Unciv/android/assets/jsons/UnitPromotions.json
Yair Morgenstern 28ae533acc Added Landship, the first Armor unit!
Added promotions for Armor units
2018-12-02 15:46:45 +02:00

262 lines
No EOL
5.5 KiB
JSON

[
{
name:"Accuracy I",
effect:"Bonus vs units in open terrain 15%",
unitTypes:["Siege","Ranged"]
}
{
name:"Accuracy II",
prerequisites:["Accuracy I"],
effect:"Bonus vs units in open terrain 15%",
unitTypes:["Siege","Ranged"]
}
{
name:"Accuracy III",
prerequisites:["Accuracy II"],
effect:"Bonus vs units in open terrain 15%",
unitTypes:["Siege","Ranged"]
}
{
name:"Barrage I",
effect:"Bonus vs units in rough terrain 15%",
unitTypes:["Siege","Ranged"]
}
{
name:"Barrage II",
prerequisites:["Barrage I"],
effect:"Bonus vs units in rough terrain 15%",
unitTypes:["Siege","Ranged"]
}
{
name:"Barrage III",
prerequisites:["Barrage II"],
effect:"Bonus vs units in rough terrain 15%",
unitTypes:["Siege","Ranged"]
}
{
name:"Shock I",
effect:"Bonus vs units in open terrain 15%",
unitTypes:["Melee","Mounted","Armor"]
}
{
name:"Shock II",
prerequisites:["Shock I"],
effect:"Bonus vs units in open terrain 15%",
unitTypes:["Melee","Mounted","Armor"]
}
{
name:"Shock III",
prerequisites:["Shock II"],
effect:"Bonus vs units in open terrain 15%",
unitTypes:["Melee","Mounted","Armor"]
}
{
name:"Drill I",
effect:"Bonus vs units in rough terrain 15%",
unitTypes:["Melee","Mounted","Armor"]
}
{
name:"Drill II",
prerequisites:["Drill I"],
effect:"Bonus vs units in rough terrain 15%",
unitTypes:["Melee","Mounted","Armor"]
}
{
name:"Drill III",
prerequisites:["Drill II"],
effect:"Bonus vs units in rough terrain 15%",
unitTypes:["Melee","Mounted","Armor"]
}
{
name:"Scouting I",
effect:"+1 Visibility Range",
unitTypes:["Scout"]
}
{
name:"Scouting II",
prerequisites:["Scouting I"],
effect:"+1 Movement",
unitTypes:["Scout"]
}
{
name:"Scouting III",
prerequisites:["Scouting II"],
effect:"+1 Visibility Range",
unitTypes:["Scout"]
}
{
name:"Cover I",
effect:"+25% Defence against ranged attacks",
unitTypes:["Melee","Ranged","Siege"]
}
{
name:"Cover II",
prerequisites:["Cover I"],
effect:"+25% Defence against ranged attacks",
unitTypes:["Melee","Ranged","Siege"]
}
{
name:"March",
prerequisites:["Accuracy II","Barrage II","Shock III","Drill III"],
effect:"Unit will heal every turn, even if it performs an action",
unitTypes:["Melee","Ranged","Siege","Mounted"]
}
{
name:"Charge",
prerequisites:["Shock II","Drill II"],
effect:"Bonus vs wounded units 33%",
unitTypes:["Mounted","Armor"]
}
{
name:"Mobility",
prerequisites:["Shock II","Drill II","Targeting I",
"Bombardment I","Boarding Party I", "Coastal Raider I"],
effect:"+1 Movement",
unitTypes:["Mounted","WaterMelee","WaterRanged","Armor"]
}
{
name:"Siege",
prerequisites:["Shock II","Drill II"],
effect:"Bonus vs City 50%",
unitTypes:["Melee"]
}
{
name:"Volley",
prerequisites:["Accuracy I","Barrage I"],
effect:"Bonus vs City 50%",
unitTypes:["Ranged","Siege"]
}
{
name:"Sentry",
prerequisites:["Accuracy I","Barrage I","Shock II","Drill II","Bombardment I","Targeting I"],
effect:"+1 Visibility Range",
unitTypes:["Melee","Mounted","WaterRanged","Armor","WaterMelee"]
}
{
name:"Range",
prerequisites:["Accuracy III","Barrage III","Targeting II","Bombardment II"],
effect:"+1 Range",
unitTypes:["Ranged","Siege","WaterRanged"]
}
{
name:"Indirect Fire",
prerequisites:["Accuracy III","Barrage III"],
effect:"Ranged attacks may be performed over obstacles",
unitTypes:["Ranged","Siege"]
}
{
name:"Formation I",
prerequisites:["Shock II","Drill II"],
effect:"Bonus vs Mounted 33%",
unitTypes:["Melee","Mounted"]
}
{
name:"Formation II",
prerequisites:["Formation I"],
effect:"Bonus vs Mounted 33%",
unitTypes:["Melee","Mounted"]
}
{
name:"Blitz",
prerequisites:["Shock III","Drill III"],
effect:"1 additional attack per turn",
unitTypes:["Melee","Mounted","Armor"]
}
{
name:"Logistics",
prerequisites:["Accuracy III","Barrage III","Targeting III",
"Bombardment III", "Coastal Raider III","Boarding Party III"],
effect:"1 additional attack per turn",
unitTypes:["Ranged","Siege","WaterMelee","WaterRanged"]
}
{
name:"Bombardment I",
effect:"Bonus vs land units 33%",
unitTypes:["WaterRanged"]
}
{
name:"Bombardment II",
prerequisites:["Bombardment I"],
effect:"Bonus vs land units 33%",
unitTypes:["WaterRanged"]
}
{
name:"Bombardment III",
prerequisites:["Bombardment II"],
effect:"Bonus vs land units 34%",
unitTypes:["WaterRanged"]
}
{
name:"Boarding Party I",
effect:"Bonus vs water units 15%",
unitTypes:["WaterMelee"]
}
{
name:"Boarding Party II",
prerequisites:["Boarding Party I"],
effect:"Bonus vs water units 15%",
unitTypes:["WaterMelee"]
}
{
name:"Boarding Party III",
prerequisites:["Boarding Party II"],
effect:"Bonus vs water units 15%",
unitTypes:["WaterMelee"]
}
{
name:"Coastal Raider I",
effect:"Bonus vs City 15%",
unitTypes:["WaterMelee"]
}
{
name:"Coastal Raider II",
prerequisites:["Coastal Raider I"],
effect:"Bonus vs City 15%",
unitTypes:["WaterMelee"]
}
{
name:"Coastal Raider III",
prerequisites:["Coastal Raider II"],
effect:"Bonus vs City 15%",
unitTypes:["WaterMelee"]
}
{
name:"Targeting I",
effect:"Bonus vs City 15%",
unitTypes:["WaterRanged"]
}
{
name:"Targeting II",
prerequisites:["Targeting I"],
effect:"Bonus vs water units 15%",
unitTypes:["WaterRanged"]
}
{
name:"Targeting III",
prerequisites:["Targeting II"],
effect:"Bonus vs water units 15%",
unitTypes:["WaterRanged"]
}
]