Open-source Android/Desktop remake of Civ V
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2018-04-09 11:04:13 +03:00
android City button padding expanded, warrior now has 2 strength as it should 2018-04-08 16:13:54 +03:00
core Don't random-walk to tiles that have units in them! 2018-04-09 11:04:13 +03:00
desktop Added Kotlin! 2018-02-23 15:36:13 +02:00
gradle/wrapper Game now fits to the screen, without 'extra bits' 2017-12-05 13:47:33 +02:00
ios Organized classes into folders 2018-01-11 22:22:51 +02:00
.gitignore Improvements on tiles can advance 2017-11-30 22:25:20 +02:00
.travis.yml Split unit actions to a separate file (unitactions), because of all the separate cases 2018-03-03 23:30:27 +02:00
build.gradle html project erased entirely (did not allow full gradle build) 2018-03-03 23:46:02 +02:00
gradlew Initial commit 2017-11-22 00:09:35 +02:00
gradlew.bat Initial commit 2017-11-22 00:09:35 +02:00
keystore.jks Google play-able 2017-11-25 21:56:04 +02:00
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Added combat&barbarians to done in readme 2018-04-04 23:23:48 +03:00
settings.gradle Initial commit 2017-11-22 00:09:35 +02:00

UnCiv

LibGDX Kotlin

A Civ-like game for Android

Made with LibGDX on Android Studio

What is this?

An Android port of Civ V

What's been implemented?

  • Map tiles, resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians

What's next?

  • Other civilizations (combat-only)
  • Diplomacy options

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by winning a Science victory - by building the Apollo Program and then all the required spaceship parts.

You can also (technically) win a culture victory, although it is unfeasable at this point

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!