362c67e348
* update * update * update * update * update * update * update * range extension
411 lines
No EOL
9.4 KiB
JSON
411 lines
No EOL
9.4 KiB
JSON
[
|
|
|
|
{
|
|
name:"Heal Instantly",
|
|
effect:"Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion",
|
|
unitTypes:["Melee","Mounted","Scout","Siege","Ranged","Armor","WaterMelee","WaterRanged","WaterSubmarine"]
|
|
}
|
|
|
|
// Ranged+Siege
|
|
{
|
|
name:"Accuracy I",
|
|
effect:"Bonus vs units in open terrain 15%",
|
|
unitTypes:["Siege","Ranged"]
|
|
}
|
|
{
|
|
name:"Accuracy II",
|
|
prerequisites:["Accuracy I"],
|
|
effect:"Bonus vs units in open terrain 15%",
|
|
unitTypes:["Siege","Ranged"]
|
|
}
|
|
{
|
|
name:"Accuracy III",
|
|
prerequisites:["Accuracy II"],
|
|
effect:"Bonus vs units in open terrain 15%",
|
|
unitTypes:["Siege","Ranged"]
|
|
}
|
|
|
|
{
|
|
name:"Barrage I",
|
|
effect:"Bonus vs units in rough terrain 15%",
|
|
unitTypes:["Siege","Ranged"]
|
|
}
|
|
{
|
|
name:"Barrage II",
|
|
prerequisites:["Barrage I"],
|
|
effect:"Bonus vs units in rough terrain 15%",
|
|
unitTypes:["Siege","Ranged"]
|
|
}
|
|
{
|
|
name:"Barrage III",
|
|
prerequisites:["Barrage II"],
|
|
effect:"Bonus vs units in rough terrain 15%",
|
|
unitTypes:["Siege","Ranged"]
|
|
}
|
|
{
|
|
name:"Volley",
|
|
prerequisites:["Accuracy I","Barrage I"],
|
|
effect:"Bonus vs City 50%",
|
|
unitTypes:["Ranged","Siege"]
|
|
}
|
|
{
|
|
name:"Extended Range",
|
|
prerequisites:["Accuracy III","Barrage III","Targeting II","Bombardment II", "Wolfpack II"],
|
|
effect:"+1 Range",
|
|
unitTypes:["Ranged","Siege","WaterRanged","WaterSubmarine"]
|
|
}
|
|
{
|
|
name:"Indirect Fire",
|
|
prerequisites:["Accuracy III","Barrage III"],
|
|
effect:"Ranged attacks may be performed over obstacles",
|
|
unitTypes:["Ranged","Siege"]
|
|
}
|
|
|
|
// Melee, Mounted+Armor
|
|
{
|
|
name:"Shock I",
|
|
effect:"Bonus vs units in open terrain 15%",
|
|
unitTypes:["Melee","Mounted","Armor"]
|
|
}
|
|
{
|
|
name:"Shock II",
|
|
prerequisites:["Shock I"],
|
|
effect:"Bonus vs units in open terrain 15%",
|
|
unitTypes:["Melee","Mounted","Armor"]
|
|
}
|
|
{
|
|
name:"Shock III",
|
|
prerequisites:["Shock II"],
|
|
effect:"Bonus vs units in open terrain 15%",
|
|
unitTypes:["Melee","Mounted","Armor"]
|
|
}
|
|
|
|
{
|
|
name:"Drill I",
|
|
effect:"Bonus vs units in rough terrain 15%",
|
|
unitTypes:["Melee","Mounted","Armor"]
|
|
}
|
|
{
|
|
name:"Drill II",
|
|
prerequisites:["Drill I"],
|
|
effect:"Bonus vs units in rough terrain 15%",
|
|
unitTypes:["Melee","Mounted","Armor"]
|
|
}
|
|
{
|
|
name:"Drill III",
|
|
prerequisites:["Drill II"],
|
|
effect:"Bonus vs units in rough terrain 15%",
|
|
unitTypes:["Melee","Mounted","Armor"]
|
|
}
|
|
{
|
|
name:"Charge",
|
|
prerequisites:["Shock II","Drill II"],
|
|
effect:"Bonus vs wounded units 33%",
|
|
unitTypes:["Mounted","Armor"]
|
|
}
|
|
{
|
|
name:"Siege",
|
|
prerequisites:["Shock II","Drill II"],
|
|
effect:"Bonus vs City 50%",
|
|
unitTypes:["Melee"]
|
|
}
|
|
{
|
|
name:"Formation I",
|
|
prerequisites:["Shock II","Drill II"],
|
|
effect:"Bonus vs Mounted 33%",
|
|
unitTypes:["Melee","Mounted"]
|
|
}
|
|
{
|
|
name:"Formation II",
|
|
prerequisites:["Formation I"],
|
|
effect:"Bonus vs Mounted 33%",
|
|
unitTypes:["Melee","Mounted"]
|
|
}
|
|
|
|
{
|
|
name:"Blitz",
|
|
prerequisites:["Shock III","Drill III"],
|
|
effect:"1 additional attack per turn",
|
|
unitTypes:["Melee","Mounted","Armor"]
|
|
}
|
|
{
|
|
name:"Woodsman",
|
|
prerequisites:["Shock III","Drill III"],
|
|
effect:"Double movement rate through Forest and Jungle",
|
|
unitTypes:["Melee"]
|
|
}
|
|
{
|
|
name:"Medic",
|
|
prerequisites:["Shock I", "Drill I", "Scouting II"],
|
|
effect:"This unit and all others in adjacent tiles heal 5 additional HP per turn",
|
|
unitTypes:["Melee","Mounted","Scout"]
|
|
}
|
|
{
|
|
name:"Medic II",
|
|
prerequisites:["Medic"],
|
|
effect:"This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory.",
|
|
unitTypes:["Melee","Mounted","Scout"]
|
|
}
|
|
|
|
// Scout
|
|
{
|
|
name:"Scouting I",
|
|
effect:"+1 Visibility Range",
|
|
unitTypes:["Scout"]
|
|
}
|
|
{
|
|
name:"Scouting II",
|
|
prerequisites:["Scouting I"],
|
|
effect:"+1 Movement",
|
|
unitTypes:["Scout"]
|
|
}
|
|
{
|
|
name:"Scouting III",
|
|
prerequisites:["Scouting II"],
|
|
effect:"+1 Visibility Range",
|
|
unitTypes:["Scout"]
|
|
}
|
|
|
|
|
|
// Water melee
|
|
{
|
|
name:"Boarding Party I",
|
|
effect:"Bonus vs water units 15%",
|
|
unitTypes:["WaterMelee"]
|
|
}
|
|
{
|
|
name:"Boarding Party II",
|
|
prerequisites:["Boarding Party I"],
|
|
effect:"Bonus vs water units 15%",
|
|
unitTypes:["WaterMelee"]
|
|
}
|
|
{
|
|
name:"Boarding Party III",
|
|
prerequisites:["Boarding Party II"],
|
|
effect:"Bonus vs water units 15%",
|
|
unitTypes:["WaterMelee"]
|
|
}
|
|
|
|
{
|
|
name:"Coastal Raider I",
|
|
effect:"Bonus vs City 15%",
|
|
unitTypes:["WaterMelee"]
|
|
}
|
|
{
|
|
name:"Coastal Raider II",
|
|
prerequisites:["Coastal Raider I"],
|
|
effect:"Bonus vs City 15%",
|
|
unitTypes:["WaterMelee"]
|
|
}
|
|
{
|
|
name:"Coastal Raider III",
|
|
prerequisites:["Coastal Raider II"],
|
|
effect:"Bonus vs City 15%",
|
|
unitTypes:["WaterMelee"]
|
|
}
|
|
|
|
// Submarine
|
|
{
|
|
name:"Wolfpack I",
|
|
effect:"Bonus as Attacker [25]%",
|
|
unitTypes:["WaterSubmarine"]
|
|
}
|
|
{
|
|
name:"Wolfpack II",
|
|
prerequisites:["Wolfpack I"],
|
|
effect:"Bonus as Attacker [25]%",
|
|
unitTypes:["WaterSubmarine"]
|
|
}
|
|
{
|
|
name:"Wolfpack III",
|
|
prerequisites:["Wolfpack II"],
|
|
effect:"Bonus as Attacker [25]%",
|
|
unitTypes:["WaterSubmarine"]
|
|
}
|
|
|
|
// Bomber
|
|
{
|
|
name:"Siege I",
|
|
effect:"Bonus vs City 33%",
|
|
unitTypes:["Bomber"]
|
|
}
|
|
{
|
|
name:"Siege II",
|
|
prerequisites:["Siege I"],
|
|
effect:"Bonus vs City 33%",
|
|
unitTypes:["Bomber"]
|
|
}
|
|
{
|
|
name:"Siege III",
|
|
prerequisites:["Siege II"],
|
|
effect:"Bonus vs City 34%",
|
|
unitTypes:["Bomber"]
|
|
}
|
|
{
|
|
name:"Evasion",
|
|
prerequisites:["Siege II", "Bombardment II"]
|
|
effect:"Reduces damage taken from interception by 50%",
|
|
unitTypes:["Bomber"]
|
|
}
|
|
|
|
// Fighter
|
|
{
|
|
name:"Interception I",
|
|
effect:"Bonus when intercepting [33]%",
|
|
unitTypes:["Fighter"]
|
|
}
|
|
{
|
|
name:"Interception II",
|
|
prerequisites:["Interception I"],
|
|
effect:"Bonus when intercepting [33]%",
|
|
unitTypes:["Fighter"]
|
|
}
|
|
{
|
|
name:"Interception III",
|
|
prerequisites:["Interception II"],
|
|
effect:"Bonus when intercepting [34]%",
|
|
unitTypes:["Fighter"]
|
|
}
|
|
/*
|
|
{
|
|
name:"Dogfighting I",
|
|
effect:"Bonus when performing air sweep [33]%", // todo
|
|
unitTypes:["Fighter"]
|
|
}
|
|
{
|
|
name:"Dogfighting II",
|
|
prerequisites:["Dogfighting I"],
|
|
effect:"Bonus when performing air sweep [33]%",
|
|
unitTypes:["Fighter"]
|
|
}
|
|
{
|
|
name:"Dogfighting III",
|
|
prerequisites:["Dogfighting II"],
|
|
effect:"Bonus when performing air sweep [34]%",
|
|
unitTypes:["Fighter"]
|
|
}
|
|
*/
|
|
|
|
{
|
|
name:"Sortie",
|
|
prerequisites:["Interception II", "Dogfighting II"]
|
|
effect:"1 extra Interception may be made per turn",
|
|
unitTypes:["Fighter"]
|
|
}
|
|
|
|
{
|
|
name:"Operational Range",
|
|
prerequisites:["Interception I", /*"Dogfighting I",*/ "Siege I", "Bombardment I"],
|
|
effect:"+2 Range",
|
|
unitTypes:["Fighter","Bomber"]
|
|
}
|
|
{
|
|
name:"Air Repair",
|
|
prerequisites:["Interception II", /*"Dogfighting II",*/ "Siege II", "Bombardment II"],
|
|
effect:"Unit will heal every turn, even if it performs an action",
|
|
unitTypes:["Fighter","Bomber"]
|
|
}
|
|
|
|
// Mixed
|
|
{
|
|
name:"Cover I",
|
|
effect:"+25% Defence against ranged attacks",
|
|
unitTypes:["Melee","Ranged","Siege"]
|
|
}
|
|
{
|
|
name:"Cover II",
|
|
prerequisites:["Cover I"],
|
|
effect:"+25% Defence against ranged attacks",
|
|
unitTypes:["Melee","Ranged","Siege"]
|
|
}
|
|
|
|
{
|
|
name:"March",
|
|
prerequisites:["Accuracy II","Barrage II","Shock III","Drill III"],
|
|
effect:"Unit will heal every turn, even if it performs an action",
|
|
unitTypes:["Melee","Ranged","Siege","Mounted"]
|
|
}
|
|
{
|
|
name:"Mobility",
|
|
prerequisites:["Shock II","Drill II","Targeting I",
|
|
"Bombardment I","Boarding Party I", "Coastal Raider I", "Wolfpack I"],
|
|
effect:"+1 Movement",
|
|
unitTypes:["Mounted","WaterMelee","WaterRanged","Armor","WaterSubmarine"]
|
|
}
|
|
{
|
|
name:"Sentry",
|
|
prerequisites:["Accuracy I","Barrage I","Shock II","Drill II","Bombardment I","Targeting I","Boarding Party I","Coastal Raider I"],
|
|
effect:"+1 Visibility Range",
|
|
unitTypes:["Melee","Mounted","WaterRanged","Armor","WaterMelee"]
|
|
}
|
|
{
|
|
name:"Logistics",
|
|
prerequisites:["Accuracy III","Barrage III","Targeting III", "Wolfpack III",
|
|
"Bombardment III", "Coastal Raider III","Boarding Party III","Siege III"],
|
|
effect:"1 additional attack per turn",
|
|
unitTypes:["Ranged","Siege","WaterMelee","WaterRanged","WaterSubmarine","Fighter","Bomber"]
|
|
}
|
|
|
|
{
|
|
name:"Ambush I",
|
|
effect:"Bonus vs Armor 25%",
|
|
unitTypes:["Melee","Fighter","Bomber"]
|
|
}
|
|
{
|
|
name:"Ambush II",
|
|
prerequisites:["Ambush I"],
|
|
effect:"Bonus vs Armor 25%",
|
|
unitTypes:["Melee","Fighter","Bomber"]
|
|
}
|
|
|
|
|
|
// Water ranged and air units
|
|
{
|
|
name:"Bombardment I",
|
|
effect:"Bonus vs land units 33%",
|
|
unitTypes:["WaterRanged","Fighter","Bomber"]
|
|
}
|
|
{
|
|
name:"Bombardment II",
|
|
prerequisites:["Bombardment I"],
|
|
effect:"Bonus vs land units 33%",
|
|
unitTypes:["WaterRanged","Fighter","Bomber"]
|
|
}
|
|
{
|
|
name:"Bombardment III",
|
|
prerequisites:["Bombardment II"],
|
|
effect:"Bonus vs land units 34%",
|
|
unitTypes:["WaterRanged","Fighter","Bomber"]
|
|
}
|
|
|
|
// Targeting I has different requirements for air and waterranged units, this was the cleanest way to do so
|
|
{
|
|
name:"Targeting I",
|
|
effect:"Bonus vs water units 15%",
|
|
unitTypes:["WaterRanged"]
|
|
}
|
|
{
|
|
name:"Targeting I (air)",
|
|
prerequisites:["Interception I","Dogfighting I", "Siege I","Bombardment I"]
|
|
effect:"Bonus vs water units 15%",
|
|
unitTypes:["Fighter","Bomber"]
|
|
}
|
|
{
|
|
name:"Targeting II",
|
|
prerequisites:["Targeting I","Targeting I (air)"],
|
|
effect:"Bonus vs water units 15%",
|
|
unitTypes:["WaterRanged","Fighter","Bomber"]
|
|
}
|
|
{
|
|
name:"Targeting III",
|
|
prerequisites:["Targeting II"],
|
|
effect:"Bonus vs water units 15%",
|
|
unitTypes:["WaterRanged"]
|
|
}
|
|
|
|
// Uniques
|
|
{
|
|
name:"Haka War Dance", // only for Maori Warrior and subsequent upgrades
|
|
effect:"-10% combat strength for adjacent enemy units"
|
|
}
|
|
] |