Unciv/core/src/com/unciv/logic/map
2019-06-05 23:49:38 +03:00
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action show context menu entry only if roads are researched 2019-05-23 07:57:34 +03:00
BFS.kt implementing BuildLongRoadAction 2019-05-22 22:23:03 +03:00
MapUnit.kt Civs clearing an encampment now get gold 2019-06-01 22:47:41 +03:00
Perlin.kt Added random land\sea division using Perlin noise 2018-10-11 13:00:23 +03:00
RandomMapGenerator.kt Resolved #646 - Barbarians now spawn from Encampments! 2019-05-31 17:36:19 +03:00
RoadStatus.kt implementing BuildLongRoadAction 2019-05-22 22:23:03 +03:00
TileInfo.kt Resolved #836 - bug where ranged units could shoot above forests+jungles 2019-06-03 20:50:58 +03:00
TileMap.kt Fixed edge-case bug when units try to be created but aren't, and then get assigned an Alhambra promotion, triggering viewableTile update 2019-06-05 23:49:38 +03:00
UnitMovementAlgorithms.kt Each unit now saves its viewable tiles, which gives in certain situations a whopping 10% performance improvement! Whoa! 2019-05-29 22:58:20 +03:00
UnitPromotions.kt Fixed edge-case bug when units try to be created but aren't, and then get assigned an Alhambra promotion, triggering viewableTile update 2019-06-05 23:49:38 +03:00