Unciv/core/src/com/unciv/logic/map
2018-12-04 21:23:25 +02:00
..
BFS.kt Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city 2018-11-01 19:27:57 +02:00
MapUnit.kt AI now uses Great People properly 2018-12-01 22:16:26 +02:00
Perlin.kt Added random land\sea division using Perlin noise 2018-10-11 13:00:23 +03:00
RandomMapGenerator.kt Hopefully the yield in the city screen looks better now 2018-11-28 23:05:14 +02:00
RoadStatus.kt Converted all logic/map files to Kotlin 2018-02-25 00:07:40 +02:00
TileInfo.kt General code cleanup - performance improvements on order in ||, StringBuilders replaced with line lists, added missing translations 2018-12-04 21:23:25 +02:00
TileMap.kt Performance improvements in both getCivUnits and canPassThrough of tile 2018-11-24 22:48:42 +02:00
UnitMovementAlgorithms.kt Solved a super-rare bug where the game would get stuck if you expanded the city onto a tile with an enemy that couldn't be teleported anywhere else - kudos Groundless Name! 2018-12-04 11:45:16 +02:00
UnitPromotions.kt Performance: Viewable tiles are now a transient list in civInfo 2018-11-21 19:16:06 +02:00