f118be5d40
* Adopted JSONC standard for assets files * Update Nations_Ukrainian.json * Update Nations_Ukrainian.json * Normalized Nations_Ukrainian too Co-authored-by: Marerjh <40261003+Marerjh@users.noreply.github.com>
183 lines
3.8 KiB
JSON
183 lines
3.8 KiB
JSON
[
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{
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"name": "Farm",
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"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Flood plains"],
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"food": 1,
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"turnsToBuild": 7,
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"techRequired": "Agriculture",
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"improvingTech": "Fertilizer",
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"improvingTechStats": {"food": 1}
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},
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{
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"name": "Lumber mill",
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"terrainsCanBeBuiltOn": ["Forest"],
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"production": 1,
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"turnsToBuild": 7,
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"techRequired": "Construction",
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"improvingTech": "Steam Power",
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"improvingTechStats": {"production": 1}
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},
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{
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"name": "Mine",
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"terrainsCanBeBuiltOn": ["Hill"],
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"production": 1,
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"turnsToBuild": 7,
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"techRequired": "Mining",
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"improvingTech": "Chemistry",
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"improvingTechStats": {"production": 1}
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},
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{
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"name": "Trading post",
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"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"],
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"gold": 1,
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"turnsToBuild": 7,
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"techRequired": "Guilds",
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"improvingTech": "Economics",
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"improvingTechStats": {"gold": 1}
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},
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// Resource-specific
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{
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"name": "Camp",
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"turnsToBuild": 7,
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"techRequired": "Trapping",
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"improvingTech": "Economics",
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"improvingTechStats": {"gold": 1}
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},
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{
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"name": "Oil well",
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"turnsToBuild": 9,
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"techRequired": "Biology"
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},
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{
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"name": "Pasture",
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"turnsToBuild": 8,
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"techRequired": "Animal Husbandry",
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"improvingTech": "Fertilizer",
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"improvingTechStats": {"food": 1}
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},
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{
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"name": "Plantation",
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"turnsToBuild": 6,
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"gold": 1,
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"techRequired": "Calendar",
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"improvingTech": "Fertilizer",
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"improvingTechStats": {"food": 1}
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},
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{
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"name": "Quarry",
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"turnsToBuild": 8,
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"techRequired": "Masonry",
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"improvingTech": "Chemistry",
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"improvingTechStats": {"production": 1}
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},
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{
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"name": "Fishing Boats",
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"terrainsCanBeBuiltOn": ["Coast"],
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"food": 1,
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"techRequired": "Sailing",
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"improvingTech": "Compass",
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"improvingTechStats": {"gold": 1}
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},
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// Transportation
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{
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"name": "Road",
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"turnsToBuild": 4,
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"techRequired": "The Wheel"
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},
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{
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"name": "Railroad",
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"turnsToBuild": 4,
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"techRequired": "Railroad"
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},
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// Removals
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{
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"name": "Remove Forest",
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"turnsToBuild": 4,
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"terrainsCanBeBuiltOn": ["Forest"],
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"techRequired": "Mining"
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},
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{
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"name": "Remove Jungle",
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"turnsToBuild": 7,
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"terrainsCanBeBuiltOn": ["Jungle"],
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"techRequired": "Bronze Working"
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},
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{
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"name": "Remove Fallout",
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"turnsToBuild": 8,
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"terrainsCanBeBuiltOn": ["Fallout"],
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"techRequired": "Agriculture"
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},
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{
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"name": "Remove Marsh",
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"turnsToBuild": 6,
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"terrainsCanBeBuiltOn": ["Marsh"],
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"techRequired": "Bronze Working"
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},
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// These are unique and have unique in-game checks related to them
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{
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"name": "Remove Road",
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"turnsToBuild": 2
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},
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{
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"name": "Remove Railroad",
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"turnsToBuild": 2
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},
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// Great Person improvements
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{
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"name": "Academy",
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"science": 8,
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"improvingTech": "Scientific Theory",
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"improvingTechStats": {"science": 2}
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},
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{
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"name": "Landmark",
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"culture": 6
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},
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{
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"name": "Manufactory",
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"production": 4,
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"improvingTech": "Chemistry",
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"improvingTechStats": {"production": 1}
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},
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{
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"name": "Customs house",
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"gold": 4,
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"improvingTech": "Economics",
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"improvingTechStats": {"gold": 1}
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},
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//Civilization unique improvements
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{
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"name": "Moai",
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"uniqueTo": "Polynesia",
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"culture": 1,
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"turnsToBuild": 4,
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"uniques": ["+1 additional Culture for each adjacent Moai","Can only be built on Coastal tiles"],
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"techRequired": "Construction",
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"improvingTech": "Flight",
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"improvingTechStats": {"gold": 1}
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},
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/*
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{
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"name": "Terrace Farm",
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"uniqueTo": "Inca",
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"food": 1,
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"turnsToBuild": 4,
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"improvingTech": "Construction",
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"uniques": ["+1 Food for each adjacent Mountain","+1 additional Food with Fertilizer and no fresh water"],
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"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Tundra"],
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//It can be colored in lemon
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//Cannot improve a resource
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},
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*/
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{ "name": "Ancient ruins" },
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{ "name": "City ruins" },
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{ "name": "Barbarian encampment" }
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]
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