95 lines
No EOL
1.4 KiB
JSON
95 lines
No EOL
1.4 KiB
JSON
[
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// Base terrains
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{
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name:"Grassland",
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type:"BaseTerrain",
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food:2,
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movementCost:1,
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RGB: [109,139,53]
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},
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{
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name:"Plains",
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type:"BaseTerrain",
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food:1,
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production:1,
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movementCost:1,
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RGB: [200,208,161]
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},
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{
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name:"Tundra",
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type:"BaseTerrain",
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food:1,
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movementCost:1,
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RGB: [125,122,113]
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},
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{
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name:"Desert",
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type:"BaseTerrain",
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movementCost:1,
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RGB: [ 255, 255, 102]
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},
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{
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name:"Lakes",
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type:"BaseTerrain",
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food:1,
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gold:1
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canHaveOverlay:false
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},
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{
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name:"Hill",
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type:"BaseTerrain",
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production:2,
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movementCost:2,
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defenceBonus: 0.25,
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RGB: [74,81,40]
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},
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// Terrain features
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{
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name:"Forest",
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type:"TerrainFeature",
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production:1,
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food:1,
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movementCost:2,
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overrideStats:true,
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unbuildable:true,
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defenceBonus: 0.25,
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occursOn:["Tundra","Plains","Grassland","Hill"]
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},
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{
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name:"Jungle",
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type:"TerrainFeature",
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food:2,
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movementCost:2,
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overrideStats:true,
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unbuildable:true,
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defenceBonus: 0.25,
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occursOn:["Plains","Grassland"]
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},
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{
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name:"Marsh",
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type:"TerrainFeature",
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food:-1,
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movementCost:3,
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unbuildable:true,
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defenceBonus: -0.1,
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occursOn:["Grassland"]
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},
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{
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name:"Oasis",
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type:"TerrainFeature",
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food:3,
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movementCost:1,
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unbuildable:true,
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defenceBonus: -0.1,
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occursOn:["Desert"]
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},
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{
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name:"Flood plains",
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type:"TerrainFeature",
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food:2,
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movementCost:1,
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defenceBonus: -0.1,
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occursOn:["Desert"]
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}
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] |