Open-source Android/Desktop remake of Civ V
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2019-01-29 21:48:23 +02:00
android Separated "Group to hold visual map based on tilegroups" to a separate class, for reuse in CityScreen, the future map editor, and maybe also in the minimap 2019-01-29 21:48:23 +02:00
core Separated "Group to hold visual map based on tilegroups" to a separate class, for reuse in CityScreen, the future map editor, and maybe also in the minimap 2019-01-29 21:48:23 +02:00
desktop Returned tile info table in the city screen, construction scroll now translated, added city screen translations to translations file - #417 2019-01-22 21:48:30 +02:00
gradle/wrapper Resolved #424 and upgraded gradle 2019-01-20 22:44:09 +02:00
ios Google suspended the app because of "Impersonation" violation =( 2019-01-02 22:07:47 +02:00
.gitignore No height difference between hills and hills with jungle/forest 2019-01-21 23:10:03 +02:00
.travis.yml Travis update, using 'android:components' instead of 'install' for base installations 2018-12-03 10:17:06 +02:00
build.gradle Resolved #424 and upgraded gradle 2019-01-20 22:44:09 +02:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-07-29 00:04:10 +03:00
Credits.md Added Tank, Anti-Tank Gun units 2019-01-16 23:15:02 +02:00
debug.keystore Added the debug keystore manually, hope this fixes the travis build... 2018-12-02 15:16:50 +02:00
Game Making Tips.md Update Game Making Tips.md 2018-09-20 18:59:55 +03:00
gradlew Initial commit 2017-11-22 00:09:35 +02:00
gradlew.bat Initial commit 2017-11-22 00:09:35 +02:00
keystore.jks Google play-able 2017-11-25 21:56:04 +02:00
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Solved #413 probable (ANR trying to load super-huge autosave game) by disabling the update() in the initialize, instead setting shouldUpdate to true by default so it'll update in the rendering thread 2019-01-14 21:57:09 +02:00
settings.gradle Initial commit 2017-11-22 00:09:35 +02:00

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles (including water), resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade
  • Hotseat multiplayer

What's next?

  • UI+UX improvements (suggestions welcome!)
  • Map editor

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties