",
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"gold": 4,
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"improvingTech": "Economics",
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"improvingTechStats": {"gold": 1}
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},
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{
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name: "Citadel",
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uniques: ["Gives a defensive bonus of 100%", "Deal 30 damage to adjacent enemy units"]
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// TODO (G&K): adds every tile around it to your territory
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},
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//Civilization unique improvements
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{
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"name": "Moai",
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"uniqueTo": "Polynesia",
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"culture": 1,
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"turnsToBuild": 4,
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"uniques": ["+1 additional Culture for each adjacent Moai","Can only be built on Coastal tiles"],
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"techRequired": "Construction",
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"improvingTech": "Flight",
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"improvingTechStats": {"gold": 1}
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},
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{
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"name": "Terrace farm",
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"uniqueTo": "Inca",
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"food": 1,
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"turnsToBuild": 7,
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"uniques": ["+1 food for each adjacent Mountain","Cannot improve a resource"],
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"techRequired": "Construction",
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"improvingTech": "Fertilizer",
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"improvingTechStats": {"food":1},
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"terrainsCanBeBuiltOn": ["Hill"]
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//It can be colored in lemon
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},
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{ "name": "Ancient ruins" },
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{ "name": "City ruins" },
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{ "name": "Barbarian encampment" }
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]
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