Unciv/core/src/com/unciv/UnCivGame.kt

64 lines
No EOL
1.6 KiB
Kotlin

package com.unciv
import com.badlogic.gdx.Game
import com.badlogic.gdx.Gdx
import com.unciv.logic.GameInfo
import com.unciv.logic.GameSaver
import com.unciv.models.gamebasics.GameBasics
import com.unciv.ui.GameSettings
import com.unciv.ui.worldscreen.WorldScreen
class UnCivGame : Game() {
var gameInfo: GameInfo = GameInfo()
lateinit var settings : GameSettings
lateinit var worldScreen: WorldScreen
override fun create() {
GameBasics.run { } // just to initialize
settings = GameSaver().getGeneralSettings()
Current = this
if (GameSaver().getSave("Autosave").exists()) {
try {
loadGame("Autosave")
} catch (ex: Exception) { // silent fail if we can't read the autosave
startNewGame()
}
}
else startNewGame()
}
fun loadGame(gameInfo:GameInfo){
this.gameInfo = gameInfo
worldScreen = WorldScreen()
setWorldScreen()
}
fun loadGame(gameName:String){
loadGame(GameSaver().loadGame( gameName))
}
fun startNewGame(saveTutorialState:Boolean = false) {
val newGame = GameStarter().startNewGame(20, 3, "Babylon")
if(saveTutorialState) {
newGame.tutorial = gameInfo.tutorial
}
gameInfo = newGame
worldScreen = WorldScreen()
setWorldScreen()
}
fun setWorldScreen() {
setScreen(worldScreen)
worldScreen.update()
Gdx.input.inputProcessor = worldScreen.stage
}
companion object {
lateinit var Current: UnCivGame
}
}