Unciv/android/assets/jsons/Buildings.json
2018-02-24 22:43:41 +02:00

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[
{
name:"Palace",
baseDescription: "Indicates that this city is the capital",
isWonder:true,
production:3,
science:3,
gold:3,
culture:1,
cost:1
},
{
name:"Monument",
baseDescription: "Produces culture, enabling border growth",
culture:2,
cost:40,
hurryCostModifier:40,
maintenance:1
},
{
name:"Granary",
baseDescription: "",
food:2,
resourceBonusStats:{food:1},
maintenance:1,
hurryCostModifier:25,
requiredTech:"Pottery"
},
{
name:"Stone Works",
baseDescription: "",
happiness:1,
production:1
requiredNearbyImprovedResources:["Marble","Stone"]
resourceBonusStats:{production:1},
maintenance:1,
hurryCostModifier:25,
requiredTech:"Calendar"
},
{
name:"Stonehenge",
baseDescription: "",
culture:6,
isWonder:true,
greatPersonPoints:{production:1},
requiredTech:"Calendar"
},
{
name:"The Great Library",
baseDescription: "Provides a free technology, and a library in the city it is built in",
science:3,
culture:1,
greatPersonPoints:{science:1},
isWonder:true,
providesFreeBuilding: "Library",
freeTechs:1,
requiredTech:"Writing"
},
{
name:"Library",
baseDescription: "Adds 1 science for each 2 population in the city.",
hurryCostModifier:25,
maintenance:1,
unique:"SciencePer2Pop",
requiredTech:"Writing"
},
{
name:"Circus",
baseDescription: "",
requiredNearbyImprovedResources:["Ivory","Horses"]
happiness:2,
hurryCostModifier:25,
requiredTech:"Trapping"
},
{
name:"The Pyramids",
baseDescription: "Worker construction increased 25%, provides 2 free workers",
culture:1,
greatPersonPoints:{production:1},
isWonder:true,
unique:"WorkerConstruction",
requiredTech:"Mathematics"
},
{
name:"Temple",
baseDescription: "",
culture:3,
specialistSlots:{culture:1},
requiredBuilding:"Monument",
maintenance:2,
hurryCostModifier:25,
requiredTech:"Philosophy"
},
{
name:"The Oracle",
baseDescription: "Provides a free social policy",
culture:3,
greatPersonPoints:{science:1},
isWonder:true,
unique:"FreeSocialPolicy",
requiredTech:"Philosophy"
},
{
name:"National College",
baseDescription: "",
science:3,
culture:1,
isWonder:true,
percentStatBonus:{science:50},
requiredBuildingInAllCities:"Library",
requiredTech:"Civil Service"
},
{
name:"Chichen Itza",
baseDescription: "Length of golden ages increased +50%",
culture:1,
greatPersonPoints:{production:1},
isWonder:true,
unique:"GoldenAgeLengthIncrease",
requiredTech:"Civil Service"
},
{
name:"Stable",
baseDescription: "",
maintenance:1,
requiredNearbyImprovedResources:["Horses","Sheep","Cattle"]
resourceBonusStats:{production:1},
hurryCostModifier:25,
requiredTech:"Horseback Riding"
},
{
name:"Circus Maximus",
baseDescription: "",
happiness:5,
culture:1,
isWonder:true,
requiredBuildingInAllCities:"Colloseum",
requiredTech:"Horseback Riding"
},
{
name:"Hanging Gardens",
baseDescription: "",
greatPersonPoints:{culture:1},
food:10,
culture:1,
isWonder:true,
requiredTech:"Mathematics"
},
{
name:"Colloseum",
baseDescription: "",
maintenance:1,
happiness:2,
hurryCostModifier:25,
requiredTech:"Construction"
},
{
name:"Market",
baseDescription: "",
gold:2,
specialistSlots:{gold:1},
hurryCostModifier:25,
percentStatBonus:{gold:25},
requiredTech:"Currency"
},
{
name:"Monastery",
baseDescription: "",
maintenance:0,
requiredNearbyImprovedResources:["Wine","Incense"],
resourceBonusStats:{culture:2},
hurryCostModifier:25,
requiredTech:"Theology"
},
{
name:"Notre Dame",
baseDescription: "",
culture:1,
happiness:10,
greatPersonPoints:{gold:1},
isWonder:true,
requiredTech:"Metal Casting"
},
{
name:"Hagia Sophia",
baseDescription: "+33% great person generation in all cities",
culture:1,
greatPersonPoints:{culture:1},
isWonder:true,
unique:"GreatPersonGenerationIncrease",
requiredTech:"Theology"
},
{
name:"Mint",
baseDescription: "",
maintenance:0,
requiredNearbyImprovedResources:["Gold","Silver"],
resourceBonusStats:{gold:2},
hurryCostModifier:25,
requiredTech:"Currency"
},
{
name:"Machu Pichu",
baseDescription: "Gold from all trade routes +25%",
gold:5,
greatPersonPoints:{gold:1},
culture:1,
isWonder:true,
unique:"TradeRouteGoldIncrease",
requiredTech:"Currency"
},
{
name:"Aqueduct",
baseDescription: "40% of food is carried over after a new citizen is born",
maintenance:1,
hurryCostModifier:25,
unique:"FoodCarriesOver"
requiredTech:"Engineering"
},
{
name:"Workshop",
baseDescription: "",
maintenance:2,
production:2,
specialistSlots:{production:1},
hurryCostModifier:25,
percentStatBonus:{production:15},
requiredTech:"Metal Casting"
},
{
name:"Forge",
baseDescription: "",
maintenance:1,
hurryCostModifier:25,
requiredNearbyImprovedResources:["Iron"],
resourceBonusStats:{production:1},
requiredTech:"Metal Casting"
},
{
name:"University",
baseDescription: "Jungles provide +2 science",
maintenance:2,
hurryCostModifier:15,
percentStatBonus:{science:33},
specialistSlots:{science:2},
requiredBuilding:"Library",
unique:"JunglesProvideScience",
requiredTech:"Education"
},
{
name:"Oxford University",
baseDescription: "+50% science from this city",
science:3,
culture:1,
freeTechs:1,
isWonder:true,
percentStatBonus:{science:50},
requiredBuildingInAllCities:"University",
requiredTech:"Education"
},
{
name:"Angkor Wat",
baseDescription: "Cost of aquiring new tiles reduced by 25%",
culture:1,
greatPersonPoints:{production:1},
isWonder:true,
unique:"NewTileCostReduction",
requiredTech:"Chivalry"
},
{
name:"Porcelain Tower",
baseDescription: "A free great scientist appears, production to science conversion in cities increased by 33%",
culture:1,
greatPersonPoints:{science:2},
isWonder:true,
unique:"ScienceConversionIncrease",
requiredTech:"Physics"
},
{
name:"Ironworks",
baseDescription: "",
production:8,
culture:1,
isWonder:true,
requiredBuildingInAllCities:"Workshop",
requiredTech:"Machinery"
},
{
name:"Observatory",
baseDescription: "City must be bordering a mountain",
maintenance:2,
hurryCostModifier:25,
percentStatBonus:{science:50},
requiredBuilding:"Library",
requiredTech:"Astronomy"
},
{
name:"Opera House",
baseDescription: "",
culture:4,
specialistSlots:{culture:1},
hurryCostModifier:10,
requiredBuilding:"Temple",
maintenance:2,
requiredTech:"Acoustics"
},
{
name:"Sistine Chapel",
baseDescription: "Culture in all cities increased by 25%",
culture:1,
isWonder:true,
unique:"CultureIncrease",
requiredTech:"Acoustics"
},
{
name:"Bank",
baseDescription: "",
gold:2,
specialistSlots:{gold:1},
hurryCostModifier:15,
percentStatBonus:{gold:25},
requiredBuilding:"Market",
requiredTech:"Banking"
},
{
name:"Forbidden Palace",
baseDescription: "Unhappiness from population decreased by 10%",
culture:1,
isWonder:true,
unique:"CitizenUnhappinessDecreased",
requiredTech:"Banking"
},
{
name:"Theatre",
baseDescription: "",
happiness:3,
hurryCostModifier:10,
maintenance:2,
requiredBuilding:"Colloseum",
requiredTech:"Printing Press"
},
{
name:"Taj Mahal",
baseDescription: "Empire enters a golden age",
culture:1,
happiness:4,
isWonder:true,
unique:"EmpireEntersGoldenAge",
requiredTech:"Acoustics"
},
{
name:"Windmill",
baseDescription: "",
production:2,
specialistSlots:{production:1},
hurryCostModifier:25,
maintenance:2,
percentStatBonus:{production:10},
requiredTech:"Economics"
},
{
name:"Museum",
baseDescription: "",
culture:5,
specialistSlots:{culture:1},
requiredBuilding:"Opera House",
maintenance:3,
hurryCostModifier:0,
requiredTech:"Archaeology"
},
{
name:"Hermitage",
baseDescription: "",
percentStatBonus:{culture:50},
culture:5,
isWonder:true,
requiredBuildingInAllCities:"Opera House",
requiredTech:"Archaeology"
},
{
name:"The Louvre",
baseDescription: "A Free Great Artist appears near the city",
culture:1,
happiness:4,
isWonder:true,
unique:"FreeGreatArtistAppears",
requiredTech:"Archaeology"
},
{
name:"Public School",
baseDescription: "+1 science per 2 population",
science:3,
specialistSlots:{science:1},
requiredBuilding:"University",
maintenance:3,
hurryCostModifier:0,
unique:"SciencePer2Pop",
requiredTech:"Scientific Theory"
},
{
name:"Hospital",
baseDescription: "",
food:5,
requiredBuilding:"Aqueduct",
maintenance:2,
hurryCostModifier:0,
requiredTech:"Biology"
},
{
name:"Factory",
baseDescription: "",
production:4,
percentStatBonus:{production:10},
specialistSlots:{production:1},
requiredBuilding:"Workshop",
maintenance:3,
hurryCostModifier:0,
requiredResource:"Coal",
requiredTech:"Steam Power"
},
{
name:"Stock Exchange",
baseDescription: "",
gold:3,
percentStatBonus:{gold:25},
specialistSlots:{gold:2},
hurryCostModifier:15,
requiredBuilding:"Bank",
requiredTech:"Electricity"
},
{
name:"Cristo Redentor",
baseDescription: "Culture cost of adopting new Policies reduced by 10%",
culture:5,
isWonder:true,
unique:"PolicyCostReduction",
requiredTech:"Flight"
},
{
name:"Broadcast Tower",
baseDescription: "",
culture:3,
percentStatBonus:{culture:33},
requiredBuilding:"Museum",
maintenance:3,
requiredTech:"Radio"
},
{
name:"Eiffel Tower",
baseDescription: "Provides 1 happiness per social policy",
culture:1,
happiness:5
isWonder:true,
unique:"HappinessPerSocialPolicy",
requiredTech:"Radio"
},
{
name:"Medical Lab",
baseDescription: "25% of food carried over after a new citizen is born",
requiredBuilding:"Hospital",
maintenance:3,
requiredTech:"Pharmaceuticals"
},
{
name:"Research Lab",
baseDescription: "",
science:4,
percentStatBonus:{science:50},
specialistSlots:{science:1},
requiredBuilding:"Public School",
maintenance:3,
requiredTech:"Plastics"
},
{
name:"Hydro Plant",
baseDescription: "Provides +1 production to tiles near rivers",
maintenance:3,
requiredResource:"Aluminum",
requiredTech:"Plastics"
},
{
name:"Stadium",
baseDescription: "",
happiness:4,
requiredBuilding:"Theatre",
maintenance:2,
requiredTech:"Mass Media"
},
{
name:"Solar Plant",
baseDescription: "Can only be built in cities next to deserts; cannot be built in a city with a Nuclear Plant",
production:5,
percentStatBonus:{production:15},
requiredBuilding:"Factory",
maintenance:3,
cannotBeBuiltWith:"Nuclear Plant",
requiredTech:"Ecology",
unique:"MustBeNextToDesert"
},
{
name:"Apollo Program",
baseDescription: "Allows the building of spaceship parts",
cost:1500,
isWonder:true,
unique:"ApolloProgram",
requiredTech:"Rocketry"
},
{
name:"Nuclear Plant",
baseDescription: "Can only be built in cities next to deserts; cannot be built in a city with a Nuclear Plant",
production:5,
percentStatBonus:{production:15},
requiredBuilding:"Factory",
maintenance:3,
cannotBeBuiltWith:"Solar Plant",
requiredResource:"Uranium",
requiredTech:"Nuclear Fission"
},
{
name:"Spaceship Factory",
baseDescription: "Increases production of spaceship parts by 50%",
production:3,
requiredResource:"Aluminum",
cost:360,
unique:"SpaceshipPartProductionBoost"
requiredTech:"Robotics"
},
{
name:"SS Booster",
baseDescription: "Spaceship part",
requiredResource:"Aluminum",
requiredTech:"Robotics",
unique:"SpaceshipPart"
},
{
name:"SS Cockpit",
baseDescription: "Spaceship part",
requiredResource:"Aluminum",
requiredTech:"Satellites",
unique:"SpaceshipPart"
},
{
name:"SS Engine",
baseDescription: "Spaceship part",
requiredResource:"Aluminum",
requiredTech:"Particle Physics",
unique:"SpaceshipPart"
},
{
name:"SS Statis Chamber",
baseDescription: "Spaceship part",
requiredResource:"Aluminum",
requiredTech:"Nanotechnology",
unique:"SpaceshipPart"
}
]