Unciv/core/src/com/unciv
2019-05-17 14:15:52 +03:00
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logic Resolved #758 - water melee units can now take cities (apparently this is a Vanilla vs G&K difference, I'll go with the G&K because it causes more interesting gameplay options) 2019-05-17 14:15:52 +03:00
models Separated City-state and Major civ diplomacy tables, because they're more different than similar at this point 2019-05-08 17:58:49 +03:00
ui Added city-state icon to diplomacy screen, so you know who's a city state and who's a major civ at a glance 2019-05-17 13:03:59 +03:00
Constants.kt Trade button changed to "Negotiate Peace" when at war, and peace treaties are a must when "trading" in this situation 2019-05-11 23:32:12 +03:00
GameSettings.kt Continuation of d2541e6, to better fit coding standards (everything worked fine) 2019-05-12 19:29:02 +03:00
GameStarter.kt Trade button changed to "Negotiate Peace" when at war, and peace treaties are a must when "trading" in this situation 2019-05-11 23:32:12 +03:00
UnCivGame.kt Ibrushed up on the rules and there are ways to have influence decrease in quantities less than 1, so you were right, it is a float 2019-04-30 20:45:09 +03:00