Open-source Android/Desktop remake of Civ V
8a7719e634
Resource-requiring units no longer get a penalty when civ is breaking even on that resource |
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android | ||
core | ||
desktop | ||
gradle/wrapper | ||
ios | ||
.gitignore | ||
.travis.yml | ||
build.gradle | ||
CODE_OF_CONDUCT.md | ||
Credits.md | ||
Game Making Tips.md | ||
gradlew | ||
gradlew.bat | ||
keystore.jks | ||
LICENSE | ||
README.md | ||
settings.gradle |
UnCiv
What is this?
An Android port of Civ V Made with LibGDX on Android Studio
What's been implemented?
- Map tiles, resources and improvements
- Units and movement
- Cities, production and buildings
- Population and Specialists
- Policies and Golden Ages
- Combat and barbarians
- Promotions and combat modifiers
- Other civilizations, diplomacy and trade
What's next?
-
UI+UX improvements (suggestions welcome!)
-
Water tiles!
So, does it work?
Everything that's been implemented so far, works.
You can start and finish a game by:
- Science victory - building the Apollo Program and then all the required spaceship parts.
- Cultural victory - completing 4 policy branches
- Domination victory - defeating all other civilizations!
I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!