Unciv/android/assets/jsons/Civ V - Vanilla
HadeanLake 8f75368b99
Farms near freshwater (#3063)
* Farms near freshwater
* Farm now has unique "Can also be built on tiles adjacent to fresh water"
https://civilization.fandom.com/wiki/Farm_(Civ5)
Even snow: https://www.reddit.com/r/civ/comments/11qtko/farms_on_snow/
Hill+Farm, Snow+Farm, Tundra+Farm sprites by THE BUCKETEER and Ravignir from discord
* fields improvingTech and improvingTechStats converted into uniques
e.g.:
"[+1 Production] once [Scientific Theory] is discovered"
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered"
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"

* ai will build trading posts and farms in snow and tundra if it has no better tiles to work on

* "Provides a one-time Production bonus to the closest city when cut down" unique for forest

* update template.properties
2020-09-02 19:49:29 +03:00
..
Buildings.json Aztecs and some other things (#3033) 2020-08-30 21:02:59 +03:00
Difficulties.json New uniques and stuff for mods (#3055) 2020-08-30 15:48:00 +03:00
GreatPeopleNames.json Prepping for multiple rulesets - current ruleset is now is Vanilla folder 2020-04-24 14:03:41 +03:00
Nations.json Resolved #3065 - Ottomans' unique is now according to Vanilla 2020-08-31 20:42:50 +03:00
Policies.json Aztecs and some other things (#3033) 2020-08-30 21:02:59 +03:00
Techs.json Converted the "special power" of the Future Tech to a unique than can be applied to any tech 2020-08-17 23:07:58 +03:00
Terrains.json Farms near freshwater (#3063) 2020-09-02 19:49:29 +03:00
TileImprovements.json Farms near freshwater (#3063) 2020-09-02 19:49:29 +03:00
TileResources.json Prepping for multiple rulesets - current ruleset is now is Vanilla folder 2020-04-24 14:03:41 +03:00
UnitPromotions.json A mishmash of different fixes: Unit uniques and promotions, happiness calculation, etc. 2020-08-24 10:58:14 +03:00
Units.json Aztecs and some other things (#3033) 2020-08-30 21:02:59 +03:00