e6e31b4e1a
* Added icons * [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis * [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens * [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104 Jaguar by Red11 Reused slinger icon for Slinger Withdraw * Added buildings and uniques for them garden - bonus building of the Medieval Era. City "Must border a source of fresh water" Temple of Artemis - World wonder of the Ancient era Floating Gardens - Aztec unique building, replaces Water Mill "[+1 Science] Per [2] Population in this city" - for Library and Public School "+[]% great person generation in this city" - for garden "Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis "+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis "+[10]% growth in capital" - now has parameter "+[15]% Production when constructing [ranged units]" - "ranged units" now valid param "[stats] once [tech] is discovered" - Petra and Mughal Fort have it "[+1 Production] from [River] tiles in this city"] - now can use "River" - for Hydro plant * Added Jaguar - Aztec unique unit New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her Implemented "Culture for the empire from each enemy unit killed" tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique * Added Aztecs * Update template.properties * update template.properties * update template.properties * update template.properties
281 lines
5.2 KiB
JSON
281 lines
5.2 KiB
JSON
[
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// Base terrains
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{
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"name": "Ocean",
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"type": "Water",
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"food": 1,
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"gold": 1,
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"movementCost": 1,
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"RGB": [100,100,255]
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},
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{
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"name": "Coast",
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"type": "Water",
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"food": 1,
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"movementCost": 1,
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"RGB": [150,150,255]
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},
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{
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"name": "Grassland",
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"type": "Land",
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"food": 2,
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"movementCost": 1,
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"RGB": [109,139,53]
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},
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{
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"name": "Plains",
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"type": "Land",
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"food": 1,
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"production": 1,
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"movementCost": 1,
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"RGB": [200,208,161]
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},
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{
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"name": "Tundra",
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"type": "Land",
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"food": 1,
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"movementCost": 1,
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"defenceBonus": -0.1,
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"RGB": [125,122,113]
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},
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{
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"name": "Desert",
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"type": "Land",
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"movementCost": 1,
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"defenceBonus": -0.1,
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"RGB": [ 255, 255, 102]
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},
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{
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"name": "Lakes",
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"type": "Water",
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"food": 2,
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"gold": 1,
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"RGB": [ 200, 200, 255],
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"uniques": ["Fresh water"]
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},
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{
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"name": "Hill",
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"type": "Land",
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"production": 2,
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"movementCost": 2,
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"defenceBonus": 0.25,
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"RGB": [74,81,40],
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"rough": true
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},
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{
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"name": "Mountain",
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"type": "Land",
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"impassable": true,
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"RGB": [89, 45, 0]
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},
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{
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"name": "Snow",
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"type": "Land",
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"movementCost": 1,
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"defenceBonus": -0.1,
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"RGB": [153, 255, 255]
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},
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// Terrain features
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{
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"name": "Forest",
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"type": "TerrainFeature",
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"production": 1,
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"food": 1,
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"movementCost": 2,
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"overrideStats": true,
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"unbuildable": true,
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"defenceBonus": 0.25,
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"occursOn": ["Tundra","Plains","Grassland","Hill"],
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"rough": true
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},
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{
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"name": "Jungle",
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"type": "TerrainFeature",
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"food": 2,
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"movementCost": 2,
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"overrideStats": true,
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"unbuildable": true,
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"defenceBonus": 0.25,
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"occursOn": ["Plains","Grassland"],
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"rough": true
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},
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{
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"name": "Marsh",
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"type": "TerrainFeature",
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"food": -1,
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"movementCost": 3,
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"unbuildable": true,
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"defenceBonus": -0.1,
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"occursOn": ["Grassland"]
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},
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{
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"name": "Fallout",
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"type": "TerrainFeature",
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"food": -3,
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"production": -3,
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"gold": -3,
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"movementCost": 2,
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"unbuildable": true,
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"defenceBonus": -0.15
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},
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{
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"name": "Oasis",
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"type": "TerrainFeature",
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"food": 3,
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"gold": 1,
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"movementCost": 1,
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"unbuildable": true,
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"defenceBonus": -0.1,
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"occursOn": ["Desert"],
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"uniques": ["Fresh water"]
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},
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{
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"name": "Flood plains",
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"type": "TerrainFeature",
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"food": 2,
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"movementCost": 1,
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"defenceBonus": -0.1,
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"occursOn": ["Desert"]
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},
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{
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"name": "Ice",
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"type": "TerrainFeature",
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"impassable": true,
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"overrideStats": true,
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"occursOn": ["Ocean", "Coast"]
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},
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{
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"name": "Atoll",
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"type": "TerrainFeature",
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"movementCost": 1,
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"food": 1,
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"production": 1,
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"occursOn": ["Coast"]
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},
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// Natural Wonders
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{
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"name": "Great Barrier Reef",
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"type": "NaturalWonder",
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"food": 2,
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"production": 1,
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"gold": 1,
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"science": 2,
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"occursOn": ["Coast"],
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"turnsInto": "Coast",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "Old Faithful",
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"type": "NaturalWonder",
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"science": 2,
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"happiness": 3,
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"occursOn": ["Grassland","Plains","Tundra","Mountain"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "El Dorado",
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"type": "NaturalWonder",
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"culture": 5,
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"occursOn": ["Plains"],
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"turnsInto": "Plains",
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"impassable": true,
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"unbuildable": true,
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"uniques": ["Grants 500 Gold to the first civilization to discover it"],
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"weight": 2
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},
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{ // This will count as "Fresh water" in civ 6
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"name": "Fountain of Youth",
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"type": "NaturalWonder",
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"happiness": 10,
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"occursOn": ["Plains"],
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"turnsInto": "Plains",
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"impassable": true,
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"unbuildable": true,
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"uniques": ["Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game"],
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"weight": 1
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},
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{
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"name": "Grand Mesa",
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"type": "NaturalWonder",
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"production": 2,
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"gold": 3,
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"occursOn": ["Plains","Desert","Tundra"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "Mount Fuji",
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"type": "NaturalWonder",
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"gold": 1,
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"culture": 5,
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"occursOn": ["Grassland","Plains"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "Krakatoa",
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"type": "NaturalWonder",
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"science": 5,
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"occursOn": ["Ocean"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "Rock of Gibraltar",
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"type": "NaturalWonder",
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"food": 2,
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"gold": 5,
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"occursOn": ["Grassland"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "Cerro de Potosi",
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"type": "NaturalWonder",
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"gold": 10,
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"occursOn": ["Plains","Mountain"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 5
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},
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{
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"name": "Barringer Crater",
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"type": "NaturalWonder",
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"gold": 2,
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"science": 3,
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"occursOn": ["Desert","Tundra"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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}
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/*
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{// Will be introduced in Brave New World. Despite being a lake, it cannot be sailed on and it blocks line of sight like a mountain.
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"name": "Lake Victoria",
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"type": "NaturalWonder",
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"food": 6,
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"occursOn": [Plains"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"uniques": ["Fresh water"],
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"weight": 5
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}
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*/
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]
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