Unciv/android/assets/jsons/Civ V - Vanilla/Units.json
HadeanLake e6e31b4e1a
Aztecs and some other things (#3033)
* Added icons
* [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis
* [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens
* [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat
Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104
Jaguar by Red11

Reused slinger icon for Slinger Withdraw

* Added buildings and uniques for them
garden - bonus building of the Medieval Era. City "Must border a source of fresh water"
Temple of Artemis - World wonder of the Ancient era
Floating Gardens - Aztec unique building, replaces Water Mill

"[+1 Science] Per [2] Population in this city" - for Library and Public School
"+[]% great person generation in this city" - for garden
"Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis
"+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis
"+[10]% growth in capital" - now has parameter
"+[15]% Production when constructing [ranged units]"   - "ranged units" now valid param
"[stats] once [tech] is discovered" - Petra and Mughal Fort have it
"[+1 Production] from [River] tiles in this city"]  - now can use "River" - for Hydro plant

* Added Jaguar - Aztec unique unit
New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her
Implemented "Culture for the empire from each enemy unit killed"
tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives
Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique

* Added Aztecs

* Update template.properties

* update template.properties

* update template.properties

* update template.properties
2020-08-30 21:02:59 +03:00

1334 lines
32 KiB
JSON

[
// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/
/* Ancient Era */
{
"name": "Worker",
"unitType": "Civilian",
"movement": 2,
"hurryCostModifier": 20,
"uniques": ["Can build improvements on tiles"],
"cost": 70
},
{
"name": "Settler",
"unitType": "Civilian",
"movement": 2,
"cost": 106,
"uniques": ["Founds a new city"],
"hurryCostModifier": 20
},
{
"name": "Scout",
"unitType": "Scout",
"movement": 2,
"strength": 5,
"cost": 25,
"obsoleteTech": "Scientific Theory",
"uniques": ["Ignores terrain cost"],
"attackSound": "nonmetalhit"
},
{
"name": "Warrior",
"unitType": "Melee",
"movement": 2,
"strength": 8,
"cost": 40,
"hurryCostModifier": 20,
"obsoleteTech": "Metal Casting",
"upgradesTo": "Swordsman",
"attackSound": "nonmetalhit"
},
{
"name": "Maori Warrior",
"unitType": "Melee",
"uniqueTo": "Polynesia",
"replaces": "Warrior",
"movement": 2,
"strength": 8,
"cost": 40,
"hurryCostModifier": 20,
"obsoleteTech": "Metal Casting",
"promotions": ["Haka War Dance"],
"upgradesTo": "Swordsman",
"attackSound": "nonmetalhit"
},
{
"name": "Jaguar",
"unitType": "Melee",
"uniqueTo": "Aztecs",
"replaces": "Warrior",
"movement": 2,
"strength": 8,
"cost": 40,
"hurryCostModifier": 20,
"obsoleteTech": "Metal Casting",
"uniques": ["+[33]% combat bonus in [Forest]", "+[33]% combat bonus in [Jungle]", "Heals [25] damage if it kills a unit"],
"promotions": ["Woodsman"],
"upgradesTo": "Swordsman",
"attackSound": "nonmetalhit"
},
{
"name": "Brute",
"unitType": "Melee",
"uniqueTo": "Barbarians",
"replaces": "Warrior",
"movement": 2,
"strength": 8,
"cost": 20,
"obsoleteTech": "Metal Casting",
"upgradesTo": "Swordsman",
"attackSound": "nonmetalhit"
},
{
"name": "Archer",
"unitType": "Ranged",
"movement": 2,
"strength": 5,
"rangedStrength": 7,
"cost": 40,
"hurryCostModifier": 20,
"requiredTech": "Archery",
"obsoleteTech": "Machinery",
"upgradesTo": "Crossbowman",
"attackSound": "arrow"
},
{
"name": "Bowman",
"unitType": "Ranged",
"movement": 2,
"strength": 7,
"rangedStrength": 9,
"cost": 40,
"hurryCostModifier": 20,
"requiredTech": "Archery",
"obsoleteTech": "Machinery",
"replaces": "Archer",
"uniqueTo": "Babylon",
"upgradesTo": "Crossbowman",
"attackSound": "arrow"
},
{
"name": "Slinger",
"unitType": "Ranged",
"uniqueTo": "Inca",
"replaces": "Archer",
"movement": 2,
"strength": 4,
"rangedStrength": 7,
"cost": 40,
"hurryCostModifier": 20,
"requiredTech": "Archery",
"obsoleteTech": "Machinery",
"upgradesTo": "Crossbowman",
"promotions": ["Slinger Withdraw"],
"attackSound": "arrow"
},
{
"name": "Work Boats",
"unitType": "WaterCivilian",
"movement": 4,
"cost": 30,
"requiredTech": "Sailing",
"uniques": ["Cannot enter ocean tiles until Astronomy", "May create improvements on water resources"],
"hurryCostModifier": 20
},
{
"name": "Trireme",
"unitType": "WaterMelee",
"movement": 4,
"strength": 10,
"cost": 45,
"requiredTech": "Sailing",
"uniques": ["Cannot enter ocean tiles",],
"upgradesTo": "Caravel",
"obsoleteTech": "Astronomy",
"hurryCostModifier": 20,
"attackSound": "nonmetalhit"
},
/*
{
"name": "Galley",
"unitType": "WaterMelee",
"uniqueTo": "Barbarian",
"movement": 3,
"strength": 7,
"cost": 40,
"uniques": ["Cannot enter ocean tiles"]
"upgradesTo": "Trireme",
"hurryCostModifier": 20,
"attackSound": "nonmetalhit"
//Barbarian unique naval unit, weaker and slower than Trireme.
},
*/
{
"name": "Chariot Archer",
"unitType": "Ranged",
"movement": 4,
"strength": 6,
"rangedStrength": 10,
"cost": 56,
"requiredTech": "The Wheel",
"requiredResource": "Horses",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["No defensive terrain bonus", "Rough terrain penalty"],
"hurryCostModifier": 20,
"attackSound": "arrow"
},
{
"name": "War Chariot",
"unitType": "Ranged",
"uniqueTo": "Egypt",
"replaces": "Chariot Archer",
"movement": 5,
"strength": 6,
"rangedStrength": 10,
"cost": 56,
"requiredTech": "The Wheel",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["No defensive terrain bonus", "Rough terrain penalty"],
"hurryCostModifier": 20,
"attackSound": "arrow"
},
{
"name": "War Elephant",
"unitType": "Ranged",
"uniqueTo": "India",
"replaces": "Chariot Archer",
"movement": 3,
"strength": 9,
"rangedStrength": 11,
"cost": 70,
"requiredTech": "The Wheel",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["No defensive terrain bonus"],
"hurryCostModifier": 20,
"attackSound": "horse"
},
{
"name": "Spearman",
"unitType": "Melee",
"movement": 2,
"strength": 11,
"cost": 56,
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["Bonus vs Mounted 50%"],
"hurryCostModifier": 20,
"attackSound": "metalhit"
},
{
"name": "Hoplite",
"replaces": "Spearman",
"uniqueTo": "Greece",
"unitType": "Melee",
"movement": 2,
"strength": 13,
"cost": 56,
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["Bonus vs Mounted 50%"],
"hurryCostModifier": 20,
"attackSound": "metalhit"
},
{
"name": "Persian Immortal",
"replaces": "Spearman",
"uniqueTo": "Persia",
"unitType": "Melee",
"movement": 2,
"strength": 12,
"cost": 56,
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["Bonus vs Mounted 50%","+10 HP when healing"],
"hurryCostModifier": 20,
"attackSound": "metalhit"
},
/* Classical Era */
{
"name": "Catapult",
"unitType": "Siege",
"movement": 2,
"strength": 7,
"rangedStrength": 8,
"cost": 75,
"requiredTech": "Mathematics",
"obsoleteTech": "Physics",
"upgradesTo": "Trebuchet",
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
"hurryCostModifier": 20,
"attackSound": "throw"
},
{
"name": "Ballista",
"unitType": "Siege",
"replaces": "Catapult",
"uniqueTo": "Rome",
"movement": 2,
"strength": 8,
"rangedStrength": 10,
"cost": 75,
"requiredTech": "Mathematics",
"obsoleteTech": "Physics",
"upgradesTo": "Trebuchet",
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
"hurryCostModifier": 20,
"attackSound": "throw"
},
/*
{
"name": "Composite Bowman",
"unitType": "Ranged",
"movement": 2,
"strength": 7,
"rangedStrength": 11,
"cost": 75,
"hurryCostModifier": 20,
"requiredTech": "Construction",
"obsoleteTech": "Machinery",
"upgradesTo": "Crossbowman",
"attackSound": "arrow"
},
*/
{
"name": "Swordsman",
"unitType": "Melee",
"movement": 2,
"strength": 14,
"cost": 75,
"requiredTech": "Iron Working",
"upgradesTo": "Longswordsman",
"obsoleteTech": "Steel",
"requiredResource": "Iron",
"hurryCostModifier": 20,
"attackSound": "metalhit"
},
{
"name": "Legion",
"unitType": "Melee",
"uniqueTo": "Rome",
"replaces": "Swordsman",
"movement": 2,
"strength": 17,
"cost": 75,
"requiredTech": "Iron Working",
"upgradesTo": "Longswordsman",
"requiredResource": "Iron",
"uniques": ["Can construct roads"],
"hurryCostModifier": 20,
"attackSound": "metalhit"
},
{
"name": "Mohawk Warrior",
"unitType": "Melee",
"uniqueTo": "Iroquois",
"replaces": "Swordsman",
"movement": 2,
"strength": 14,
"cost": 75,
"requiredTech": "Iron Working",
"upgradesTo": "Longswordsman",
"obsoleteTech": "Gunpowder",
"hurryCostModifier": 20,
"uniques": ["+[33]% combat bonus in [Forest]", "+[33]% combat bonus in [Jungle]"],
"attackSound": "metalhit"
},
{
"name": "Horseman",
"unitType": "Mounted",
"movement": 4,
"strength": 12,
"cost": 75,
"requiredTech": "Horseback Riding",
"requiredResource": "Horses",
"upgradesTo": "Knight",
"obsoleteTech": "Metallurgy",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
"hurryCostModifier": 20,
"attackSound": "horse"
},
{
"name": "Companion Cavalry",
"unitType": "Mounted",
"uniqueTo": "Greece",
"replaces": "Horseman",
"movement": 5,
"strength": 14,
"cost": 75,
"requiredTech": "Horseback Riding",
"upgradesTo": "Knight",
"obsoleteTech": "Metallurgy",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
"hurryCostModifier": 20,
"attackSound": "horse"
},
// Medieval Era
{
"name": "Crossbowman",
"unitType": "Ranged",
"movement": 2,
"strength": 13,
"rangedStrength": 18,
"cost": 120,
"requiredTech": "Machinery",
"upgradesTo": "Gatling Gun",
"obsoleteTech": "Industrialization",
"hurryCostModifier": 20,
"attackSound": "arrow"
},
{
"name": "Chu-Ko-Nu",
"unitType": "Ranged",
"uniqueTo": "China",
"movement": 2,
"strength": 13,
"rangedStrength": 14,
"replaces": "Crossbowman",
"cost": 120,
"requiredTech": "Machinery",
"upgradesTo": "Gatling Gun",
"obsoleteTech": "Industrialization",
"promotions": ["Logistics"],
"hurryCostModifier": 20,
"attackSound": "arrow"
},
{
"name": "Longbowman",
"unitType": "Ranged",
"range": 2,
"movement": 2,
"strength": 13,
"rangedStrength": 18,
"replaces": "Crossbowman",
"uniqueTo": "England",
"cost": 120,
"requiredTech": "Machinery",
"upgradesTo": "Gatling Gun",
"obsoleteTech": "Industrialization",
"promotions": ["Extended Range"],
"hurryCostModifier": 20,
"attackSound": "arrow"
},
{
"name": "Trebuchet",
"unitType": "Siege",
"movement": 2,
"strength": 12,
"rangedStrength": 14,
"cost": 120,
"requiredTech": "Physics",
"obsoleteTech": "Chemistry",
"upgradesTo": "Cannon",
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
"hurryCostModifier": 20,
"attackSound": "throw"
},
{
"name": "Hwach'a",
"unitType": "Siege",
"replaces": "Trebuchet",
"uniqueTo": "Korea",
"movement": 2,
"strength": 11,
"rangedStrength": 26,
"cost": 120,
"requiredTech": "Physics",
"obsoleteTech": "Chemistry",
"upgradesTo": "Cannon",
"uniques": ["No defensive terrain bonus","Must set up to ranged attack"],
"hurryCostModifier": 20,
"attackSound": "throw"
},
{
"name": "Longswordsman",
"unitType": "Melee",
"movement": 2,
"strength": 21,
"cost": 120,
"requiredTech": "Steel",
"upgradesTo": "Musketman",
"obsoleteTech": "Gunpowder",
"requiredResource": "Iron",
"hurryCostModifier": 20,
"attackSound": "metalhit"
},
{
"name": "Samurai",
"replaces": "Longswordsman",
"uniqueTo": "Japan",
"unitType": "Melee",
"movement": 2,
"strength": 21,
"cost": 120,
"requiredTech": "Steel",
"upgradesTo": "Musketman",
"obsoleteTech": "Gunpowder",
"requiredResource": "Iron",
"uniques": ["Combat very likely to create Great Generals"],
"promotions": ["Shock I"],
"hurryCostModifier": 20,
"attackSound": "metalhit"
//Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely)
},
{
"name": "Berserker",
"replaces": "Longswordsman",
"uniqueTo": "Denmark",
"unitType": "Melee",
"movement": 3,
"strength": 21,
"cost": 120,
"requiredTech": "Metal Casting",
"upgradesTo": "Musketman",
"obsoleteTech": "Metallurgy",
"requiredResource": "Iron",
"uniques": ["Amphibious"],
"promotions": ["Shock I"],
"hurryCostModifier": 20,
"attackSound": "metalhit"
//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
},
{
"name": "Pikeman",
"unitType": "Melee",
"movement": 2,
"strength": 16,
"cost": 90,
"requiredTech": "Civil Service",
"uniques": ["Bonus vs Mounted 50%"],
"upgradesTo": "Musketman",
"obsoleteTech": "Gunpowder",
"hurryCostModifier": 20,
"attackSound": "metalhit"
//Pikeman should upgrade not only to Musketman but also to Lancer
},
{
"name": "Landsknecht",
"replaces": "Pikeman",
"uniqueTo": "Germany",
"unitType": "Melee",
"movement": 2,
"strength": 16,
"cost": 45,
"requiredTech": "Civil Service",
"uniques": ["Bonus vs Mounted 50%", "Can move immediately once bought" ],
"upgradesTo": "Musketman",
"obsoleteTech": "Gunpowder",
"hurryCostModifier": 20,
"attackSound": "metalhit"
},
{
"name": "Galleass",
"unitType": "WaterRanged",
"movement": 3,
"strength": 16,
"rangedStrength": 17,
"cost": 100,
"requiredTech": "Compass",
"obsoleteTech": "Navigation",
"upgradesTo": "Frigate",
"uniques": ["Cannot enter ocean tiles"],
"hurryCostModifier": 20,
"attackSound": "arrow"
},
{
"name": "Knight",
"unitType": "Mounted",
"movement": 4,
"strength": 20,
"cost": 120,
"requiredTech": "Chivalry",
"obsoleteTech": "Military Science",
"upgradesTo": "Cavalry",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
"hurryCostModifier": 20,
"attackSound": "horse"
},
{
"name": "Camel Archer",
"replaces": "Knight",
"uniqueTo": "Arabia",
"unitType": "Ranged",
"movement": 4,
"strength": 17,
"rangedStrength": 21,
"cost": 120,
"requiredTech": "Chivalry",
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"obsoleteTech": "Military Science",
"uniques": ["Can move after attacking","No defensive terrain bonus"],
"hurryCostModifier": 20,
"attackSound": "arrow"
//Camel Archer should have no penalty attacking cities
},
{
"name": "Conquistador",
"replaces": "Knight",
"uniqueTo": "Spain",
"unitType": "Mounted",
"movement": 4,
"strength": 20,
"cost": 135,
"requiredTech": "Chivalry",
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"obsoleteTech": "Military Science",
"uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city", "+2 Visibility Range", "Defense bonus when embarked"],
"hurryCostModifier": 20,
"attackSound": "horse"
//Conquistador should have no penalty attacking cities
},
{
"name": "Naresuan's Elephant",
"unitType": "Mounted",
"replaces": "Knight",
"uniqueTo": "Siam",
"movement": 3,
"strength": 25,
"cost": 120,
"requiredTech": "Chivalry",
"obsoleteTech": "Military Science",
"upgradesTo": "Cavalry",
"uniques": ["Can move after attacking","No defensive terrain bonus","Bonus vs Mounted 50%","Penalty vs City 33%"],
"hurryCostModifier": 20,
"attackSound": "shot"
},
{
"name": "Mandekalu Cavalry",
"replaces": "Knight",
"uniqueTo": "Songhai",
"unitType": "Mounted",
"movement": 4,
"strength": 20,
"cost": 110,
"requiredTech": "Chivalry",
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"obsoleteTech": "Military Science",
"uniques": ["Can move after attacking","No defensive terrain bonus"],
"hurryCostModifier": 20,
"attackSound": "horse"
},
{
"name": "Keshik",
"replaces": "Knight",
"uniqueTo": "Mongolia",
"unitType": "Ranged",
"range": 2,
"movement": 5,
"strength": 15,
"rangedStrength": 16,
"cost": 120,
"requiredTech": "Chivalry",
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"uniques": ["Can move after attacking","No defensive terrain bonus","Combat very likely to create Great Generals","50% Bonus XP gain"],
"hurryCostModifier": 20,
"attackSound": "arrow"
// Keshik should have no penalty attacking cities
},
// Rennaisance Era
{
"name": "Caravel",
"unitType": "WaterMelee",
"movement": 4,
"strength": 20,
"cost": 120,
"requiredTech": "Astronomy",
"upgradesTo": "Ironclad",
"obsoleteTech": "Combustion",
"uniques": ["+1 Visibility Range","May withdraw before melee ([50]%)"],
"hurryCostModifier": 20
},
{
"name": "Turtle Ship",
"unitType": "WaterMelee",
"replaces": "Caravel",
"uniqueTo": "Korea",
"movement": 4,
"strength": 36,
"cost": 120,
"requiredTech": "Astronomy",
"upgradesTo": "Ironclad",
"obsoleteTech": "Combustion",
"uniques": ["Cannot enter ocean tiles"],
"hurryCostModifier": 20
},
{
"name": "Cannon",
"unitType": "Siege",
"movement": 2,
"strength": 14,
"rangedStrength": 20,
"cost": 185,
"requiredTech": "Chemistry",
"upgradesTo": "Artillery",
"obsoleteTech": "Dynamite",
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
"hurryCostModifier": 20
},
{
"name": "Musketman",
"unitType": "Melee",
"movement": 2,
"strength": 24,
"cost": 150,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"hurryCostModifier": 20,
"attackSound": "shot"
},
{
"name": "Musketeer",
"unitType": "Melee",
"replaces": "Musketman",
"uniqueTo": "France",
"movement": 2,
"strength": 28,
"cost": 150,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"hurryCostModifier": 20,
"attackSound": "shot"
},
{
"name": "Janissary",
"unitType": "Melee",
"replaces": "Musketman",
"uniqueTo": "The Ottomans",
"movement": 2,
"strength": 24,
"cost": 150,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"hurryCostModifier": 20,
"uniques": ["Heals [50] damage if it kills a unit", "Bonus as Attacker [25]%"],
"attackSound": "shot"
},
{
"name": "Minuteman",
"unitType": "Melee",
"replaces": "Musketman",
"uniqueTo": "America",
"movement": 2,
"strength": 24,
"cost": 150,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"uniques": ["Ignores terrain cost"],
"promotions": ["Drill I"],
"hurryCostModifier": 20,
"attackSound": "shot"
},
{
"name": "Tercio",
"unitType": "Melee",
"replaces": "Musketman",
"uniqueTo": "Spain",
"movement": 2,
"strength": 26,
"cost": 160,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"uniques": ["Bonus vs Mounted 50%"],
"hurryCostModifier": 20,
"attackSound": "shot"
},
{
"name": "Frigate",
"unitType": "WaterRanged",
"movement": 5,
"strength": 25,
"rangedStrength": 28,
"cost": 185,
"requiredResource": "Iron",
"requiredTech": "Navigation",
"obsoleteTech": "Electronics",
"upgradesTo": "Battleship",
"hurryCostModifier": 20
},
{
"name": "Ship of the Line",
"unitType": "WaterRanged",
"replaces": "Frigate",
"uniqueTo": "England",
"movement": 5,
"strength": 30,
"rangedStrength": 35,
"cost": 185,
"requiredResource": "Iron",
"uniques": ["+1 Visibility Range"],
"requiredTech": "Navigation",
"obsoleteTech": "Electronics",
"upgradesTo": "Battleship",
"hurryCostModifier": 20
},
{
"name": "Lancer",
"unitType": "Mounted",
"movement": 4,
"strength": 25,
"cost": 185,
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"hurryCostModifier": 20,
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%"],
"promotions": ["Formation I"],
"upgradesTo": "Anti-Tank Gun",
"obsoleteTech": "Combined Arms",
"attackSound": "horse"
},
{
"name": "Sipahi",
"unitType": "Mounted",
"replaces": "Lancer",
"uniqueTo": "The Ottomans",
"movement": 5,
"strength": 25,
"cost": 185,
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"hurryCostModifier": 20,
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%",
"+1 Visibility Range", "No movement cost to pillage"],
"promotions": ["Formation I"],
"upgradesTo": "Anti-Tank Gun",
"obsoleteTech": "Combined Arms",
"attackSound": "horse"
},
// Industrial Era
{
"name": "Gatling Gun",
"unitType": "Ranged",
"range": 1,
"movement": 2,
"strength": 30,
"rangedStrength": 30,
"cost": 225,
"requiredTech": "Industrialization",
"upgradesTo": "Machine Gun",
"obsoleteTech": "Ballistics",
"hurryCostModifier": 20,
"attackSound": "machinegun"
},
{
"name": "Rifleman",
"unitType": "Melee",
"movement": 2,
"strength": 34,
"cost": 225,
"requiredTech": "Rifling",
"obsoleteTech": "Replaceable Parts",
"upgradesTo": "Great War Infantry",
"hurryCostModifier": 20,
"attackSound": "shot"
},
{
"name": "Carrier",
"unitType": "WaterAircraftCarrier",
"movement": 5,
"strength": 40,
"rangedStrength": 40,
"cost": 375,
"requiredTech": "Electronics",
"uniques": ["Can carry 2 aircraft"],
"hurryCostModifier": 20
},
{
"name": "Triplane",
"unitType": "Fighter",
"movement": 1,
"strength": 35,
"rangedStrength": 35,
"range": 5,
"interceptRange": 5,
"cost": 325,
"requiredTech": "Flight",
"requiredResource": "Oil",
"upgradesTo": "Fighter",
"obsoleteTech": "Radar",
"hurryCostModifier": 20,
"uniques": ["[50]% chance to intercept air attacks","Bonus vs Bomber 150%",
"6 tiles in every direction always visible"],
"attackSound": "shot"
},
{
"name": "Great War Bomber",
"unitType": "Bomber",
"movement": 1,
"strength": 50,
"rangedStrength": 50,
"range": 6,
"cost": 325,
"requiredTech": "Flight",
"requiredResource": "Oil",
"upgradesTo": "Bomber",
"obsoleteTech": "Radar",
"hurryCostModifier": 20,
"attackSound": "shot"
},
{
"name": "Norwegian Ski Infantry",
"unitType": "Melee",
"replaces": "Rifleman",
"uniqueTo": "Denmark",
"movement": 2,
"strength": 34,
"cost": 225,
"requiredTech": "Rifling",
"obsoleteTech": "Replaceable Parts",
"upgradesTo": "Great War Infantry",
"uniques": ["+[25]% combat bonus in [Snow]", "+[25]% combat bonus in [Tundra]", "+[25]% combat bonus in [Hill]", "Double movement in Snow, Tundra and Hills"],
"hurryCostModifier": 20,
"attackSound": "shot"
},
{
"name": "Cavalry",
"unitType": "Mounted",
"movement": 4,
"strength": 34,
"cost": 225,
"requiredTech": "Military Science",
"obsoleteTech": "Combustion",
"requiredResource": "Horses",
"upgradesTo": "Landship",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
"hurryCostModifier": 20,
"attackSound": "horse"
},
{
"name": "Cossack",
"unitType": "Mounted",
"replaces": "Cavalry",
"uniqueTo": "Russia",
"movement": 4,
"strength": 34,
"cost": 225,
"requiredTech": "Military Science",
"requiredResource": "Horses",
"upgradesTo": "Landship",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs wounded units 33%" ],
"hurryCostModifier": 20,
"attackSound": "horse"
},
{
"name": "Artillery",
"unitType": "Siege",
"movement": 2,
"strength": 21,
"rangedStrength": 28,
"range": 3,
"cost": 320,
"requiredTech": "Dynamite",
"upgradesTo": "Rocket Artillery",
"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
"Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"],
"hurryCostModifier": 20
},
{
"name": "Ironclad",
"unitType": "WaterMelee",
"movement": 3,
"strength": 45,
"cost": 250,
"requiredTech": "Steam Power",
"requiredResource": "Coal",
"upgradesTo": "Destroyer",
"obsoleteTech": "Combustion",
"uniques": ["Bonus vs City 33%","Double movement in coast"],
"hurryCostModifier": 20
},
// Modern era
{
"name": "Fighter",
"unitType": "Fighter",
"movement": 1,
"strength": 45,
"rangedStrength": 45,
"range": 8,
"interceptRange": 8,
"cost": 375,
"requiredTech": "Radar",
"requiredResource": "Oil",
/*
"upgradesTo": "Jet Fighter",
"obsoleteTech": "Lasers",
*/
"hurryCostModifier": 20,
"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%",
"6 tiles in every direction always visible"],
"attackSound": "shot"
},
{
"name": "Zero",
"unitType": "Fighter",
"replaces": "Fighter",
"uniqueTo": "Japan",
"movement": 1,
"strength": 45,
"rangedStrength": 45,
"range": 8,
"interceptRange": 8,
"cost": 375,
"requiredTech": "Radar",
"hurryCostModifier": 20,
"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%","Bonus vs Fighter 33%",
"6 tiles in every direction always visible"],
"attackSound": "shot"
},
{
"name": "Bomber",
"unitType": "Bomber",
"movement": 1,
"strength": 65,
"rangedStrength": 65,
"range": 10,
"cost": 375,
"requiredTech": "Radar",
"requiredResource": "Oil",
/*
"upgradesTo": "Stealth Bomber",
"obsoleteTech": "Stealth",
*/
"hurryCostModifier": 20,
"attackSound": "shot"
},
{
"name": "B17",
"unitType": "Bomber",
"replaces": "Bomber",
"uniqueTo": "America",
"movement": 1,
"strength": 70,
"rangedStrength": 70,
"range": 10,
"cost": 375,
"requiredTech": "Radar",
"requiredResource": "Oil",
"promotions": ["Evasion", "Siege I"],
"hurryCostModifier": 20,
"attackSound": "shot"
},
{
"name": "Nuclear Missile",
"unitType": "Missile",
"movement": 1,
"strength": 300,
"rangedStrength": 300,
"range": 12,
"cost": 1000,
"requiredTech": "Rocketry",
"requiredResource": "Uranium",
"uniques": ["Requires Manhattan Project"],
"hurryCostModifier": 20
},
{
"name": "Landship",
"unitType": "Armor",
"movement": 4,
"strength": 60,
"cost": 350,
"requiredTech": "Combustion",
"requiredResource": "Oil",
"upgradesTo": "Tank",
"obsoleteTech": "Combined Arms",
"uniques": ["Can move after attacking","No defensive terrain bonus"],
"hurryCostModifier": 20
},
{
"name": "Destroyer",
"unitType": "WaterMelee",
"movement": 6,
"strength": 55,
"interceptRange": 2,
"cost": 375,
"requiredTech": "Combustion",
"uniques": ["Can attack submarines", "[40]% chance to intercept air attacks", "May withdraw before melee ([50]%)"], // todo: add bonus vs submarines
"hurryCostModifier": 20
},
{
"name": "Battleship",
"unitType": "WaterRanged",
"movement": 5,
"strength": 55,
"rangedStrength": 55,
"range": 3,
"cost": 375,
"requiredResource": "Oil",
"requiredTech": "Electronics",
"uniques": ["Ranged attacks may be performed over obstacles", "Bonus vs City 30%"],
"hurryCostModifier": 20
},
{
"name": "Submarine",
"unitType": "WaterSubmarine",
"movement": 5,
"strength": 35,
"rangedStrength": 60,
"cost": 325,
"requiredTech": "Refrigeration",
"uniques": ["Bonus as Attacker [75]%", "Invisible to others", "Can only attack water", "Can attack submarines", "Can enter ice tiles"],
"hurryCostModifier": 20
},
{
"name": "Great War Infantry",
"unitType": "Melee",
"movement": 2,
"strength": 50,
"cost": 320,
"requiredTech": "Replaceable Parts",
"hurryCostModifier": 20,
"upgradesTo": "Infantry",
"obsoleteTech": "Plastics",
"attackSound": "shot"
},
{
"name": "Foreign Legion",
"unitType": "Melee",
"replaces": "Great War Infantry",
"uniqueTo": "France",
"movement": 2,
"strength": 50,
"cost": 320,
"requiredTech": "Replaceable Parts",
"hurryCostModifier": 20,
"upgradesTo": "Infantry",
"obsoleteTech": "Plastics",
"uniques": ["+20% bonus outside friendly territory"],
"attackSound": "shot"
},
{
"name": "Infantry",
"unitType": "Melee",
"movement": 2,
"strength": 70,
"cost": 375,
"requiredTech": "Plastics",
"upgradesTo": "Mechanized Infantry",
"obsoleteTech": "Mobile Tactics",
"hurryCostModifier": 20,
"attackSound": "shot"
},
{
"name": "Machine Gun",
"unitType": "Ranged",
"range": 1,
"movement": 2,
"strength": 60,
"rangedStrength": 60,
"cost": 350,
"requiredTech": "Ballistics",
"hurryCostModifier": 20,
"attackSound": "machinegun"
},
{
"name": "Anti-Aircraft Gun",
"unitType": "Melee",
"movement": 2,
"interceptRange": 2,
"strength": 50,
"cost": 375,
"requiredTech": "Ballistics",
"uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"],
"hurryCostModifier": 20,
"attackSound": "machinegun"
},
{
"name": "Tank",
"unitType": "Armor",
"movement": 5,
"strength": 70,
"cost": 375,
"requiredTech": "Combined Arms",
"requiredResource": "Oil",
"upgradesTo": "Modern Armor",
//obsoleteTech:"Robotics",
"uniques": ["Can move after attacking","No defensive terrain bonus"],
"hurryCostModifier": 20
},
{
"name": "Panzer",
"unitType": "Armor",
"uniqueTo": "Germany",
"replaces": "Tank",
"movement": 6,
"strength": 80,
"cost": 375,
"requiredTech": "Combined Arms",
"requiredResource": "Oil",
"uniques": ["Can move after attacking","No defensive terrain bonus"],
"hurryCostModifier": 20
//German unique unit, stronger than Tank
},
{
"name": "Anti-Tank Gun",
"unitType": "Melee",
"movement": 2,
"strength": 50,
"cost": 300,
"requiredTech": "Combined Arms",
"uniques": ["Bonus vs Armor 100%"],
"hurryCostModifier": 20
},
{
"name": "Rocket Artillery",
"unitType": "Siege",
"movement": 2,
"strength": 45,
"rangedStrength": 60,
"range": 3,
"cost": 425,
"requiredTech": "Rocketry",
"requiredResource": "Aluminum",
"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
"Limited Visibility","Ranged attacks may be performed over obstacles"],
"hurryCostModifier": 20
},
{
"name": "Mechanized Infantry",
"unitType": "Melee",
"movement": 3,
"strength": 90,
"cost": 375,
"requiredTech": "Mobile Tactics",
"hurryCostModifier": 20
},
{
"name": "Modern Armor",
"unitType": "Armor",
"movement": 5,
"strength": 100,
"cost": 425,
"requiredTech": "Lasers",
"requiredResource": "Aluminum",
/*
"upgradesTo": "Giant Death Robot",
"obsoleteTech": "Nuclear Fusion",
*/
"uniques": ["Can move after attacking","No defensive terrain bonus"],
"hurryCostModifier": 20
},
/*
// Information Era
{
"name": "Jet Fighter",
"unitType": "Fighter",
"movement": 2,
"strength": 45,
"rangedStrength": 75,
"range": 10,
"interceptRange": 10,
"cost": 425,
"requiredTech": "Lasers",
"requiredResource": "Aluminium",
"hurryCostModifier": 20,
"uniques": ["[100]% chance to intercept air attacks",
"Bonus vs Bomber 150%",
"6 tiles in every direction always visible"]
"attackSound": "shot"
},
{
"name": "Stealth Bomber",
"unitType": "Bomber",
"movement": 2,
"strength": 85,
"rangedStrength": 65,
"range": 20,
"cost": 425,
"requiredTech": "Stealth",
"requiredResource": "Aluminium",
"hurryCostModifier": 20,
"uniques": ["Evasion"]
"attackSound": "shot"
},
*/
/*
// Future Era
{
"name": "Giant Death Robot",
"unitType": "Armor",
"movement": 5,
"strength": 150,
"cost": 550,
"requiredTech": "Nuclear Fusion",
"requiredResource": "Uranium",
"uniques": ["Can move after attacking","No defensive terrain bonus"]
"hurryCostModifier": 20,
},
*/
/* Great people */
{
"name": "Great Artist",
"unitType": "Civilian",
"uniques": ["Can start an 8-turn golden age", "Can construct [Landmark]", "Great Person - [Culture]", "Unbuildable"],
"movement": 2
},
{
"name": "Great Scientist",
"unitType": "Civilian",
"uniques": ["Can hurry technology research", "Can construct [Academy]", "Great Person - [Science]", "Unbuildable"],
"movement": 2
},
{
"name": "Great Merchant",
"unitType": "Civilian",
"uniques": ["Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence",
"Can construct [Customs house]", "Great Person - [Gold]", "Unbuildable"],
"movement": 2
},
{
"name": "Great Engineer",
"unitType": "Civilian",
"uniques": ["Can speed up construction of a wonder", "Can construct [Manufactory]", "Great Person - [Production]", "Unbuildable"],
"movement": 2
},
{
"name": "Great General",
"unitType": "Civilian",
"uniques": ["Can start an 8-turn golden age", "Bonus for units in 2 tile radius 15%", "Can construct [Citadel]",
"Great Person - [War]", "Unbuildable"],
"movement": 2
},
{
"name": "Khan",
"unitType": "Civilian",
"uniqueTo": "Mongolia",
"replaces": "Great General",
"uniques": ["Can start an 8-turn golden age","Bonus for units in 2 tile radius 15%",
"Heal adjacent units for an additional 15 HP per turn", "Can construct [Citadel]", "Great Person - [War]", "Unbuildable"],
"movement": 5
}
]