764a1c3913
* scenario editing mode improvements and new uniques * Fixed Russian nation unique - it is civ-wide bonus * genericized "+[]% Production when building [] in this city" * genericized "All newly-trained [] units in this city receive the [] promotion" * changed some uniques to be able to have list of filters separated by comma as unique param * scenario editing mode improvements: Resource requirements when buying buildings and units are ignored Limit for selling buildings is ignored Workers improve tiles instantly Units will not be disbanded if civilization has negative gold * fix crash in scenario editing mode due to PerpetualConstruction not having a GoldCost * undo comma separation * implement All newly-trained [relevant] units in this city receive the [] promotion relevant as in 'units that can receive' * upadte template.properties * unnecessary parentheses * Not being annoyed by this vs less chance of forgetting to set gold before releasing scenario * update template.properties * add missing spaces |
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game2.png |