8ac3a88cec
* fixed KotlinNullPointerException crash in chooseMilitaryUnit random() is not to be used in predicate * GodmodeCheckbox is not lockable and unchecked by default * no great people actions if no movement points left * unique "Can start an []-turn golden age" now has parameter and 8-turn golden ages will last 8 turns instead of 10 golden age can be started if unit is on own territory (even embarked) * "Golden Age length increased by [50]%" - now has parameter * tweaked changed fort and terrain defence bonuses fort can be built on forest and jungle (vegetation will not be removed) any open flat land gives 10% penalty marsh gives 15% penalty only top terrain counts, improvement bonus will be added to that flatland + fort = 40% hill + fort = 75% hill = 25% forest/jungle on flatland = 25% forest/jungle on hill = 25% forest on flat + fort = 75% forest on hill + fort = 75% forest on hill + citadel = 125% fixed 20% penalty for attacking over river - will be displayed if unit is standing on the other side of river "Amphibious" unique removes this penalty |
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.. | ||
Buildings.json | ||
Difficulties.json | ||
GreatPeopleNames.json | ||
Nations.json | ||
Policies.json | ||
Techs.json | ||
Terrains.json | ||
TileImprovements.json | ||
TileResources.json | ||
UnitPromotions.json | ||
Units.json |