edf0294dfd
* Mongolia * Translation & Atlas * Remove debug option * Remove erroneous import * Promotions.addXP * Khan heals 15 HP * XP bonus fix * Added 'Mongol Terror' which is the term used for the mongolian combat bonus Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
1343 lines
31 KiB
JSON
1343 lines
31 KiB
JSON
[
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// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/
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/* Ancient Era */
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{
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"name": "Worker",
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"unitType": "Civilian",
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"movement": 2,
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"hurryCostModifier": 20,
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"uniques": ["Can build improvements on tiles"],
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"cost": 70
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},
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{
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"name": "Settler",
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"unitType": "Civilian",
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"movement": 2,
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"cost": 106,
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"uniques": ["Founds a new city"],
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"hurryCostModifier": 20
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},
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{
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"name": "Scout",
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"unitType": "Scout",
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"movement": 2,
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"strength": 5,
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"cost": 25,
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"uniques": ["Ignores terrain cost"],
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"attackSound": "nonmetalhit"
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},
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{
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"name": "Warrior",
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"unitType": "Melee",
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"movement": 2,
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"strength": 8,
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"cost": 40,
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"hurryCostModifier": 20,
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"obsoleteTech": "Metal Casting",
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"upgradesTo": "Swordsman",
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"attackSound": "nonmetalhit"
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},
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{
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"name": "Maori Warrior",
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"unitType": "Melee",
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"uniqueTo": "Polynesia",
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"replaces": "Warrior",
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"movement": 2,
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"strength": 8,
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"cost": 40,
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"hurryCostModifier": 20,
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"obsoleteTech": "Metal Casting",
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"promotions": ["Haka War Dance"],
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"upgradesTo": "Swordsman",
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"attackSound": "nonmetalhit"
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},
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/*
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{
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"name": "Jaguar",
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"unitType": "Melee",
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"uniqueTo": "Aztec",
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"replaces": "Warrior",
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"movement": 2,
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"strength": 8,
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"cost": 40,
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"hurryCostModifier": 20,
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"obsoleteTech": "Metal Casting",
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"uniques": ["+33% combat bonus in Forest/Jungle","Woodsmah","Heals 25 damage if it kills an Unit"],
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"upgradesTo": "Swordsman",
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"attackSound": "nonmetalhit"
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//Aztec unique unit, moves faster and fights better in Forest and Jungle. He also heals 25 if he kills an enemy.
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},
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*/
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{
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"name": "Brute",
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"unitType": "Melee",
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"uniqueTo": "Barbarians",
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"replaces": "Warrior",
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"movement": 2,
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"strength": 8,
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"cost": 20,
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"obsoleteTech": "Metal Casting",
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"upgradesTo": "Swordsman",
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"attackSound": "nonmetalhit"
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},
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{
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"name": "Archer",
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"unitType": "Ranged",
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"movement": 2,
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"strength": 5,
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"rangedStrength": 7,
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"cost": 40,
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"hurryCostModifier": 20,
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"requiredTech": "Archery",
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"obsoleteTech": "Machinery",
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"upgradesTo": "Crossbowman",
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"attackSound": "arrow"
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},
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{
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"name": "Bowman",
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"unitType": "Ranged",
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"movement": 2,
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"strength": 7,
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"rangedStrength": 9,
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"cost": 40,
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"hurryCostModifier": 20,
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"requiredTech": "Archery",
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"obsoleteTech": "Machinery",
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"replaces": "Archer",
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"uniqueTo": "Babylon",
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"upgradesTo": "Crossbowman",
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"attackSound": "arrow"
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},
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/*
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{
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"name": "Slinger",
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"unitType": "Ranged",
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"replaces": "Archer",
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"uniqueTo": "Inca",
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"movement": 2,
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"strength": 4,
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"rangedStrength": 7,
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"cost": 40,
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"hurryCostModifier": 20,
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"requiredTech": "Archery",
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"obsoleteTech": "Machinery",
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"uniques": ["May withdraw before melee"],
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"upgradesTo": "Crossbowman",
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"attackSound": "arrow"
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//Incan unique unit
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},
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*/
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{
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"name": "Work Boats",
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"unitType": "WaterCivilian",
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"movement": 4,
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"cost": 30,
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"requiredTech": "Sailing",
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"uniques": ["Cannot enter ocean tiles until Astronomy","May create improvements on water resources"],
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"hurryCostModifier": 20
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},
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{
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"name": "Trireme",
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"unitType": "WaterMelee",
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"movement": 4,
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"strength": 10,
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"cost": 45,
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"requiredTech": "Sailing",
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"uniques": ["Cannot enter ocean tiles"]
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"upgradesTo": "Caravel",
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"obsoleteTech": "Astronomy",
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"hurryCostModifier": 20,
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"attackSound": "nonmetalhit"
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},
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/*
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{
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"name": "Galley",
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"unitType": "WaterMelee",
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"uniqueTo": "Barbarian",
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"movement": 3,
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"strength": 7,
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"cost": 40,
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"uniques": ["Cannot enter ocean tiles"]
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"upgradesTo": "Trireme",
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"hurryCostModifier": 20,
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"attackSound": "nonmetalhit"
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//Barbarian unique naval unit, weaker and slower than Trireme.
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},
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*/
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{
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"name": "Chariot Archer",
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"unitType": "Ranged",
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"movement": 4,
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"strength": 6,
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"rangedStrength": 10,
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"cost": 56,
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"requiredTech": "The Wheel",
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"requiredResource": "Horses",
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"upgradesTo": "Knight",
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"obsoleteTech": "Chivalry",
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"uniques": ["No defensive terrain bonus","Rough terrain penalty"],
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"hurryCostModifier": 20,
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"attackSound": "arrow"
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},
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{
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"name": "War Chariot",
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"unitType": "Ranged",
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"uniqueTo": "Egypt",
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"replaces": "Chariot Archer",
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"movement": 5,
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"strength": 6,
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"rangedStrength": 10,
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"cost": 56,
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"requiredTech": "The Wheel",
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"upgradesTo": "Knight",
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"obsoleteTech": "Chivalry",
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"uniques": ["No defensive terrain bonus","Rough terrain penalty"],
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"hurryCostModifier": 20,
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"attackSound": "arrow"
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},
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{
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"name": "War Elephant",
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"unitType": "Ranged",
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"uniqueTo": "India",
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"replaces": "Chariot Archer",
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"movement": 3,
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"strength": 9,
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"rangedStrength": 11,
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"cost": 70,
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"requiredTech": "The Wheel",
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"upgradesTo": "Knight",
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"obsoleteTech": "Chivalry",
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"uniques": ["No defensive terrain bonus"],
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"hurryCostModifier": 20,
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"attackSound": "horse"
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},
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{
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"name": "Spearman",
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"unitType": "Melee",
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"movement": 2,
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"strength": 11,
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"cost": 56,
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"requiredTech": "Bronze Working",
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"obsoleteTech": "Civil Service",
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"upgradesTo": "Pikeman",
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"uniques": ["Bonus vs Mounted 50%"],
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"hurryCostModifier": 20,
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"attackSound": "metalhit"
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},
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{
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"name": "Hoplite",
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"replaces": "Spearman",
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"uniqueTo": "Greece",
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"unitType": "Melee",
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"movement": 2,
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"strength": 13,
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"cost": 56,
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"requiredTech": "Bronze Working",
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"obsoleteTech": "Civil Service",
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"upgradesTo": "Pikeman",
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"uniques": ["Bonus vs Mounted 50%"],
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"hurryCostModifier": 20,
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"attackSound": "metalhit"
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},
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{
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"name": "Persian Immortal",
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"replaces": "Spearman",
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"uniqueTo": "Persia",
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"unitType": "Melee",
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"movement": 2,
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"strength": 12,
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"cost": 56,
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"requiredTech": "Bronze Working",
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"obsoleteTech": "Civil Service",
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"upgradesTo": "Pikeman",
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"uniques": ["Bonus vs Mounted 50%","+10 HP when healing"],
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"hurryCostModifier": 20,
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"attackSound": "metalhit"
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},
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/* Classical Era */
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{
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"name": "Catapult",
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"unitType": "Siege",
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"movement": 2,
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"strength": 7,
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"rangedStrength": 8,
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"cost": 75,
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"requiredTech": "Mathematics",
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"obsoleteTech": "Physics",
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"upgradesTo": "Trebuchet",
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"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
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"hurryCostModifier": 20,
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"attackSound": "throw"
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},
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{
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"name": "Ballista",
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"unitType": "Siege",
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"replaces": "Catapult",
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"uniqueTo": "Rome",
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"movement": 2,
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"strength": 8,
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"rangedStrength": 10,
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"cost": 75,
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"requiredTech": "Mathematics",
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"obsoleteTech": "Physics",
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"upgradesTo": "Trebuchet",
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"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
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"hurryCostModifier": 20,
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"attackSound": "throw"
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},
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/*
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{
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"name": "Composite Bowman",
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"unitType": "Ranged",
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"movement": 2,
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"strength": 7,
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"rangedStrength": 11,
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"cost": 75,
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"hurryCostModifier": 20,
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"requiredTech": "Construction",
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"obsoleteTech": "Machinery",
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"upgradesTo": "Crossbowman",
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"attackSound": "arrow"
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},
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*/
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{
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"name": "Swordsman",
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"unitType": "Melee",
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"movement": 2,
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"strength": 14,
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"cost": 75,
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"requiredTech": "Iron Working",
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"upgradesTo": "Longswordsman",
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"obsoleteTech": "Steel",
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"requiredResource": "Iron",
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"hurryCostModifier": 20,
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"attackSound": "metalhit"
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},
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{
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"name": "Legion",
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"unitType": "Melee",
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"uniqueTo": "Rome",
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"replaces": "Swordsman",
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"movement": 2,
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"strength": 17,
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"cost": 75,
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"requiredTech": "Iron Working",
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"upgradesTo": "Longswordsman",
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"obsoleteTech": "Steel",
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"requiredResource": "Iron",
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"uniques": ["Can construct roads"],
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"hurryCostModifier": 20,
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"attackSound": "metalhit"
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},
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{
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"name": "Mohawk Warrior",
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"unitType": "Melee",
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"uniqueTo": "Iroquois",
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"replaces": "Swordsman",
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"movement": 2,
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"strength": 14,
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"cost": 75,
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"requiredTech": "Iron Working",
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"upgradesTo": "Longswordsman",
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"obsoleteTech": "Gunpowder",
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"hurryCostModifier": 20,
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"uniques": ["+33% combat bonus in Forest/Jungle"],
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"attackSound": "metalhit"
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},
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{
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"name": "Horseman",
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"unitType": "Mounted",
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"movement": 4,
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"strength": 12,
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"cost": 75,
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"requiredTech": "Horseback Riding",
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"requiredResource": "Horses",
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"upgradesTo": "Knight",
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"obsoleteTech": "Metallurgy",
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"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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"hurryCostModifier": 20,
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"attackSound": "horse"
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},
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{
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"name": "Companion Cavalry",
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"unitType": "Mounted",
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"uniqueTo": "Greece",
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"replaces": "Horseman",
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"movement": 5,
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"strength": 14,
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"cost": 75,
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"requiredTech": "Horseback Riding",
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"upgradesTo": "Knight",
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"obsoleteTech": "Metallurgy",
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"requiredResource": "Horses",
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"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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"hurryCostModifier": 20,
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"attackSound": "horse"
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},
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// Medieval Era
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{
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"name": "Crossbowman",
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"unitType": "Ranged",
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"movement": 2,
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"strength": 13,
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"rangedStrength": 18,
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"cost": 120,
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"requiredTech": "Machinery",
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"upgradesTo": "Gatling Gun",
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"obsoleteTech": "Industrialization",
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"hurryCostModifier": 20,
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"attackSound": "arrow"
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},
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{
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"name": "Chu-Ko-Nu",
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"unitType": "Ranged",
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"uniqueTo": "China",
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"movement": 2,
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"strength": 13,
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"rangedStrength": 14,
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"replaces": "Crossbowman",
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"cost": 120,
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"requiredTech": "Machinery",
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"upgradesTo": "Gatling Gun",
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"obsoleteTech": "Industrialization",
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"promotions": ["Logistics"],
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"hurryCostModifier": 20,
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"attackSound": "arrow"
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},
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{
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"name": "Longbowman",
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"unitType": "Ranged",
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"range": 2,
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"movement": 2,
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"strength": 13,
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"rangedStrength": 18,
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"replaces": "Crossbowman",
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"uniqueTo": "England",
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"cost": 120,
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"requiredTech": "Machinery",
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"upgradesTo": "Gatling Gun",
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"obsoleteTech": "Industrialization",
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"promotions": ["Extended Range"],
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"hurryCostModifier": 20,
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"attackSound": "arrow"
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},
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{
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"name": "Trebuchet",
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"unitType": "Siege",
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"movement": 2,
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"strength": 12,
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"rangedStrength": 14,
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"cost": 120,
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"requiredTech": "Physics",
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"obsoleteTech": "Chemistry",
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"upgradesTo": "Cannon",
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"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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"hurryCostModifier": 20,
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"attackSound": "throw"
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},
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{
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"name": "Hwach'a",
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"unitType": "Siege",
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"replaces": "Trebuchet",
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"uniqueTo": "Korea",
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"movement": 2,
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"strength": 11,
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"rangedStrength": 26,
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"cost": 120,
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"requiredTech": "Physics",
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"obsoleteTech": "Chemistry",
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"upgradesTo": "Cannon",
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"uniques": ["No defensive terrain bonus","Must set up to ranged attack"],
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"hurryCostModifier": 20,
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"attackSound": "throw"
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},
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{
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"name": "Longswordsman",
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"unitType": "Melee",
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"movement": 2,
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"strength": 21,
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"cost": 120,
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"requiredTech": "Steel",
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"upgradesTo": "Musketman",
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"obsoleteTech": "Gunpowder",
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"requiredResource": "Iron",
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"hurryCostModifier": 20,
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"attackSound": "metalhit"
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},
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{
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"name": "Samurai",
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"replaces": "Longswordsman",
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"uniqueTo": "Japan",
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"unitType": "Melee",
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"movement": 2,
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"strength": 21,
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"cost": 120,
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"requiredTech": "Steel",
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"upgradesTo": "Musketman",
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"obsoleteTech": "Gunpowder",
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"requiredResource": "Iron",
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"uniques": ["Combat very likely to create Great Generals"],
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"promotions": ["Shock I"],
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"hurryCostModifier": 20,
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"attackSound": "metalhit"
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//Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely)
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},
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/*
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{
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"name": "Berserker",
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"replaces": "Longswordsman",
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"uniqueTo": "Denmark",
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"unitType": "Melee",
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"movement": 3,
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"strength": 21,
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"cost": 120,
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"requiredTech": "Steel",
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"upgradesTo": "Musketman",
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"obsoleteTech": "Metallurgy",
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"requiredResource": "Iron",
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"uniques": ["Amphibious"]
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"promotions": ["Shock I"]
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"hurryCostModifier": 20,
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"attackSound": "metalhit"
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//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
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},
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*/
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{
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"name": "Pikeman",
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"unitType": "Melee",
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"movement": 2,
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"strength": 16,
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"cost": 90,
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"requiredTech": "Civil Service",
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"uniques": ["Bonus vs Mounted 50%"],
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"upgradesTo": "Musketman",
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"obsoleteTech": "Gunpowder",
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"hurryCostModifier": 20,
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"attackSound": "metalhit"
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//Pikeman should upgrade not only to Musketman but also to Lancer
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},
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{
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"name": "Landsknecht",
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"replaces": "Pikeman",
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"uniqueTo": "Germany",
|
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"unitType": "Melee",
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"movement": 2,
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"strength": 16,
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"cost": 45,
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"requiredTech": "Civil Service",
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"uniques": ["Bonus vs Mounted 50%"],
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"upgradesTo": "Musketman",
|
|
"obsoleteTech": "Gunpowder",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "metalhit"
|
|
},
|
|
{
|
|
"name": "Galleass",
|
|
"unitType": "WaterRanged",
|
|
"movement": 3,
|
|
"strength": 16,
|
|
"rangedStrength": 17,
|
|
"cost": 100,
|
|
"requiredTech": "Compass",
|
|
"obsoleteTech": "Navigation",
|
|
"upgradesTo": "Frigate",
|
|
"uniques": ["Cannot enter ocean tiles"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "arrow"
|
|
},
|
|
{
|
|
"name": "Knight",
|
|
"unitType": "Mounted",
|
|
"movement": 3,
|
|
"strength": 20,
|
|
"cost": 120,
|
|
"requiredTech": "Chivalry",
|
|
"obsoleteTech": "Military Science",
|
|
"upgradesTo": "Cavalry",
|
|
"requiredResource": "Horses",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "horse"
|
|
},
|
|
{
|
|
"name": "Camel Archer",
|
|
"replaces": "Knight",
|
|
"uniqueTo": "Arabia",
|
|
"unitType": "Ranged",
|
|
"movement": 4,
|
|
"strength": 17,
|
|
"rangedStrength": 21,
|
|
"cost": 120,
|
|
"requiredTech": "Chivalry",
|
|
"requiredResource": "Horses",
|
|
"upgradesTo": "Cavalry",
|
|
"obsoleteTech": "Military Science",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "arrow"
|
|
//Camel Archer should have no penalty attacking cities
|
|
},
|
|
{
|
|
"name": "Conquistador",
|
|
"replaces": "Knight",
|
|
"uniqueTo": "Spain",
|
|
"unitType": "Mounted",
|
|
"movement": 4,
|
|
"strength": 20,
|
|
"cost": 135,
|
|
"requiredTech": "Chivalry",
|
|
"requiredResource": "Horses",
|
|
"upgradesTo": "Cavalry",
|
|
"obsoleteTech": "Military Science",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city", "+2 Visibility Range", "Defense bonus when embarked"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "horse"
|
|
//Conquistador should have no penalty attacking cities
|
|
},
|
|
{
|
|
"name": "Naresuan's Elephant",
|
|
"unitType": "Mounted",
|
|
"replaces": "Knight",
|
|
"uniqueTo": "Siam",
|
|
"movement": 3,
|
|
"strength": 25,
|
|
"cost": 120,
|
|
"requiredTech": "Chivalry",
|
|
"obsoleteTech": "Military Science",
|
|
"upgradesTo": "Cavalry",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","Bonus vs Mounted 50%","Penalty vs City 33%"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Mandekalu Cavalry",
|
|
"replaces": "Knight",
|
|
"uniqueTo": "Songhai",
|
|
"unitType": "Mounted",
|
|
"movement": 4,
|
|
"strength": 20,
|
|
"cost": 110,
|
|
"requiredTech": "Chivalry",
|
|
"requiredResource": "Horses",
|
|
"upgradesTo": "Cavalry",
|
|
"obsoleteTech": "Military science",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "horse"
|
|
},
|
|
{
|
|
"name": "Keshik",
|
|
"replaces": "Knight",
|
|
"uniqueTo": "Mongolia",
|
|
"unitType": "Mounted",
|
|
"range": 2,
|
|
"movement": 5,
|
|
"strength": 15,
|
|
"rangedStrength": 16,
|
|
"cost": 120,
|
|
"requiredTech": "Chivalry",
|
|
"requiredResource": "Horses",
|
|
"upgradesTo": "Cavalry",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","Combat very likely to create Great Generals","50% Bonus XP gain"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "arrow"
|
|
// Keshik should have no penalty attacking cities
|
|
},
|
|
|
|
// Rennaisance Era
|
|
|
|
|
|
{
|
|
"name": "Caravel",
|
|
"unitType": "WaterMelee",
|
|
"movement": 4,
|
|
"strength": 20,
|
|
"cost": 120,
|
|
"requiredTech": "Astronomy",
|
|
"upgradesTo": "Ironclad",
|
|
"obsoleteTech": "Combustion",
|
|
"uniques": ["+1 Visibility Range"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Turtle Ship",
|
|
"unitType": "WaterMelee",
|
|
"replaces": "Caravel",
|
|
"uniqueTo": "Korea",
|
|
"movement": 4,
|
|
"strength": 36,
|
|
"cost": 120,
|
|
"requiredTech": "Astronomy",
|
|
"upgradesTo": "Ironclad",
|
|
"obsoleteTech": "Combustion",
|
|
"uniques": ["Cannot enter ocean tiles"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Cannon",
|
|
"unitType": "Siege",
|
|
"movement": 2,
|
|
"strength": 14,
|
|
"rangedStrength": 20,
|
|
"cost": 185,
|
|
"requiredTech": "Chemistry",
|
|
"upgradesTo": "Artillery",
|
|
"obsoleteTech": "Dynamite",
|
|
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Musketman",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 24,
|
|
"cost": 150,
|
|
"requiredTech": "Gunpowder",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Musketeer",
|
|
"unitType": "Melee",
|
|
"replaces": "Musketman",
|
|
"uniqueTo": "France",
|
|
"movement": 2,
|
|
"strength": 28,
|
|
"cost": 150,
|
|
"requiredTech": "Gunpowder",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Janissary",
|
|
"unitType": "Melee",
|
|
"replaces": "Musketman",
|
|
"uniqueTo": "The Ottomans",
|
|
"movement": 2,
|
|
"strength": 24,
|
|
"cost": 150,
|
|
"requiredTech": "Gunpowder",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["Heals [50] damage if it kills a unit", "Bonus as Attacker [25]%"],
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Minuteman",
|
|
"unitType": "Melee",
|
|
"replaces": "Musketman",
|
|
"uniqueTo": "America",
|
|
"movement": 2,
|
|
"strength": 24,
|
|
"cost": 150,
|
|
"requiredTech": "Gunpowder",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"uniques": ["Ignores terrain cost"],
|
|
"promotions": ["Drill I"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Tercio",
|
|
"unitType": "Melee",
|
|
"replaces": "Musketman",
|
|
"uniqueTo": "Spain",
|
|
"movement": 2,
|
|
"strength": 26,
|
|
"cost": 160,
|
|
"requiredTech": "Gunpowder",
|
|
"upgradesTo": "Rifleman",
|
|
"obsoleteTech": "Rifling",
|
|
"uniques": ["Bonus vs Mounted 50%"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Frigate",
|
|
"unitType": "WaterRanged",
|
|
"movement": 5,
|
|
"strength": 25,
|
|
"rangedStrength": 28,
|
|
"cost": 185,
|
|
"requiredResource": "Iron",
|
|
"requiredTech": "Navigation",
|
|
"obsoleteTech": "Electronics",
|
|
"upgradesTo": "Battleship",
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Ship of the Line",
|
|
"unitType": "WaterRanged",
|
|
"replaces": "Frigate",
|
|
"uniqueTo": "England",
|
|
"movement": 5,
|
|
"strength": 30,
|
|
"rangedStrength": 35,
|
|
"cost": 185,
|
|
"requiredResource": "Iron",
|
|
"uniques": ["+1 Visibility Range"],
|
|
"requiredTech": "Navigation",
|
|
"obsoleteTech": "Electronics",
|
|
"upgradesTo": "Battleship",
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Lancer",
|
|
"unitType": "Mounted",
|
|
"movement": 4,
|
|
"strength": 25,
|
|
"cost": 185,
|
|
"requiredTech": "Metallurgy",
|
|
"requiredResource": "Horses",
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%"],
|
|
"promotions": ["Formation I"],
|
|
"upgradesTo": "Anti-Tank Gun",
|
|
"obsoleteTech": "Combined Arms",
|
|
"attackSound": "horse"
|
|
},
|
|
{
|
|
"name": "Sipahi",
|
|
"unitType": "Mounted",
|
|
"replaces": "Lancer",
|
|
"uniqueTo": "The Ottomans",
|
|
"movement": 5,
|
|
"strength": 25,
|
|
"cost": 185,
|
|
"requiredTech": "Metallurgy",
|
|
"requiredResource": "Horses",
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%",
|
|
"+1 Visibility Range", "No movement cost to pillage"],
|
|
"promotions": ["Formation I"],
|
|
"upgradesTo": "Anti-Tank Gun",
|
|
"obsoleteTech": "Combined Arms",
|
|
"attackSound": "horse"
|
|
},
|
|
|
|
// Industrial Era
|
|
|
|
{
|
|
"name": "Gatling Gun",
|
|
"unitType": "Ranged",
|
|
"range": 1,
|
|
"movement": 2,
|
|
"strength": 30,
|
|
"rangedStrength": 30,
|
|
"cost": 225,
|
|
"requiredTech": "Industrialization",
|
|
"upgradesTo": "Machine Gun",
|
|
"obsoleteTech": "Ballistics",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "machinegun"
|
|
},
|
|
{
|
|
"name": "Rifleman",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 34,
|
|
"cost": 225,
|
|
"requiredTech": "Rifling",
|
|
"obsoleteTech": "Replaceable Parts",
|
|
"upgradesTo": "Great War Infantry",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Carrier",
|
|
"unitType": "WaterAircraftCarrier",
|
|
"movement": 5,
|
|
"strength": 40,
|
|
"cost": 375,
|
|
"requiredTech": "Electronics",
|
|
"uniques": ["Can carry 2 aircraft"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Triplane",
|
|
"unitType": "Fighter",
|
|
"movement": 1,
|
|
"strength": 35,
|
|
"rangedStrength": 35,
|
|
"range": 5,
|
|
"cost": 325,
|
|
"requiredTech": "Flight",
|
|
"requiredResource": "Oil",
|
|
"upgradesTo": "Fighter",
|
|
"obsoleteTech": "Radar",
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["[50]% chance to intercept air attacks","Bonus vs Bomber 150%",
|
|
"6 tiles in every direction always visible"],
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Great War Bomber",
|
|
"unitType": "Bomber",
|
|
"movement": 1,
|
|
"strength": 50,
|
|
"rangedStrength": 50,
|
|
"range": 6,
|
|
"cost": 325,
|
|
"requiredTech": "Flight",
|
|
"requiredResource": "Oil",
|
|
"upgradesTo": "Bomber",
|
|
"obsoleteTech": "Radar",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
|
|
/*
|
|
{
|
|
"name": "Norvegian Ski Infantry",
|
|
"unitType": "Melee",
|
|
"replaces": "Rifleman",
|
|
"uniqueTo": "Denmark",
|
|
"movement": 2,
|
|
"strength": 34,
|
|
"cost": 225,
|
|
"requiredTech": "Rifling",
|
|
"obsoleteTech": "Replaceable Parts",
|
|
"upgradesTo": "Great War Infantry",
|
|
"uniques": ["Bonus in Snow, Tundra and Hills"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
*/
|
|
{
|
|
"name": "Cavalry",
|
|
"unitType": "Mounted",
|
|
"movement": 4,
|
|
"strength": 34,
|
|
"cost": 225,
|
|
"requiredTech": "Military Science",
|
|
"requiredResource": "Horses",
|
|
"upgradesTo": "Landship",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "horse"
|
|
},
|
|
{
|
|
"name": "Cossack",
|
|
"unitType": "Mounted",
|
|
"replaces": "Cavalry",
|
|
"uniqueTo": "Russia",
|
|
"movement": 4,
|
|
"strength": 34,
|
|
"cost": 225,
|
|
"requiredTech": "Military Science",
|
|
"requiredResource": "Horses",
|
|
"upgradesTo": "Landship",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs wounded units 33%" ],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "horse"
|
|
},
|
|
{
|
|
"name": "Artillery",
|
|
"unitType": "Siege",
|
|
"movement": 2,
|
|
"strength": 21,
|
|
"rangedStrength": 28,
|
|
"range": 3,
|
|
"cost": 320,
|
|
"requiredTech": "Dynamite",
|
|
"upgradesTo": "Rocket Artillery",
|
|
"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
|
|
"Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Ironclad",
|
|
"unitType": "WaterMelee",
|
|
"movement": 3,
|
|
"strength": 45,
|
|
"cost": 250,
|
|
"requiredTech": "Steam Power",
|
|
"requiredResource": "Coal",
|
|
"upgradesTo": "Destroyer",
|
|
"obsoleteTech": "Combustion",
|
|
"uniques": ["Bonus vs City 33%","Double movement in coast"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
|
|
// Modern era
|
|
|
|
{
|
|
"name": "Fighter",
|
|
"unitType": "Fighter",
|
|
"movement": 1,
|
|
"strength": 45,
|
|
"rangedStrength": 45,
|
|
"range": 8,
|
|
"cost": 375,
|
|
"requiredTech": "Radar",
|
|
"requiredResource": "Oil",
|
|
/*
|
|
"upgradesTo": "Jet Fighter",
|
|
"obsoleteTech": "Lasers",
|
|
*/
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%",
|
|
"6 tiles in every direction always visible"],
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Zero",
|
|
"unitType": "Fighter",
|
|
"replaces": "Fighter",
|
|
"uniqueTo": "Japan",
|
|
"movement": 1,
|
|
"strength": 45,
|
|
"rangedStrength": 45,
|
|
"range": 8,
|
|
"cost": 375,
|
|
"requiredTech": "Radar",
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%","Bonus vs Fighter 33%",
|
|
"6 tiles in every direction always visible"],
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Bomber",
|
|
"unitType": "Bomber",
|
|
"movement": 1,
|
|
"strength": 65,
|
|
"rangedStrength": 65,
|
|
"range": 10,
|
|
"cost": 375,
|
|
"requiredTech": "Radar",
|
|
"requiredResource": "Oil",
|
|
/*
|
|
"upgradesTo": "Stealth Bomber",
|
|
"obsoleteTech": "Stealth",
|
|
*/
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "B17",
|
|
"unitType": "Bomber",
|
|
"replaces": "Bomber",
|
|
"uniqueTo": "America",
|
|
"movement": 1,
|
|
"strength": 70,
|
|
"rangedStrength": 70,
|
|
"range": 10,
|
|
"cost": 375,
|
|
"requiredTech": "Radar",
|
|
"requiredResource": "Oil",
|
|
"promotions": ["Evasion", "Siege I"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Nuclear Missile",
|
|
"unitType": "Missile",
|
|
"movement": 1,
|
|
"strength": 300,
|
|
"rangedStrength": 300,
|
|
"range": 12,
|
|
"cost": 1000,
|
|
"requiredTech": "Rocketry",
|
|
"requiredResource": "Uranium",
|
|
"uniques": ["Requires Manhattan Project"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Landship",
|
|
"unitType": "Armor",
|
|
"movement": 4,
|
|
"strength": 60,
|
|
"cost": 350,
|
|
"requiredTech": "Combustion",
|
|
"requiredResource": "Oil",
|
|
"upgradesTo": "Tank",
|
|
"obsoleteTech": "Combined Arms",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Destroyer",
|
|
"unitType": "WaterMelee",
|
|
"movement": 6,
|
|
"strength": 55,
|
|
"interceptRange": 2,
|
|
"cost": 375,
|
|
"requiredTech": "Combustion",
|
|
"uniques": ["Can attack submarines","[40]% chance to intercept air attacks"], // todo: add bonus vs submarines
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Battleship",
|
|
"unitType": "WaterRanged",
|
|
"movement": 5,
|
|
"strength": 55,
|
|
"rangedStrength": 55,
|
|
"range": 3,
|
|
"cost": 375,
|
|
"requiredResource": "Oil",
|
|
"requiredTech": "Electronics",
|
|
"uniques": ["Ranged attacks may be performed over obstacles", "Bonus vs City 30%"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Submarine",
|
|
"unitType": "WaterSubmarine",
|
|
"movement": 5,
|
|
"strength": 35,
|
|
"rangedStrength": 60,
|
|
"cost": 325,
|
|
"requiredTech": "Refrigeration",
|
|
"uniques": ["Bonus as Attacker [75]%", "Invisible to others", "Can only attack water", "Can attack submarines"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Great War Infantry",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 50,
|
|
"cost": 320,
|
|
"requiredTech": "Replaceable Parts",
|
|
"hurryCostModifier": 20,
|
|
"upgradesTo": "Infantry",
|
|
"obsoleteTech": "Plastics",
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Foreign Legion",
|
|
"unitType": "Melee",
|
|
"replaces": "Great War Infantry",
|
|
"uniqueTo": "France",
|
|
"movement": 2,
|
|
"strength": 50,
|
|
"cost": 320,
|
|
"requiredTech": "Replaceable Parts",
|
|
"hurryCostModifier": 20,
|
|
"upgradesTo": "Infantry",
|
|
"obsoleteTech": "Plastics",
|
|
"uniques": ["+20% bonus outside friendly territory"],
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Infantry",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 70,
|
|
"cost": 375,
|
|
"requiredTech": "Plastics",
|
|
"upgradesTo": "Mechanized Infantry",
|
|
"obsoleteTech": "Mobile Tactics",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Machine Gun",
|
|
"unitType": "Ranged",
|
|
"range": 1,
|
|
"movement": 2,
|
|
"strength": 60,
|
|
"rangedStrength": 60,
|
|
"cost": 350,
|
|
"requiredTech": "Ballistics",
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "machinegun"
|
|
},
|
|
{
|
|
"name": "Anti-Aircraft Gun",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"interceptRange": 2,
|
|
"strength": 50,
|
|
"cost": 375,
|
|
"requiredTech": "Ballistics",
|
|
"uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"],
|
|
"hurryCostModifier": 20,
|
|
"attackSound": "machinegun"
|
|
},
|
|
{
|
|
"name": "Tank",
|
|
"unitType": "Armor",
|
|
"movement": 5,
|
|
"strength": 70,
|
|
"cost": 375,
|
|
"requiredTech": "Combined Arms",
|
|
"requiredResource": "Oil",
|
|
"upgradesTo": "Modern Armor",
|
|
//obsoleteTech:"Robotics",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Panzer",
|
|
"unitType": "Armor",
|
|
"uniqueTo": "Germany",
|
|
"replaces": "Tank",
|
|
"movement": 6,
|
|
"strength": 80,
|
|
"cost": 375,
|
|
"requiredTech": "Combined Arms",
|
|
"requiredResource": "Oil",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
|
"hurryCostModifier": 20
|
|
//German unique unit, stronger than Tank
|
|
},
|
|
{
|
|
"name": "Anti-Tank Gun",
|
|
"unitType": "Melee",
|
|
"movement": 2,
|
|
"strength": 50,
|
|
"cost": 300,
|
|
"requiredTech": "Combined Arms",
|
|
"uniques": ["Bonus vs Armor 100%"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Rocket Artillery",
|
|
"unitType": "Siege",
|
|
"movement": 2,
|
|
"strength": 45,
|
|
"rangedStrength": 60,
|
|
"range": 3,
|
|
"cost": 425,
|
|
"requiredTech": "Rocketry",
|
|
"requiredResource": "Aluminum",
|
|
"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
|
|
"Limited Visibility","Ranged attacks may be performed over obstacles"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Mechanized Infantry",
|
|
"unitType": "Melee",
|
|
"movement": 3,
|
|
"strength": 90,
|
|
"cost": 375,
|
|
"requiredTech": "Mobile Tactics",
|
|
"hurryCostModifier": 20
|
|
},
|
|
{
|
|
"name": "Modern Armor",
|
|
"unitType": "Armor",
|
|
"movement": 5,
|
|
"strength": 100,
|
|
"cost": 425,
|
|
"requiredTech": "Lasers",
|
|
"requiredResource": "Aluminum",
|
|
/*
|
|
"upgradesTo": "Giant Death Robot",
|
|
"obsoleteTech": "Nuclear Fusion",
|
|
*/
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
|
"hurryCostModifier": 20
|
|
},
|
|
|
|
/*
|
|
// Information Era
|
|
|
|
{
|
|
"name": "Jet Fighter",
|
|
"unitType": "Fighter",
|
|
"movement": 2,
|
|
"strength": 45,
|
|
"rangedStrength": 75,
|
|
"range": 10,
|
|
"cost": 425,
|
|
"requiredTech": "Lasers",
|
|
"requiredResource": "Aluminium",
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["[100]% chance to intercept air attacks",
|
|
"Bonus vs Bomber 150%",
|
|
"6 tiles in every direction always visible"]
|
|
"attackSound": "shot"
|
|
},
|
|
{
|
|
"name": "Stealth Bomber",
|
|
"unitType": "Bomber",
|
|
"movement": 2,
|
|
"strength": 85,
|
|
"rangedStrength": 65,
|
|
"range": 20,
|
|
"cost": 425,
|
|
"requiredTech": "Stealth",
|
|
"requiredResource": "Aluminium",
|
|
"hurryCostModifier": 20,
|
|
"uniques": ["Evasion"]
|
|
"attackSound": "shot"
|
|
},
|
|
*/
|
|
|
|
/*
|
|
// Future Era
|
|
|
|
{
|
|
"name": "Giant Death Robot",
|
|
"unitType": "Armor",
|
|
"movement": 5,
|
|
"strength": 150,
|
|
"cost": 550,
|
|
"requiredTech": "Nuclear Fusion",
|
|
"requiredResource": "Uranium",
|
|
"uniques": ["Can move after attacking","No defensive terrain bonus"]
|
|
"hurryCostModifier": 20,
|
|
},
|
|
*/
|
|
|
|
|
|
/* Great people */
|
|
|
|
{
|
|
"name": "Great Artist",
|
|
"unbuildable": true,
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can start an 8-turn golden age","Can build improvement: Landmark"],
|
|
"movement": 2
|
|
},
|
|
{
|
|
"name": "Great Scientist",
|
|
"unbuildable": true,
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can hurry technology research","Can build improvement: Academy"],
|
|
"movement": 2
|
|
},
|
|
{
|
|
"name": "Great Merchant",
|
|
"unbuildable": true,
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence","Can build improvement: Customs house"],
|
|
"movement": 2
|
|
},
|
|
{
|
|
"name": "Great Engineer",
|
|
"unbuildable": true,
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can speed up construction of a wonder","Can build improvement: Manufactory"],
|
|
"movement": 2
|
|
},
|
|
{
|
|
"name": "Great General",
|
|
"unbuildable": true,
|
|
"unitType": "Civilian",
|
|
"uniques": ["Can start an 8-turn golden age","Bonus for units in 2 tile radius 15%"],
|
|
//todo : should be able to build mega-fort
|
|
"movement": 2
|
|
},
|
|
{
|
|
"name": "Khan",
|
|
"unbuildable": true,
|
|
"unitType": "Civilian",
|
|
"uniqueTo": "Mongolia",
|
|
"replaces": "Great General",
|
|
"uniques": ["Can start an 8-turn golden age","Bonus for units in 2 tile radius 15%", "Heal adjacent units for an additional 15 HP per turn"],
|
|
//todo : should be able to build mega-fort
|
|
"movement": 5
|
|
}
|
|
]
|