Unciv/android/assets/jsons/TileImprovements.json
Duan Tao 111030e457 Nuke your enemy! (#1318)
* Nuke your enemy!

* Fantasy tiles. Worker automaticly clears fallout.

* Some AI improvement for choosing wonder and military unit.

* Add nuclear weapon option.
2019-11-19 08:43:04 +02:00

182 lines
3.4 KiB
JSON

[
{
name:"Farm",
terrainsCanBeBuiltOn:["Plains","Grassland","Desert","Flood plains"],
food:1,
turnsToBuild:7,
techRequired:"Agriculture",
improvingTech:"Fertilizer",
improvingTechStats:{food:1}
},
{
name:"Lumber mill",
terrainsCanBeBuiltOn:["Forest"],
production:1,
turnsToBuild:7,
techRequired:"Construction",
improvingTech:"Steam Power",
improvingTechStats:{production:1}
},
{
name:"Mine",
terrainsCanBeBuiltOn:["Hill"],
production:1,
turnsToBuild:7,
techRequired:"Mining",
improvingTech:"Chemistry",
improvingTechStats:{production:1}
},
{
name:"Trading post",
terrainsCanBeBuiltOn:["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"],
gold:1,
turnsToBuild:7,
techRequired:"Guilds",
improvingTech:"Economics",
improvingTechStats: {gold:1}
},
// Resource-specific
{
name:"Camp",
turnsToBuild:7,
techRequired:"Trapping",
improvingTech:"Economics",
improvingTechStats:{gold:1}
},
{
name:"Oil well",
turnsToBuild:9,
techRequired:"Biology",
},
{
name:"Pasture",
turnsToBuild:8,
techRequired:"Animal Husbandry",
improvingTech:"Fertilizer",
improvingTechStats:{food:1}
},
{
name:"Plantation",
turnsToBuild:6,
gold:1,
techRequired:"Calendar",
improvingTech:"Fertilizer",
improvingTechStats:{food:1}
},
{
name:"Quarry",
turnsToBuild:8,
techRequired:"Masonry",
improvingTech:"Chemistry",
improvingTechStats:{production:1}
},
{
name:"Fishing Boats",
food:1,
techRequired:"Sailing",
improvingTech:"Compass",
improvingTechStats:{gold:1}
},
// Transportation
{
name:"Road",
turnsToBuild:4,
techRequired:"The Wheel"
},
{
name:"Railroad",
turnsToBuild:4,
techRequired:"Railroad"
},
// Removals
{
name:"Remove Forest",
turnsToBuild:4,
terrainsCanBeBuiltOn:["Forest"],
techRequired:"Mining"
},
{
name:"Remove Jungle",
turnsToBuild:7,
terrainsCanBeBuiltOn:["Jungle"],
techRequired:"Bronze Working"
},
{
name:"Remove Fallout",
turnsToBuild:8,
terrainsCanBeBuiltOn:["Fallout"],
techRequired:"Agriculture"
},
{
name:"Remove Marsh",
turnsToBuild:6,
terrainsCanBeBuiltOn:["Marsh"],
techRequired:"Bronze Working"
},
// These are unique and have unique in-game checks related to them
{
name:"Remove Road",
turnsToBuild:2
},
{
name:"Remove Railroad",
turnsToBuild:2
},
// Great Person improvements
{
name:"Academy",
science:8,
improvingTech:"Scientific Theory",
improvingTechStats:{science:2}
},
{
name:"Landmark",
culture:6
},
{
name:"Manufactory",
production:4,
improvingTech:"Chemistry",
improvingTechStats:{production:1}
},
{
name:"Customs house",
gold:4,
improvingTech:"Economics",
improvingTechStats:{gold:1}
},
//Civilization unique improvements
{
name:"Moai",
uniqueTo:"Polynesia",
culture:1,
turnsToBuild:4,
uniques:["+1 additional Culture for each adjacent Moai","Can only be built on Coastal tiles"],
techRequired:"Construction",
improvingTech:"Flight",
improvingTechStats:{gold:1}
},
/*
{
name:"Terrace Farm",
uniqueTo:"Inca",
food:1,
turnsToBuild:4,
improvingTech:"Construction",
uniques:["+1 Food for each adjacent Mountain","+1 additional Food with Fertilizer and no fresh water"],
terrainsCanBeBuiltOn:["Plains","Grassland","Desert","Tundra"],
//It can be colored in lemon
//Cannot improve a resource
},
*/
{ name:"Ancient ruins" },
{ name:"City ruins" },
{ name:"Barbarian encampment" },
]