Unciv/android/assets/jsons/Civ V - Vanilla/Terrains.json
HadeanLake 8f75368b99
Farms near freshwater (#3063)
* Farms near freshwater
* Farm now has unique "Can also be built on tiles adjacent to fresh water"
https://civilization.fandom.com/wiki/Farm_(Civ5)
Even snow: https://www.reddit.com/r/civ/comments/11qtko/farms_on_snow/
Hill+Farm, Snow+Farm, Tundra+Farm sprites by THE BUCKETEER and Ravignir from discord
* fields improvingTech and improvingTechStats converted into uniques
e.g.:
"[+1 Production] once [Scientific Theory] is discovered"
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered"
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"

* ai will build trading posts and farms in snow and tundra if it has no better tiles to work on

* "Provides a one-time Production bonus to the closest city when cut down" unique for forest

* update template.properties
2020-09-02 19:49:29 +03:00

282 lines
5.3 KiB
JSON

[
// Base terrains
{
"name": "Ocean",
"type": "Water",
"food": 1,
"gold": 1,
"movementCost": 1,
"RGB": [100,100,255]
},
{
"name": "Coast",
"type": "Water",
"food": 1,
"movementCost": 1,
"RGB": [150,150,255]
},
{
"name": "Grassland",
"type": "Land",
"food": 2,
"movementCost": 1,
"RGB": [109,139,53]
},
{
"name": "Plains",
"type": "Land",
"food": 1,
"production": 1,
"movementCost": 1,
"RGB": [200,208,161]
},
{
"name": "Tundra",
"type": "Land",
"food": 1,
"movementCost": 1,
"defenceBonus": -0.1,
"RGB": [125,122,113]
},
{
"name": "Desert",
"type": "Land",
"movementCost": 1,
"defenceBonus": -0.1,
"RGB": [ 255, 255, 102]
},
{
"name": "Lakes",
"type": "Water",
"food": 2,
"gold": 1,
"RGB": [ 200, 200, 255],
"uniques": ["Fresh water"]
},
{
"name": "Hill",
"type": "Land",
"production": 2,
"movementCost": 2,
"defenceBonus": 0.25,
"RGB": [74,81,40],
"rough": true
},
{
"name": "Mountain",
"type": "Land",
"impassable": true,
"RGB": [89, 45, 0]
},
{
"name": "Snow",
"type": "Land",
"movementCost": 1,
"defenceBonus": -0.1,
"RGB": [153, 255, 255]
},
// Terrain features
{
"name": "Forest",
"type": "TerrainFeature",
"production": 1,
"food": 1,
"movementCost": 2,
"overrideStats": true,
"unbuildable": true,
"defenceBonus": 0.25,
"occursOn": ["Tundra","Plains","Grassland","Hill"],
"rough": true,
"uniques": ["Provides a one-time Production bonus to the closest city when cut down"]
},
{
"name": "Jungle",
"type": "TerrainFeature",
"food": 2,
"movementCost": 2,
"overrideStats": true,
"unbuildable": true,
"defenceBonus": 0.25,
"occursOn": ["Plains","Grassland"],
"rough": true
},
{
"name": "Marsh",
"type": "TerrainFeature",
"food": -1,
"movementCost": 3,
"unbuildable": true,
"defenceBonus": -0.1,
"occursOn": ["Grassland"]
},
{
"name": "Fallout",
"type": "TerrainFeature",
"food": -3,
"production": -3,
"gold": -3,
"movementCost": 2,
"unbuildable": true,
"defenceBonus": -0.15
},
{
"name": "Oasis",
"type": "TerrainFeature",
"food": 3,
"gold": 1,
"movementCost": 1,
"unbuildable": true,
"defenceBonus": -0.1,
"occursOn": ["Desert"],
"uniques": ["Fresh water"]
},
{
"name": "Flood plains",
"type": "TerrainFeature",
"food": 2,
"movementCost": 1,
"defenceBonus": -0.1,
"occursOn": ["Desert"]
},
{
"name": "Ice",
"type": "TerrainFeature",
"impassable": true,
"overrideStats": true,
"occursOn": ["Ocean", "Coast"]
},
{
"name": "Atoll",
"type": "TerrainFeature",
"movementCost": 1,
"food": 1,
"production": 1,
"occursOn": ["Coast"]
},
// Natural Wonders
{
"name": "Great Barrier Reef",
"type": "NaturalWonder",
"food": 2,
"production": 1,
"gold": 1,
"science": 2,
"occursOn": ["Coast"],
"turnsInto": "Coast",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "Old Faithful",
"type": "NaturalWonder",
"science": 2,
"happiness": 3,
"occursOn": ["Grassland","Plains","Tundra","Mountain"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "El Dorado",
"type": "NaturalWonder",
"culture": 5,
"occursOn": ["Plains"],
"turnsInto": "Plains",
"impassable": true,
"unbuildable": true,
"uniques": ["Grants 500 Gold to the first civilization to discover it"],
"weight": 2
},
{ // This will count as "Fresh water" in civ 6
"name": "Fountain of Youth",
"type": "NaturalWonder",
"happiness": 10,
"occursOn": ["Plains"],
"turnsInto": "Plains",
"impassable": true,
"unbuildable": true,
"uniques": ["Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game"],
"weight": 1
},
{
"name": "Grand Mesa",
"type": "NaturalWonder",
"production": 2,
"gold": 3,
"occursOn": ["Plains","Desert","Tundra"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "Mount Fuji",
"type": "NaturalWonder",
"gold": 1,
"culture": 5,
"occursOn": ["Grassland","Plains"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "Krakatoa",
"type": "NaturalWonder",
"science": 5,
"occursOn": ["Ocean"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "Rock of Gibraltar",
"type": "NaturalWonder",
"food": 2,
"gold": 5,
"occursOn": ["Grassland"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "Cerro de Potosi",
"type": "NaturalWonder",
"gold": 10,
"occursOn": ["Plains","Mountain"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 5
},
{
"name": "Barringer Crater",
"type": "NaturalWonder",
"gold": 2,
"science": 3,
"occursOn": ["Desert","Tundra"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
}
/*
{// Will be introduced in Brave New World. Despite being a lake, it cannot be sailed on and it blocks line of sight like a mountain.
"name": "Lake Victoria",
"type": "NaturalWonder",
"food": 6,
"occursOn": [Plains"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"uniques": ["Fresh water"],
"weight": 5
}
*/
]