Open-source Android/Desktop remake of Civ V
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Alexander Korolyov c3da044c43
Adding units on map editor. (#2667)
* Adding units to map editor.

* loadScenario checkbox Prototype added to MapOptions table.

* adds switch for Scenario and Unit editor debug

* New Scenario class

* Background step1:
1. Create a new class Scenario, containing TileMap, GameParameters and string name (doesn't really matter where, we can move it around later)
2. Create SaveScenario and LoadScenario functions in MapSaver (save to/ load from scenario name)

* Prototype of Save/Load scenario implementation.

* Add update method to NewGameOptionsTable

* First working Save/Load scenario prototype

* First working prototype of Load/Save scenario

* Added test conditions for the new debug modes

* Resolve merge conflict

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-06-13 22:53:04 +03:00
.github Update feature_request.md 2020-04-02 12:29:26 +03:00
android Code for era-based city images is go, the current era city images hide the rivers behind them so it's temporarily disabled 2020-06-10 22:00:32 +03:00
buildSrc 3.9.2 2020-06-07 22:28:08 +03:00
core Adding units on map editor. (#2667) 2020-06-13 22:53:04 +03:00
desktop Basic structure of Dropbox replacement self-serving 2020-06-01 21:33:59 +03:00
docs Unified City States and City-States -> City-States #2497 2020-04-23 19:39:16 +03:00
extraImages Minimap reverted to previous "see constant size" - "see everything" is of no use at al on large maps 2020-04-19 14:11:09 +03:00
gradle/wrapper Upgraded Gradle plugin 2020-06-01 20:23:11 +03:00
ios Gradle Kotlin DSL (#2634) 2020-05-19 00:14:01 +03:00
tests Adding units on map editor. (#2667) 2020-06-13 22:53:04 +03:00
.gitignore Adding units on map editor. (#2667) 2020-06-13 22:53:04 +03:00
.travis.yml Windows 32 bit test 2 2020-05-17 22:38:18 +03:00
build.gradle.kts test 2020-06-01 21:26:25 +03:00
changelog.md 3.9.2 2020-06-07 22:28:08 +03:00
debug.keystore Added the debug keystore manually, hope this fixes the travis build... 2018-12-02 15:16:50 +02:00
gradlew As did the upgrade to 6.2.2 2020-04-19 11:47:34 +03:00
gradlew.bat As did the upgrade to 6.2.2 2020-04-19 11:47:34 +03:00
keystore.jks Google play-able 2017-11-25 21:56:04 +02:00
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Update README.md 2020-05-04 17:25:45 +03:00
settings.gradle.kts Gradle Kotlin DSL (#2634) 2020-05-19 00:14:01 +03:00

Unciv - Civ V for Android (+Desktop)

Google Play F-Droid

Travis CI w/ Logo
Discord Chat

LibGDX Kotlin

What is this?

An open-source Android/Desktop port of Civ V, Made with LibGDX on Android Studio

What's the roadmap?

Is this order:

  • Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means:
    • UI+UX improvements (suggestions welcome!)
    • Better automation, AI etc. in-game
  • Development and distribution cycle
    • Automated tests - done!
    • Automated F-droid and Google Play version deployment - done!
    • Standalone Desktop executables - done!
    • Maybe Itch.io?
  • Missing features from Vanilla - Natural wonders (done!), city-state quests, missing civs etc.
  • G&K mechanics - religion, faith etc.
  • BNW mechanics - trade routes etc.

Contributing

How can I help?

Programmers start here!

Translators start here!

Modders start here!

You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!

If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!

FAQ

Will you implement {feature}?

If it's in the original Civ V, then yes!

There's a lot left to implement, so it's hard to give an estimation of when exactly each feature will be added, but we're constantly improving!

If not, then the feature won't be added until we've finished all the features from the original Civ - as mentioned, this will take a while!

Please add {Civilization}

THE most common request, hands down. Everyone wants their favorite Civ in the game, I get that. But there are so many other things to work on - automations, AI, UI, graphics, bugs, and of course other features from the original game that are currently missing. Eventually we'll have them all, but the key word is "eventually".

In the meantime, you can mod it yourself!

Will you implement Civ VI?

Maybe, once we've finished with all of Civ V. But considering how long it took to get this far, Civ VII may be out by then.

Is there a desktop version?

There are standalone zip files for each operating system in Releases which contain everything needed for Unciv to run

If you have Java 8, and are familiar with the command line, there are (considerably smaller) JARs in Releases which you can run with java -jar Unciv.jar

Be aware that the game will generate files inside the folder where the Jar is located!

If you also have JDK 8 installed, you can compile Unciv on your own by cloning (or downloading and unzipping) the project, opening a terminal in the Unciv folder and run the following commands:

Windows

Running: gradlew desktop:run

Building: gradlew desktop:dist

Linux/Mac OS

Running: ./gradlew desktop:run

Building: ./gradlew desktop:dist

If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew first. This is a one-time procedure.

Gradle may take up to several minutes to download files. Be patient. After building, the output .JAR file should be in /desktop/build/libs/Unciv.jar

For actual development, you'll probably need to download Android Studio and build it yourself - see Contributing :)

How can I learn to play? Where's the wiki?

All the tutorial information is available in-game at menu > civilopedia > tutorials

All the information is included in the amazing Civ V wiki

Since this is a Civ V clone, you can search Google for how to play Civ V and there are loads of answers =)

Alternatively, you could join us on Discord and ask there =D

This is a subject that I've heard a lot of hearsay on but no solid sources of law.

From what I gather, it is illegal:

  • To use the Civilization name
  • To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)
  • To use any assets from the original game (images, sound etc) - they belong to Firaxis

From what I understand, intellectual property rights apply to names, characters and settings. They do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs

If anyone has any real legal sources, or can shed some light on the limits of what is and is not allowed, I'd be happy to hear!

Disclosure

Multiplayer takes advantage of Dropbox, which is non-free software, for syncing purposes.

Single player does not use this feature.

Credits and 3rd parties